Galaer on 6/6/2020 at 17:58
CASTLE MICHELE
MISSION 1 - THE APARTMENT
Short intro mission. Read book, touch coffee cup. You will lose 5 HP, but it's absolutely necessary to spawn letter. Reading it will finish this mission. That's why I'm gonna excuse loss of health for regular ghost, but on supreme ghost loss of health isn't excusable, so it will be supreme bust.
STATS:
Time: 0:00:12; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 5; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE
MISSION 2 - CASTLE MICHELE
Mission starts from destroying icicles (ghost bust). The rest of mission on the other hand is very easy. You need to grab one more water arrow, because you need to douse 2 torches to get through front entrance. Hidden Jewelry is hard to find. I also missed a coin somewhere. But castle is easy to ghost.
The only problem is in spider pit. You must throw Belinda into pit without 2nd alerting spiders. Throw her more to the left. Then go into pit, go along left side and jump on line between rocks above spider to climb slope and go right to get unstuck. Then quietly go through metal bridge and use key to open door . Grab all loot and use secret passage to get back to kitchen. Then return outside through front gate and go to north cave to finish this mission.
STATS:
Time: 0:14:42; Loot: 3580/3585
Pockets Picked: 0/4; Locks Picked: 1
Back Stabs: 0; Knock Outs: 1
Damage Dealt: 1; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 5/5
GHOST: IMPOSSIBLE
Galaer on 6/6/2020 at 17:59
DOOM - THE FIRST TWO MISSIONS
HANGAR
Based on first 2 missions of Doom 1. That being said mission can't be ghosted. First - sword is located behind priest in well lighted room. So that's ghost bust #1. Just escape to outside area patrolled by bot and go through passage. Now go left and run to ledge with ladder. Go behind haunt and grab blackjack. Jump back.
In front of you is locked door. You open it by 2nd alerting haunt (ghost bust #2). What kind of trigger is that? Just jump in place once to alert him. Go through door and close it behind you. Go to Mechanists to 2nd alert all 4 of them (ghost bust #3). Immediately return to locked door. Mechanists will get stuck on fence. Go through exit door and frob lever to teleport to Nuclear Plant.
NUCLEAR PLANT
Much easier place. Go upstairs for red key, then go through red door. Go upstairs and into hole. Grab invisibility potion and get back upstairs. Go through sewers and go left to one of archers. Use invisibility potion to go through this room to the end of the mission.
STATS:
Time: 0:05:09; Loot: 0/0
Pockets Picked: 0/3; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
Galaer on 6/6/2020 at 18:03
EXILE
PART 1 - A BUSY NIGHT
That's a really good name. This mission is really huge and is also good. Chose this one, because I was intrigued by a title. I thought it will be mission based on old FPS level (like DooM previously reported). Lots of loot, lots of collectibles and lots of objectives. Mission has optional objective of finding all loot. It says that if I'm smart, I can find all loot. Guess I'm not smart enough.
START
Grab compass, lockpicks and rope arrows. Read note, then letter that appeared under door. Get out and go left into Shed. Guard will greet you. Inside Shed read 6 letters and grab 6 purses worth 4000 (!). Now we have 6 new objectives. Above is ledge with chest. Go into Pigeon Cage. Shoot rope arrow into lowest and highest ledge above your head. Lower rope should allow dropping on lamp. After climbing it, leave it. Jump to roof to find 2 secret eggs. Drop on lower rope, then drop on lamp, next - on water containers. Go through next door and drop into well.
You are in Sewers. At north is entrance to City Watch. I will go there soon, but first let's explore Sewers. Under one of exit hatches are 3 coins in water. There are also 2 underwater tunnels. One leads to room with Dagger (key) in chest and necklace in torture chamber. Second leads to Pub's wine cellar with 1 bottle. Go to City Watch.
CITY WATCH
Guard had City Watch Gate key. Go inside and upstairs. Go left and grab City Watch keys. Read also a note to get 10 Posters objective (it spawns 10 Posters in city). Go left and read book in office. It contains code to ALMA safe. Go upstairs. In Meeting Room there is plate under statue. Go to roof. Wait for other patroller to turn right and steal purse from policeman near us. That's it for City Watch. Go outside and leave through gate.
Near gate is Poster #1, south from it is Poster #2, on east side of Bakery is Poster #3. Go to main entrance to Mechanist HQ (with barrier) and use ladder to go to window. There is Fixed Switch Handle. From ladder jump to ledge and at the end rope up into Warehouse. In office is painting (Kavich Art #1) and switch handle to open safe. Return on street. I did that by dropping on patroller below while crouching. I went to shadow near his path in order to go east. Near big gate opposite to Hotel is Poster #4. Go along left wall and enter Hotel.
HOTEL
There is money in toilet, Hotel Staff key in kitchen and bottle in wine cellar. On 2nd floor in room A3 is Metal Gear and earrings on night stand. In Office is purple box in safe, Kavich Art #2 behind safe. Also frob painting for secret money. Room A4 has necklace in chest. On 3rd floor in room B1 is necklace. Go outside, then left to Bakery.
BAKERY
There is 1 guard. He's easy to dodge. In Bakery is Bakery key near double door. Turn off light and rope up to window on wooden beam. Inside is Apartment key and passage to attic. There is Kavich Art #3 and chest. There is also passage in floor to 2nd apartment. There is plate and ruby on clothes. And Apartment key.
CITY EXPLORATION
Go north. Near Pub is Poster #5. Go north to Market. Go right to generator room. Near generator are 2 coins. Open cupboard and press secret switch to get 3 bottles and money. Go east. On south wall is Poster #6. Go east to shop. On shop's shelf you will find a bottle. Grab Basement key from desk and use it to enter different part of Sewers. This way you can enter Condominium, but I'm not gonna use it. At least not now.
Under door with note is underwater passage. Use Metal Gear. Use valve, you have 30 seconds to picklock safe. So crouch under pipe, mantle on it on the other side, crouch and mantle on machine. Use lockpicks to open safe and grab Eye of the Beholder. Return outside and go south. Grab Poster #7. You are close to Shed. Go there and rope up to balcony above it. Then rope up to high window. In chimney are 2 secret nuggets. Go through another passage. Ignore ladder and strafe run through roof on left from it. Go right, mantle on boxes to window on your right. Enter Library.
LIBRARY
On left bookcase is statuette. Use Dagger (key) to open chest to get LC Statuette. Go downstairs. On another left bookcase is another statuette. Read note on desk to get new objective, grab also Keeper Safe key that was under note and 2 water arrows on fireplace. There is another chest on top of right bookcase, but I need a key for that. I will need to return here later. Open upstairs safe and grab 4 holy waters. Exit go to north pipe.
OUTSIDE CONDOMINIUM
You are on ledge belonging to Condominium. Go right. On window is goblet and bottle. This time go left. You will notice wooden beam on ledge. Above it is window leading to Condominium. Ignore it for now. Use pipe to quietly go west, then north and climb to door above long terrace. Read letter near bag, it will trigger new event in Condominium.
In right room there is secret switch on side of cabinet. It will give you a purse. In left room is emerald on clock. Jump to outside door and return to Condominium ledge. Go left to balcony and grab money pinned by knife to door. Then go right and enter window leading to Condominium.
CONDOMINIUM
You are on 5th floor. Picklock ALMA door and use code to grab 2 nuggets and Artifact. Go left and picklock crate in corner. Then go to last walled door and through hole grab gem. Go downstairs to 4th floor. Go south to double window and grab ring from flower pot. Go to 2nd floor. Near stairs leading to 1st floor is Poster #8. Return to 3rd floor.
Go west through door. On left is guard, your target is balcony on the right building. Go as far to railing as possible, mantle on it and shoot rope arrow into wooden roof under balcony. Crouch and drop on rope, then mantle on roof. Rope up to balcony and grab 2 coins. Mantle on railing and shoot rope arrow into terrace. Now you must strafe jump to rope and climb on terrace.
Go east and through double door to balcony. Grab coin under chair. Go to east corridor and go through further window. Drop on wooden ledge and jump to roof. Go south to pipe and enter window. Inside is Kavich Art #4 and ring and bottle on bookcase. In next room is necklace on table. To get out you must jump on window and then jump over pipes to the edge of roof on the left.
Return to Condominium ledge and go right around building. Squeezing under window shutter may be tricky. Enter window. Read diary and take Titil's key from under it. Here is also Apartment key. Return to ledge and go west to terrace with guard. Use ladder to go down to Church Area.
CHURCH AREA
Rope up on roof of house, then on higher balcony. There is hammer on statue. To return down you must mantle on balcony railing, lean to the side and shoot rope arrow into it, then approach it slowly while walking backward. Drop on roof, then on torch and drop on ground. Use holy water and shoot house's Pagan banner, 2 statues in front of Church and 4 Pagan banners inside. Grab big hammer and Hammer (key). Use it on statue. Climb on window with bench under it to find hammer. In corner near passage leading down is floor tile with secret money under it. Jump down.
Use holy water to destroy last Pagan symbol. This way you will complete your first objective. Go right to get gem on the side of sarcophagus, then go left for ruby on skeleton. In the end rope up to Church. Church Area is now patrolled, but you finished with this place. Return on terrace with a guard. It's time to check NE Building.
NE BUILDING
Picklock door near guard. Inside is coin stack and coin on table. Then nudge guard left and rope up to higher balcony. There is goblet. Drop on guard and go along terrace's right wall while crouching. Pass terrace and go into passage. There is wooden trap in floor. Go down to get access to 4 statuettes from market stand. Return to previous terrace and rope up to higher balcony.
In 1st room on left is necklace and 3 rings in purple box. In 2nd room is Kavich Art #5. That's the last painting. Go to Piano Room and grab 2 goblets and vase. Go downstairs to office with maid. On desk is Library Chest key. On the other side of desk is secret switch opening painting with some money. Return to balcony. Instead of dropping down, go on west roof and slide on wooden beam. Go all the way west. Instead of going waiting for guard on long terrace, you can use roof below it to pass it quickly.
You will enter familiar area. There is pipe leading back to Condominium ledge. I will of course continue south in a moment, but I think it's a good idea to backtrack to Library to open chest with Song Book on top of bookcase on 1st floor. The only problem will be dropping on pipe leading to Library (you must drop on it's edge. Then return to building with long terrace and continue south. Use ladder to go down and walk behind guard. Then use pipe.
Go left, then use ladder to go up on roof. There is bottle. Then go all the way to the bottom. Go left, ignore vent. Use metal ramp to go down and use double door to enter Mechanist HQ.
MECHANIST HQ - FIRST FLOOR
Use Titil's key to enter Dr Stein's Lab. Inside is Nanna. Grab letter and Nanna's Necklace. That's the last request items to collect. Don't use valve! Use elevator to get to corridor. Go west to double door to Dining Room. Near sink is Master key. Go more west, then north. Wait for Mechanist on left to turn to other way, go behind him, wait for him to turn and enter 2nd room on the right.
Quickly go left and close door. Behind servant is earrings on cupboard. Return to door, very slowly approach coin stack on desk and lean for it. Leave and hide in doorway. Wait for guard to turn away, go behind him, wait for him to turn again and go south to elevator. Ride to 2nd floor.
MECHANIST HQ - SECOND FLOOR
Read book on desk to complete BCOK objective. There is also bronze gear, but it's for main entrance, so it's useless for me. Now you need to nudge servant all the way into left corner. Afterwards enter Library. Safe on left bookcase is locked and I don't have a key yet. On right bookcase is secret book switch revealing lever disabling watchers. On desk is another copy of Master key. Get out and go to corridor.
Go through metal bridge and strafe run from shadow to shadow to get golden tool from statue's hand. Go around to other metal bridge. Go to last room and open it with Master key. There is purse under cupboard. Next room has coin stack on desk. Last room has signet ring on cupboard. Time to return to elevator. You can sneak in front of stationary Mechanist to get to it faster. Ride to 3rd floor.
MECHANIST HQ - THIRD FLOOR
In 1st gallery there is secret switch in left painting. It reveals Safe Gear. Go to 2nd gallery and use secret switch in cross to get to valuable painting. Go back to 2nd floor to Library and open safe. Grab gems and money and ride elevator to 1st floor. Go east. Passage to Submarine Bay is open and stationary Mechanist is now patrolling corridor. Pass him from left and use elevator to go down.
Jump in water and swim east to ladder on the other side. Sneak to big lever and read note to get Hangar Window key. Climb to upper window and open it with key to complete last objective connected to this place. Go outside to wooden ledge. It will take you to familiar ladders. Climb up and return to pipe. Now check other direction. It will take you to roof above Ship Yard.
SHIP YARD
Last area to explore. Go to 1st window. There is thief trying to open safe. Grab his bag and go to 2nd window. In purple box is Safe key, but it's useless, because safe is empty. There is ticket on desk under notes. Use vent to go down. Then go east to window leading to little room with plate. Drop on box and jump on roof. Go on pipe.
You must rope up to the highest balcony. Somebody will probably notice that, but just 1st alert. But this person will alert to your presence. In my case it was woman in green from party. On highest balcony is bottle and 2 goblets. Now drop and mantle on lower balcony. In the end drop one of dancing people. Near party is also Poster #9. Because of woman in green alerting to me, I needed to approach poster slowly and lean forward for it.
Go to big gate and grab Poster #10. This completes posters objective. Go west and behind stairs you will find gem in crate. Go through gate passage south. In dirt under pipes is crystal. That's the last piece of loot I found. Not max, so I'm gonna fail optional loot objective. Anyway, go south and you are near Shed. Enter it and return all items to complete all 6 requests. And in the end return to starting point.
FINAL NOTES
Damn, mission is huge. But on the other hand it's easy to ghost.
STATS:
Time: 1:56:56; Loot: 13310/13750
Pockets Picked: 2/2; Locks Picked: 13
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 10/10
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: IMPOSSIBLE. Because optional loot objective (get max loot) is impossible without some nudging and without some first alerts.
Galaer on 6/6/2020 at 18:04
EXILE
PART 2 - THE NEXT SUNSET
This mission is much shorter. You start in Ship Yard. Descend and from crane jump on ship. Engineer will completely ignore, but priest near crew can 1st alert to you. So very slowly go to door. Inside is chest. In next room is small box with ring and earrings. Game prevents from closing it though. Read book to complete 1st objective. Go down and open locked chest. In storage go left. Between boxes are 3 urns. That's the whole loot in this mission.
Go back on deck and very slowly go right. Then climb right and jump into water. Now you need to go to Mechanist HQ. Enter it very slowly along left side, so bot will not 1st alert. Go on ladder and climb to wooden ledge. Go above gate and drop on top of it quietly. Open window and quietly jump on edge of metal bridge.
Descend and jump in water. Go to very bottom first, then swim to red light. There is passage into Submarine. Go to ladder and climb quietly to higher floor. Hide in one of side stashes to finish this mission.
STATS:
Time: 0:09:21; Loot: 435/435
Pockets Picked: 0/0; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
SUPREME GHOST: SUCCESS
PERFECT SUPREME: SUCCESS
klatremus on 6/6/2020 at 23:44
Thanks again, Galaer!
I just noticed your first ghost report was posted just under 1 year ago, on June 20th, 2019. Since then, you have posted 236 (!!!) ghost reports. :eek:
Galaer on 7/6/2020 at 08:32
I have counted 150 that I saved on my computer. I guess you are counting missions from campaign separately. Also have in mind most of these missions is really short. I find them as a good relax after these really long missions.
Oh, and since I'm curious. Are you ever gonna finish your Ruins of Originia campaign? You have supreme ghost run on first mission, but you have completely ignore other 3.
Galaer on 7/6/2020 at 19:07
FLYING AGE - MISSING REPORTS
I'm gonna focus in this run to ghost unreported mission. There are 3: Mission 1, Mission 4 and Mission 5. None of them has any loot, so I suspect them to be very short.
MISSION 1 - AIRSHIP HANGAR
To pass Mechanists go along right wall. Enter building and crouch walk upstairs. In office on side of desk is a secret switch opening stash with plan in staircase. Choose other door to get out and go around airship, Lean for door. This way after getting caught (which is scripted), you will stay in shadow. You can't close door, because it becomes unfrobbable. That's it.
STATS:
Time: 0:02:40; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
SUPREME GHOST: SUCCESS
MISSION 4 - BUILDING HIGH HOPES
Mission about building your airplanes. For supreme ghost it's only challenge to remember about positions of the cranes. All other levers are unfrobbable or you need to immediately use them again. For 1st plane there will be scripted crash. Not a bust. Also don't try to stand on this machine. You will receive heavy damage or death. Mission ends after flying very high in 2nd airplane.
STATS:
Time: 0:06:44; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
SUPREME GHOST: SUCCESS
MISSION 5 - ENTERPRISE
You must use right lever to fly right. When you are close to airship, use right lever again to return it to it's original position and quietly jump on wooden ledge. Crouch and go to door. Also you can be seen while in machine by patroller on deck. So wait for any 1st alerts. Go inside and go left to ladder. Mantle upstairs and close hatch. Go on it and lean for Key Z on table. You can't return it, because you will get spotted by guard above you (supreme bust #1). Return under deck.
Wait for patroller to go outside and use Key Z on gear lock, then use one of levers. You can't return it to it's original position (supreme bust #2), because you need wooden bridge it created to progress. Go outside and drop on edge of side bridge. Go to other side and enter storage. Opening box will result in 1st alert from guard above (supreme bust #3). Hide in box.
STATS:
Time: 0:06:22; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
SUPREME GHOST: FAILED
Galaer on 7/6/2020 at 19:08
GARRETT'S YOUNG YEARS EXTRA - A VISIT TO CASTLE NASENSTEIN
Bonus mission also called Mission 1 1/2. Ghosting mission, though you can find blackjack. There is no lockpicks. Ghosting is quite easy. Don't forget to grab purse at the very beginning. There is only one tricky piece of loot - archer's purse on top of ladder near cemetery. If you trigger conversation, it will end with guard bashing door to open it. It 2nd alert Hammerite below and soon it will alert this archer and rest of guards. To prevent that you climb left side of ladder very slowly and grab purse as soon as possible.
IS SUPREME GHOST POSSIBLE?
On Expert you have 300 loot of leeway. Not much. For supreme you must skip loot from catacombs, because it requires collecting moss arrow and shooting it into plaque to reveal loot. Loot worth 200. This means you only have 100 loot of leeway. In church near altar is priest with purse and 2 candlesticks on altar. Everything worth 140. There is light emanating from altar, so I'm not sure if it's possible to ghost.
And also there is treasure in sewers worth 500. If you get closer to floating chest, passages with 4 haunts will open and near chest will appear more light. Usually there is at least 1 haunt that will 1st alert to sound of opening his passage or maybe Garrett is closer to him, so that's why he 1st alert. You must get closer to chest, stand and lean forward to open it. This will usually end with more 1st alerts. But you can't skip this loot. So I think supreme ghost isn't possible.
STATS:
Time: 0:21:58; Loot: 2500/2500
Pockets Picked: 5/10; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 3/3
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: NOT POSSIBLE
Galaer on 7/6/2020 at 19:08
THE HORN
Very short mansion mission. First you must go to the back of house for key in rat hole. You enter mansion by opening right part of door. It opens inside, then you wait in doorway for patroller inside to visit left room. You go inside and go behind patroller visiting all rooms he enters. In Library you will need to wait for patroller to return here. Also you must be careful to not get spotted by outside patrollers. Especially when entering last room with Horn of Quintus. Mission ends after completing loot objective and grabbing Horn.
STATS:
Time: 0:04:03; Loot: 1668/1668
Pockets Picked: 0/3; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE. You can't lock safe and return key at the same time.
Galaer on 7/6/2020 at 19:28
In Unreported FMs why Escape from Planet of Robots is listed twice? Once as said title and other time as Kill Factory 2. I couldn't find any information about it being released as not a Kill Factory 2 or that both missions are completely different.