klatremus on 7/6/2020 at 23:46
Yes, I count individual missions as separate ghost reports. A report would always cover one mission only. Escape from Planet of Robots was double-listed. Thank you for that information!
klatremus on 11/6/2020 at 22:26
Galaer: Forgot to answer about Ruins of Originia. I'm not planning on finishing that campaign in the near future. I have enough irons in the fire at this time. Feel free to ghost it, Galaer. If you do, please ghost the first mission too! Id love to read your report on it. Not sure whether you watched my videos on that mission already, but it's a doozy.
Galaer on 12/6/2020 at 07:30
Quote Posted by klatremus
Galaer: Forgot to answer about Ruins of Originia. I'm not planning on finishing that campaign in the near future. I have enough irons in the fire at this time. Feel free to ghost it, Galaer. If you do, please ghost the first mission too! Id love to read your report on it. Not sure whether you watched my videos on that mission already, but it's a doozy.
To be honest, when I'm gonna decide to ghost Ruins Originia, I'm gonna skip first mission. There is already very good supreme ghost run made by you and I know this mission is a nightmare. I don't have enough skills to do any close. I remember beating it long time ago, but in my latest run few years ago I got stuck after crystal cave where you need to shoot many rope arrows. Though it was T1 version, I think they are both the same.
Also a request. Could you ghost 2 T1 Anniversary missions: Lost Among Forsaken and Whistling of Gears. I don't like them, but I think you will love them. Both are city missions. 1st mission is very confusing for me, I remember getting lost in ruins a lot. And there are undead. 2nd machine has a lot of noisy pipes, machinery and very annoying gimmick with searching whole city for Talismans later in the mission. If I do a ghost reports, I will not give them enough justice.
klatremus on 12/6/2020 at 21:34
Fair enough about Ruins of Originia. My plan is to play all the T1 and T2 contest missions, but it won't be for a while yet.
Galaer on 14/6/2020 at 14:27
INVITATION TO CASTLE MORGOTH
Pretty good mission with eternal darkness. Can't be ghosted, because beginning. You must shoot fire arrow into ceiling planks to release boulder, which will destroy planks covering hole (ghost bust #1). For some reason zombie below don't hear it. You drop, go behind zombie and wait under wall for zombie to go right. Then you go left. For some reason zombie will 2nd alert to mage running away. And there is some reason he doesn't alert when he see him the first time.
Douse 2 torches and return for sword. It's time to destroy with sword upper barrel to progress (ghost bust #2). You can't push it away. Now just mantle over barrel while zombie and spawned haunt are away. The rest of the mission is easier.
On 2nd floor in 1st corridor there is very hard to spot ring on window. You will also get objective to destroy statue, so that's excused. You will see another statue getting destroyed on it's own. The same goes with haunt in Crypt. That's scripts. I'm skipping dousing skull, because it leads to Easter Egg, but in order to use skull you must destroy another barrel. In room with square lockpick door will get locked. You can prevent picklocking by frobbing door before getting closed.
To trigger lantern guy in Library Basement, hide in shadow. Otherwise he will freeze. To teleport back after collecting Teleport Coin, stand on pressure plate until magic field will appear, then leave it. You should get teleported. Or maybe you must wait long time.
To avoid zombie trap in Statue Room, climb on statues on left side. That's how you avoid activating this trap. Last mage is tricky. He turns in your way you want to pass him. To trick him - stand a bit on one side, when he will move to turn, move in other direction. Last wooden planks destruction can be avoided by jumping over wall from a brick.
STATS:
Time: 0:32:57; Loot: 4015/4015
Pockets Picked: 1/1; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: IMPOSSIBLE
Galaer on 14/6/2020 at 14:29
THE JARLSON MANOR
Mission has been released in unfinished form. There is lack of textures, some places has no purpose, Some items float in air. Original version had several problems: like crashes, no way to load game and not working objectives. I'm playing 1.1 version fixed by Yandros.
Mission has quite interesting design. Basement is connected to 2nd floor. Also Lord is living in Basement and guests on 2nd floor. And guards patrolling 1st floor can watch what's happening in kitchen in the basement.
There are 3 difficulties with completely different objectives. All of them can be ghosted. Mission plays a bit different in all of them. That's why I'm gonna play all 3.
Edit: With new dml fix loot connected to objective (White Mask on Imposter difficulty and statuette on Thief difficulty) now work normally and can be collected anytime.
Edit 2: I heard that next dml fix will change location of Talismans. If it happens that at least one of them will be moved to Library or Offices behind it, then mission on Thief difficulty will be impossible to ghost.
IMPOSTER DIFFICULTY
Our objective is to get White Mask. The problem is if you collect any other loot in this mission, this objective will not get completed. That's why it's impossible to get all loot on this difficulty. I use vine to get to 2nd floor, then I use staircase to get to basement and go under stairs. I doused 2 gas torches in corridor. Patrollers must be away though. Then went into 2nd room. Collected White Mask above entrance, then other 4 masks before end of mission. By the way, this area is where other objectives for other difficulties are located.
STATS:
Time: 0:02:48; Loot: 250/1385
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE. Because of bug with White Mask.
SUPREME GHOST: IMPOSSIBLE (on all 3 difficulties). You must douse 2 gas torches.
THIEF DIFFICULTY
Our objective is to get 4 Talismans and statuette. Unlike White Mask, statuette behaves normally, so you can grab it anytime. I'm starting by going through front door this time. Go to Dining Room and grab all loot from table. Terrace above kitchen is patrolled by 2 guards and visited by noble woman and other noble guy. But they aren't the biggest problem - it's these 2 kitchen servants placed in strategic positions.
Your target is to diagonally jump on wooden railing above south chimney, crouch, drop on it, crouch again and drop quickly to SE corner. From there approach old woman from her side, so other woman will not spot you. Grab meat, so you will manage to reach 1st bottle. 2nd bottle is too far. Shoot rope arrow into bottom of terrace in SW corner, then return to SE corner.
Shoot rope arrow into wooden railing near corner of terrace and mantle there. This way you will not drop immediately on the other side and make lots of noise. Go around terrace to SW corner and shoot rope arrow into ceiling. Jump on rope, then on another rope to quietly descend on floor. Quietly get to 2nd bottle and grab it. Return on terrace while grabbing both rope arrows.
Diagonally jump on east wooden railing above east chimney, drop on it, then drop to NE corner. In sink on the left are 2 plates, on north shelf are 2 bags of spices. Rope up to terrace and return outside. Use vine to enter 2nd floor, but this time go right to Concert Room for 4 bottles. Go behind guards to staircase to basement. Wait for patrollers to go up, then go forward on stairs and left to Music Room with vase and 2 goblets.
Afterwards go into corridor under stairs and douse 2 gas torches. Visit masks room and grab all 5, then go through double door. Grab 4 Talismans floating in air and go to bedroom. Inside is floating tiara and statuette. Whoops, I was wrong. Statuette actually works in the same way as White Mask on previous difficulty - it must be collected 1st to complete objective. I'm not gonna start over just because of that, I'm gonna use skip mission cheat. That's the lesson to do test runs more carefully in the future.
STATS:
Time: 0:13:21; Loot: 1385/1385
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE
ASSASSIN DIFFICULTY
This time I'm 100% sure there will be no shenanigans, because our objective this time is killing 2 people. So I'm gonna loot this mission in the same way I did on Thief difficulty and then gonna do killing. I made some differences in loot run. For kitchen loot I decided to shoot rope arrow directly into wooden railing and go down that way. So I started from SW corner, then SE corner and ended at NE corner. Also I used stairs to get to 2nd floor instead of getting out and using balcony.
I noticed that 2 nobles visits most of the rooms in mansion including kitchen. I was really lucky they never decided to get there when I was looting it. Also they enter room next to room with masks. Also after dousing 2 gas torches, I wait for old noble visiting double door room. That's lord to kill. I KO-ing him and move to room with masks. Then I loot his room first, then I visit masks room. Grab 5 masks, kill standing lady, then kill lord. And mission will end.
STATS:
Time: 0:11:54; Loot: 1385/1385
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 2; Knock Outs: 1
Damage Dealt: 61; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE
Galaer on 14/6/2020 at 14:30
KING'S STORY
MISSION 1 - OVERTURE
This mission is full of climbing mountains. There is a lot of steep slopes, which force strafe running. There is dropping from high places on slopes. There are vines and there are some obscure mechanics with it. Also equipment is gonna transfer to next mission.
Rope arrow isn't absolutely needed in this mission. It's possible to mantle on higher rock. You need to strafe jump towards right wall, which will allow you to mantle on higher rock. Unfortunately you are forced to attack tree with sword. This destroys both sword and tree will fall and create bridge. Anyway, that's still a ghost bust.
When you get above cross-border shed, jump to vine. Descend and quickly run to 2nd vine. On top of it quickly climb left to secret chest. Then return the same way down. You need to be fast to manage to pass guard that lights torches. This will allow you to pass very annoying section of vines. Be quick and go to Main Gate. Then go all the way around to Back Door. You will need to pass archer, but it's easy.
This part is tricky. Steal Back Door key from guard, then I use first lockpick on very tiny lock on stone railing opposite to door. I climbed on it, guard stood very close to me, but only 1st alerted. Then I used second lockpick. Red light started to blink, so I used Back Door key on keyhole. Then closed door and turned off security, which is the most.
I dropped from stairs behind archer and went all the way back to Main Gate. On the right side of it is vine and window with lever on the other side. You must shoot moss arrow there, but you can't do it from ground. Prepare to shoot, then climb on vine and when it start to zoom turn around and shoot in lever. Gate will open. Now you need to picklock advance lock. Use triangle lockpick twice and then square lockpick thrice. This will end this mission.
STATS:
Time: 0:20:59; Loot: 0/0
Pockets Picked: 4/4; Locks Picked: 2
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Secrets: 1/1
GHOST: IMPOSSIBLE
Galaer on 14/6/2020 at 14:34
KING'S STORY
MISSION 2 - KING'S CHANT
This mission is big. Not that big like Exile, but it's much harder to ghost. Also just like in Patriot AI can't be nudged. If you bump into them, they immediately go into search mode. There are some obscure puzzles, which will force ghost busts. Guards are placed strategically, so this will be challenging ghost run.
WATER TOWER
First douse 2 torches, then douse another 2 torches far away on left. Rope up to balcony on right side and go west to Water Tower. Enter Machinery Room and douse fire heating water tank. Go upstairs and rope up under higher stairs. There is secret chest with gas arrow. Climb stairs to the top. There is guard patrolling stairs, but you are safe in dark corners. There are 2 water tanks. In first are 2 water arrows, in second is key we will need later. Climb to attic.
On top of bookcase is goblet. Another goblet is on balcony. But in order to grab it, you need to shoot it. I prefer to shoot it from rightmost side of gate. Also guard patrolling stairs can hear shot, so I used moss arrow. Time to return to starting point. To drop from balcony safely, just drop on doused torch, then on ground.
EAST WING
Picklock gate under balcony. Inside is servant cleaning this place. He's nudging himself backward, so after 15-20 min he will block this passage. Go upstairs and wait for guard to walk away. Go behind him and hide in dark corner. Wait for him to go to stairs, open door, close it and go to top floor. There is Chamberlain walking between his bedroom and balcony. On balcony is goblet, on fireplace another goblet and bottle is lying on carpet.In corner near fireplace is purple box. In bedroom is quill pen on desk. Return to stairs.
Wait for guard on the right to close door and go left. Generator room is patrolled by another guard. If guard is near stairs, then jump on desk. If guard is inside, close door and hide near generator. Then open metal box with loot and jump on desk. After he go to metal box, go for it if you didn't open it yet. Then go quickly downstairs. In coat is loot, then visit Chief Engineer's Room. There is purse on window behind bed and map on shelf. Near locked door is East Wing key for it.
Outside douse torch behind archer. Somewhere on floor under south wall is secret goblet from Water Tower. Wait for patroller to descend and run behind gardener. There is switch on small wall above small flower balcony. It acts as elevator and switch will summon it up. Frob down switch on flower balcony to trigger secret. It leads to Wine Cellar, but you can't go there. Archer will spot you. This means I'm skipping 75 loot from there. Go above tree below, drop on it and then on ground near starting point.
Again rope up to Water Tower. Climb to higher floor and open double door to North Wing. Corridor is patrolled by guard. Go behind him to Front Entrance. It's not labelled on map, but this is Floor 1 of the Castle. Quickly run behind stationary guard watching Front Door to corridor on the left. Turn off light and wait for patroller. Let him pass you and enter South Wing.
SOUTH WING
First door leads to Doctor's Apartment. Grab bottle and goblet. Listen to conversation. Visit bedroom. There is secret switch on the side of entrance, it will open secret compartment behind painting. Next is Pope's Apartment. On fireplace is candlestick, a bit further in room is another candlestick and cross. In bedroom are glasses on desk. Go upstairs.
Here is guard patrolling corridor. Use first door to enter Bride's Apartment. Turn off light and go left to shoes. Frob it and after comment frob it again. You will take it. Use it. This is the best item for ghosting. Now you can run and jump on everything and it will sound like you are walking on carpet. The only exception is falling into water.
Grab necklace and earrings from table in front of bride, grab also comb on cupboard. Go to toilet, jump left, so you will manage to close door, then block open it and grab jewelry box from secret compartment (it's open only if toilet door is open). That's all for this floor, go to lowest floor.
In 1st room is plate, in bedroom is purse on wardrobe. On the right is locked door and South Wing key for it. In 2nd room is coin on stand and Maul under clock. Go through toilet to 3rd room. In 3rd room is Message to Hugo that Garrett will comment and coin stack above doorway. Use last door to get to Scullery and turn off light.
KITCHEN
You are on Ground Floor. In sink occupied by maid is 1 water arrow and cutlery. On shelf is plate. This place is also visited by another maid. Go to Chef's Room. On glass wall is bag of spices. Time for Kitchen. Kitchen is visited by maid and guard from Corridor (#10 on map). After you enter Kitchen there will be conversation and you will get new objective of reading letter carried by servant. You will need to wait for noble to pass you, then strafe run to servant to grab his letter. Around 5 seconds after stealing letter, servant turns around and return to Kitchen. That's why it's so important to time this maid and guard.
After stealing letter, read it to complete objective, then run to shelf near cook. There is 2nd bag of spices. Grabbing both bags of spices trigger another "secret found" message. Cook should ignore you unless you go too close to him. Then run to shadow in freezer before servant will stop and turn towards stoves. Time to get to Corridor and rope up to wooden beam. Open vent. If you can't enter - crouch and jump in place. Now you should manage to enter.
Go right to small closet with Shoe Polish (brown). Rope up to vent and this time go straight and fall into Parlour. Grab statuette, in fire is fire arrow and sheet of notes. Rope up to vent and go left. Use Maul on hatch to release dumbwaiter. Even though it's used like key, effect is devastating. Hatch falls on dumbwaiter (ghost bust #1). Luckily everyone will ignore huge noise. Go back to Corridor and go west to Hall.
THE REST OF GROUND FLOOR
Go behind patroller left and grab plate. On upper right side of right pillar is secret switch opening passage to chest with rope arrow. Enter corridor. 1st room leads to Bathing Chamber. Go upstairs and dodge patroller while staying in dark corners. Grab quill pen and goblet together with verse. Open door to Library and go upstairs for "Can Can" Score (green book). Go back to corridor.
Enter Chief Guard's Suite and grab coin from boot. In bedroom is purse above doorway. Go to Barracks for another rope arrow. Return to Hall and use key (right now it should change name to Passage key) to enter passage to south staircase. Here is dumbwaiter. Send it down, jump on it and ride it up.
GOING UP
Dumbwaiter will stop. Wait 10 seconds, then shoot broadhead arrow in wall below wooden door above your head. Door will open and somebody will throw rope arrow into wooden part of wall near you. Take it and shoot on corner of door. Now you must climb rope. Dumbwaiter will fall and get destroyed. It's not a damage property done by me, so it's not a ghost bust. Also fire will fly up, so you must be quick with climbing and mantling to higher floor. After explosion (again nobody will hear it) grab rope arrow and goblet. Welcome on Floor 3.
VISITING OTHER FLOORS
In Lower Hall is 1 guard patrolling. Easy to dodge. Go to south staircase and go to Floor 4. In Upper Hall is harder guard. When he's walking away, jump on dining table, then on chandelier and grab secret diamond. Return to shadow and wait for guard to go away. Between benches on the right is ring. Go to side rooms near Throne Hall. In right passage is candlestick, in left - scale on statue. Return to staircase nad go to the bottom. Read Valet's Massage and go more down. There is window with view on secret Wine Cellar and nugget in wheelbarrow. Return to Floor 3.
FIRST VISIT ON FLOOR 3
In side passage of Lower Hall is quill pen. Turn off light. Wait for guard to enter hall, then enter Aide's Room, grab candlestick and quickly picklock door to Valet's Room. Inside is watch. Wait for guard to leave nad go to north passage leading to staircase. Near lamp on ceiling is switch for hidden passage (weirdly enough it's not a secret). Grab candlestick and turn off lights in corridor. Listen to conversation. You will get new objective. If it didn't trigger, then reload save from before conversation. Otherwise Valet will not spawn (this happened to me on this ghost run, luckily I had back up save).
After conversation go back to Aide's Room and enter Study. On chandelier is Candle key, which open cupboard and trigger "secret found" message. Read secret book, then go to Dining Room to grab candlestick and fire poker. In Grotto is another candlestick. In Salon is winning cup, candlestick, plate and goblet. Return to Lower Hall.
GOING DOWN
Wait for guard to enter Aide's Room, then break with blackjack glass on right side of door leading to north staircase (ghost bust #2). Nobody will hear it. Then shoot broadhead arrow into key on right door on the other side. It will turn and unlock door. Wait for guard and return to north passage (this one with hidden switch on ceiling). Open door. On carpet you will find key to Towers. It opens most of doors on staircases. Go up and grab diamond from dragon statue's maw.
Go to south staircase and go to bottom. Unlock door leading to dumbwaiter. Jump on it. Through this door is walking Valet. Wait for him to grab his Valet's key, then return to Floor 3.
SECOND VISIT ON FLOOR 3
With Valet's key you can enter Dressing Room. Grab cup to complete loot objective. Now you have a choice to make: grab crown and Tunnel key and go to the bottom of south staircase. Or don't grab crown and continue this mission. Of course I'm gonna continue this mission. Gabriel will show up and explain the situation. You will get new objectives.
I decided to open chest in this room now. Normally I will get lockpicks code later, but I will not need to return for it. It gives loot and completes bonus objective. Enter Bedroom. There is candlestick and ring near letter. In bronze box is key to Anger's Apartment. On fireplace is note, close fireplace and under it you will find another note. Go to toilet. On left corner of left painting is Record of Anger's Music.
Time to visit Anger's Apartment. It's in North Wing. Use staircase in Grotto to descend to Floor 1 (with Front Entrance). Wait for patroller and go behind him to North Wing. Right at the start is door leading to Anger's Apartment.
ANGER'S APARTMENT
Here is candlestick and quill pen. In bedroom is hidden switch on left side of pillar (again not a secret). It will reveal elevator. Downstairs grab flute on table. Grab Anger's Premiere Score and replace it with "Can Can" Score. Go to toilet and stand in doorway. Look up. You will notice secret stash with book. Return up and talk with Anger.
Time to see effect of your sabotage. Use staircase to get to Grotto, then use other staircase to get to Floor 4. Gate has been raised, but you can't go through Lobby, because of 2 knight blocking way. Go into closet and rope up to Attic.
CONCERT
Use 1st passage to go up. Go around left wall, then switch to right wall of left square. Hug it to avoid breaking cobweb, Pass door to open it, then slowly enter room into direction opposite to painting. Close door, grab 1 flare, open painting and use lever. Return the same way. In 2nd passage is vent that can be opened. Here is lockpick code, but it's not here for me. I guess it vanish after opening King's chest.
Return all the way to north staircase and descend to double door leading to Library. Now guard from Bathing Chamber visits it. On lower level bookcase has opened revealing safe. Solve riddle to open it. Inside is Top Tower key. Return to Floor 4. Near door to staircase is another smaller door. You can open it now. Go to the top to get bonus objective. Use flare on brazier to summon secret diadem on statue. Later here will be standing King.
Return to Attic and use last vent. Drop down and use window to get to balcony. Enter Singer Hall and watch concert. After it ends use window route to reenter Singer Hall. Grab Anger's Baton from floor, then rope up to upstairs balcony. On one of seats is binoculars, in small office is quill pen and under desk in code to Anger's Safe.
To get down drop on reflector, which will make you slide on harf. Use unlocked door to Upper Hall. Listen to 2 conversations, then use south staircase to go to Ground Floor. Pass Hall and pass guard in Corridor from the right. Use staircase in Lobby to get to Grotto.
In front of Bedroom is Durkheim. Sometimes he's more in front, so it's easy to get behind him, sometimes he's not. Luckily he's not alerting to being touched, so it's possible to nudge him. He has Chapel key. Inside are 2 candlesticks. In Bedroom King may greet us. Right now we are entering stage of going back and forth from one place to another. First target is Bride's Apartment.
