Galaer on 18/12/2019 at 18:35
SNOWBALL FIGHT!
I believe it's impossible to ghost this one. You need to get 100 hits. You must spawn yourself near back of building and your enemies far away. Then gather snowballs. Big packs of snowballs only respawn if you gather most of them. Single snowball isn't big help. Enemies may prioritize attacking you even while fighting between each other. Also hiding and gathering snowballs takes time and unfortunately enemies don't waste the time.
Grandma is the weakest character, thief has fast shots, monkey has double shot and golden boy - triple shot. So most likely golden boy will always win. On my best run I scored 74 hits. These are the stats of my no ghost playthrough. I have no idea why am I putting it here.
STATS:
Time: 4 min 29 s
Grandma: 5
Sinclair the Thief: 29
Mookie the Apebeast: 31
Goldilocks: 57
Garrett: 100 hits out of 145
Hit Percentage: 47
GHOST: PROBABLY IMPOSSIBLE
Galaer on 21/12/2019 at 09:54
SLY'S U.T. ARENA
Impossible to ghost mission with lots of fighting involved. Earth Talisman is protected by bunch of archers and knight. Below is a lot of guards. I'm not good with fighting, so I'm not gonna finish this mission.
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SLY'S U.T. ARENA 2
Another mission impossible. You are falling on guards and you alert them. To survive fall you need to use slow fall potion. When you fall on metal you make huge noise. And also you are very slow, because slow fall potion. And everybody is attacking you.
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
Galaer on 21/12/2019 at 09:56
FTM LIFE
Another exploratory campaign by Cardia. This one has some serious problems. First - it has really tight loot objective. And difference in loot required between difficulties is 100 loot. That's quite stupid, because normal players still need to very careful explore the whole mission and only have 2-4 loot pieces of leeway over expert players. In 1.2 version Cardia decided to make loot objective easier by adding 600 to max loot in both missions. I have a hunch that instead of adding new loot pieces, he just improved value of some existing loot pieces. But in the end this objective is still hard.
And unlike other exploratory mission loot and items can be everywhere. Well, everywhere except streets. But still you need to check every nook and cranny. You need to check every floor and grass, every tree, loot may be on roof, on outside window or even on top of cupboard hanging under ceiling. The hardest item to find in Mission 1 is cat. It's randomly placed in high grass field. Also you expect living cat, but it's actually dead cat and it's really well covered by high grass.
Loot objective is tough, but when combined with another annoying gimmick is becoming very frustrating. This gimmick is called short frob range. In order to grab loot and item you need to be super close to it. Even if you are close, game may not highlight items to grab, because you aren't just close enough. That's a huge problem, because you can miss some awkwardly placed items and half of loot. I'm serious.
In Mission 1 there is box of Tansigna pills on cupboard. Cupboard is a bit too high to lean forward closer. When I played the first time I assummed that box is just background element. But I was wrong. Pills can be grabbed, but only from the side, where they are closer to edge of cupboard. That's stupid.
Also in this big city are patrollers. But only few (3-4). They are talking in different language and I couldn't figure out if they have any first alert. But they definitely can second alert.
And the last problem is lag. Both missions are really laggy. I'm playing low quality version, but I didn't notice any difference in lag when playing normal version 1.1. Lag can be especially annoying when doing precise mantling or dropping from high place. I'm really happy that I watched Golden Eye speedrun videos, because I can use their strategy - looking down or up to improve framerate. This technique helped me a lot to survive both missions.
MISSION 1 - SENHORA DA HORA
After completing first objective you can drop your backpack and energy drinks where you found them. With energy drinks will be a problem. They will end levitating above shelf. But trying to put them on it is hard. Most of the time they drop on floor and because of short frob range it's impossible to highlight them and grab them again.
Crowbar must be return to where you found it. And also it has ability to relock window that you used Crowbar to open.
I skipped loot worth 150, because window of house is guarded by maid. I also skipped flower pot worth 75 in one of houses in residential area, because after grabbing it, flowers get thrown on shelf. That's visible change and I believe supreme bust.
