Galaer on 6/1/2020 at 22:34
KEEPER OF THE BELL
BEGINNING
Hey, there is ghost bust at the very beginning of this mission. Zombie will see you. Jump on top of tomb and use lever. Undeads will fight each other. The best would be if haunt would die. Douse 3 torches nearby you. Descend and grab Keeper Medal near tombstone, coin stack under other tomb, diamond near statue near other tomb and top of other tomb is torc. Drop into hole. Wait for Hammerite to fall down and run past this room to the basement.
Here is Hammerite that will stop near switch and never move again. He can't be even nudged. Douse 3 torches on the left and 1 torch at the right. This way you will manage to sneak to next room. Here is chest with water arrows and coin stack. Nudge Hammerite and enter next room. Here grab 2 gas arrows from chest and nugget and coin stack from top of beds. With new equipment return to pit.
PIT
Douse all 4 torches. You can rope to walls and ceiling. Rope to wall near risen tomb and go down. Grab 2 nuggets near 2 torture devices. Run to crypt and grab golden arm, 2 urns and ring. Sneak to chest and take Horn of Dragul out of it. Return up. On the other side of beam on ceiling is lever. Shoot few rope arrows to get to it and use it.
Go back to cemetery. Behind tomb at the starting point is new passage to Majuse. Douse all 3 torches inside and backstab Majuse. Grab ring and key from table. Return all the way to the basement and ride elevator to top floor.
OPENING CLOCK PASSAGE
Nudge Hammerite out of the way. Go to next room and nudge Hammerite all the way to candlestick. In this room is loot in purple box, candlestick and near it on floor near armchair is a ring. Go upstairs to Library. On one of bookcases are 2 books. Read them. Wait for guard to descend and mantle on stairs going upstairs.
Here is novice. You can easily grab 2 urns close to you. Go left between bookcases. You will need to nudge slightly a novice and go to lever that was under statue. Use it. Return to first novice on this floor. You need to nudge him. Nudging novices is a very slow process, much slower than other enemies I nudged before. And you can't nudge him too far, because Hammerite above will spot you and alert everyone.
Lean forward for urn on second table. For last urn go around stairs leading down and very slowly go to last urn. Lean forward to grab it. I realize that this would be easier if I do that before nudging novice. Go back to elevator and ride to middle floor.
Grab all golden plates from table. In first room is ring in chest, but you need to grab ring manually after opening chest. In second room grab loot from chest and candlestick. Then enter clock passage.
CLOCK PASSAGE
Gas 2 torches and go up. Near skeleton is a ring. There is loot in higher chest. Use second ladder. You can grab 2 candlestick and golden skull on both sides through banners. Go to the edge of shadow, stand and lean forward. To return simply crouch. Go back to spider. Descend slowly to him, go around him and jump over him into passage. Ride elevator to lower floor of Library. Go under stairs leading upstairs. Go along wall to door. Open it with key from Majuse and leave.
STATS:
Time: 58 min 42 s; Loot: 3012/3212
Locks Picked: 4
Back Stabs: 1; Knock Outs: 0
Damage Dealt: 30; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 6/1/2020 at 22:36
TO WHOM THE BELL TOLLS
BEGINNING
Sequel of Keeper of the Bell. Uses the same map. Some placement of guards is the same, some is new. We are starting in house. Read a book. Ignore Caretaker's key and go outside. Grab 8 water arrows and ring from well. There is nugget in bush. Use passage in grave. Grab 4 vases and 10 water arrows in corner. Grab Library Entrance key from novice. Douse 2 outside torches and 2 inside torches and enter Library.
OPENING CLOCK PASSAGE
Douse 3 torches, grab purse from middle desk and Keeper of the Bell book from bookcase. Go downstairs. Hammerite has Elevator key. In room is loot in purple box, vase on other desk and ring near statue. Instead of nudging just douse 3 further torches and enter room from other door. Unlock elevator and ride to lowest floor.
Hammerite is near door leading to pit from previous mission. But he's not a problem. Enter bunk room, grab coin stack and water arrows from chest. Then nudge Hammerite and enter 2nd bunk room. There is new Hammerite. You don't need to nudge him. Rope up to bunk at the left and grab nugget, Climb to top of right bunk. Drop towards next bunk and grab coin stack. Then pass Hammerite and leave. Go to pit, which isn't pit anymore.
