Galaer on 20/3/2020 at 21:13
CITY CONFLICT 5
Guards are friendly unless you do something criminal and they spot you. You need to worry only for thieves and Mechanists. Because this mission is impossible to supreme ghost, but most of the time easy, I'm gonna try to avoid 1st alerts, but I'm gonna grab equipment for end of this mission.
CITY
I prefer to start exploration from south house. Sometimes patroller inside can get stuck on furniture making ghosting house impossible. Also book switch starts in activated form, so I need to use it twice to open safe. If I close safe - book switch will be in different position than before I appeared in house.
In house near canal is thief patrolling this house and going to Tavern. Don't steal his key. Otherwise after locking upstairs door, he will stop in front of locked door. Also you need to time him when you are going for loot from Tavern.
Mechanist in front of Mechanist Church can't be supreme ghosted. She always 1st alert and sadly there is not enough shadow and for more loot you need to go along wall far away from her. So when you return you will score another supreme bust.
Thief going to house at the top of Pagans may be difficult. Just go behind him at the top, pass him from left and slowly sneak into corner. To get back also go behind thief and go to Pagans.
MECHANIST CHURCH
It's possible to drop on gravel without even 1st alert. Press forward to slow your drop on gravel. Patroller here is tricky. Luckily he doesn't enter middle storage, and in last - there is shadow on the side. So it's possible to avoid 1st alert. Go west.
In 2nd room is priest to kill. Sneak to him when golden helmet patroller is away and take his body to shadow in NE storage. After looting this floor go upstairs. In Church is 1 patroller, lots of torches and last 2 urns. You need to douse 2 torches on closer pillars, then go behind patroller and dodge him from the right. Go to double door, turn around and douse other 4 torches on pillars. Shoot moss arrow on metal in front of door. Open door. Now you need to nudge front door Mechanist out of the way while avoiding gaze of patroller. After few minutes you will manage to close door. Nudge her a bit more, close ventilation shaft and return to starting point.
STATS:
Time: 29 min 13 s; Loot: 2155/2155
Pockets Picked: 6/9; Locks Picked: 4
Back Stabs: 1; Knock Outs: 0
Damage Dealt: 30; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE. Every 1st alert and usage of arrows and nudging related to single front door Mechanist guard. If she wasn't in this mission, supreme ghost and perfect supreme would be possible.
Galaer on 20/3/2020 at 21:15
THIEF'S NEW YEAR 2014
Mission is easy to ghost it, even supreme ghosted until you hit nobles party. There is no way to ghost this room and you also need their 6 purses and a key for bedroom. So you must KO 7 people. 2 noble ladies will stay in 1st room and they will go into hunt mode all the times they spot you or bodies. So that's a ghost bust. Other rooms can be ghosted. In Courtyard all women are enemies, men are neutral. Go behind left woman and steal man's purse. This is the only loot available for ghosting in this place. To return to hotel you need to do strafe jump from metal ramp with ladder.
STATS:
Time: 20 min 56 s; Loot: 2297/2697
Pockets Picked: 2/13; Locks Picked: 4
Back Stabs: 0; Knock Outs: 7
Damage Dealt: 7; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 2
Bodies Discovered by Enemies: 2
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 20/3/2020 at 21:16
EVENDALE
Really short and easy mission. After getting out of Prison, I'm going over metal fence instead of using gate. First visit Church and Bar, then return to fence and use alley in front of disguised archer to visit Smithy and Bank. Return to Prison. As for killing thieves leader - KO him first, move him to his blue chest and kill him with dagger.
Thief with lantern is tricky to dodge, you need go to to shadow on the side, then go on the other side. Also before going into well you need to have triangle lockpick. Otherwise you will not manage to exit undergrounds. Near Trickster is also last piece of loot - goblet behind wooden planks. Time it with Trickster, go on gravel's pile and lean for goblet.
STATS:
Time: 18 min 44 s; Loot: 2158/2158
Pockets Picked: 4/6; Locks Picked: 2
Back Stabs: 1; Knock Outs: 1
Damage Dealt: 31; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE. Many unavoidable 1st alerts.
Galaer on 23/3/2020 at 13:34
TOM'S FUN LEVEL
Very weird mission that doesn't end. I don't know if I need to get special items like the Eye, because there is no objectives for them. Actually there is no objectives at all. And you are immortal. And loading saves doesn't work, so you need to ironman the whole mission. Loot is in 1st room and in swim pool. Small glasses are worth 150 loot and each of them creates different loot category (I end with 8 glasses worth 150). Luckily there are added correctly in final stats. I plan on getting loot (as much I could find), return to starting point and use cheat to skip mission.
In 1st room I douse 2 torches in the back, then I'm going around room from right. Singer may be tricky - you can't go too slow in front of him. From left far corner shoot in last torch to continue your path and loot rest of room. Then drop into swim pool and grab 3 nuggets. Then return to starting point.
STATS:
Time: 4 min 56 s; Loot: 6275/6385 (Supreme Ghost: 1590/6385)
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: SUCCESS
PERFECT SUPREME: IMPOSSIBLE
Galaer on 23/3/2020 at 13:36
LORD MAGUIRE ESTATES
Small estates mission. Only one difficulty available. Supreme ghost is impossible, because opening some doors will 1st alert enemies. Also you will be forced to douse few gas lamps/fire
In Maguire Estate there is only one tricky situation. On 2nd floor douse gas lamp. To avoid archer you are forced to get closer to servant and noble. In other direction - mantle on barrier and drop on stairs.
Mech Tower has a secret that I'm skipping. Reward is just equipment, but to trigger secret you must slash banner.
Getting to Barringer Estate is easy. Wait for archer to go towards well, and hug building to sneak there. In office I nudged Lord Berringer a bit to the right. This way I could get loot from his purple box and necklace. And I forgot to grab 1 bag of spices from basement, so I needed to return for it.
Bentley Estate. To climb stairs strafe run. On 2nd floor turn off light. Other room is well visible and is small. There is small wall with plants, there is stationary guard that turns in all directions randomly, there is archer on short patrol that goes from one exit to 2nd room to other. You need to blindly time archer returning to room with you and stationary guard. Jump+mantle on wall and quickly drop on carpet. Then run to other passage and quickly douse 2 gas lamps. Enter room to get Basement key.
To return you will need to time both archer and guard. Mantle on wall, wait for archer to turn around and drop on floor. Don't drop on stand on the left side - you will make a lot of noise.
In Basement there is one tricky ring on floor - in big area NW from barrels. Also when you enter big area, you will spot broken watcher. If you look closer you will notice it moves. After a while you will notice it changed into normal watcher. Fun fact: when I approached in darkness I noticed that watcher's lamp changed color even though it observed area like it wasn't alerted. So it changed to yellow and when I got behind it it changed to red. When I entered exit, watcher's lamp looked like it was disabled. But I don't think lamp changing color is a ghost bust, because watcher moved normally like it didn't spot us.
STATS:
Time: 29 min 18 s; Loot: 6374/6374
Pockets Picked: 1/5; Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/2
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: NOT POSSIBLE
Galaer on 23/3/2020 at 13:37
ANYBODY... HOME?
Very short mission. Impossible to ghost, because you are forced to break skeleton (ghost bust #1) and 4 planks leading to your neighbor's apartment (ghost bust #2).
STATS:
Time: 6 min 39 s; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 23/3/2020 at 13:37
THE BLUE STAR
Mission is easy to ghost it and even supreme ghosted. Also on Expert you need to grab all loot. There are some tricky situations like avoiding spider in sewers and ghost in attic. 2nd floor Camera Room is also tricky, because you need to time 2 patrollers (second patroller will be timed blindly) and camera movement. Going back through this passage will be harder. In Supervisor is purple box behind banner. Not a supreme bust, because it's imaginable that Garrett's hand can slip behind banner to open purple box with money.
On 3rd floor you get Attic key. I decided to block lock door and return key now before summoning of haunts. For Blue Star I rope down to floor, then sneak to place to the right behind pair of guards. From there I steal Blue Star. Then I backtrack into corner and use second rope arrow to return on wooden beam.
STATS:
Time: 41 min 21 s; Loot: 1250/1250
Pockets Picked: 3/3; Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: SUCCESS
PERFECT SUPREME: SUCCESS
Galaer on 23/3/2020 at 13:40
CASTLE OF THE DEAD
This mission is hard. It can't be ghosted, because you will encounter some forced ghost busts. For start I'm gonna skip entirely looting houses, because residents are changing into zombies and start looking in entrance to their houses. Later I will get weapon to cure these people, so I will avoid ghost bust by getting spotted by these zombies. And I need to loot these houses, because loot objective force me to get all loot in this mission. Also I'm playing revised version with improved lighting.
RESTAURANT
You are starting outside. First go grab ring from well. Then go to front entrance of Restaurant. Get closer to servant. He will change into zombie and kill guard with Front Door key. There is a chance that he will open door. This way other servant will change into zombie too and 3 thieves will get killed. Quickly run to back entrance in SE house.
I had luck, zombie lady was turned away right, so I could grab coin stack and go along left side to Dining Room. Grab golden bottle near stairs and plates from table. Near front door should be body of other thief with Upstairs to Bunk Room key.
Upstairs is Blacky with Wall Safe key, which you need to use through banner and grab Vault Room key. Go downstairs to Vault and grab Castle Main Gates key. Also use lever. Time to leave. Unfortunately I can sneak near zombie lady from kitchen. She corrected her position and she always alerts. It would be possible before zombification. Luckily I can exit through front door. If you jump forward, servant zombie will not notice you. Go to Castle.
CASTLE
Run into shadow on bridge and jump right into water. Under bridge is ring. Swim to cave with not very dangerous spider. First go east. In house is goblet, golden bottle and fire poker. Noble will change into zombie. Go upstairs. Sneak for left coin stack, then return to stairs. Mantle on wooden railing around stairs and sneak that way to grab second coin stack. Return to cave and go west.
Singer lady is neutral, so you can easily grab her coin stack. Go upstairs. There is zombie protecting other coin stack. You need to rope up to wooden railing behind zombie. Grab coin stack and drop on stairs. Go outside and go to front entrance to Castle. On the right of it is entrance to passage connecting corner towers.
1st guard is easy to dodge. 2nd and 3rd - I will need to nudge slightly right. In 3rd tower is chest with 5 moss arrows. In 4th tower you need again nudge guard right to get to chest with 5 water arrows. Return all the way to main entrance to the Castle and go through white double door. This leads to Lord of this Castle.
SIR FREDDIE M
Mantle on stairs when guard is going down. Go upstairs, jump to 2 swords, use sword switch to get on wooden beams above Throne Room. Douse 2 braziers and 2 torches behind Sir Freddie M. Rope down near passage to his private room. Sneak to him to steal his Tomb of Kings key and goblet and golden bottle near him.
Enter his private room and steal 2 goblets and 2 plates from table, fire poker and loot from 2nd chest. Through banner grab Dead Maker and Cathedral Gate key from purple box. Return on wooden beams and leave Sir Freddie M Area. Between 2 houses is Tomb of Kings. Inside grab everything from every grave, frob skull and rope up for Scepter and urn. Downstairs all 4 graves has loot and on each of 3 ends is 1 urn.
KILLING CASTLE ZOMBIES
Dead Maker can change zombies into people with one slash. But every person will 2nd alert. Not to you, but zombie explosion. I'm starting from west house. Close all doors, go upstairs and rope up behind zombie. Kill it. Singer below will 2nd alert and together with her, spider in cave below will also 2nd alert (ghost bust #1). Luckily guards will not hear.
Go to east house. Killing noble zombie will 2nd alert his cured form, change upstairs people into zombies and again 2nd alert spider (ghost bust #2). Wait for zombies upstairs to calm down and kill one of them. It will 2nd alert cured form, 3rd alert other zombie and 2nd alert noble below (ghost bust #3), so kill last zombie and his cured form will 2nd alert (ghost bust #4).
Time to leave Castle. Open main gate with Castle Main Gates key and strafe run into shadow. Time to deal with zombies in the Village.
KILLING VILLAGE ZOMBIES
First I'm killing zombie in front of Restaurant. If doors are locked other zombie will not hear anything. Cured form will 2nd alert together with patrolling outside thief (near starting point) and nearby stationary guard (ghost bust #5). Go to back door and kill kitchen zombie lady. Her cured form will 2nd alert (ghost bust #6). Go to NW house (near starting point).
Enter, close door and grab 2 coin stacks. Go near 2nd door, woman will change into zombie and you will get new objective. Kill zombie. Her cured form will 2nd alert (ghost bust #7). Go to 2nd house. Grab 2 coin stacks, go to 2nd door, kill zombie. Cured person will 2nd alert (ghost bust #8). Go to 3rd house. Grab golden bottle and hide in shadow near fruit, kill zombie and his cured form will 2nd alert (ghost bust #9). After this we cured all zombies. Go to Cathedral.
CATHEDRAL
Go right and rope up to 3rd floor beam. In locked room is golden bottle and book switch. Drop to 1st floor and go to stairs leading to 3rd floor. In Armory you find 2 golden bottles and in corridor after first beam there is tiny ring on floor. Return to stairs and go to basement.
Grab book, go into corner and grab mask. Gate will drop and 3 haunts will spawn. You can kill first haunt without alert, also that way you will complete killing undead objective. So this death is excused. But other 2 haunts will alert and attack you. You must kill them too. This will raise gate, but still that's a ghost bust #10. In the newly opened tomb you will find rest of loot on graves.
Time to leave. Go to starting point. Now you need to get spotted by archer in front of Bafford Manor. This trigger finishing last objective. Archer will try to shoot you, but cancel it. But still that's a ghost bust #11.
STATS:
Time: 58 min; Loot: 4058/4058
Pockets Picked: 2/4; Locks Picked: 5
Back Stabs: 33 (?); Knock Outs: 0
Damage Dealt: 181; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 12
Why my Back Stabs stat shows number 33? I killed from back only 8 zombies, other zombie and 3 haunts were killed head on. Nobody else died from my hand.
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
klatremus on 23/3/2020 at 19:09
Wow, 11 ghost busts. That's one tough mission!
Galaer on 23/3/2020 at 21:23
Quote Posted by klatremus
Wow, 11 ghost busts. That's one tough mission!
Nah, other than these 11 forced ghost busts this mission isn't very difficult to ghost. Next one, Infinity Crescendo, is difficult and like previous also has some forced ghost busts.