Galaer on 31/12/2019 at 21:35
ARMORY OF SIR GILBERT
Small ghosting mission with many first alerts. You need to get all loot. There is golden hammer near hammers on 1st floor. Rest is on 2nd floor. When guard turns toward table, lean forward to grab ring from table. Then run to crates and grab diamond. Then grab torc, 2 candlesticks and 2 nuggets. Mission completed.
STATS:
Time: 3 min 29 s; Loot: 875/875
Pockets Picked: 1/1; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE. Few first alerts from 2 guards inside.
Galaer on 3/1/2020 at 08:59
THE BOX
Short city mission. First problem is getting to mansion. Guard has bunch of keys, but he needs to be turned away and you need to worry for 3 patrollers (2 of them have lanterns). Open door, but closing it makes first alert. So don't do that just yet. Go to bedroom. When you open door (be careful, picklocking sound may alert noble inside), noble will open door to kitchen. Leave it open. Grab windowsill key from window and open kitchen window. Don't close kitchen door, servant first alert to it. Open double door. Enter shop.
You can grab few loot pieces without being spotted by watcher. You are safe crouching under counter. Also don't save when watcher observe you. After reloading he will spot you. Sadly it's impossible to get to owner's bedroom without second alert from watcher (ghost bust). To avoid another ghost bust when I will return, I turn off light (supreme bust). Thanks to that I can safely picklock purple box. Take all loot, then read book.
Leave. Explosion will happen and thieves will invade the city. There will be alarm in the shop and light I disabled will be turned on. Go on box under kitchen door. When noble, shop owner and kitchen servant will die, lock double door and enter mansion via window leading to kitchen. Close door, open window to street, return windowsill key and drop on street. In my run all thieves except one near exit died. Return to starting point to complete objective. Then run to exit. But first rope up to bridge above street. Grab money and drop on little roof below. Time yourself with thief, use lever, then frob it again to close gate and run on the other side. Hide behind corner.
STATS:
Time: 22 min 12 s; Loot: 1489/1489
Pockets Picked: 1/3; Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 1
Secrets: 2/2
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 3/1/2020 at 09:01
CHAT NOIR
Short mission. Loot is quite easy to find, but enemies are sensitive and areas are well lighted. You must be careful of urn in reception. After grabbing it mantle over couch and hide in shadow. If you try to return reception lady will first alert to you. Picklocking Casino door first alert lady inside (supreme bust). After KO-ing Rimbaud take him to tunnel, return keys and then kill him.
STATS:
Time: 17 min 21 s; Loot: 3834/3834
Pockets Picked: 0/0; Locks Picked: 3
Back Stabs: 0; Knock Outs: 1
Damage Dealt: 7; Damage Taken: 0; Healing Taken: 0
Innocents killed: 1; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: FAILED
Galaer on 3/1/2020 at 09:02
DARKWOOD
Series of 2 short missions. Part 1 has few first alerts from undeads inside house. I also need to grab 2 water arrows to douse 2 torches and I douse light mushroom. Also I can't return key and lock carpet at the same time. That's why supreme ghost is not possible. Later I will need rope arrow. Above spider jump ignore first vine and jump on second. This will make this part much easier.
STATS:
Time: 4 min 37 s; Loot: 180/180
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE
DARKWOOD 2
Part 2 is a bit longer. At the very beginning Pagans will spot you, even Trickster may attack you (ghost bust #1). Dropping into water second alerts nearby spiders (ghost bust #2). Then you need to jump over spiders, so they go into hunt mode (ghost bust #3). In the end you will get spotted by ghost lady. She will go into search mode, but not attack you (ghost bust #4).
Village is ghostable, but only if mansion Pagan will end in the Kitchen after getting alerted by Treebeast. Demon mask is accessible with only first alert from Treebeast if you lean forward to it.
STATS:
Time: 10 min 38 s; Loot: 11120/11120
Pockets Picked: 0/0; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 3/1/2020 at 09:03
ESCAPE HAMMER HILL
It's very easy to get first alert from guards due to their placement and lighting. That's why I'm gonna perform regular ghost this time. It's not like mission can be even ghosted. Right at the very beginning I need to use spoon to destroy 10 bricks and frob window's grate to break it. That's a damage property and ghost bust. From equipment I only grab lockpick. For guards at the top of NE and NW towers guards I strafe run+jump from ledge to bridge connecting towers. Don't save+load during Basso's escape, because he will freeze and you will not get new objective. For escape I dropped to ground floor outside and through secret passage went to sewers.
STATS:
Time: 39 min 13 s; Loot: 4129/4279
Pockets Picked: 15/15; Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 5/1/2020 at 13:33
THE FARM
FIRST DAY
Mission divided by 3 areas. There will be events in which girl will try to hurt us. You need to get food, but you don't need to eat it. Ghosting start when thieves will appear on the farm. You need to grab 5 explosives devices and throw them into Silo. Problem is thieves sometimes starts in search mode and they can also go into search mode after reloading game. Another problem is you have only 5-10 min to do everything. This also includes checking well and hiding in cellar. Before getting Cellar key save. When I was reloading save after opening Cellar door, but before locking it, the game forced me to die. You can save Farmer (KO needed) and girl too, which gives bonus objectives.
SECOND DAY
Next farm is getting invaded by zombies. This is the hardest part. You need to go all the way to the starting gate. Grab syringe (weapon) and syringe for you. You lose 2 HP, but this is excused by optional objective. Now you need to cure as many zombies as possible. Syringe acts actually as holy water, which means shooting at zombies may second alert nearby zombies. And there is a lot here of ghost busts. If you shoot zombie while being too close, he can spot you. You need to be careful of being spotted by cured people too. So this is quite unavoidable ghost busts. I reduced my ghosting to not getting spotted by anyone.
And I was wrong. You can ghost it. Choose single target and shoot syringe in it. In my case it was a zombie girl near house, but far away from anybody else. Then I went near basement and waited for attack of the archers. Because of that I can't get 100 loot from girl in 3rd day, so perfect ghost is impossible.
You have few minutes to cure people. For best ending you need to cure all of them, but it's impossible on ghost. Afterwards archers with fire arrows will visit farm and start shooting into zombies and you. This is actually good, because all cured people and zombies will run to starting gate. You return back to Cellar.
THIRD DAY
This is a day of gathering loot at the farm. There is finally normal ghosting involved, but people are very sensitive. They can alert to sound of opening door or you being slightly in the light for very short period or walking slightly louder. To get to barn with people I mantled on door. To get up I just very slowly sneaked around woman near entrance and went to ladder.
STATS:
Time: 35 min 43 s; Loot: 3900/4000
Pockets Picked: 0/1; Locks Picked: 0
Back Stabs: 0; Knock Outs: 1 (Farmer)
Damage Dealt: 1; Damage Taken: 2 (from syringe); Healing Taken: 0
Innocents killed: SOME (I didn't kill anyone, so that's probably archers); Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 2/3
GHOST: SUCCESS
PERFECT GHOST: NOT POSSIBLE
SUPREME GHOST: POSSIBLE
Galaer on 5/1/2020 at 13:34
THE GEM
Short and easy mission, but in order to make it work correctly I needed to find convict.osm. Without it finding manor objective will not get completed and you will not manage to finish this mission. Very empty city mission. You only need to worry for guard to not see you entering/leaving manor. In the end you return entrance key through window. To avoid alert from beggar, you need to quickly pass him during his conversation.
STATS:
Time: 10 min 18 s; Loot: 100/100
Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
SUPREME GHOST: SUCCESS
PERFECT SUPREME: SUCCESS
Galaer on 5/1/2020 at 13:36
HERETIC
3 mission campaign based on old FPS game called Heretic. This will be interesting.
MISSION 1 - THE DOCKS
You need to worry about Mechanist near red spider, he's very sensitive. Also don't use lever gate near him. It trigger fight between him and red spider. Bot and guard guarding Book of Sidhe can be avoided by going on the edge of pier. Unfortunately exit door trigger alarm and it second alert nearby guard (ghost bust).
STATS:
Time: 11 min 15 s; Loot: 620/720
Pockets Picked: 1/1; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 2/2
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
MISSION 2 - THE AZURE FORTRESS
Mission is divided by 3 areas: west area, north area and east area. I start with east, then go to north area and exit is located in west area. Supreme ghost is impossible - there are few first alert. Like for example after getting star from east area you need to pass newly spawned pair of guards or to get star from west area you are forced to get first alert from bot.
To get diamond in swim pool in north area you don't need to use speed potion. Simply just drop there from above and mantle on platform with it. To get purse in north-east area you will need to nudge guard in it's direction.. Don't use north corridor that connects with west area. And don't use switch in north-east area - it's a trap that will summon invisible zombies.
STATS:
Time: 22 min 3 s; Loot: 1575/1575
Pockets Picked: 10/10; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 2/2
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE
MISSION 3 - HERETIC/THE GUARD HOUSE
So this mission has 2 names: "Heretic" displayed on objectives screen and "The Guard House" displayed in saves and on the map. It's the most brutal mission. First you need to kill 10 pirates. 9 of them just patrols this area. For last one you need arrows guarded by haunts. You need to activate metal bridge, walk on it's edge, then jump+mantle on the side of platform with chest. Grab 50 arrows (you only need 1). Then jump back on edge of metal bridge and go back.
In south area you need to get to Foster at the top. Sadly you will be forced to KO 2 archers (ghost bust #1-2), because there is no way to pass them without them spotting you. There is too much light and dousing torches doesn't help. Archer at the top must be nudged, so that he will fall all the way to the bottom. Then KO Foster. Because you can move faster with him take him to the ship and kill him. One more thing, sometimes gem that gives you 5000 loot may disappear from your inventory. It doesn't fail loot objective, but in the stats you may get: "Loot: 0/5000". It's a bug.
STATS:
Time: 24 min 48 s; Loot: 5000/5000
Pockets Picked: 0/3; Locks Picked: 0
Pickpockets are impossible to get, you can grab arrows only after KO-ing or killing archers.
Back Stabs: 9; Knock Outs: 11
Damage Dealt: 412; Damage Taken: 0; Healing Taken: 0
Innocents killed: 1; Others killed: 10
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 5/1/2020 at 13:38
IN THE LOOM OF THE DOOM
Mission based on Cragscleft Prison. It's very tedious mission. Very tight loot objective (only 100 loot of leeway). Guards are super sensitive. Especially in prison - they will freeze when they will spot you. This fails the mission. There is also a lot of going back and forth in order to complete all objectives. And in the end of all this mission can't be even ghosted. That's why I'm gonna do regular ghost run.
PRISON
You must steal 2 keys from very sensitive guards and open cell. Don't stand too close to bars. Block 1 and 4 control rooms have some loot. Then go to Block 3,4 guard station and grab purse from Hammerite. Then go into hole. Inside read note, get all your tools (objective completes after grabbing blackjack). Now you need to bring Dead Ringer back to your cell. When you put him down on opposite side leave cell. Otherwise one of sensitive patrollers will freeze and mission will fail. Go to the Factory and bring 3 big crates to Block 3 under control room.
You need to do stack of 3 crates, climb them and moss floor under cells. It's also good to shoot moss arrow on floor under crates. Jump there. This way you will avoid second alert from imprisoned woman, which can freeze Hammerite and fail this mission. Run to shadow near control room. Grab coin stack from inside. Now you need to go inside. Unfortunately there is prisoner watching door. You must quickly run behind lock inside. Then very lightly lean forward to use middle lever opening Cell #4. Afterwards strafe run to dark wall. Then jump to crates, move a bit, so you will get a chance to crouch and drop down. In Cell #4 is a tiny ring.
Go to Barracks in Block 1. Patroller has a purse. In first room in corridor is loot chest. In corridor with carpet are 2 goblets and 2 candlesticks. On altar near priest and novice is golden hammer. It's possible to get it, because both of them turns. Go upstairs. In first room is safe with Garrett's Diary. In second room there is loot in safe and ring on desk. That's it for now. Go back to Factory.
FACTORY
In furthest workplace is a sword. Then you need to go to corridor with generators. There is patroller with purse. In opposite storage there is also guard with purse. And also in machine room there is another Hammerite with purse. Last one you can grab by hiding in shadow on metal in middle of room. Return and go to mine via elevator passage. Wait for Hammerite and go behind him. Hide in shadow in corner.
MINE
In mine there is no loot. First jump over lying zombie. Go to skeleton trap, grab skull and put it. You have disabled skeleton trap. Go to elevator and ride to Level 3. Go to wooden beams and grab 3 rope arrows. Go to new cave and get closer to burrick. You need to nudge him all the way down, then lightly descend and push him against wall and to the opposite passage as far as possible. This took me 20 min. Then go to other passage leading to Thieves Compound.
THIEVES COMPOUND
First douse 2 left torches and steal Compound key from thief. Go into Compound. Right house has 6 coin stacks, 2 golden bottles, 3 golden plates and 2 daggers in paintings. This place is also visited by Dalilah. You need to KO her. WC has ring in middle toilet. Dalilah House has Explosive Shed key in chest, coin stack and Dalilah's Diary. Next house has coin stack and Garrett's Blackjack in chest. Open Explosive Shed to free prisoner.
Problem with sneaking is that both unarmed people (Tommy and Dalilah) ignore you, but when the other patroller will get close to them, they inform them about us. That's why I decided to grab few water arrows from well and douse 4 torches in Compound.
RETURN
Now you need to bring Dalilah all the way to prison. In other words go through burrick cave to Level 3 of mine. Ride elevator to Level 4, pass skeleton trap, jump over lying zombie. Hide in shadow on the left from passage leading to elevator. After Hammerite will pass run to elevator. Go through Factory to Block 4 and open Cell #6 (lower-left lever). Since it's well lighted I just put Dalilah there to complete objective, then I move her to other dark cell.
Go to upper floor of barracks to second room. Place Dalilah's Diary on desk. Slash right banner (ghost bust), grab 3 golden bottles and go forward to finish this annoying mission.
STATS:
Time: 1 hour 27 min 22 s; Loot: 1422/1422
Pockets Picked: 9/16; Locks Picked: 5
Back Stabs: 0; Knock Outs: 1
Damage Dealt: 1; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 6/1/2020 at 22:32
JUST ANOTHER HOLE
Very short mission. Tight loot objective, but gathering loot isn't any problem. What is a problem is nudging Mechanist to the other side and dropping him near the end of plank to the hole with bot. But first you need to wait. Bot starts mission while in search mode even before I enter it's room. After few minutes Mechanist will return to his position. So wait for that.
Next step is very tedious. You need to nudge him to the other side while being on left side of plank. Bot will lock itself in loop on the right side. But after reloading it will unlock itself for 1 circle, so you need to wait for bot to go under bridge and return to the start of plank on it's right side. Then bot will lock itself in loop again, so move to the left side of plank. One more thing, sometimes bot can unlock itself without reloading, so observe him. You want to drop Mechanist near the end of plank into hole in the way that you may use ladder.
Normally this mission can take 2 min, but all this nudging took me 50 min. In the end you want to stay on left side of plank while looking at the ladder. Save and load to unstuck bot, quickly drop, grab metal key, jump on ladder, climb a little towards bridge, jump+mantle on bridge, crouch and run away. This way you have key to exit.
STATS:
Time: 52 min 10 s; Loot: 230/230
Pockets Picked: 1/1; Locks Picked: 2
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE