Galaer on 3/1/2021 at 18:36
BRUDER SNUCK
Very short german only mission. It's pretty challenging mission though. You need to grab Talisman of Air, scroll and 500 loot and loot objective is the hardest. Police officers are neutral, but you need to be careful of thieves inside Tavern.
Grab 3 water arrows and go into Tavern, grab 2 bottles from tables and lean forward for 3 coins on counter. Bottle on counter is out of your reach in well lighten part of room observed by 2 thieves. Return outside, mantle on crate and enter storage. Go downstairs.
You need to douse left torch, dousing right torch will 2nd alert thieves in storage on the right. That's your 1st target. You need to douse torches on both sides - for some reason it doesn't 2nd alert thieves. Then you need to nudge 2 thieves on both sides to get to loot. On left side are 2 bags of spices. On right side are 3 statuettes and switch under skull. Go to door you skipped earlier. Inside grab Air Talisman, scroll, purse and ring from skeleton's hand. Only loot objective isn't completed yet.
Return to 1st floor and walk behind thief. Dodge him from left and enter last room. Go behind thief on the left and nudge him a bit forward. Then go to his left side and lean forward to grab coin stacks on shelf behind other thief. I managed to get 2 coin stacks out of 4. I was so happy that I didn't try to get all 4 and mission ends after completing loot objective.
STATS:
Time: 0:08:07; Loot: 509/583
Pockets Picked: 0/3; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE. While getting 2 coin stacks from shelf in 1st floor bunk room may be possible, getting bottle from counter in Tavern isn't.
SUPREME GHOST: IMPOSSIBLE. Dousing torches, nudging and 1st alerts are involved.
Galaer on 10/1/2021 at 17:54
CELL 6
This is undercover mission in prison. You can visit most of the places and guards will ignore you. Still you must be careful to not get spotted in any offices and library. Also guards may alert if they spot you riding elevator to Warden's Office. Also they will alert if they spot you using lockpicks even for a very short time during turning. But they only alert when they see you do that, they will ignore noise made by lockpicks. Also AI can turn on lights. And for ghosting, failing it is indicated by failing undercover objective.
STATS:
Time: 0:32:26; Loot: 3610/4165
Pockets Picked: 5/5; Locks Picked: 14
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: POSSIBLE
Galaer on 10/1/2021 at 17:55
A DARK SECRET
BEGINNING
Mansion mission. Pretty tricky to ghost, but thanks to it I discovered new mantling technique. There is a lot of nudging too. 1st area is easy. Patroller will walk to the gate and stop there. In tavern I'm forced to skip 3 coin stacks and chest with moss arrows, because they are in passage behind banner and guard is looking at it. I'm going along right wall to guard post near gat. Inside I need to nudge guard left into corner near door. There is metal floor and I don't have any moss arrows, so I need to move very slowly to push him.
Path through sewers is easy. Just go left slowly, take water arrow and climb rope to next area of city. Looting it is easy and in the end you must drop into canal and enter basement. Basement is easy to ghost. Only few patrollers and lots of shadow.
FIRST FLOOR
At the beginning you need to nudge servant left as close to sink as possible. To grab plate from sink you must mantle on counter, drop on it's edge and lean above plate. Then run into corridor. Since all patrollers are walking right, I also gonna walk right. In dining room you must douse 2 side torches to get all loot from tables. In next room you must nudge drunken guard slightly forward, so you will manage to lean for vase. Next room has guard looking at 2 chests, both have loot, so you need to nudge him forward.
To get to Exhibition you must douse 2 torches: start from far away torch, go to edge of shadow and lean right to douse 2nd torch. There you will find Mask of Eternity. In barracks there is 4 coin stacks behind banner and plant. Afterwards visit 2nd floor.
SECOND FLOOR
Use the same strategy like on lower floor and go right. There are some long picklocks, but only patrollers can spot you. In rooms there is no opponents and you will get more moss arrows, loot and finish 2 other objectives. Also behind banner in one of rooms is tiara and 2 diamonds. Return to entrance and moss path towards pool. Run to it while being barely behind 1st stationary guard. Very slowly enter pool. There are 4 big coins and 4 water arrows. Run back to shadow.
ESCAPE
The intended way out is by using back door and front door, but near it are 2 guards and no shadow. So you need to nudge both of them to the other sides of street in order to get to shadow on bridge. Not gonna lie, it feels like the whole nudge can take few hours. The other way out is by using entrance way, but street ledge is a bit too high to mantle out of water. Luckily I discovered it's actually possible to mantle out of water.
So go back to basement and grab crate. Return to canal, while under east street ledge and while being under surface, drop crate. It will slowly swim up on surface. Crate isn't solid, but for some reason it allows mantling, but in the end you fall through it in water. I positioned myself on south side of crate near the middle, looked in NE direction and mantled. During mantle I turned right towards ledge and my mantle was continued up to it. After mantling on ledge I quickly moved forward to not fall from it's edge.
Not much is left, you need to go east towards wooden guard post. Let patroller to go away and don't left guard from post spot you ( hide behind corner of the post). Douse torch and flip lever to open 2 gates. You can finally return to starting area. Go along left wall and enter Keepers house to finish this mission.
STATS:
Time: 0:48:15; Loot: 3921/4136
Pockets Picked: 1/1; Locks Picked: 9
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 1; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE. You must skip 3 coin stacks (15 loot) hidden in passage behind banner observed by guard in tavern.
SUPREME GHOST: IMPOSSIBLE
Galaer on 10/1/2021 at 17:56
FORTRESS BY THE SEA
In this mission you can't KO anyone, so you need to ghost this mission. Because of that I decided to do ghost report based on test run. That's why my time is so long, I needed to figure things out and I managed to barely complete loot objective (1800 loot). Mission has some long picklocking. Ghosting is easy.
Problematic may be fire path from beginning. Wait for 2 flames to vanish and run past them along left side. Stop at the middle and wait for other 2 flames to disappear. There is also purse behind banner in Barracks. You can't grab it through purse, but on the left side is visible gap, which allows stealing purse. After opening front gate fight will occur outside. That's why in my stats there are bodies discovered.
STATS:
Time: 0:50:02; Loot: 1824/2114
Pockets Picked: 4/10; Locks Picked: 17
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 5
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 10/1/2021 at 17:57
THE HAND OF GLORY
Mission isn't very difficult to ghost, but there is a lot of picklocking. The biggest problem is ghosting Chapel, because there is a lot of patrollers on both floors walking through it. I skip basement for later and fall into spiders cave. The biggest problem there is getting nugget near 2nd green spider. You must drop on right side of small spider, move to rock and lean for nugget, then return and mantle on ledge. Mansion again wasn't very hard either. After getting Hand of Glory I used window to get back to Hammerite Temple and loot basement. Then finished this mission.
STATS:
Time: 0:34:38; Loot: 3219/3451
Pockets Picked: 3/5; Locks Picked: 21
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 1; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 10/1/2021 at 18:01
THE GOOD SAMARITAN
Showcase of resources made by Sluggs. Impressive, but not very fun to play mission. First of all, I have no idea how to beat this mission. I never found any escape point even though I completed normal objectives. I have no idea if I need complete extra quests (they don't appear on objective screen or anywhere other than 1 second of indication on screen that you got new quest). So I'm gonna try to complete normal objectives without any 2nd alert and avoid triggering special tasks, because they usually lead to ghost busts.
STARTING AREA
At the beginning you get information that you need at least 1 water arrow and 1 vine arrow. I bought 2 arrows of each kind. Swim under thief and try to grab his purse. Wait for randomly turning thief to look away and mantle on ground. Mantle on shopping cart and grab 2 coin stacks. You aren't safe anywhere, so quickly go west, crouch and go over entrance pipe to SW corner of building. Here you are safe.
When thief will look away shoot vine arrow into wooden beam above your head. While low on vine you can still be seen by thief. Higher you may be spotted by patrolling above archer, so be careful. Jump to SW corner near hole in window. This way you will not slide out of ledge. Grab key through hole. This completes 1st objective. Return to vine and jump on SW corner on higher ledge. On opposite windowsill is ring. Return on vine and slowly descend to water. Hide in shadow and swim to Tunnel #2.
HIGHER GROUND
Climb 1st ladder and grab grate. Go down and swim slowly to 3rd ladder. Climb and drop grate there. Return to 1st ladder. Here is Keeper and patrolling archer. Patrolling archer can stop on end of his patrolling route and then looks towards canal below. He can also stops at the middle and then he looks towards ladder we used to get here. Keeper on the other hand will spot us after few seconds and go into silent search mode. In other words, he doesn't shout, he doesn't alert anyone, he just tracks us and that's all. Safe places are located in shadow near ice cream shop, on steep stairs (thief below can spot you when going up though) and SE corner from ladder.
First go to ice cream shop and read note on door. Keeper will go into search mode (ghost bust #1). Take letter from mailbox and use it on mailbox on top of steep stairs. Go inside. Open Tunnel #1 and use fire extinguisher, so later new guard will walk slowly though corridor near control panels. You should have Office key in your inventory. Use it on door, grab trophy and bag. New guard will spawn and he has a purse. Return all the way to canal and swim to Tunnel #1. There is purse in water. This completes loot objective and I have no idea what to do now. This took me 10 min 30 seconds so far and collected 1100 loot out of 1130.
QUESTS
So during my ghost run I noticed last voodoo symbol, which I missed. Getting to it allowed me to complete the mission. In other words there is no escape point. Escape objective requires completing all quests. The problem is I don't know for 100% what are the actions that completes some tasks. And I don't feel this mission, so I'm gonna mention possible ghost busts regarding completion of quests. So far I just beat 1 task with letter. This was necessary to complete loot objective.
VOODOO SYMBOLS
There is 6 voodoo symbols to frob. 1st is behind gasoline in starting area and you will be spotted by Keeper (ghost bust #2). No idea if also by civilian, but if it will happen, then thief will also alert. You also need 2 crates from here. They slow you down. You need to go table near ice cream shop and do the stack. It's not easy, because of bug where you can put crates very far away from Garrett. Also jumping in place on crates will hurt you for some reason. From stack jump towards west building to frob 2nd symbol. Noise from jumping will alert Keeper (ghost bust #3) and who knows, maybe even archer.
Symbol #3 is on 2nd ladder. Symbol #4 is on 3rd ladder, go east along left wall to reach it. 5th symbol you reach by going west. You need to shoot vine arrow into metal pipe and it's loud. It will 2nd alert Keeper with lantern (ghost bust #4). Last symbol is at the end of Tunnel #1. Use switch near spider, it will create explosion and alert this spider (ghost bust #5). Use switch on the other side, go down and there is 6th voodoo symbol.
LEAKING PIPE
Go very close to leaking pipe near spider. Enter hangar, this will launch alarm every time you open it (ghost bust #6). Use valve.
MASK
In hangar is envelope. Read it. Return all the way to starting area and enter building. The thing with this teleport is - it works perfectly fine first time, but next times you need random amount of seconds to enter or leave it. I have no idea what trigger teleportation in and out of building. Use Apartment key from 1st objective and take key from red book. When you leave apartment, Keeper will spot you (ghost bust #7). Near him is crate you can open and grab mask. It works like junk and it slows you down. Return to hangar (ghost bust #8) and put it on table. No indication that quest got completed, but I guess that's over.
DEWDROP
Near ice cream shop is trashcan with Dewdrop inside. This will trigger new quest and also alert Keeper (ghost bust #9). Go to apartment and read book on chair. Leave apartment, Keeper will spot you again (ghost bust #10). Shoot water arrow into machine above gasoline. Not only it's damage property, but also it will alert everyone nearby (ghost bust #11). No indication, but I think this task is over.
FINAL NOTES
It's possible to combine quests to lower amount of ghost busts, but it's also possible that it will be increased by alerting other enemies than Keepers. That being said I must declare this mission as impossible to ghost.
GHOST: IMPOSSIBLE
Galaer on 27/1/2021 at 21:46
HOME SWEET HOME
Last mission made by Lady Rowena based on Ambush. Not very difficult to ghost. I had some problem with getting flute from Market Square, because there is slow drunken patroller there and through square are walking 3 other patrollers. I had also problem with getting to Mr Talbot's room via window, because you need to unlock it and not get spotted by novice walking between kitchen and bell tower and 2 Hammerites walking around Hammerite Compound. So I needed to use one lockpick, then drop on side of wooden beams, wait for patrollers to go away and use other lockpick.
Hammerite Compound is also tricky. I entered kitchen while walking behind novice and hid on ladder. To get to Vault you need to wait for 2nd floor patroller to go south and quickly run to unlock door. You have barely enough time. Other than that I also had problem with getting purse from patroller in front of Zack's House. I took it from inside via main entrance after he met with front door guard. He stops for couple of seconds to talk with him and also there is 2nd patroller without purse. Other problem was taking purse from Market Square patroller, because of how many patrollers there is.
I skipped secret on Winding Road, because it requires cutting banner. Besides it doesn't have any loot. It just has paintings showing next missions (based on Haunted Cathedral and Sword) that she worked on. At the end of mission you are forced to grab statue of Unknown God. It's a fake that rises pressure plate that launches alarm and closes portcullis. Even if you put statue immediately, alarm will not stop. It's related to the story and there is no guards to alert to that. There is only one noble who ignores alarm and starts scripted conversation. That's why I don't count that as a ghost bust.
STATS:
Time: 1:19:39; Loot: 10326/10426
Pockets Picked: 14/14; Locks Picked: 38
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 7/8
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 27/1/2021 at 21:48
TORBEN - THE TRAITOR
OUTSIDE
Short mansion mission. It's funny that old missions are usually much harder to ghost than modern missions. This one is no different. You start by climbing on top of well. Steal Backdoor key from patroller and quickly hide behind well. Patroller will walk to opposite building. There is some loot (3 chests and 2 coin stacks). Unfortunately there is also guard looking at door in fully lighten room. No way to ghost it. In front of gate is turning guard. Wait for him to turn towards gate and quickly run to metal door to mansion.
FIRST FLOOR
Hide in shadow behind stationary guard and douse 2 torches. Nudge him a bit left, then go to the edge of shadow, lean left and douse 3rd torch. Steal Level 1 key from patroller and go along wall to door. Go to kitchen and grab 6 bottles. Wait there to steal patroller's Basement key. You can enter there to grab loot from 2nd chest, but for sword you need Torben's key. Wait for stationary guard to turn left and climb on 2nd floor to shadow behind column. Be careful, there is another patroller walking from front door (near stationary guard) to the end of corridor on 2nd floor. He can spot you. You can hide under stairs.
SECOND FLOOR
Right side of column has marble floor for no reason. Also in front of you there is stationary guard. He's turning towards you and forward. He can randomly choose right or left side to turn in other direction. There are also 2 patrollers visiting this area. I already mentioned one of them. Second is entering door in front of stationary guard leading to bedroom. Walks to dining room and leave through other door near 2nd stationary guard and walks to 1st stationary guard again. In bathroom near bedroom is Torben. He's standing looking towards entrance. He's impossible to ghost in order to KO and there is objective to kill him. Loud death leads to 1st stationary guard going into search mode. He's alerting everyone nad walks to bathroom. Since there is nowhere a good hideout, you will be discovered by guards.
To prevent that I decided to nudge stationary guard away. So I doused torch near door and 2 torches on stairs. I gave me barely enough shadow, so I hid in corner near guard and patroller could only 1st alert to me. I tried to nudge him. With 2 patrollers I had 10-15 seconds time to nudge him. So there was a lot of waiting. Eventually I nudged him outside shadowed area, but his random direction of turning became especially annoying. So I decided to just KO him (ghost bust #1) and hide his body in shadow. It's probably possible to nudge him all the way to the other wall, but also very frustrating and eventually when I would start approaching other wall, time for nudging guard would shorten. Also I have no idea if this would avoid alert from killing Torben.
So patroller 1st alert to body of other guard placed in shadow. In bedroom is ring and necklace on shelf, goblet, candlestick, purple box, blue chest and vase. Sometimes you can be not spotted when hiding under behind unfrobbable candlestick. In dining room are 2 bottles and 2 goblets. You can hide on the right side of entrance or in fireplace. After patroller will leave go to bathroom. Lean left for short time to kill Torben with broadhead arrow. Steal his key, 3 bottles and goblet. Hide his body and return to guard's body. Hide it in shadow under stairs.
ESCAPE
Go to basement. Go along left wall and wait for stationary guard to turn right. From last room take Sword from the Guild and use lever opening front door. Go there on street and close door behind you. Now you need to nudge front door guard left. When you will nudge him closer to building you can get spotted through window by guard leaving basement. So look out for that. After nudging just go to sewers to finish this mission.
STATS:
Time: 0:35:47; Loot: 1375/1609
Pockets Picked: 3/4; Locks Picked: 1
Back Stabs: 0; Knock Outs: 1
Damage Dealt: 11; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: FAILED, but maybe it's possible
PERFECT GHOST: IMPOSSIBLE. You must avoid well lighten building near start with 3 chests of loot and 2 coin stacks on table, because guard is looking at door.
klatremus on 27/1/2021 at 23:41
Thanks for the reports, Galaer. Nice to see you back in action!
Galaer on 28/1/2021 at 12:29
I'm not that entirely back. After playing update of Raven Creek I plan to do casual ghost runs of contest entries and afterwards I will go fully with ghost reports.