Galaer on 2/8/2020 at 18:41
STUPID GRIMROCK QUOTE RELOADED
Wow, that's a huge difference from original mission. City part isn't hard at all and problems start in Crypt. I am forced to throw Odd Hammer in order to destroy boulder on wooden beam and unlock path to blue fog room (ghost bust #1). In room with green fog I douse torch. For fire arrow I mantled on doused torch, dropped on right edge and jumped to collect it. I closed passage to blue fog and this way I avoid alert from spiders when I shot fire arrow into red gear (Ritual of Opening). I believe that jumping skulls only 1st alert to this fire arrow and explosion arrow trap after getting blue gem. In room with jumping skull enemy I douse torch. Unfortunately I am unable to ghost skull waiting in passage (ghost bust #2), so I just run away from it while avoiding it's explosion. From room with dead body I doused 2 torches. Magic bolt traps don't alert skulls, but fireball traps do (ghost bust #3). They are connected to Harlequin Masks I need collect for objective.
To get into Cathedral I am forced to throw rock into 2 wooden planks to destroy them (ghost bust #4). I avoid rat secret, because it forces me into killing 4 rats and also after killing them, they start to alert to me. I loot this place completely before going for Hammer Book. I also don't turn on generators. In Library I opened secret passage, then used last moss arrow on floor to get quickly into shadow inside room with book while braziers are turned off. Then I returned to lever and closed passage.
After getting book undead appear in Cathedral. Sometimes 2nd floor haunts can get stuck. You need to get to Dining Room. I only had 1 water arrow and for easy ghosting you need at least 2. Sneak along pillar on right side of zombie archer, mantle on table. On the other side of table on the left side of pulpit is good shadow. Then lean for Back Door key inside ghost and return all the way to entrance.
Above Undead Cave I doused brazier with urn and quickly got out before I got crushed. To get out of Crypt I opened passage in spider room and closed it behind me. Then I hid in shadow leading to ladder. When haunts passed I left Crypt. After dodging last haunt in Cemetery I went to Hospital to finish this mission.
STATS:
Time: 1:17:54; Loot: 8775/8870
Pockets Picked: 0/0; Locks Picked: 14
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 6/7
GHOST: IMPOSSIBLE
Galaer on 2/8/2020 at 18:43
AMIDA
Crazy japanese mission. It has weird pipe structure and obligatory fight with bugbeasts. It's very easy to make huge noise when going from one pipe to another. And it's hard to avoid noise when going for Chest key located behind right column. And it's impossible to kill 3 bugbeasts without being spotted (ghost bust #1-3). They observe entrance to their cells and there is no shadow. Then we need to visit frog room, which can be ghosted, but path to it cannot. You will get spotted by haunts and fire elementals (ghost bust #4) and when you leave to exit house you will get spotted again (ghost bust #5).
This is short mission, but it's annoying to play. And since it can't be ghosted, I decided to not do actual ghost run. So no stats. It would be hard for me to read them too, because japanese objectives are a picture and it's displayed on stats screen as well. Also I wonder if japanese side of making mission really died or are they making new missions, but on some japanese site.
GHOST: IMPOSSIBLE
Galaer on 2/8/2020 at 18:45
THE SAINT
This mission uses teleportation when frobbing doors. It happens very often when you want to enter house. All places feels very claustrophobic. Opening Hammerite Church will destroy 2 wooden planks. I don't call that ghost bust, because I just opened door instead of physically damaging them. Also later I could remove them with Crowbar (used as a key item).
2nd area is a bit more tricky. You need to wait under gate for guard to turn around, so you can sneak to metal helmet guard and open lock for this gate. Higher archer must be dodged by jumping on roofs around him. You also need to be worry of patrollers below.
In Undead Area I doused torch on 1st floor to get 2 nuggets from 1st locker. Then I get key from stationary haunt and unlock exit from this place. Then ring the bell in Mechanist Church and return to Undead Area. This is a time event, so you need to be fast.
In Crypt near Prison is a lot of shadow, so you will be safe even if haunts will walk on you. Falling into water doesn't make any noise. Area with haunts under walking Keeper is tricky. Use other ladder down to use stone gargoyle and return to water. In room with Medallion you are forced to destroy 4 obelisks (ghost bust). This is damage property, but it also alerts haunts. What's interesting - it only alerts haunts on higher floors, not below. And below are some reinforcements. It's easy to sneak between them.
I return to tricky room with alerted haunts and douse torch on the right, then go along right wall to avoid alerting zombie. For Office key I go along right wall. Then I get Orion Stone and used Stone Gate to leave. After getting reward nugget from Builder, I mossed bottom of fireplace. After teleportation thanks to moss you will avoid 2nd alerting guards. I returned to Library to stash Orion Stone. Then I got objective to kill Keeper Gothus.
Time to return to Crypt, but there are Hammerites. First one is in search mode, so it's tricky to dodge him. I went to top. There are 2 searching Hammerites. We need to steal letter from one of Hammerites and frob body of dead Keeper. This requires a lot of luck. Go down and in middle of ladder new room has opened. I used last water arrow to douse torch near water arrows, so I could grab all of them and douse all torches in this room. Then I grabbed everything from here and returned to Simon's House.
STATS:
Time: 0:51:47; Loot: 1003605/1003655
Pockets Picked: 6/8; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
Galaer on 2/8/2020 at 18:46
SECRET BREAKING OF A PYRAMID
Another mission that I decided to not do ghost run. There is a lot of walking and a lot of ghost busts. At the very beginning you must destroy 7 walls (ghost bust #1-7). Between these walls are 3 big groups of spiders (around 20 in each group). Path is narrow, but spiders are alerted after destroying walls. Also destroyed walls make s many unfrobbable rocks that blocks your path and vanish after 10-15 seconds, so in order to survive you will be forced to gas all these spiders (ghost bust #8-10). After getting 1st key from chest you are forced to fall into water surrounded by many spiders (ghost bust #11).
In order to get Ruby Stone you must destroy mummy, which will alert 4 spiders in this room (ghost bust #12). To get up through narrow path 3 single spiders on the path will spot you (ghost bust #13-15). I gassed them, because I will be forced to return down that way. After using switch at the top of pyramid you will get spotted by 2 skeletons waiting near ladder (ghost bust #16). When returning down narrow path you will spot zombie blocking path. He must be KO-ed with your sword (ghost bust #17). The rest is straight forward - just collect loot and go to exit. By the way - I'm avoiding 1 room with loot, because it's covered by planks.
GHOST: IMPOSSIBLE
Galaer on 2/8/2020 at 18:48
SNOWSTORM
Winter city mission. To get Flaight Rod I need to get key from altar in Cathedral. For this I need to moss floor to it and use invisibility potion found in nearby shop. To get to chest on bell tower I need to mantle on gate, then on wall and go to bell tower while avoiding 2 patrollers below. Can't loot Casino, because it's too well lighted. It's possible to loot it with invisibility potion found in Watch Station, but I don't want to backtrack to Casino.
In Small Library I used switch on 2nd floor opening Basement. To get there I nudged blue woman left to the stairs. At the bottom I doused 2 torches to get to Raibber. To get to Tavern I first doused fire and candle inside house with guard in front of it. This gives me a bit more shadow. Then I go from west side to open Tavern door, backtrack to guard, so I can douse Tavern's candle from there. Then I go into shadow in doorway from the west and douse small fireplace on the right. Even if it's closed, fire can still be doused. This allows me to loot Tavern.
In south area in right house I'm nudging noble more to the right, so I can mantle on sink and get money from higher shelf. Also I'm skipping Bookstore. This place can't be looted even with invisibility potion. Also there is the only secret of this mission. Again I'm gonna skip it.
To get to ruined house I disabled all light mushrooms, then quickly roped to chest with key. I opened door and from outside I doused 4 torches. Then I went inside and right. I roped to ceiling, so I could mantle on roof. The rest is easy - just use key to open chest with Talisman of Life. This will finish this mission.
STATS:
Time: 0:51:36; Loot: 6080/6880
Pockets Picked: 0/0; Locks Picked: 13
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/1
GHOST: CHEMICAL SUCCESS
PERFECT GHOST: IMPOSSIBLE. It's impossible to loot Bookstore even with invisibility potion.
SUPREME GHOST: IMPOSSIBLE
Galaer on 2/8/2020 at 18:50
SLOW BUT STEADY PROGRESS
Short puzzle mission. Guard in Basement is hyper sensitive. Even if you are far away behind him, if you enter light for even split second, he will go into search mode. Using Wet Cloth on window, breaks it (ghost bust #1). Normally I would excuse it, but this time window don't vanish, it's visible destruction even if I didn't use force. Also guard can hear the sound of breaking window, so he must be walking to Wash Room.
Haunt must be killed with Haunt Killer arrow (ghost bust #2). He vanish and his death doesn't appear in stats, but I'm using force to deal with him. You need to attack scarecrow with sword only when guard is very far away. After getting something to eat you must dodge ghost of haunt and swim to exit.
STATS:
Time: 0:17:34; Loot: 10/30
Pockets Picked: 1/1; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
GHOST: IMPOSSIBLE
Galaer on 2/8/2020 at 18:52
STURMDRANG PEAK
Very good 6 missions campaign about pirates. The only annoying thing is that walls and ceilings are all solid, so KO-ing someone or slashing banners in test runs, was quite annoying. As for ghosting - it was quite easy. I would say it would be good training for people starting with ghosting.
MISSION 0 - GARRETT'S APARTMENT...
This is just briefing mission. Wait for Garrett's speech to end, grab and read letter, then wait for Garrett's speech to end again.
STATS:
Time: 0:00:41; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
SUPREME GHOST: SUCCESS
MISSION 1 - DAMP ATMOSPHERE
City mission where most of AI is friendly. Enemies in houses can spot you, but they are easy to dodge. At the beginning I focus on getting to Inn's Room #1 and then to Watch for equipment. To get out from Inn's roof where secret chest is located, I dropped on lamppost and then on street. I also made shortcut from north house's balcony. I mantled on railing and jumped+mantled on lamppost. That's all. Pretty easy mission.
STATS:
Time: 0:27:36; Loot: 1912/1912
Pockets Picked: 1/2; Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 5/5
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE. You can't close gate leading to exit elevator and return key for lever at the same time.
MISSION 2 - TUNNEL RATS
This mission is slightly harder than previous, but thanks to ventilation shaft and lots of shadow it's still quite easy. The hardest part is looting Sanguine Guest Room, because there is pirate patrolling inside. So you are forced to go behind him and pass him from the left. At one point he stops and look at vent. Other than that there is objective to lock Grent in Library. I wait with that until I will get Iron key from War Room and unlock Armory near start of the mission. This gives me bonus objective. Afterwards I lock Grent in Library.
STATS:
Time: 0:39:03; Loot: 2124/2184
Pockets Picked: 2/2; Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 5/5
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
MISSION 3 - GATHERING TEMPEST
This mission is the hardest so far. There is more light and more patrollers. In Great Hall you need to loot chandeliers. To return to the floor from high wooden beams you need to drop+mantle on lower ledge, then on table below. The hardest place to ghost are Servant Quarters. There is patroller in Common Room and really annoying stationary guard in Servants Room. Stationary guard is turning, but he can stay in one spot for a very long time. At least I don't need to go past him. Loot in Guard Post is only accessible from East Tower.
At the top of East Tower is lever for brazier. This starts counter of 6 min to activate 2 other braziers and get into passage in Library. It's tricky and I did some shortcuts. First I ran to well and roped up on balcony. Here is 2nd brazier. Wait for guard to turn and run into Commander's Quarters. I didn't loot this place, so I did it now and through door I went to Common Room. Guard was returning, so I waited for him to turn towards table and quickly strafe ran upstairs. I used nearby roof access to get to last brazier. Then I went to west side of roof and jumped to ramp going down. Then I ran to Library, jumped over fence to secret purple box on wooden beam and dropped down on stand. There is secret passage and nearby on table is note informing how to use it. I barely managed to enter in time.
STATS:
Time: 0:32:31; Loot: 2478/2478
Pockets Picked: 0/2; Locks Picked: 2
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 7/7
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
MISSION 4 - FORGOTTEN DEPTHS
This is short puzzle mission. No enemies, so there is no ghosting challenge. Notes for blue and purple areas are incorrect, so I needed to solve them on my own.
STATS:
Time: 0:18:28; Loot: 1185/1205
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 3/3
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: IMPOSSIBLE. You can't close gate to 3rd area in Sewers and enter it at the same time.
MISSION 5 - UNPRECEDENTED RETRIBUTION
Mission on ship with pirates. There is more light, but still a lot of shadow. Pirate in Vivianne's Cabin is tricky. I hid behind wooden pillar near bed from him. Also something unexpected happened. Pirate near Brig killed civilian. Because of that he became very sensitive and he could hear me through wall, so normal walking on floor was alerting him. I needed to be more careful about him.
Also my escape route was the hardest thing. I decided to go straight up on south part of ship (left side). So I went up and 1st problem is pirate near stairs. To avoid 2nd alert from him I needed to mantle on stairs. Next floor has stairs situated in often visited by pirates corridor. There is good shadow near barrel (where on of loot bags is located). Thing is pirates can use these stairs and there is stationary pirate on top of it. So I went on stairs and to avoid patrollers below, I mantled left on higher floor. Here I had luck and pirate turned in other direction, so I could run to shadow. I also picked loot bag I missed. Grabbing 10 of them gave me bonus objective.
STATS:
Time: 0:16:34; Loot: 1314/1314
Pockets Picked: 1/1; Locks Picked: 2
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
MISSION 6 - HUBRIS AND HUMIDITY
The longest mission. The only hard part is surface of the island, because it's patrolled by many pirates. I can't get all loot and complete 1 optional objective. Pages of Sturmdrang's Diary and almost half of loot is behind 4 purple barriers that can be destroyed with crystal sword, but that would be damage property. So I'm gonna avoid that.
The hardest part of the mission is getting Runestone of Air from Mine. It's guarded by stationary pirate who sometimes turns. He can stay in one position for a very long time and there is other patrolling pirate we need to worry about. Getting to his floor is easy - just rope up from below. Also mine has a lot of loud gravel.
Another tricky part is getting over wall of South Library to get bonus objective. You need to quietly drop from roof of it's tower. To get out you need to jump on skeleton and mantle on wall, then go along left wall to avoid stationary pirate.
Rest of this mission isn't very hard. In Temple I can make shortcut in Red Tongue challenge. Before taking it I mantled on tongue, took it and then strafe jumped to entrance. This way I can skip all traps. I can't do the same with Blue Tongue. From lever after water elementals corridor you can make shortcut down by falling on one of water elementals. They are neutral, so that's not a problem.
At the end of Temple I get Weed of Barathias. It works as infinite potion. In other words it doesn't vanish from my inventory after use and because it's a plant instead of potion and even it's for solving puzzle, it's not means that my run is chemical. I needed 7 uses of this root. If I would be more efficient I would reduce this to 6 times and if I would always strafe swim, then maybe to only 5 times.
Then happens final battle with Mohana. I start from the hardest NW Tower. It has tricky platforming and doing it while avoiding haunt's gaze would be hard. After using 1st sword on top pedestal, haunt at the middle of towers spawn. Descending down while avoiding getting spotted by haunt is easier than climbing and I don't need to fully go to him. I can make shortcut and fall on rocks.
Next is NE Tower. Using 2nd spawn will spawn haunt at the top of towers. At the bottom of ladder is hole. To avoid dropping loudly on floor you must descend to the bottom of ladder and jump over hole on the edge of floor. The rest is easy. Next is SW Tower. After using 3rd sword haunt at the bottom of towers will spawn and avoiding him is the hardest challenge in this tower. Still it's not that hard. Last is the easiest SE Tower. You need to climb rocks to climb to top, so you will skip bottom and middle haunt. Using 4th sword will make explosion, which kill Mohana, but don't alert haunts. After credits mission will end.
STATS:
Time: 0:59:07; Loot: 1487/2329
Pockets Picked: 2/2; Locks Picked: 2
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 3/3
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE. Rest of loot is behind 4 purple barriers than can be destroyed with crystal sword, but that would be damage property.
SUPREME GHOST: IMPOSSIBLE. Same as above. 4 Pages for optional objective are behind purple barriers.
Galaer on 10/8/2020 at 07:17
SCEPTER OF DOR AM'AL PART 1: SHIPWREACK
There is lots of walking in this mission. At the very start I use 2 crates to get to spider cave and nudge green spider, so I can grab ring and necklace. Then return to starting point and go forward. I used 1 crate to mantle to upper cave, which took me to burrick cave. I crossed river to take some easy crystal and purse in front of green spider. I returned to river and went along it;s left part and went behind stationary burrick. The rest of cave system is easy.
Eventually you will fall into waterfall area and go through Crypt to the Chapel. Priest is walking from altar to door where we are standing, but very often just patrols half of this route. To avoid him I doused 2 torches near altar, then went to altar and attic to loot this place. Then I sneaked to double door from shadow under wooden pillars to next shadows.
I went right to next area of city. Here the biggest problem is civilian with key. He's walking to his house and stops. The problem is he doesn't move. He can't be nudged and he can't be ghosted. He will always spot you. But there is a way to restart his patrol by going through Library to next area of city and returning here. This is also how to leave this part of city.
Speaking about next part of city I doused torch near tables on street, so I could grab 2 coins on table. In Tavern I also doused 2 torches, mantle on counter, slid to it's edge to use switch under counter and immediately back off to not block opening of secret stash.
To get back to Prison I needed to go to Forge. In order to do it I needed to cross part of city patrolled by 2 very sensitive guards. If they are in your sight, then that means they can spot you even if you are behind them. In Forge I needed to nudge Hammerite to the right.
Prison is very straight forward place. Much harder is return path through mine. Spider cave must be carefully crossed. There is loot in middle chest, but getting too close to it will alert green spider. Then the only problem is last zombie. Luckily he turns, so just go behind him and pass him when he will turn.
Then you just need to return to Inventor's House and nudge newly spawned guard to the right. Luckily there is full shadow in corridor. Also I managed to barely get 3000 loot, which gives me bonus objective.
STATS:
Time: 1:16:34; Loot: 3092/3732
Pockets Picked: 6/8; Locks Picked: 9
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 2/2
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: IMPOSSIBLE. Nudging is necessary to complete this mission.
Galaer on 10/8/2020 at 07:18
SCHIZOPHRENICA
Quite annoying key/switch hunt mission. From ghosting perspective you must be careful of metal tile when leaving your cell. Also cook has a bad habit to get freeze in Kitchen, so just get 2 plates and her key between sinks and go forward. Don't stay in Kitchen. I looted 1st floor, then 2nd floor, which let me complete loot objective. To get out I need to drink White Potion, which is a cure, but other than opening last door has no effect. Outside I'm getting secret syringe. It is low gravity reusable gas arrow. I used it to douse all torches in Basement, but I needed to be careful to gas patroller, when syringe slowly falling down. Sneaking through guard was still tricky. He has random path and can turn around in random spot. Later I get objective to KO Doctor and bring him to Old Hammerite Cathedral, but it's easy. Also one of the secrets is triggered by throwing scarecrow (act as flash bomb). It makes a lot of noise, so I did that in Doctor's Bedroom.
STATS:
Time: 0:39:08; Loot: 690/690
Pockets Picked: 4/5; Locks Picked: 0
Back Stabs: 0; Knock Outs: 1
Damage Dealt: 1; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 10/11
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 10/8/2020 at 07:19
THE CRAZY MANIAC MR. TIMMS AND THE WOODEN SHACK
Very short, but impossible to ghost mission. You can't avoid green spider, ghost and thief (ghost bust #1-3). I used magic missiles trap to kill ghost and weaken thief. I realized a bit too late that it is I who must make final blow, so I was forced to block couple of magic missiles with my body and then kill thief. Loot is easy to get. Coin stack is on upside-down bench in spider room.
STATS:
Time: 0:02:58; Loot: 112/112
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 6; Damage Taken: 6; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE