Galaer on 30/5/2020 at 22:41
But this is exactly the same case as Abandoned Missions. Some of them can be launched, but there is a reason why they have abandoned. They are unfinished and have lots of problems. I watched Fenphoenix video and Mansion 48 is exactly like that. Plus it wasn't publicly available in separate thread. It was just a single post with link available only for 24 hours. And you don't add every abandoned mission into Unreported FMs list.
As for thread, I am the one to blame. I did out of curiosity before I even knew the story. If I knew it earlier, I would have never create this thread.
klatremus on 30/5/2020 at 22:56
I wasn't aware it was unfinished or considered abandoned. I did not watch the video or try the mission myself. In that case, I will remove it from the list. Thank you for that information.
Galaer on 31/5/2020 at 06:26
Basically he done this mission in 25 hours instead 48 hours. Author created link to ask people how to solve numerous problems within mission. So maybe it's not abandoned mission, but rather a test mission. It should probably appear in Editor's Guild thread instead. If you play it you will notice this mission has lots of problems and there is a lot of emptiness.
Remember when I asked about doing report of abandoned mission. I meant "House Built by Karras". First mission by GORT that was abandoned by him. He used it to create Mystic Estate. Beginning was very promising, but afterwards I noticed huge rooms with nothing in it. Mission can be finished, at least that's what GORT said, but it wouldn't be good ghost report. Playing it was definitely interesting experience - I learned why GORT designed RotB 2 in the opposite way than RotB 1. I thought he changed his design style overtime, but no. It is actually his original design style. Makes me wonder how he managed to create RotB 1 in the first place. Anyway "House Built by Karras" is huge and clearly unfinished. That's why I dropped idea of reporting it.
Galaer on 1/6/2020 at 17:25
SKYLAB / THE SPACE PROJECT: MISSION 1 - SKYLAB
This is the first mission of campaign called The Space Project. Mission 2 has already bean reported - Walkin' on Mars. Third mission is The Strange Temple. All mission has been originally released separately, but author decided to put them as a 3 mission campaign - The Space Project. Missions are absolutely the same.
This mission can't be ghosted. Key you need is behind starting point and can be acquired without any alert. You can go down and moss metal path to pass patroller. But there is Mechanist in last room observing entrance. There is no way to avoid her and she's alerting everyone and attacks us (ghost bust). You must open storage, grab letter from table and navigation globe from storage while running away from Mechanist. This completes this mission.
STATS:
Time: 3 min 28 s; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 1/6/2020 at 17:26
THE STRANGE TEMPLE / THE SPACE PROJECT: MISSION 3 - THE STRANGE TEMPLE
Short, but tough to ghost mission. It has tough loot objective, you can only skip 1 statuette.worth 15 and the only statuette is at the very entrance of temple. Church is the hardest part. There is patroller walking from column to column and upstairs stationary guard. You need to go to right ladder, then jump on bench behind stationary guard. On side of window is a very well hidden switch. Now you need to go down to secret passage. There is 4 coin stacks and a key.
Grab 2 candlesticks on window and return. Now you need to strafe run, jump above hatch and hide in shadow behind altar. Grab 2 candlesticks. To get out back to shadow near secret passage you must moss hatch, jump on it and strafe run along wall. Look out for ladder, it can grab you, so use crouch to stick out of it. Quickly hide in shadow and wait for alert from upstairs guard.
Now it's time to descend, so time patroller and go along right wall. Open hatch, moss will fall down and moss floor below. You quickly descend and wait for alerts. Then go downstairs. Small corridor is patrolled by Mechanist. You need to picklock door on your right. After patroller will go left, picklock door for 5 seconds and return to empty room. When patroller go right, hide in shadow in doorway and wait for him to go left. Sometimes Mechanist will open door on the other side. There is engineer patrolling room, so immediately close it and go picklock right door.
After opening door return to empty room and wait for patroller to go left. Then close door, go near table and take 2 tiny rings from it. Afterwards open door and hide in Dining Room. Grab 6 plates from table. Wait for patroller to pass. You may try to get to door with engineer now and quickly grab plate from sink. You found all loot.
Wait for patroller to go right and use key to open locked door on the left. Hide there and open chest to get Navigation Globe. Wait for patroller pass door and get out. Go to ladder. Now you need to blindly time patroller and strafe run along wall to shadow near secret passage. Afterwards just leave temple.
STATS:
Time: 8 min 45 s; Loot: 865/865
Pockets Picked: 0/0; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE. Too many first alerts. Also needed to moss hatch to get out from altar in Church.
Galaer on 1/6/2020 at 17:27
THE SWINDLE JOB
Very easy and short mission. That's why I decided to supreme ghosted. First problem is right house door, because they are opening to the side. That means I can't block them with my body. But I noticed that if I pressed against door after locking it, there is split second door can be frobbed. I managed to do it on my 2nd try. Then I returned key back to sleeping guy in left house.
Second problem is thief patrolling Warehouse. The only way to dodge him is to go where is stand in front of stairs. Wait behind him while crouched on right side, he will turn left. That's the moment where you should start strafing forward towards his left to crate with loot. He will go forward and turn around. Quickly grab loot and mantle on stairs. Quickly climb ladder. You must be careful, sometimes thief decided to do short path and he can spot you climbing on stairs.
In temple I am forced to skip 3 colorful diamonds, because they generate light. This means for supreme I must skip 450 loot.
STATS:
Time: 7 min 17 s; Loot: 1320/1770
Pockets Picked: 1/1; Locks Picked: 3
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: SUCCESS
PERFECT SUPREME: IMPOSSIBLE
Galaer on 1/6/2020 at 17:30
SHADOWS OF THE PAST: MISSION 3
This mission for most part is easy to ghost, but there is optional part for loot that is very hard to ghost. That's why I'm gonna divide this report in 2 parts. In first I'm gonna mention my route and the most important key items. Second part will be walkthrough how to get loot from all rooms.
EASY PART
You are starting in SE part of walls on 2nd floor. You need to proceed on west side, descend in SW tower and use walls to go north. Check bedroom in west door. Sleeping servant has Lady Corinna's key and under bed you will find Letter from Bill. Enter east door leading to main part of mansion.
First corridor is place that can be the most populated by patrollers. Be careful when opening door, sometimes guards can 2nd alert to it. Locate woman in green patrolling this floor. She has Lord Bourlemus key. In Secretary Office is Library key. In Lord Bourlemus Office you will find His Favorite Pipe on right bookshelf. Return to first corridor and use east door to go outside.
Use east door one more time and visit Captain of the Guards. On his belt is Front Gate key and on his table you will find Letter from Lady Melissa. Use door with stairs going upstairs. Douse torch near sleeping guard and picklock door leading to attic. In room with ghost you will find important book. Return to guard that was sleeping on chair and open other door near him leading to the corridor.
Douse gas torch on the right. Patrolling guard will keep 1st alerting to it, but I never encountered any 2nd alerts because of that. Though I think dousing this gas torch is optional. Run to locked door at the end of corridor and use Lord Bourlemus key to enter. Inside use switch behind bed to open safe with His Finest Wine (it looks more like explosive bottle). Also put Letter from Lady Melissa on bed. Return to guard near chair.
Use last door near him leading to walls. Hide in 3rd shadow and let archer pass. Descend on ladder to room with 3 drunken guards and douse torch. If you enter this door via door, then these drunken guards will go into search mode. For ladder they will just 1st alert. Grab purse, quietly jump on chair and lean forward for coin.Go back to stairs, descend and go outside.
Go north to Training Room. Grab at least 1 moss arrow. Go around room and run through door. Use side door to go outside and go to Library Building. In Librarian's Office check painting for a switch and grab Old Cellar key from secret room. Go outside and enter 1st floor of NW walls. Near guard and woman douse torch to grab her purse. Return all the way to SW part of map, outside. There is north door leading to Kitchen. Let servant go right and go left. Go to Basement and go all the way to Old Cellar.
Go right and douse torch. Even if you hear sound of spiders walking, don't worry, there are just 2 small spiders and 1 big spider patrolling cellar. Go to green spider and lean right for mask on wall. To get statuette from crate, you need to nudge green spider more to the right. On the other side of boxes you can grab loot without dousing torch, because spiders look in opposite direction. In room with green spider is Old Chronicle behind box. In opposite room douse torch to get a secret. Go back to Kitchen and go upstairs.
HARD PART
So the gimmick of this part of 2nd floor is patrolling guards will 1st alert to doused gas torches. Problem is that when other people will hear this 1st alert, civilians run away and other guards go into search mode. The worst is that these patrolling guards will keep alerting to the same doused gas torch and also there is no way to relight these gas torches. That's why you can't douse any gas torches on this floor.
I managed to screw myself by not knowing about this and was forced to repeat 30 min of ghosting because of that. Also for some reason dousing gas torch in corridor near room with sleeping on chair guard, yes, it alerts patrolling guard, but I didn't notice anyone nearby to freak out.
Turn off light in Dining Room, leave double door open. Wait for guard to go left and servant woman to go right. Go behind her into Lady Corinna's Room and open it with a key. Inside is hidden passage opened by hook. Grab all loot from table and put Letter from Bill on it. Wait for woman to return to Dining Room and visit Lady Melissa's Room. Here very delicately lean for urn, cup and plate. Loot this place and return to Dining Room.
GETTING SOMEWHERE
Time for harder stuff. Wait for both guard and woman to go right, then run along left wall to double door. Stand in doorway, close door and quickly turn off light. Then quickly get inside before servant will show up. There are 2 people that will start patrolling. Servant will walk between Bilard Room and Dining Room, lady in red will walk between Count Meinert Room nearby and curtain near doused gas torch. You can loot room you are in, but you don't have access to balcony. It's the hardest thing, so I will wait with it.
To get further you need to nudge stationary guard while avoiding servant and red lady.Nudge guard left to the end of carpet near wall. You don't need to nudge him all the way to wall. At some point servant will get stuck on guard, but eventually will nudge him and pass him. After nudging test if you can enter room on left and corridor on right. You will need to strafe run inside and outside.
Time to go to Bilard Room. Wait for servant to go right, red lady must go right to her room. Then go left and prey for patroller to be walking away. Strafe run along left wall to avoid 2nd alert of stationary guard in front of Bilard Room. Enter and loot this room, then you need to slightly nudge guard to squeeze behind him for globe. Time to return to dark room with nudged guard in front of it.
TARGET - BALCONY
First target is to nudge noble woman right into furthest chair. The problem is old man in front of her. Go as far to her side as possible and nudge her while going backward. It's the 2nd time I am forced to do something like this. Go very slowly to not alert old man. Soon she will get into first chair and to nudge her you will be forced to stand and lean towards her. Of course it means that there is chance you will bounce out of her and you may do a lot of noise dropping on floor. When you nudge her a bit, mantle on chair and nudge her all the way to last chair.
Second thing is nudging guy in front of book into corner. Luckily it's easy. Then you must moss wooden floor in front of balcony, because if you go too slow, everyone will go into search mode. If you run on wooden tile, then everyone will also 2nd alert. So you must run through wooden floor quietly. I used 2 moss arrows, but I'm pretty sure it's possible to use only 1 moss arrow.
Run onto balcony and turn left. Grab loot, go to metal railing and strafe run right for necklace near plant. Time to return to Dining Room and use walls to get to front gate. Open it with Front Gate key and escape on street.
STATS:
Time: 1 hour 23 min 52 s; Loot: 8314/8759
Pockets Picked: 9/12; Locks Picked: 8
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: IMPOSSIBLE. Green spider in room with Old Chronicle alerts to sound of opening door. There is no way to go through front gate without 1st alert from front door guards.
klatremus on 2/6/2020 at 23:15
Thanks, Galaer! I listed Skylab and Strange Temple under The Space Project. It seemed more fitting, as it is a campaign. I included the individual mission title as well, in case people do a search.
Galaer on 6/6/2020 at 17:53
THE ARTEFACT
Small mansion mission. Some loot is well hidden. There is nugget in plant near starting point. In Kitchen are 3 bottles hidden on shelf behind normal bottles. On 2nd floor there are 2 coin stacks on 2 windows, necklace on wardrobe and 2 loot pieces together with key behind banner in Lord Walram's Bedroom.
As for problems. Spiders don't attack guards, so in 1st spider room you are forced to douse torch. Spider under stairs isn't any problem. You also are forced to douse torch in 1st room with sleeping guard in upstairs basement. Go behind patroller and dodge him from left.
The biggest problem to ghost is Kitchen. Servant will run away just from 1st alert, so you are forced to nudge him right. Then shoot water arrow into upper left side of torch, so you will douse it without getting alert from servant. Then very slowly go along left wall to door. Go on bucket and open door. In corridor guard is getting stuck on stairs when walking upstairs. Reload to unstuck him.
In front of Lord Walram's Bedroom douse torch, then open door. Lean inside and shoot 1 broadhead arrow to kill him. You are after quiet death. If he will shout, then it will be heard by nearby patroller. You can't enter and kill him with a sword, because just like servant from Kitchen, he's very sensitive.
To free Isaak you need to return to basement. I prefer to get there through well instead of trying to ghost servant. Also objective gets completed after entering cell, so you can lock cell with Isaak inside. Then sneak out of the Kitchen and use back door to return to starting point.
STATS:
Time: 0:20:03; Loot: 3275/3275
Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 15; Damage Taken: 0; Healing Taken: 0
Innocents killed: 1; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE. 4 torches doused and nudged servant in Kitchen is necessary.
Galaer on 6/6/2020 at 17:57
BONES EPISODE 1: THE OLD QUARTER
ABANDONED AREA
You are starting at the cemetery. There is no loot, just few zombies. Just pass them to gate and go over hole. Go to ship and mantle on deck. Go down. In water is loot chest, but water hurts, so you need to jump on crates to get to it and return on deck. At north is small bridge, drop on it. You are in cave. There is running undead thief, go behind him and collect 3 urns. Then descend to bottom and grab one more urn. Jump over fireball trap located just before bones.
You are in tombs. Go right to green passage and to the bottom. Somewhere here is located Precursor Mask. It's random, so it took me a lot of time to find. Also there is a lot of patrollers. You are safe in small dark passages. You will find torc on floor, is you go south there is urn in corner, and at west is blue gem and necklace near skeleton.
By going east from start you will find urn near stone head and another urn near fire arrow. Use flare on torch to open secret wall, then put 2 rubbles on pedestals. There is fireball trap at the middle. Go around it. Here is nugget behind table. Going north you will find cave with purse near thief's body. Time to return to the surface. Go up to running thief and wait for wright to go down, then go all the way up to abandoned house.
There are haunts, but they are easy to dodge. Choose left ramp and go through room with laying zombies, go through metal door to bridge. Jump on right ledge, then jump on another ledge leading north to Easport Beach.
EASTPORT BEACH
On the left of window is another window, rope up to it and use torch to find secret chest with ice bomb. Drop to opposite window and open it. There is coin stack on it, inside is vase. Go to stairs. Outside is patroller with code for vault. Go downstairs to vault and use code. Open both chests to get loot and Rare Spice.
In this run I avoid house by metal bridge. There is coin stack, but place isn't shadowed and loot is observed by woman. I could use invisibility potion (that I will find later), but I can think about one other place where this potion may be needed to complete this mission.
Return all the way to bridge leading to abandoned house, jump on the other side of water, so you could mantle on bridge. Return to 1st haunt on surface and rope up on wooden beam above. Go south and drop on roof to return to Industrial Area.
INDUSTRIAL AREA
Jump on boat, then go to Pagan and pass him while in darkness. Go to west bridge. Wait for patroller to go north and mantle on fence leading south. Jump on torch under window and mantle on this window. Inside you will find secret chest with 1 Necromantic Arrow. Wait for patroller, descend on torch, then drop on bridge and return to ladder.
Go north, there is roof you can jump on. Go west and look up. See ground surface on bottom of higher ledge. You must shoot rope arrow there and mantle on left ledge with coin stack. On opposite building is window with secret toolbox with 2 Detonation Arrows inside. To get to it you must shoot rope arrow into snowy roof. To return it's possible to to do jump+mantle, you can also shoot rope arrow into snow on ledge and jump to it.
Go around tower and mantle on roof. Drop on the other side. Here is lever and patroller. Dodge him and go down to metal helmet guard with purse. Go all the way east and cross bridge to get to Residential Area.
RESIDENTIAL AREA
The biggest area. Go north to find metal door in passage leading to Hammer Statue. Enter and immediately go left. Mantle on counter and go around lamp. Drop on the other side. Small chair is blocking you from nudging guy, so you are forced to stand and lean towards him to nudge him slightly right. When you are done shoot rope arrow into ceiling on the other side of chair and jump to it, so you could silently drop on floor. Grab loot from purple box, then jump on counter and get outside. Go south to bigger house with terrace.
In 1st window you will purple box, in 2nd - coin stack on window, above it is another window with purse and chest. Wait for patroller to go left and mantle on stone part of railing to get to secret chest with slow fall potion on Bell Tower. Go to the end of terrace and wait for priestess to grab her key. Go north and rope up to high window above passage. In house is sleeping thief and 2 coin stacks on table. Go through another window to reach Hammer Statue ledge.
HAMMER STATUE
Go right. In 1st window is sleeping Pagan and coin near note. In 2nd window is chest. Now shoot rope arrow into wooden ledge from which you entered Pagan's room and drop on street. SE metal door leads to chest. Also on street there is 1 patroller walking through this area. He has purse. Return to entrance window and this time go left to 2nd window (just before balcony with archer). There is purple box. Between ledges is pipe. Drop on edge of it and go west.
Here is archer patrolling below and policeman patrolling house on the right. Be careful - he's stopping twice on balcony - once on edge, once in doorway. On my test run he somehow managed to get stuck on small ledge on the left while looking left. It was weird. When he enters shoot rope up to snowy roof on the right to get to high window. Inside is coin stack and chest.
When policeman enter house, drop on his balcony and enter house. Dodge policeman from right, grab goblet and go to closet. There is hook opening secret wall with Theater Tickets inside (bonus objective completed). Go all the way down to enter Eltz Street.
ELTZ STREET
Go west, there will be small alley with pipe under window. You need to mantle on very small ledge, then on pipe and then to window. Inside is secret chest with Detonation Arrow. Somewhere between this place and metal door above street are 2 wooden planks. You must rope up to them and get on balcony. In room is purple box. Return to balcony.
Drop on edge of pipe on west, climb on roof, turn around and rope up on wooden ledge above balcony. Drop on window and open it. Grab medicine and read book to get 2 optional objectives. Return outside and mantle on banner hanged on wire. Go to the end of wire for coin stack on window, then jump on ledge you have roped up previously. Enter window.
There is ring on desk. Go down and grab statuette. Use wheel to open secret passage with Book of Inventions. Go more down and grab key from counter to get out on street.
FACTORY SIDE
Before going to Factory you must find William (guy in green lying on street). He's places in random place. On my test run he was placed in Pool Area near Crown Court. On my ghost run he was behind hotel (bigger building with terrace at the very beginning of Residential Area accessible via 2nd window). Bring him all the way west from Factory to terrace patrolled by a guard. Go behind him. At the end is door with 2 sleeping Pagans. Drop body in shadow and hide from guard in doorway. Then drop William and medicine inside to complete 2 optional objectives.
At the other end of terrace is Sister Flywheel's Room. Open it with key from priestess. Take loot from chest and go through window to opposite window. There is another chest and window leading to yellow wire (I'm gonna use it later). Mantle on wooden railing, wait for guard and drop on stairs. Turn off light. On counter is coin and drill, on shelf is tapestry. Go outside.
We are in familiar location with archer and policeman. Wait for archer to go right and rope up to higher ledge on the left. At the end of edge, douse torch near front entrance to mansion, then rope up to window. Use torch to open secret passage with invisibility potion. Strafe run to drop on lower ledge. Go quietly via pipes, return to shop, turn off light again, mantle on counter and wait for patroller to go left.
Go upstairs to window with yellow wire on the other side. Quickly jump on it and run to the middle. There is good shadow. Wait for both front guards to turn left and run to the end of wire. Drop to window and enter mansion.
MORTLOCK HOUSE
In mansion there is only 1 patroller with purse. Go behind him to get to Havishar Scepter. Return and open double door. Front door guard has a purse. Open other door and quickly run behind noble. He will wake up and start turning towards his desk and door. Grab purple box and go upstairs. Here is goblet, bottle, statuette and vase. Return to 1st room and go outside.
On ledge go left and wait for front door guards to turn other way. Then move left and via pipes return to area with archer and policeman. Then wait for archer to go right and policeman vanish in house. Use another pipe to return to Hammer Statue and rope down on street. Go north to Old Cathedral.
NORTH AREAS
Outside Old Cathedral is walking another patroller with purse. Go north via passage. Mantle to window to grab 2 coin stacks. Then go east to Pool Area. Rope up to wooden ledge under window of middle building. Here you will find statuette. Drop down and picklock door on east side. Inside is purple box. Rope up to window near portcullis to get dices and passage to Crown Court.
Wait for patroller to go right and guard not looking in your direction. Go right into shadow. Wait for patroller to go left and go behind it. He's turning in random direction, dodge him and steal Sewer House key from stationary guard. Then go behind patroller and dodge him again. Go through metal door to Sewer House.
SEWER HOUSE
Go left, pass small spider, go via metal bridge. Then crouch and strafe run left to quietly drop in water, but avoid dropping into hole. Go to Tunnel #2, go along right wall and lean for key from homeless person. Go to Tunnel #3 and open portcullis to find chest. This is last loot I found. Go to the end, through underwater tunnel and open last hatch.
Here is small spider and his situation here is random. On my test run he was only patrolling downstairs. On my ghost run he was stuck upstairs while trying to go downstairs. So I roped up to ledge he was walking on, crouched, walked under rope and stood up to grab rope. Then I mantled there and this way I avoided using invisibility potion. Afterwards it's easy path to Safe House.
STATS:
Time: 1:23:36; Loot: 4718/4768
Pockets Picked: 14/24; Locks Picked: 12
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 9/9
GHOST: SUCCESS
PERFECT GHOST: CHEMICALLY POSSIBLE. You must use invisibility potion to get coin stack worth 25 from house by metal bridge in Eastport Beach. Also you need to have luck with last spider.
SUPREME GHOST: IMPOSSIBLE. Last spider 1st alerts to sound of opening hatch.