There is Hammerite on very short patrol route. Douse 3 torches and go downstairs. Grab 2 nuggets and go to crypt, which isn't crypt anymore, but a storage. Grab nugget and Bell Tower key #1 from under left crate. Return to elevator and ride to middle floor. Grab all loot from 3 tables, Bell Tower key #3 from top of fireplace and Cedric's key from servant. In first room read book, grab 5 water arrows from chest and loot from second chest. In third room is Bell Tower key #2. Use Bell Tower keys near clock to open secret passage.
CLOCK PASSAGE
Jump to ladder. On higher ledge is ring, on even higher ledge is nugget, near skeleton is ring. Go to top. Read Majuse's Confession book. Looks like Majuse is still alive. We need to kill him. Grab loot from chest. Rope up to wooden beam near body, but away of torches. There is a purse. Now you need to drop on ladder below. In passage you can grab golden skull and 2 candlesticks on both sides and also one of priests has Priest Chailzar's Room key.
Return to the beginning of passage. Jump on ladder above spider, descend and quietly jump into passage. Enter second room. Grab loot from chest and candlestick. Open safe through banner and grab book of nasty secrets.
MAJUSE AGAIN
Ride elevator to top floor and place skulls on pedestals. Douse torch behind Majuse, wait and you can kill him with 2 water arrows. Unfortunately it's impossible to kill him in one hit. So that's a ghost bust #1. Read book, grab Temple Corridor key and Dead Maker. So Dead Maker is a sword that deals slightly less damage than our sword and it behave like key item (in other words you need to use it with right click of mouse). So it's annoying to use. Until it's selected other weapons can't be used even if they are visible on screen.
GETTING ACCESS TO DRAGUL
Anyway, climb to Library. You need to go upstairs, so douse torch at the bottom and at the top of stairs. There is novice and 4 tables with 3 urns and a flute. You need to douse 2 further torches and go around stairs to grab it. Under stairs going up is another urn. Open door to Cathedral. In corridor douse 3 torches, grab goblet and steal Keeper's Office key. Go into office.
Inside grab candlestick and To the Pit key from chest. Don't use fountain! It gives objective of getting Jonathan's Rosary and this rosary together with purse (500) is upstairs in the Cathedral. This place is impossible to ghost. Return to elevator and ride to lowest floor. Use Pit key on lock near elevator door, send elevator to middle floor and descend to pit.
DRAGUL
In Pit is Horn of Dragul, tapestry, flute, torc with bracelet and a lot of equipment. So Dragul is a Trickster and he's indestructible now. You need to weaken him. Luckily he just walks towards us (ghost bust #2) and not attacking. Grab explosive device and explode under his legs. If you do it correctly attacking him will start making noise. If you fail - reload and repeat explosion. If you success - few sword slashes and he's dead. Ride elevator to top floor and go to crypt near starting point.
STATS:
Time: 35 min 20 s; Loot: 5672/6472
Pockets Picked: 5/6; Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 10010 (11 for Majuse, 9999 for Dragul); Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1 (?). Shouldn't be 2?
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 6/1/2020 at 22:38
LORD BEILMAN'S ESTATE
Very good estate mission for Thief 1. On 1st floor there is weird stuff going on. Guards can enter rooms, turn the lights on and first alert for no reason. When they see broken lamp they go into search mode, slash lamp once and immediately calm down. I'm guessing it's a script. Guards have random patrols. Bar is the hardest to ghost. Though it's not that hard. There is lock on top of fireplace. You need to wait for Ramirez to return to bar, mantle on table and jump+mantle on top of fireplace. Open lock, then use nearby nearby door and enter second Bar door to get your reward - lucky coin.
On just 1st floor is more than half of loot. Sometimes guards can stop for little greetings. 2nd floor is a bit complicated. In front of Lord Beilman's Room is conversation. Don't save it during it and don't save it afterwards. Not until one of patrollers will return to his initial spot. He will observe corridor to Library meaning we can only use stairs going up near Balcony. In Lord Beilman's Room there is no need to grab Restaurant key. There is nothing there.
2nd floor is also absence of scripted first alerts, but they return on 3rd floor. There are 3 patrollers and in order to go to Library I manipulated them to stay on east side of floor. Getting urn in Library on 2nd floor is tricky. You need to worry for librarian and guard observing Library. You need to go from left and lean forward for urn.
After grabbing key from 3rd floor I immediately returned to Lord Beilman's Room to open his chest. This way I got Talisman of Water. What's weird is every opening of this chest results in objective completed notification. Weird. Anyway, I returned this key on 3rd floor.
Near balcony is bedrrom. I had crysis when I noticed that all 3 manipulated by me patrollers got stuck on door to balcony and kept greeting each other. Luckily going back to stairs in Library unstuck them. Then I just manipulated them to go to west side of floor. That was scary.
In the end you drop lucky coin to fountain. First wait for every guard to leave this area. Statue will raise and you need to retrieve lucky coin. That's right. After getting skull I will need to return lucky coin back to it's stash. To get to cloud mantle on top of statue and jump there. To return simply drop+mantle on statue. Then go to Bar and return lucky coin back to it's place. Continue walking corridor and go outside to West Gate.
STATS:
Time: 53 min 1 s; Loot: 3178/3178
Pockets Picked: 2/2; Locks Picked: 9
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
SUPREME GHOST: SUCCESS
PERFECT SUPREME: SUCCESS
Galaer on 12/1/2020 at 20:47
MURDER IN FEATHERSTONE
This is crazy mission. Loot objective isn't problem. In last room there is purse worth 2500 loot (loot requirement is 1800). Plus golden skull is also worth 500. About first area - there are friendly AI, but they aren't friendly forever. If you try to picklock locked door or even frob them, then you will become enemy #1 and guards will start alerting to you. Even if you are closing door from inside. That's why always use keys. Also short frob range is really annoying.
Some keys are useless: Animal House key and Storage key. I'm gonna do regular ghost, because this mission is so crazy. It's not like this mission can be even ghosted, but about this later.
In order to get to 2nd area you need to shoot in the middle switch in Guardhouse with water arrow, also douse 1 torch behind gate. Then clean mansion. When you leave 2nd area you need to be careful of guard on street near gate. They can alert to you now. Guards near starting point should still be friendly.
After getting 2 Water keys you need to get to Water Station. In order to do that you need to climb tree behind tavern near pair of guards and jump to wooden wall. In the sewers you will find crate with Cemetery key inside. Don't destroy it here, because spider or even patroller outside may second alert to it. Go outside. Mantle on door on street and strafe jump+mantle on top of wall. Here there is no sound effects, so you can safely destroy crate and get Cemetery key. Still this is a ghost bust.
In Cemetery in room with skull you need to douse 2 torches.
STATS:
Time: 31 min 35 s; Loot: 6494/6494
Pockets Picked: 7/9; Locks Picked: 9
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Bodies Discovered by Enemies: 1. I noticed that this body count appear few seconds after starting mission. Weird.
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 12/1/2020 at 20:49
A NEW PLACE FOR GHOSTS
2 mission campaign by Cardia. It has neutral ghosts like in his exploratory missions, there are enemies and a lot of light. But I think this is Cardia's attempt to make normal mission. Loot objective is reasonable, at least for Mission 1. But there is no water arrows or moss arrows.
PART 1: THE GARDEN
CHURCH
In this mission most of the time our opponents will be haunts. But unlike normal haunts these can be KO-ed (not possible during ghost) and nudged. First nudge will be happening in Church. Nudge haunt near church pews on one side. I chose left side. This way I needed to strafe run along right wall and jump on table. This way you can grab everything from tables and altar and also loot from tables on haunt's side, because he's not close enough to spot you. Grab Chisel through banner. Returning back to entrance is harder. You need to do strafe run and jump quietly from one table to the other. Then go to East Area.
EAST AREA
First area is easy. For purse in water pool you need to swim all the way underwater. Second area is also easy, but going further require nudging haunt into corner near passage, then strafe running inside along other side of passage. In passage is plenty of loot. To go to North Area you need to nudge another haunt to the side behind statue.
NORTH AREA
In North Area are coins in side fountain. Nugget near statue near haunt is off limits for now. But there is crystal in central fountain. You need to drop into water when haunt is as far as possible. Then open gate going south. There is shadow near pair of ghosts and blue gem. Return to first area and this time go to West Area.
WEST AREA
You need to pass haunt while he's turning, then grab Violin on the right. Afterwards go to haunt near fountain and nudge him all the way into corner. In fountain are 6 coins. Go to next area. Here you don't need to nudge anyone. It doesn't mean it will be easy though. Run along right wall to corner far away. Run diagonally to water and then strafe run along water to terrace. There is a lot of loot there on tables.
Wait for haunt patrolling basin to go left and quickly run to the end of water pool and drop there into water. In water is Royal Bellows and nugget. Get out of water in the place between 2 haunts and run back to corner of the wall. Next passage is just patrolled, so it's easy to grab loot. Go to North Area and nudge haunt to the right. Be careful of patrolling haunt. When you advance with nudging, he may spot you. Grab nugget near statue. Afterwards run into maze.
Maze is easy.From right entrance go along right wall to chest with Dagger. Then from left entrance go along left wall to little sanctuary. Here is secret entrance to Catacombs.
CATACOMBS
Loud floor everywhere and smaller space. First corridor is easy, but next room has evil ghost walking randomly around sarcophagus. Middle sarcophagus has necklace and I couldn't find any way to get it. But loot along walls is possible. First walk along right wall to the sarcophagus at the middle of opposite wall, then backtrack all the way to the entrance. Now go along wall and grab rest of loot.
Last corridor is patrolled by zombie. You are safe in little alcoves on the side. Zombie will only first alert. Grab Catacombs key from behind statue near door and enter basement.
BASEMENT
Basement is occupied by zombies. Rooms have usually loot in 2 different places accessible via ladders. Second room is tricky, because it's patrolled by zombie walking above pillar and having random path. You have 3 paths. West room has 2 bags of spices inaccessible, because they are on shelf observed by a zombie. North room has a Bar that has a lot of loot. In east room there is key behind crate near door.
STATS:
Time: 1 hour 36 min 9 s; Loot: 5455/6095
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: FAILED. I skipped necklace on middle sarcophagus in Catacombs and 2 bags of spices observed by a zombie in Basement.
SUPREME GHOST: IMPOSSIBLE. Too much nudging and first alerts.
Galaer on 12/1/2020 at 20:50
A NEW PLACE FOR GHOSTS
PART 2: THE MANSION
SECOND FLOOR
Zombies in the mansion, barely any shadow and very tight loot objective. Also 5 keys and 5 switches. Luckily there is hint book in Library. First go upstairs. 2nd floor is easy to ghost. Here you can find 2 keys: to Dia's Room and to Master's Room. In both of these rooms are located switches. Then go downstairs at the east end of mansion.
ASH
Here is Ash to kill. He's a haunt and he's tough. It's impossible to kill him in one hit. So that's a ghost bust. But wait. Do you remember what we learned in previous mission? All haunts can be KO-ed and this one is no exception. Finally this info will come in handy. Ash is almost invisible, but it's possible to KO him, go into far corner and kill him with a sword.
EYE OF INNOS
Above Ash is hidden the Eye of Innos. It's behind banner, but you can't get it through banner, because Eye is a bit too far. But on the other side of terrace is a switch that opens banner, so it's possible to lean forward without slashing banner. Then use switch again to close a banner.
FIRST FLOOR
Beginning is easy until you get to first zombie. He's facing door you need to use. You can very slowly get inside and while in doorway quickly run behind corner and close door. In corridor you can't grab 3 coins on table, but you can visit Casino and Bar for another key. Return to zombie and go into door behind him.
We are near a start. Grab all loot except urns from last table. Loot Storage and Kitchen. While hiding in Kitchen doorway wait for zombie to go left. You must grab at least 1 urn on last table, but you must be careful of lady zombie nearby. For some reason it's possible to grab golden urn at the middle of table and impossible to grab 2 small urns on the side.
Visit Dining Room and grab another key and a lot of loot. Then go left to the Library where is located final key.Vase in NW part of mansion is impossible to grab, because it's protected by a zombie. Return upstairs.
SECOND FLOOR AGAIN
After passing zombie guard go right. In Baby Room there is no loot, only switch. Next is Jeremiah Room. Then you must go back and this time go to only locked room in SW part of Mansion. That's Alice Room. This is final room and I barely managed to complete loot objective. Switches will open next room with Navigation Globe. Time to leave. Go downstairs and through door back to starting point.
STATS:
Time: 30 min 14 s; Loot: 4807/5142
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 2; Knock Outs: 1
Damage Dealt: 61; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE. I skipped vase in NW part of 1st floor, 2 smaller urns on table observed by zombie lady at the starting point and 3 coins in corridor near Casino on 2nd floor.
SUPREME GHOST: I don't think it's POSSIBLE, but who knows. Maybe if I would try, it could be possible.
FINAL NOTES
I'm really surprised that both missions can be ghosted. Especially second one. Mission 1 has a lot of nudging involved, so there is a lot of waiting. Mission 2 has only annoying zombie placement. Still I'm very surprised.
Galaer on 12/1/2020 at 20:52
THE ODIUM
BEGINNING
Thief 1 mission from 1999. Hammerite plus undeads together at last. Slashed by sword zombies can randomly stand up and go after you. It's weird. Mission can't be ghosted. In shop I'm buying 4 water arrows and 2 flash bombs. First zombie has random path, so you need to be careful. He may turn around out of the blue. Then you go to basement, which require you steal orange key and nudge Hammerite as close as possible to door. So you can enter 1st floor.
FIRST FLOOR
Douse 2 fires and go right. There is patroller we will need to pass when we will go to Dining Room with zombie patrolling around table. Around Church (room at center) is going 2 patrollers. Douse another 2 torches, so you will be safe under door. Open door and enter. Go to last pillar on the left, crouch and lean forward to priest for his key.
Don't enter zombie arena. You can enter there quietly and even steal tiara without zombie noticing us. But when we are inside outside patrollers will hear the sound of fighting zombies and will second alert to it. And it doesn't matter that door are closed or you will leave immediately. Zombies fights will be heard from now on. So tiara on the floor there must be skipped.
In one of the stairs going up there is hole. Inside you can nudge green spider into corner to get goblet with just first alert. Then enter 2nd floor.
SECOND FLOOR
In one room there is haunt with 2 golden bottles and trash vase that is a loot too. We need to go on the other side of this part for white key in Library. For that we will need to go all around and enter second door on this side. Mystic Hear is possible to grab. Just go between haunt and priest and quickly lean towards Heart. I was propelled backward.
Then rope up above blood basin. Here is safe key near crazy priest. Unfortunately there is no way to ghost it and there is no way to grab First Hammer through safe door. So getting this key is a ghost bust.
ESCAPE
White key opens door in basement, so go there. There is a lot of loot and First Hammer and Mystic Soul. Time to leave. Front door is too well protected. I have no idea how to open alternate exit. Plus I don't think I can ghost spiders room. This means I can only exit via route I used to enter. For that I need 2 crates. Afterwards I need to go to exit in front of spider room nearby.
STATS:
Time: 44 min 5 s; Loot: 1398/1673
Pockets Picked: 2/3; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 12/1/2020 at 20:53
PESTIS CRUENTA
KILLING OBJECTIVE
This mission is based on Thief 3 city. And is full of undead. There is optional killing objective you may trigger. If you kill all enemies (excused by objective), then this mission will be super easy. I also decided to do supreme ghost of this mission and I decided to trigger killing objective and kill everybody. But it's not that simple. There is a chance that overtime zombies will stick to each other and patrol in pairs. This makes killing impossible. It's possible to crouch in full shadow, block them and change their timing. Then very slowly backtrack to release them. But this is interaction with AI, so I call it supreme bust.
The areas it may happen are 2: near North Gate in 2nd area and 4 patrollers at the very beginning. This means you will be forced to do fast killing. And still you need to have a lot of luck. But that's not all. You also need to get to 3rd area. For this you need Hatch key from Port Inn, then use it to get Screwdriver from Workshop and use it to open grate near North Gate, so you will get switch handle.
I'm not gonna kill zombies until I get objective. Killing objective is triggered by book in shop near Workshop. Also until I will not kill everyone, I will ignore loot. Port Inn is in Docks, so you will need to ghost it.
DOCKS
Mantle on higher ledge and wait for stationary zombie to turn away. Then jump into water and swim to ladder on the other side. Run into passage to Port Inn. There is 1 zombie and you need to rope up to box and via pipes get to window. You are gonna return here later, so you don't need to close window.
Wait for zombie. When he pass you run down to wine cellar. Inside purple box is Hatch key. All keys in this mission can't be dropped. Go to front entrance and wait for zombie to enter wine cellar. Run upstairs and drop into water. Swim all the way to your boat. Hide in shadow near starting point and wait for stationary zombie to turn away. You need to go all the way to Workshop. But getting out of Docks is annoying. So many zombies are going in and out.
SECOND AREA OF CITY
Trigger killing objective and kill zombie patrolling street. Open hatch and disable gas. Grab screwdriver and go to stall. There is a lot of shadow, so you can kill safely a lot of zombies. Remember, you need to be fast too. Go to North Gate Area and open grate. Grab switch handle and use it to open North Gate. I hope you killed most zombies from this area.
THIRD AREA OF CITY
Go through alley on the right and kill stationary zombie. Hide his body and go left. Here is a good shadow. You need to kill 4 zombies that will go through here. Problem is they can't be in pairs. Otherwise you failed and you need to restart this mission. And I needed to restart it 10 times. If you succeed go west and kill 2 patrollers. Then go to east side and kill 4 patrollers. Then return to Docks and kill everyone. There also will be a surprise. Port Inn is patrolled by one more zombie. You need to kill her without alerting other zombie.
THE END OF KILLING OBJECTIVE
Kill zombie from Port Inn, then go to Pagan Area. Read book and backtrack into shadow. Kill spawned zombie. Go to Hotel and kill sitting zombie before he will turn head around. Then go to tavern in 3rd area of city. After scene backtrack into shadow and lean forward to kill spawned zombie. Go to pipe passage behind big Chamber gate. You need very slowly go behind zombie and kill him. Go to Mayor. After scene run forward to the bottom of stairs and lean forward to kill zombie. This should be all. Now mission will be super easy.
SUPREME GHOST NOTES
While in Mayor ignore letter. It gives you new objective, but in order to complete it you need to damage pipe. That's a damage property. That also means you don't need empty bucket and wax. From Pharmacy you need to take Safe Combination book. Only with it code will work on safe. For objective you need to leave Chamber gate open. Also use torch on torches to lit it. It will be needed in Chamber. After completing all objectives return torch to chest in Pagan Area. But first you need to douse it in water. Then go to your boat.
Of course this mission would be completely different if I would ignore killing objective. It would be annoying to get everything, but at least it wouldn't be so random. Killing everyone was very challenging. Many times I got screwed up and needed to restart the whole mission.
STATS:
Time: 1 hour 2 min 52 s; Loot: 6160/6710
Pockets Picked: 0/0; Locks Picked: 5
Back Stabs: 28; Knock Outs: 0
Damage Dealt: 840; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 28
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 7/8. I have no idea where is last secret.
SUPREME GHOST: SUCCESS
PERFECT SUPREME: POSSIBLE
Galaer on 18/1/2020 at 09:18
ROBBING A HOUSE
Tiny mission in which you need to break into nearby house and steal all loot. Impossible to supreme, because there is one woman that must be nudged in order to grab a candlestick. But besides that enemies can see very far, so moving out of the starting point is very challenging. That's why I did regular ghost run.
STATS:
Time: 6 min 58 s; Loot: 850/850
Pockets Picked: 1/1; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE. One nudge is necessary in order to get a candlestick.
Galaer on 18/1/2020 at 09:19
THE STORM
Another small mission. Through the whole mission we will hear storm. Not just outside, but inside house and church too. Supreme ghost is impossible, guards alert to sound of picklocking door. To complete loot objective you need to grab almost all loot. The hardest loot I found were in bedroom near starting point: goblet under table and purse on beam.
The hardest loot to grab is urn on window in Dining Room. You need to time both patroller and servant, jump over table, grab urn, jump over table again and hide in bathroom. Or you can wait until Hammerites invasion.
Church is also tricky. Wait for Hammerite and hide in one of the rooms in corridor. Wait for Hammerite to leave this corridor. You can use this time to loot corridor rooms or loot room on opposite side, which has exit too. To leave wait in corridor for Hammerite to enter room on opposite side and run back to entrance.
After getting second key go to house. New guards and Hammerites has spawn and there is a lot of bodies. In my run only first floor patroller survived. Wait for him to calm down and run to 2nd floor. Grab Hand of Glory and all loot. Guard on first floor can randomly alert to bodies lying on ground, so wait a bit if that happen. Now you need to go back to Church window to finish this mission.
STATS:
Time: 14 min 49 s; Loot: 1873/1873
Pockets Picked: 2/3; Locks Picked: 2
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Bodies Discovered by Enemies: 1
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE