Galaer on 12/12/2020 at 16:01
A THEFT IN HIGH TOWNE
Pretty easy mission. The only annoying thing is ambient sound connected to general sound setting. And it was a bit too loud for me. Why do authors do that?
STATS:
Time: 0:27:15; Loot: 1091/1191
Pockets Picked: 4/5; Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 2/2
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 12/12/2020 at 16:02
THIEF DUNGEON CRAWL: LEVEL 1
Another easy mission. The only hard part was to find Big Door key, which is located in 1st tunnel. There is very well hidden switch. This and unlocking underwater passage in Graveyard allowed me to steal torc in water with haunt nearby.
STATS:
Time: 0:19:14; Loot: 3326/3671
Pockets Picked: 3/3; Locks Picked: 3
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 12/12/2020 at 16:03
THIEF TRINITY
Winter city mission. Mostly easy. To get to haunt's house I needed to douse gas torch, position myself in front of entrance and quickly strafe run left. Then I doused 2nd gas torch, so I could later easily get out. In Bakery I could only lean for purple box. Sneaking inside to get painting and 2 mini bags of spices wasn't possible, because woman from there is too sensitive.
In Hammerite Cathedral I doused 2 candles and went slowly along left side. Intended way to get Old Trinity is to get teleported to it after getting Plate of Power. But it's possible to get it earlier by mantling on window above chest and jumping in place to grab it. Afterwards mantle on statue and drop down.
Mechanist Lab is the hardest to ghost. To get to it you must destroy 2 planks (ghost bust #1). Then go very slowly behind Mechanist in front of door. I nudged him to the side for easier exit. In left room you must slowly sneak very close to disabled bot for key. In right room you must sneak on left side for key and statuette at the end. To get it you can jump from gap behind desk to another gap and lean for it at the end.
STATS:
Time: 0:37:57; Loot: 4685/5176
Pockets Picked: 0/0; Locks Picked: 3
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/1
GHOST: IMPOSSIBLE
Galaer on 12/12/2020 at 16:03
A THIEF'S HOLIDAY 2004
Another Christmas mission. You need to gather many objects hidden very well. No enemies. Also I believe there is no way to get loot, because it's unfrobbable.
STATS:
Time: 0:08:23; Loot: 0/2195
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
SUPREME GHOST: SUCCESS
Galaer on 12/12/2020 at 16:04
THREE MAGES TOMB/SCULLY DEMO
Short tomb missions. Impossible to ghost, because you must kill all undead - skeletons. When you kill one, his bones will fall on ground and alert others. In main tomb it's possible to kill 3 patrolling skeletons without any bust, but afterwards killing other skeletons will alert rest of them, so that's giant ghost bust #1. In secret tomb killing skeleton will alert 2 small spiders (ghost bust #2). I doused all torches and loot this area before killing undead. Unfortunately I was forced to skip mission after returning to start. I didn't notice that kill objective didn't complete after killing last skeleton. In my test run I had no such problems.
STATS:
Time: 0:15:07; Loot: 1485/1485
Pockets Picked: 0/2; Locks Picked: 0
Back Stabs: 6; Knock Outs: 0
Damage Dealt: 266; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 9
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
Galaer on 12/12/2020 at 16:05
THRU THE LOOKIN' GLASS
Short mansion mission. The biggest problem is getting loot from under watcher and near Front Door. Also tricky part is moving telescope. It's a really long process. It takes few minutes to move telescope all way to the left. Problem is patrollers can 2nd alert to movement of telescope, so you just need to wait for them to leave. Thief stays here longer, so wait for him to leave and then wait for woman to leave too. This allows you to move telescope slowly for 1 min. Then you hide in shadow near lever and wait for patrollers to leave. I also made mistake. There is purse under telescope. If you move telescope all the way to the left, you can't grab purse. So after finishing my job in cave I needed to move telescope to the right (luckily just 1 min of moving telescope right is needed).
STATS:
Time: 0:45:00; Loot: 3596/3646
Pockets Picked: 6/7; Locks Picked: 7
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 2/2
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 12/12/2020 at 16:05
TIME FOR CHANGE
Thief 2 Anniversary Contest mission. It has some parts that are harder to ghost like Police Station (the hardest is offices area where you need to hide under wooden walls near desks from patroller) and Warehouses Area (here for a change there is a lot of patrollers). Luckily there is a lot of shadow, so turning guards aren't that hard. Also after leaving Lord Dicklon's House you need to go behind archer and dodge him from right to progress.
STATS:
Time: 0:47:22; Loot: 3780/3815
Pockets Picked: 14/19; Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 3/3
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 12/12/2020 at 16:06
DREAMLORD: TIME IS GOLD
A big mansion mission, but mostly there are long, well lighten corridors, so ghosting isn't very long. I was actually scared of this mission. There is ghosting objective and in my 1st playthrough few years ago, mission glitched and decided to automatically fail ghosting objective whenever I entered terrace above Front Entrance. Luckily this didn't happen during my ghost run. Also for green gem I mossed floor under it, because after using Scroll of Unlevitation, gem falls on marble floor.
STATS:
Time: 0:37:23; Loot: 2407/2417
Pockets Picked: 0/4; Locks Picked: 7
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 12/12/2020 at 16:07
TO SEND A MESSAGE
This mission is completely different story than previous one. You must KO all 5 bluecoats. That's pretty much all enemies in this mission. For 1st one right after starting the mission quickly hide in shadow on the right. Then KO walking towards you guard. 2nd guard is walking in gravel hole. Just time your run, drop into hole and do airborne knockout. 3rd guard is also possible to KO. Just crouch near pipe, lean forward to stay in that position and KO guard through wall. Unfortunately 4th guard is impossible to ghost. Pipe is a bit away from him and there is too much light, so I was forced to KO him during his surprise animation (ghost bust #1). Last guard is similar to 3rd guard - crouch on crate and KO him through wall. Then just take all loot and go inside house to finish this short mission.
STATS:
Time: 0:07:50; Loot: 200/200
Pockets Picked: 0/0; Locks Picked: 2
Back Stabs: 0; Knock Outs: 5; Airborne Knock Outs: 1
Damage Dealt: 5; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
Galaer on 13/12/2020 at 18:54
BAD BLOOD 2
MISSION 1 - DAYTIME IN OTTOVILLE
Weirdly enough objectives screen doesn't display name of the mission. So this name is from name of save. Mission itself is firendly city mission. You are forced to drink beer to complete 1st objective. 2nd objective is completed by reading letter in Friend's House. But it spawns guard running into house. It's scripted, but if he will spot us, he will attack us. To prevent that run upstairs.
STATS:
Time: 0:01:36; Loot: 0/10
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
SUPREME GHOST: SUCCESS
PERFECT SUPREME: POSSIBLE
MISSION 2 - NIGHTTIME IN OTTOVILLE
First guard for some reason 2nd alerts to rats. On Prison's roof is one of posters. Take Aqueduct key from tower guard. To escape from Prison you should to go through Aqueduct, but it launches alarm. Instead open window with view towards marketplace. Time patrollers on both sides and mantle on it. The idea is to jump over barbed wire. The problem is that it's hitbox is bigger than it looks. Barbed wire hurts and unfortunately it's impossible to jump over it without being hurt. Still with strafe jump you can reduce damage to 1 HP. It's better than launching an alarm. Also I think I'm gonna excuse this damage, because I got hurt by air high above barbed wire.
To complete escape from jail objective you must unlock grate in canal with Aqueduct key. You can frob lock through gate. There is few tricky posters in this mission. There is one in attic. When roping to it and dropping down, you must worry about spider below. On rooftops there is one on roof observed by archer, so you must carefully jump and mantle on roofs. Oh and be careful of Prison's rooftop guards, they can spot you while walking on rooftops.
In Stoon's House I went behind him downstairs and I was lucky when he quickly turned around and just went near me while I was well visible and near him. But somehow he didn't notice me. The last tricky part is getting behind monkey near exit door. You must be fast and also you may get stuck on rock.
STATS:
Time: 0:25:26; Loot: 100/100
Pockets Picked: 5/10; Locks Picked: 7
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 1; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
MISSION 3 - THE TRAINYARD
Mission is a bit laggy. It's impossible to grab loot from table in Bar. It's too well lighten and there is too many people looking at all directions. That's why I'm forced to skip 111 loot. In front of Court Building is statue with scale. You can hide under statue and grab these scales. To get to Vault I'm using knowledge what's the code is, because code is located under elevator and elevator itself is observed by guard.
The hardest part of the mission is getting toy locomotive from 2nd floor of Bank. Intended way is to use elevator, but like I mentioned previously it's observed by guard. I found another way there from outside. Go to SW corner of map where secret chest is located. jump on tools storage and mantle to wall. Go to Bank and wait for patroller walking around it to go right. Go quickly left until you will see vine. Vine isn't climbable, but it indicates the spot where after mantling on balcony ledge, you will stay on it instead of sliding down. Mantle on metal fence, get toy, return on fence, drop on wall and then on ground.
STATS:
Time: 0:22:32; Loot: 11695/11806
Pockets Picked: 1/3; Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 3/3
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE. Can't grab loot from Bar.