Return to staircase and this time descend to Floor 1 (with Front Entrance). Go to South Wing. On highest floor there is no guard anymore. Enter Bride's Bedroom, then leave and conversation will happen. You get Stable key and new objective. Hide in bathroom just like Gabriel. Durkheim will show up with 2 guards. Time to leave.
DEALING WITH DOCTOR
Descend to middle floor and go to North Wing. Use Water Arrow to descend to Ground Floor and go into North Wing. Go downstairs and unlock Stable. Use Shoe Polish (brown) on first horse, then hide behind last horse. Doctor Von Gudden will come. Steal 2 keys from his bag and lock him in Stable. After conversation go up to see cutscene. From now on guards gonna patrol while in search mode (it's like in Assassins mission, they only look that way, but patrol normally). Also some of them are gonna patrol staircases. Your target is Throne Hall on Floor 4.
Go through Lobby to Corridor. It's patrolled by old guard and maid, but also visited by new searching guard. So rope up to wooden beam and wait for him to pass. Use passage to Hall and go to south passage. Surprise, there are 2 guys repairing dumbwaiter, which means Kitchen is empty. Good to know. Use south staircase, which weirdly enough isn't patrolled and go to Upper Hall. This floor is only patrolled by 1 searching guard who can enter Throne Hall. When he leave enter Throne Hall.
THRONE HALL
Jump on chandelier and drop down. In west room is goblet, near alter are 2 rings on tray. Time to use verse to solve puzzle. Stand on correct animals for 5-10 seconds, then grab Water from Green Grotto before passage will close. Rope up to wooden pillars (which don't look like wooden) to climb to higher floor. This time we need to go to Doctor's Study in South Wing.
WEREHIDE POTION
Use south staircase to go to Ground Floor and through Kitchen enter Scullery and South Wing. Go upstairs and enter Doctor's Apartment. Use key to enter his Study. Grab Evidence of King's Madness from side of desk. Also use Water from Green Grotto on yellow bottle of Lupine Tincture to create Mixture. Leave and William Anger will speak to you. So what's the logical way to go from South Wing? Well, North Wing, of course. Time to visit Anger's Apartment. Luckily 2 patrollers vanished, so it's easy.
Anger's Apartment is patrolled by searching guard, but he's easy to dodge. Go to his safe and use code. Then use Mixture, Record of Anger's Music and Anger's Baton to create Werehide Potion. Leave apartment. You will hear conversation. Go behind normal guard. He will go to South Wing and turn around, so hide in dark corridor. Go to lower floor leading to Ground Floor. Go through Kitchen, which is visited by new searching knight. Go to south staircase and climb to Floor 3. Nobody is there. Use lockpicks on door with tools. As King use key to open staircase to Floor 2.
FINAL CONFRONTATION
After switching back to Garrett you will notice that you can't explore rest of the Castle anymore. You also lost a lot of items including Ballet Shoes. Oh no. Luckily they will not be useful anymore. Go downstairs to mysterious Floor 2. William Anger waits there, but don't go close too him just yet. Go along right wall, climb on rope and drop on platform. Frob black rocks to get secret diamond. Go closer to Anger to activate conversation. Then mantle on box and wait for him to change into werewolf. He tracks you, so that's a ghost bust #3.
Drink Werehide Potion to change into werewolf. Ghost will appear and unlock box with lever. Run to it and use it. Then run around hole and mantle on machine with big lever (you can only mantle on it if you are away of it). Use big lever to push werewolf into hole. This will complete this mission.
STATS:
Time: 1:52:58; Loot: 3163/3333
Pockets Picked: 2/2; Locks Picked: 7
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Secrets: 12/13
GHOST: IMPOSSIBLE
Galaer on 20/6/2020 at 21:00
LORD ROBERT'S PAINTING
FIRST AREA
Go through window and enter room with sleeping guy. In his chest is loot. Go downstairs and outside. Go north along left wall. On the left is window to rope up. Inside are 3 coin stacks. Return down and this time go right. While in shadow pass guard and go to shop. Grab purple box. Go outside and go north.
Mantle on pipe and then on ledge above locked gate. Turn left and mantle on stone slope, then on even higher ledge. On left window is goblet and bottle. Jump to window. In 1st room is chest, in 2nd - goblet. Go downstairs and unlock door. Go more downstairs and unlock door to 2nd area.
SECOND AREA
Go right and when you notice sign of Food Shop, mantle on it, then on roof. On left window is goblet and plate. Then enter window and grab goblet on bookcase. In next room is vase and flute near harf. Return down on street and return to start of this area. This time unlock door on the left. Go behind thief and unlock door to basement. Go behind another thief, move crates, then gear to enter Hammer Church.
HAMMER CHURCH
Go behind Hammerite and open both chests in Barracks, then go through Kitchen and hide in shadow on the right. When another patroller will pass you, go to last door leading upstairs. When Hammerite will go left, go picklock right door. It's a long picklock, so you can only use 1 lockpick, then go hide in staircase until Hammerite will go away. Inside you will find golden hammer. Rooms on the left are easier, because they aren't locked. In 1st room is purple box near bed, in 2nd - chest. Window will take you to the back street. Use it to enter Sewer Access.
WEST SEWER ACCESS
Go all the way to Sewers. Here you can hide from patrollers in dark niches on opposite side of canal than patrollers. You can quietly jump normally over canal. Go west. Near dead spiders in water is purse. Go north and rope up to spider cave. You can safely cross it with many 1st alerts. Middle has good shadow. Near chest is purse and necklace. Afterwards drop down and go to east door, which you need to unlock. Again picklock is quite long, so after 1st picklock you will need to hide. Door will take you to Thieves Area.
THIEVES AREA
Go right to last door. Grab 4 coin stacks and purse on table, then go downstairs. Go left to 1st door and open 2 chests. Be careful, there is 1 thief going through this room. Go past next room and enter corridor. Continue and on the left side is Boss Room. Ramirez has a purse. When he's standing in front of banner, go to him, grab 2 keys on desk and use lever under desk. When he will move, enter secret passage. Inside are 4 coin stacks, tiara and 2 chests. When Ramirez is on the side, leave his room. Go straight to room on the right. Unlock 2nd chest. By the way, this room is visited by thief. Then use key to enter Training Room on opposite side and rope down.
KEEPER SANCTUARY
Use 2 heads on statues to open entrance to Keeper Sanctuary. Lots of marble and 2 traps: at the beginning and at the end. They can be disabled after passing them though. Place right now is empty, so it's easy to loot it. Use ladder to get to book. Go left from entrance to grab urn. Use door and rope up on wooden part of balcony. Grab candlestick and enter room. In purple box is 1st Keeper key, grab also goblet and use lever behind bed to get fire arrow and medallion. To leave balcony just jump to ladder. Go past stairs. In next room is medallion on bookcase. Go to corridor to grab goblet. Then go downstairs.
Go north. In 1st room is purple box with 2nd Keeper key and goblet on wardrobe. In 2nd room is book on desk and medallion under different desk. In side passage is book on bookcase. Return and go straight.for goblet in corridor. Go right and grab vase, goblet on carpet near chair and 3 goblets and bottle on shelf. Then go left past trap to Sealed Door, use both Keeper keys and grab Book of Ash.
Sanctuary will be ambushed by fast zombies. It's time to ghost them. Go to room from which zombie came and hide in fireplace. Wait for zombie, then go to corridor. Here are 3 zombies to be careful. Your target is middle of this place, because there is big shadow. You can hide behind columns. If zombies leave, go west to stairs.
Go right to shadow near door, wait for zombie to enter. Then go past him and go right to shadow behind columns. Then go left to exit and in the end climb up to Training Room. Use other door to leave and go to NE corner of this floor. Use Thieves Exit key to enter East Sewer Access.
EAST SEWER ACCESS
Sewers again. Go left to gate. Use door to get to room with cistern. Behind it is crate with 3 goblets, plate and ring. You are safe in this corner from 2 patrollers. Wait for one, then go behind him. Go upstairs and hide in shadow on the right wall on top of stairs. Then use door to go to higher level. When you go to another guard, go south, then upstairs. Go behind 2 guards and picklock locked door. Inside open further chest, then go to previous door. Inside is window that leads to house in 3rd Area.
THIRD AREA
Grab goblet on stool, then go to room near stairs and grab vase. Go downstairs and take goblet. Then go outside. Go north to house near north gate. There is binoculars in upstairs room. Go behind guard patrolling near Pond and quickly picklock lock. Then quickly enter. There is plate on bench, then use nearby door to enter Lord Robert's Basement.
BASEMENT
First go to room on the left. I actually doused torch in corridor. Wait for servant to leave this room and unlock chest. Then go right down into toilet. There is coin and switch leading to binoculars. In next room is chest. Go to the end of corridor and right to kitchen. There is good shadow on table near dumbwaiter. Send it up and drop under it to get goblet. Go outside to storage on the opposite side. On the opposite side of storage is lever under shelf. In hidden passage are 3 bottles. Use door from where new guards keep coming. Wait in shadow for guard entering barracks, go behind him and unlock last chest. Wait for another guard, go behind him to return to corridor. Time to go upstairs.
FIRST FLOOR
Go to south room and grab goblet from armchair. Return to stairs and use other door leading to gallery. There are few guards walking through this place. Wait for them to move away, grab vase and go to shadow on the right. Wait for patroller with Garden key and take it. Then go to 2nd table and grab 2 daggers. Go to balcony on the right.
Wait for guards to go away and enter door on opposite side. You are in corridor visited by guards, go to the end and close right door leading to front entrance. Go right to library. Grab goblet on window. You are safe on top of bookcases. Go to next room, which has dumbwaiter. Use it to ride to 2nd floor.
SECOND FLOOR
I think this one is the hardest to ghost. Lots of AI on small area. You are in storage. It's visited by servant. Grab 3 goblets and plate. Dining Room is visited by a guard. Grab candlestick and hide in corner near right door. Corridor is patrolled by 1 guard and visited by 2 others, merchant and servant. Go to bath on the right. It's a safe place. Grab candlestick.
Go to the end of corridor to library. It's visited by merchant, so be careful. Inside there is no shadow, but you can hide from merchant near the other side of middle bookcase. In corner near sofa is goblet. Leave to bath or dining room or if you have enough luck go past dining room and hide under staircase. Next go left and visit rooms on the left. First is safe and has goblet on stool. Third room has chest to unlock, but it's visited by merchant. You are safe in corner near stool. Wait for merchant to leave, then return to staircase and go to 3rd floor.
THIRD FLOOR
Go right. Here is Lord Robert's Bedroom and Lord Robert is inside. Moss doorway. Wait for him to be on the right side near painting. Then he will move to window. Use lever under cupboard and grab loot from painting. Return outside. When noble will move again to window, go behind him. He has a purse. Grab candlestick and lean for goblet on window. If you have time use also Painting Gate lever to unlock painting in gallery. If not - go outside and wait for noble to move towards window again.
Time to go on the roof. Patrollers are easy to dodge. Grab 3 crates and stack them under ladder, so you will jump to it. On highest roof is gas arrow and nest with diamond and ring. Carefully drop on edge of crates or try to get stick to the ladder by going to it's edge and using crouch continuously. Go right on ledge near window and from there strafe jump to pond.
Now that you have Garden key you can unlock door leading to gallery on top of stairs. Go right to shadow. Wait for guard to go past you and go grab painting. Then go back outside. Then go all the way north to North Gate to finish this mission.
STATS:
Time: 1:22:43; Loot: 3871/4300
Pockets Picked: 4/4; Locks Picked: 20
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: POSSIBLE
PERFECT SUPREME: NOT POSSIBLE. I don't think it's possible to supreme ghost spider cave in Sewers.
Galaer on 20/6/2020 at 21:01
MIDDAY ECLIPSE
Ghosting mission in daylight. Guards has very low range of visibility. You can't mantle on roofs and there is a lot of invisible walls on street. Going into windows with flower pots in front of them is tricky. You need to mantle on the edge of flower pot, then open shutters. If you are stuck on window while crouching, lean forward and move forward to go through. If there is table on the other side of window, check if ceiling is high or low. High ceiling means you need to crouch and drop on edge of window, then on table. Low ceiling means that you must stand and walk on table.
Behind invisible wall at the start is orange key. Red key of the metal helmet guard and his purse can be taken only during eclipse. Eclipse starts when entering Marketplace after last house. Then backtrack for red key and use it to open locked door. Mission ends after visiting Pagans at the other end of Marketplace.
STATS:
Time: 0:19:10; Loot: 2350/2500
Pockets Picked: 7/20; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: IMPOSSIBLE. Too many 1st alerts.