Galaer on 22/11/2020 at 21:38
STRIFE CAMPAIGN
MISSION 8 - THE COMMONS
First I visit small room at the south for purse. Then I'm going to Weapons. There is purple box in armory, plate, vase and goblet near one of entrance doors and secret switch in corner of well lighten room, which opens stash with purse and 3 coin stacks. I'm using passage leading down on metal floor and go to Docks. Here is cyborg in front of 1st scroll. I'm leaving this place and go along wall under bots to Guard Tower.
I'm waiting for patroller on rightmost window, then descend to guard standing in front of 2nd scroll. Patroller doesn't enter this room. Wait for him to turn around and walk behind him to exit. Return to Weapons and go west to Warehouse Office. On top of bookshelf is 3rd scroll. Enter Tavern via front door.
Wait behind Pagan with bag of spices around 2 min, so you can grab his loot. Be careful, behind you is Mechanist servant and he can spot you. Go upstairs, steal Tavern Office key from patroller and enter Office. Inside is 4th scroll. Use terrace to enter Tavern via west entrance. Here you must nudge Mechanist servant right. Thanks to that you will manage to grab bag of spices, bottle and 4 coin stacks.
Return to patroller who had Tavern Office key and use it to enter Clinic. Inside is purple box and 4 bags of spices. Return to start, which is open, so you will finish this mission.
STATS:
Time: 0:17:12; Loot: 1320/1380
Pockets Picked: 2/4; Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 22/11/2020 at 21:40
STRIFE CAMPAIGN
MISSION 9 - BORDERLANDS
Another filler mission. There is no enemies. What's interesting, entrance to the main area (with watcher) has been made smaller. As for ghosting you need to get to Temple located in Cave. You don't even need to open door to it.
STATS:
Time: 0:00:53; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
SUPREME GHOST: SUCCESS
MISSION 10 - TEMPLE OF THE ORACLE
Mission starts easy with only 1 enemy to dodge - ghost spider. Problems appear when opening path to Section D. You need go south and run to south room between 2 bots in cages. Avoiding cameras open West Door. Return to corridor with bots. Now you must go west. Unfortunately bot will see you (ghost bust #1) and go into hunt mode. Be quick to avoid him shooting cannon or else it will alert a lot of enemies and prisoners. Ride elevator. You need to run into shadow to avoid alerting cyborg. Use lever and return to elevator. Don't run too far on it. You may not hear metal sound, but cyborg can alert to it. You must go to room with lever. Luckily bot turned his front towards south, so I could sneak past him without any alert. Go to Section C.
The gimmick here is you need to destroy 2 bots (ghost bust #2-3) to open gate leading to Section E. I used water arrows. Also destroyed bots vanish, so it doesn't alert stationary guards. Go along wall and mantle to north passage. In Section E there are 2 frozen Pagans and priest. While there is way to nudge right Pagan, there is no place to nudge left Pagan away. So sadly I must KO both of them (ghost bust #4-5). Also I didn't notice that earlier, but I nudged right Pagan a bit forward, then KO-ed him and after KO-ing left Pagan he made comment about seeing body. I ignored it, but later in stats I noticed that he must have spotted body of right Pagan (ghost bust #6).
I nudged priest on pressure tile. He kept opening and quickly closing teleporter gate. I leaned for floating book. Time to return to starting point, but walking back doesn't work. You must use teleporter to complete last objective. Go to gate and when priest will start opening it, lean forward and use switch to open gate completely. Be aware that priest will reactivate pressure tile, which will make gate to close, so be quick. Use lever to teleport to starting point.
STATS:
Time: 0:15:17; Loot: 0/50
Pockets Picked: 0/0; Locks Picked: 2
Back Stabs: 0; Knock Outs: 2
Damage Dealt: 2; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 2
Bodies Discovered: 1
Secrets: 0/0
GHOST - IMPOSSIBLE
Galaer on 22/11/2020 at 21:41
STRIFE CAMPAIGN
MISSION 11 - THE BAILEY
Beginning is easy. Use lever to open exit from starting building. Steal Shack key from archer, visit shack and use lever. Gates of SE building will open. By the way, for some reason enemies can see you through gates, so be careful. Go near starting building and enter SE building from there. Stationary guard has Treasure key. Go to vent on Security Complex building, fall into water, grab 2 water arrows and use teleporter.
Open blue chest to complete loot objective. Drop down. Now you need to quickly strafe run along left side and then run forward to hide behind column. This may take few tries, but it's possible to avoid 2nd alert from bot. Exit Security Complex and go along it's wall to fountain. Grab 4 water arrows from it. Citizens walking here are neutral, they don't care even if you carry body (that's for later). In Hospital you can find invisibility potion. Go to NW part of map.
Here is 1 cyborg patrolling. Go to right side and walk behind him to steal his Teleporter key. Right structure has chest with rest of loot. Go to right side of big gate. Inside is spider and it can see you through gate. Open gate and douse 2 left torches, then you need to return under Hospital and go to left side. Use Teleporter key on left structure and go to big gate. Douse 2 torches on right side. Then quickly enter.
Open left chest for scroll. Go behind spider and nudge him a bit forward, so you will manage to unlock 2nd chest with Time Bolt Footlocker key. Go past spider and quickly exit. Use nearby teleporter to get to chest with Time Bolts. You get objective to use these explosive arrows to kill 4 clones. First you need to get out of here. Wait for patroller to go away and jump over railing.
Clones are located in north building, second is walking on the other side of vent,third is in Main Control, last one is in starting building. You must KO them and move to Warehouse (SE building entrance near shack) at the end of long corridor. For clone at the end of vent you can use moss arrow on gravel or just gas him. In the end close Warehouse gate and shoot Time Bolt from far away into clones to complete this objective. Path to Borderlands will open, so go there.
STATS:
Time: 0:33:37; Loot: 5040/5040
Pockets Picked: 3/3; Locks Picked: 4
Back Stabs: 0; Knock Outs: 4
Damage Dealt: 67; Damage Taken: 0; Healing Taken: 0
Innocents killed: 4; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 22/11/2020 at 21:42
STRIFE CAMPAIGN
MISSION 12 - TEMPLE RUINS
In well is nugget, grab also water arrow. From chest take moss arrows. Go to central area. There is haunt walking around this place. On the right side is zombie and invisibility potion. On the left side is nugget. Go along left side to take it. At the end are 2 pedestals with Ankhs. You need to go around this structure from right side. Step down on shadowed step and lean for Ankhs. Go to east gate and wait for guard with Gates key. Enter gate and go to switch. Use it to reveal fire arrow. Grab also last nugget.
Go to north area and shoot fire arrow into torch to reveal secret room. Every AI in this mission will go into search mode (ghost bust #1). Douse torch and moss gravel in front of portcullis. Stand on pedestal, grab blackjack, then run to grab key behind portcullis. Return to start. You may see that haunts killed patrolling guards. Open gate to neutral guards to finish this mission.
STATS:
Time: 0:07:12; Loot: 1000/1000
Pockets Picked: 2/2; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST - IMPOSSIBLE
Galaer on 22/11/2020 at 21:42
STRIFE CAMPAIGN
MISSION 13 - FACTORY RECEIVING
Avoid bots and go to door. Avoid watcher and guard and go left. In treebeast area look at shadow and go that way to boxes. The path goes through bush, then on top of rising ground, between light from moon and light mushroom. You will be barely shadowed. Quickly climb to highest box and from there very quickly jump+mantle on left side of higher area and hide in shadow. Sneak to skeleton for key and return to watcher. Go north and turn right to Robots.
Go downstairs and mantle on higher ground on the right. Below you are fast spider bots, they are sensitive, be careful Crouch and jump over gap and canal to valve. Drop into canal and go to lever, then swim to new gate. Very quickly you must swim right to avoid 2nd alert from small spider, then swim slowly along right side to Hammerite. Grab Lower Levels key from desk. Go back to water, you can quietly descend into it from right side, then return the same way to crossroad.
Go behind archer going west and dodge her from right, then run to 2nd archer and turn left. Wait for patroller to go away, take urn and put it on pressure tile. Ride elevator down. Go to right side of gate and slowly sneak to shadow under lock. Open gate and slowly go inside. This way you will avoid 2nd alert from 2 bots.
STATS:
Time: 0:17:23; Loot: 0/50
Pockets Picked: 2/2; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: FAILED, but I suspect that it's unfrobbable golden bottle near poisoned Hammerite.
Galaer on 22/11/2020 at 21:43
STRIFE CAMPAIGN
MISSION 14 - HIDEOUT
NORTH AREA
Final mission. Steal North Doors key from patroller and grab 5 broadhead arrows from chest. Open north door. Small bot is walking around this room. Grab 3 moss arrows on the right, then go through center of the room and run behind thief. Steal his Priestess Gate key and use lever. Run to the center and go west. Dodge bot, open 1st gate and run into room. Hide in shadow on the left and kill Priestess. Take her Red Lock key, also grab South Doors key and plate. Time to go via South Door.
SOUTH AREA
This is the hardest in whole campaign area to ghost. Lots of gravel, light and 2 bots on the side. Also water below. My 1st plan was to descend on metal stairs (target small gaps), jump on elevator, then jump into water, gather 6 water arrows and mantle on other elevator. From there I wanted to shoot blindly water arrow into switch on pedestal on center island. This would make this elevator rise. But you are too low to see switch and you must be as much right as possible. Also you can't use full strength of bow. And it's super difficult shot. I gave up after 20 min of trying.
My 2nd plan was to return on metal stairs, slowly climb up to the beginning of this area and jump+mantle to bot on the right. Then I went around bot and mossed gravel. Next part was very difficult and it took me 50 tries. You must drop on the very edge in front of bot and position yourself to jump towards small wooden beam. You must run and jump towards it, but you must avoid bouncing out of corner and you must end touching beam and mantle on it. It's very difficult jump.
From wooden beam you must jump towards nearby passage. So back off to almost the edge of wooden beam and jump, turn right and mantle. Use switch to activate metal bridge. Then you must jump towards corner of center island and drop on edge of metal bridge. Quietly go to the end, crouch, run towards ledge and mantle. In purple box is Blue Lock key. Also you will find rope arrow here. It would be super useful earlier, but right now is completely useless. Drop into water and use metal stairs to climb, then go to east area.
EAST AREA
This place is easy. Just run to door. Next area has switches you need to activate in order. On table under left archer are 2 plates, in spider room is diamond. The only problem of this area is it's big and full of marble and metal, so you need to move slowly. At the end you find Account Ledger and North Gates key. Return to North Area and use key to open locked gate.
FINAL CHALLENGE
Ignore bronze gate. There is guard inside and that's all. Use lever to open wall, then go left and use lever again to close wall. Wall with bot behind will also close. Go to water area and douse 4 torches. In water is 8 more water arrows, then mantle on stairs and douse another 4 torches. Quietly drop down and wait for Governor Meech. KO him, then move him to the end of tunnel and finally execute him to end this mission and the whole campaign.
STATS:
Time: 0:30:12; Loot: 170/170
Pockets Picked: 2/7; Locks Picked: 2
Back Stabs: 1; Knock Outs: 1
Damage Dealt: 186; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 2
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 30/11/2020 at 18:31
A TOUGH NIGHT
Huge city mission about kidnapping Raputo. He has a guard in front of him and behind him, but there is no bots to stuck him. And no crates. One interesting thing is Ancient Mask objective is only available on Normal difficulty and not on higher difficulties. Also mission has changed a lot from it's original release: there is less guards, more ways to disable street lights and mission is more linear. Also objective about 16 KO-s will fail after finishing the mission. It's a bug.
There are actually only 2 places where you need to be very careful when getting loot. Thieves Lair - south from post is access to Dining Room. To enter and especially leave, you must cover yourself by closing door. The same strategy you must use in Market to avoid being spotted by shopkeeper behind counter.
I mentioned kidnap earlier. Raputo unlike Cavador doesn't have gas mask. To gas him I shot ground near him. Street must be dark and you must crouch when shooting. I managed to do that outside Mages. Unfortunately thief behind Raputo tracks Raputo's body and walks to it. And he has ability to run. This means I can't escape from him. It doesn't help he's sensitive and can spot me if shadow isn't fully dark. And like I mentioned there is no bots or crates to make him stuck. So I decided to KO him and hide his body in shadow (ghost bust #1).
STATS:
Time: 1:26:05; Loot: 3175/3232
Pockets Picked: 9/13; Locks Picked: 28
Back Stabs: 0; Knock Outs: 1
Damage Dealt: 1; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST - FAILED
Galaer on 30/11/2020 at 18:31
THE UNSUNG VILLAIN
Quite easy mansion mission. There are only few a bit harder situations in Guest Room #2, to get to room near Entrance Hall or grabbing coin stacks on 2nd floor of servants house. But that's all.
STATS:
Time: 0:32:39; Loot: 2576/2576
Pockets Picked: 2/5; Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 4/4
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: POSSIBLE. Looks like last lever is excused by being one of triggers of completing escape objectives.
Galaer on 30/11/2020 at 18:32
VIKTOR GASPAR
This mission is tricky. After reading Keeper book crouch. This way you will avoid 2nd alert from patroller. Also in Docks there is notice and it gives ghosting objective, but it's a bit glitchy objective and sometimes it may just fail. I prefer to trigger it when I'm leaving the mission.
To enter City I doused torch near portcullis and used lever through window to open it. In City first moss area near palm, go to it and coconut will fall on moss. There are patrolling guard and noble, but they are stuck on other people, so you will be forced to wait for them to get unstuck and grab their keys. Also you will get access to Tavern. Also in Security Building is P0447 key. If you drop it on ground it will become unfrobbable, which will make this mission unbeatable.
There are silver door near Bazaar. It leads to upper part of City. If door to archer's post is open, picklocking this door may 2nd alert him. Noble on balcony has Gallery key. You must go along right wall and lean for it while noble is moving his body. This way key appears slightly closer to you, so you can quickly lean for it. In Gallery is replica of Sun Mask. Don't grab it, objective of getting original is triggered by reading plaque under it.
On opposite terrace are 2 ladies. One of them has Library key. Going slowly along right wall you can lean forward and grab 3 coins from fountain. The catch is ladies are sensitive and may 2nd alert to you. Don't even let them to 1st alert, because they may delay their 2nd alert by 30-60 seconds when you went away. So be extremely careful.
In Sewers are barrels with poison gas. When you are in their range, you can randomly get hurt when going past them. The same way works alchemy apparatus in Inventor's Shop, but you can grab it. I actually moss ledge, so I can throw it on it. So I will not need to worry to avoid gas later. In room is also slow fall potion, which actually works as holy water. This allows me to activate flying carpet to Lost City.
In Lost City is bonus objective you trigger by destroying blue gem on top of pillar with fire arrow. Thanks to that zombies get destroyed too. Since it's connected to bonus objective, it's not a bust. But this area is above Docks and guards from there can hear the explosion. It's one of these frozen 2nd alerts. In other words, guards register explosion, but they will only go into search mode when you return back to City. This way I can't grab all loot from underground area.
In Undergrounds I must skip 2 golden urns and coin from left part. This is due the fact you get locked in room when you will enter it. The same thing will further left room. You can grab golden urn and tapestry, but you can't grab further golden urn. In right part you only must skip 1 golden urn past zombie. To escape wait in room with 4 golden urns for entrance door to fully open and run for it.
STATS:
Time: 0:37:29; Loot: 9748/10273
Pockets Picked: 4/6; Locks Picked: 10
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE. Must skip some loot in Undergrounds in Lost City.
Galaer on 30/11/2020 at 18:33
WATERY GRAVE
Claustrophobic, small city mission. I had problem with getting to room with masks. I went behind noble into room. When he moved to turn around, I jumped on his right and mantled, then fell on carpet and jumped on bed. Sometimes you can have luck and have him to get stuck on bathtub. In Mechanists Area I had this kind of luck. Mechanists fell on gear floor and got stuck looking away, so I could easily ghost him. Also a tip: when you get necklace you must be sure that Mechanist isn't in front of temple entrance or else you may not manage to get out from it without alert from resurrected zombie.
STATS:
Time: 0:24:23; Loot: 1561/1666
Pockets Picked: 2/2; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE