Galaer on 27/6/2020 at 21:26
UNITED BANK OF AULDALE
This mission is hard to ghost, because of loot objective. There is 3257 loot and loot objective requires 3000 loot. But that's not all. Dewdrop worth 200 creates separate loot count, which gets summed later in end stats, but it doesn't count into loot objective. So leeway is only 57 and big stashes of loot are well guarded. Also only 1 rope arrow for whole mission and lots of keys, some of them are useless.
FIRST AREA
Grab Police Station key near note. Avoid 1st guard by passing him from right. Go through gate and quickly run right to avoid 2nd alert from Hammerite and other guard. Sneak to Hammerite and use his key on nearby door. To avoid 2nd alert from Hammerite on 3rd floor of Foundry run inside and go left along wall. Shoot rope arrow to wooden beam to grab hard to spot dices. Grab Storage key. To get out you need to strafe run to stairs and quickly hide in shadow. On 2nd floor is Dewdrop and statuette.
In Police Station sneak through metal doorway and grab UBA Main door key and Power Station key. Cell key is useless. Go upstairs and douse 1st torch. Go behind archer into next room and douse torch on the right. Hide in corner near doused torch and wait for archer to pass. Then sneak for bottle near guillotine and leave through window.
SECOND AREA
1st Inn isn't very hard to ghost. Just 1 guard that must be passed from right. In kitchen there is hard to spot plate in right cupboard. Useful key from Room #4 and Sea Chest key from Attic are useless, you can skip these places. In front of church douse 2 torches and visit cemetery for Golden Skull. Metal helmet guard has City Gate key for exit gate near warehouse.
Next you need to quickly rope up to attic of the bar. Guard in front of Power Station should only 1st alert. Here is Gate key, which opens window to Warehouse. To get out I drop down on ledge below and quickly hide in shadow. Then I entered front entrance and turn off light. Then I looted this place and grabbed both keys. I still need to use back door to rope up to 2nd floor for chest. Go to Power Station and switch lever to "up" position. Then grab money from ATM (I know the code, so I'm gonna do that now; code itself is on top of steep and loud stairs of Bank).
SECOND INN
2nd Inn is much harder to ghost. First enter and sneak to light switch. Moss bottom of elevator shaft, then grab key from 2nd floor. On 3rd floor is ring on chair. In reception you will need to nudge woman in order to picklock purple box.
Getting loot behind counter of bar in 2nd Inn is the hardest part of this mission. You need to nudge policeman to the left corner, but bar keeper is close, so he can see you pushing him. So this time I decided to nudge him by leaning forward. It's slower, but safer. Don't stay to close to policeman or you will be thrown backward and you may make a lot of noise. You will also be forced to mantle on table and 2 chairs to nudge him. When you get in better shadow you can start push him. When he's in corner go right and nudge bar keeper, so you will get to purple box and 3 bottles. Also behind counter you should grab 4 plates. One of them can spawn inside tray and it may be barely visible.
BANK
On 1st floor you can be seen by outside guards and by 2nd floor patroller. To minimize chance of getting spotted, mantle over counter and then sneak to metal door. Open it with Safe key and moss bottom of ladder. Then go down. On the south is Vault with very trouble some watcher. It's possible to ghost. On the left is full shadow behind pillar, but to be honest I had more luck with strafe running to barely any shadow behind right pillar. Then again you need to perfectly time watcher and run behind him. Then just open Vault with gear from 1st Inn, open left safe for Horn of Quintus and grab all loot. At this point you should have 2957 loot. Now it's time to return outside and go to warehouse.
WAREHOUSE
On my test run thief on metal ledge was on the left and he was not a problem. On my ghost run he was standing on the right and blocking my path. I can't drop without getting hurt, so my only option is to mantle on metal railing, drop on it's edge, get close to thief and when he's turning in my direction, then run past him.
In Administration is obligatory secret safe. Then go along left wall and rope up to top of boxes behind stationary guard to get copy of Thief Gold. Drop down and run to locked gate at the start. Open it with Gate key and run to Christmas tree in 1st Inn. Drop copy of Thief Gold there to complete objective. Then return to Warehouse.
Now you need to rope up top of boxes near braziers and quietly drop down on thief with key. Rope back up and open chest with Navigation Globe. All objectives completed. Drop down on thief and quickly run to 2nd thief. Nudge him away, so you will go past him. I actually did this trick with leaning forward + running forward to go past him earlier. Then just run to big city gate near Warehouse to finish this mission.
STATS:
Time: 1:19:58; Loot: 3257/3257
Pockets Picked: 15/18; Locks Picked: 4
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE
Galaer on 27/6/2020 at 21:27
VANISHING POINT
Short city mission. Avoiding guards isn't very hard, but it requires skill in platforming. Like at the start you need to drop to slope below on the left. Another tricky situation is to get to window near Church balcony quietly to not wake up guard and also visit stationary neutral guard and rope up to balcony nearby to get loot. Also near a start there are 2 purses walking on street.
Return to start and use 2 rope arrows to climb to high wooden ledge. Go to vent, then climb to roof and jump to metal fence. Next drop on roof below, go to pipe and drop on balcony. It's the entrance to mansion, which is also easy to ghost. Inside you need to enter bedroom and grab key to the Crypts. Once you are there read note. 2 objectives will get cancelled. Grab 3 loot pieces here, open passage to well and rope up. Easy.
STATS:
Time: 0:28:18; Loot: 1910/2042
Pockets Picked: 3/3; Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: IMPOSSIBLE. It's impossible to close exit passage and go through it at the same time.
Galaer on 27/6/2020 at 21:30
THE WOODEN BOX
1) BROKEN VARIANT
Short mission that features randomization. At least randomization should occur, but I guess scripts don't want to work for me correctly. I tried putting Wooden Box scripts into Thief 2 folder, into FM folder, the same with newest bundle of scripts, I reinstalled this mission few times and tried on both Tafferpatcher and T2Fix. I saw videos that it worked 5 years ago, but it doesn't work for me.
So this ghost run will be on not working correctly version of the game. That's really unfortunate, because it leads to some bizarre situation. Like you can grab keys in this mission, but every door is open. Loot pieces can spawn in each other. There is also no kill objective that fails if I'm too slow with getting to wooden box. That's why my first step will be getting to wooden box as fast as possible.
From starting point (which is only one, in working scripts version there are 3 starting points) I go along left rock to window leading to stairs. Then I chose SE door and used torch to open passage to Vault. Then I waited for people from nearby room to calm down. They hear explosion from wine cellar (there are mines and hunters are walking on them). I stood on right side of metal door, then ran into shadow in doorway. Waited for hunter to turn around, then dodged him from left and picklock wooden box.
It teleported me to different space. First I checked if no kill objective had failed. Since it didn't I continued this mission and did platforming for wooden box. I get teleported back to Vault. All hunters are dead and monsters, zombies and thief are fighting with each other. First I looted Vault and lean for loot on table in nearby room. Then I went to stairs. There is fight going there. I doused 3 torches and went to vent. Dousing 2 next torches allowed me to loot bedroom. Also tip - not touch red mushrooms, they summon red spiders.
In stairs room there was zombie mage stuck behind eyeball plant trying to shoot it, but missiles went through plant and alerted other AI. Eventually he managed to kill searching thieves and also enemies from 2nd floor has also died. This way it was possible for me to loot 2nd floor. Then I looted outside. I couldn't get purse from blood bath room and Wine Cellar. I think it would be possible to get all loot before mayhem if it wasn't failing no kill objective later.
STATS:
Time: 0:22:50; Loot: 3335/3932
Pockets Picked: 0/15; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 7. Because of mines in Wine Cellar and later mayhem.
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE, but only in version with working scripts.
2) HUNTERS VARIANT
One day after run I managed to find a reason of not working scripts. I just made mistake in copying files. So now mission works correctly. First of all, lots of doors is locked, some of them can be opened only with keys. Second thing is loot doesn't appear all in one place anymore, so there is actually smaller max loot than in not working version. Enemies this time can turn or start while sleeping. They aren't very sensitive like previously, some of them may not appear. And finally after teleporting, no kill objective doesn't fail.
From what I know there are 4 variants of the mission: Hunters Variant, Monsters Variant, Undead Variant and Thieves Variant. I'm playing Hunters Variant first, because I know it the best. So what has changed?
I can grab 2 bottles from outside table, because old hunter is turning around. There is no mines in Wine Cellar, so I can go along right wall and looted this place. Also exit from Cellar isn't barred anymore. In Barracks I jumped on window to unlock nearby chest. Stationary thief turns around now and sleeping hunter will wake up and go to window. Kitchen is easier to ghost, because hunter is sleeping. Hunter's Bedroom is empty now and the same goes with Office (with only 1 switch working this time) and Vault. After returning from alternate universe, I get teleported into blood bath instead of Vault.
STATS:
Time: 0:34:52; Loot: 2615/2615
Pockets Picked: 7/15; Locks Picked: 11
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
3) EMPTY VARIANT
At the start I get Trolling Air Potion (no idea what it does). The biggest change here is there is no AI. The whole house is completely empty. Also there are burrick tunnels and there are traps and mines in Wine Cellar. And entrance to cellar from outside is barred. This time wooden box doesn't teleport me, instead I get Trickster's Head. Very weird variant, but also super easy to ghost.
STATS:
Time: 0:17:09; Loot: 2632/2632
Pockets Picked: 0/15; Locks Picked: 8
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
4) UNDEAD VARIANT
Easy to recognize it, because of red torches. These torches can't be doused. First of all - hunters are also present, though there is less of them on picnic outside. You enter house and you will see battle between undead and hunters. Hunters will easily win. Burrick tunnels are this time populated by burricks. And there are mines in Wine Cellar, which kills skeleton.
The first thing I did I grabbed Hall key and run into 2nd floor. Using Hall key I entered dark barracks. Then I looted the rest of this floor. The biggest problem I had with Kitchen. I needed to douse fire in fireplace, then go along left side to shadow under fireplace, so I could grab loot from right table. I couldn't grab purse near blood bath. There is zombie in front of door, he hears my drop into blood and you can't go through door, because he's looking at it. I needed to skip candlestick and vase in Hunter's Bedroom, because necromancer is looking in my direction and there are red torches. This time wooden box did nothing.
STATS:
Time: 0:32:29; Loot: 2170/2420
Pockets Picked: 4/15; Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 1
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: FAILED
5) MONSTERS VARIANT
So all hunters are lying dead on ground. This is also the darkest version of this mission with different decoration. Also just like in broken version's run mushrooms summons red spiders. Mission is very easy to ghost. Spider people very easily get stuck under stairs. Also for some reason I get bodies discovered stat even though hunters starts dead, so they shouldn't be noticed by enemies.
STATS:
Time: 0:20:25; Loot: 2735/2735
Pockets Picked: 0/15; Locks Picked: 7
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 1
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
6) THIEVES VARIANT
Again hunters are starting dead and again I get bodies discovered in stats. I would say this variant is combination of hunters variant and monsters variant. In other words - hunters are dead, but thieves are patrolling just like hunters before. The only difference worth noting is I couldn't find Vault key and secret passage in Office has no switch connected to it anymore. So I was forced to go through fireplace in Dining Room and douse fire in room near Vault, so thief wouldn't spot me.
STATS:
Time: 0:21:54; Loot: 2670/2670
Pockets Picked: 0/15; Locks Picked: 10
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 2
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 30/6/2020 at 07:39
THE ARTIFACT RETURNS
Short small mansion mission. Mostly easy to ghost, but it has tight loot objective. You are forced to grab 2 candlesticks from church and to do that you must mantle over metal railing on 2nd floor and drop down. To return you jump from alter and mantle on metal railing. In Office you can hide in wardrobe, Vault key is for nearby safe. Don't go into kitchen from this side, you can reach ring through window on the other side. To get bottles and goblets behind bar on 3rd floor, you enter from east side, wait for barkeeper to turn left, crouch and go for loot.
In Ruins you are forced to lure haunt on pressure plate, so he will raise gates (only he can trigger them, even Garrett's body doesn't work). This is a ghost bust. Torch switch will open last gate, but also kill haunt. I'm gonna excuse this, because it's impossible to progress mission without opening this door.
STATS:
Time: 0:25:49; Loot: 1631/1631
Pockets Picked: 3/3; Locks Picked: 4
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
Galaer on 30/6/2020 at 07:40
BLOODFLOWERS
Very short mission. I nudged guard slightly to get 1st key and loot from purple box. In room with Bloodflowers I needed to moss the floor and quickly grab this artifact. Sadly I couldn't ghost exit. There is 2 guards watching entrance in room with torches, but room just before it is well lighten with electrical lamps. So I used flash bomb and quickly ran outside, but that's a ghost bust.
STATS:
Time: 0:03:55; Loot: 265/265
Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: IMPOSSIBLE
Galaer on 30/6/2020 at 07:41
THE DARK TEMPLE
Another short mission. It has 2 objectives: grab all loot and steal chisel. After completing them mission ends. But this mission has some really tricky situations. At the beginning run behind patroller and steal entrance key from Hammerite, then quickly unlock entrance to Cathedral and enter. Go left and grab candlestick. Wait for patroller to turn around, go behind him, enter kitchen wait for patroller to go into other direction and enter small bedroom with ring on table.
Douse torch in corridor. Church is tricky to ghost. You need to wait for right patroller to go right and altar patroller to go in other direction. Then quickly run behind him along his left side, grab his key and candlestick, then quickly go into another corridor. Douse torch here. In Library there is tiny ring on table. Then run behind patroller and unlock 2nd room. Grab chest and chisel. Then enter last room with sneaky Hammerite watching other door leading to entrance and grab candlestick. Go behind patroller back to Church.
Now wait for patroller inside walk near statues and altar Hammerite to turn around. Then strafe run to statues and pass patroller from right side. Quickly grab 2 tiaras on statues and this mission will end.
STATS:
Time: 0:05:01; Loot: 700/700
Pockets Picked: 2/2; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: FORCED
SUPREME GHOST: IMPOSSIBLE. You start mission midair. So when you drop on ground, nearby Hammerite will 1st alert.
Galaer on 30/6/2020 at 07:42
GOOD VS BAD
Short mission full of ghost busts. I'm playing on Normal, because other difficulties have no objectives. First there is alarm that goes on and big fight with guards. Hammerites are on your side, but they will die most likely. So you need to show yourself and then escape from guards by mantling on door. So this is ghost bust #1. Grab Treasury key from one of bodies. In Treasury there is guard that will got alerted by alarm and run after me (ghost bust #2).
After entering Treasury there is watcher above my head, which I didn't notice. He a launch the alarm (ghost bust #3). I noticed him very late after looting this place in ghost run thanks to archer targeting him, but I didn't fell like replaying this mission just to avoid it. Grab lockpicks and all loot from this place, then proceed downstairs. there is secret behind stairs and secret under stairs. Secrets aren't noted in the stats though.
In next area is thief apparition and Eye is observed by guards. Fun thing happened during my ghost run - thief apparition (killing him is objective) died somehow during starting fight. Usually I lure guards to undead, they kill thief apparition and ghosts and target lying zombies. One guard usually stays in room with Eye. And since I didn't lure guards away, I was forced to grab Eye and run from them (ghost bust #4).
STATS:
Time: 0:06:55; Loot: 4902/4902
Locks Picked: 3
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Bodies Discovered by Enemies: 4
GHOST: IMPOSSIBLE
Galaer on 30/6/2020 at 07:43
A MEETING WITH CUTTY
Short mission. Due to author's overlook it's entirely in italian. Half of mission is city, half - Cathedral. Loot objective is quite tight. which makes ghosting difficult. There are only 2 tricky situation. First is chest in Priest's Room. You can hide behind door leading to his bedroom and when priest will enter prayer room go to his bedroom. You need to picklock his chest, but you don't have enough time and there is no shadow. After 3 second of picklocking hide under banner. When priest will enter go behind him and when he will turn around, go picklock the chest. You will need to repeat this few times. I think I needed 7-8 rounds like that.
Second problem is Church. You can hide from patrollers in corners near hammer statues. Your target is 2 candlesticks and also there is coin on left middle bench. You will need to douse 4 torches near candlesticks (2 on both sides). Then nudge left Hammerite to the middle of room. Afterwards grab coin and sneak to candlesticks. The rest is easy.
STATS:
Time: 0:17:02; Loot: 775/775
Pockets Picked: 2/2; Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE
Galaer on 30/6/2020 at 07:44
OH L'AMOUR
Short city mission. The problem here is 1st patroller. I don't know why, but I was forced to restart my ghost run because of him. Out of the blue he went into search mode. I'm not sure if he saw me picklocking door and reacted to it much later. Or he 2nd alerted to woman starting 2nd conversation at the middle of the street after reloading. I decided to let woman return to her house first, then I was very careful with this patroller. Rogue in nearby house has tendency to get stuck in small loop. To unstuck her just save and reload.
STATS:
Time: 0:27:09; Loot: 3457/3457
Pockets Picked: 1/2; Locks Picked: 8
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: NOT POSSIBLE. Guard from Hotel will always 1st alert when you enter it. Also you can't return code to it's precious position, because of lack of "0" button.
Galaer on 30/6/2020 at 07:45
OCHIRU
Mission introducing surviving falls by using body as a cushion. Unfortunately never managed to not get hurt. Also zombies below will always spot you when trying to get to exit room.
STATS:
Time: 0:00:22; Loot: 0/0
Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 1; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: IMPOSSIBLE