STATS:
Time: 51 min 25 s; Loot: 9767/10467
Pockets Picked: 0/0; Locks Picked: 7
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: SUCCESS
PERFECT SUPREME: IMPOSSIBLE
MISSION 2 - S. MAMEDE DE NEGRELOS
Even more lag. There are 2 loot pieces that you need to walk on the other side of map and return. This take few minutes. One patroller got stuck on tree and looked towards door I needed to picklock. I have no idea if he first alerted, he was behaving normally.
Intended way to enter inside factory is using Pickaxe to smash wooden planks. That's a damage property. You can actually frob lever through double door on the back. This is supreme bust. So you don't need to grab Pickaxe.
STATS:
Time: 1 hour 3 min 6 s; Loot: 16370/17325
Pockets Picked: 0/0; Locks Picked: 4
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: IMPOSSIBLE
PERFECT SUPREME: IMPOSSIBLE
Galaer on 21/12/2019 at 09:57
MOTHER REDCAP'S LAST REQUEST
Pretty short and easy mansion mission. The biggest problem will be Sewers. To get on metal bridge you need to move slowly. After thief from far away move left, you need to move across metal bridge, then run right to shadow while praying other patroller isn't going your way. Then go behind him shadow near blue chest. Easy.
STATS:
Time: 22 min 18 s; Loot: 1856/1956
Pockets Picked: 1/1; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
SUPREME GHOST: SUCCESS
PERFECT SUPREME: POSSIBLE
Galaer on 21/12/2019 at 09:58
NIGEL'S HIDDEN TREASURE
My favorite Thief 1 FM. It's gigantic. Also there is lots of first alerts or other supreme busts. That's why I'm gonna do a regular ghost.
CAVES
Problems begin after entering caves. You need to drop on left ledge. Then drop+mantle on ledge with red spider. Nudge him towards dead body to grab 5 nuggets. Little spider in next cave will always first alert, but in order to do quiet jump, you need to do diagonal jump into wall in front of it. Green spider protects next passage and it must be nudged to the side. 3 urns near little spider can be obtained bu dropping on the edge of narrow ledge.
The rest is easy until 2 blue chests cave. There is fight going on between blue craymen vs normal craymen + red spider. Blue craymen must win, so they will focused in battle with spider. They should be away of wall. Then you can grab loot from chests.
In little shrine on 1st floor you can grab 3 goblets through banner. To get 2 golden hammers from altar on 2nd floor you need to douse 2 braziers, then walk along wall to grab them.
In ratmen caves you can jump+mantle on next ledge without activating bridge. In mine is burrick going around small tunnel to burrick cave. To enter passage go against wall and go inside quickly. Burrick can spot you if you are fully visible.
Last real problem is getting to haunt area. Dropping into water second alert both haunts below. But you can drop on patrolling haunt on the left side of lake, so you will bounce out of him, go behind him into tunnel with burrick gate and douse light mushroom.
STATS:
Time: 1 hour 20 min; Loot: 14083/14083
Pockets Picked: 2/4; Locks Picked: 14
Back Stabs: 0; Knock Outs: 1 (it's Nigel, that's how I killed him - excused by objective)
Damage Dealt: 9; Damage Taken: 0; Healing Taken: 0
Innocents killed: 1; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE
Galaer on 31/12/2019 at 20:50
DRACULA RELOADED
PROLOGUE
Just read letter from letter box, put it back, close letter box and grab your bag. Easy.
STATS:
Time: 16 s; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
SUPREME GHOST: SUCCESS
CHAPTER 1 - THE LOVE THIEF
Design of this mission reminds me Nosferatu. In terms of difficulty it's something between Nosferatu and Bathory Campaign. Meaning some areas are empty and some has a lot of enemies. Like Ottoman Camp and Crypt.
In Camp first drunkard can first alert to you. In Soulscale Shrine you can throw bottle located near body into 3 nails on cross to get a secret. Also don't forget to grab 4 rope arrows from Gravedigger Area and Talisman of Air before dropping into moat. To get out of moat you need to slightly back off, then mantle.
OTTOMAN CAMP
You can leave rope arrow near broken ladder, because you will return here later. To avoid alerts from archers go behind pair of guard, wait for patroller go near house, then go along wall. One guard from group of people can first alert to you when you try to jump over fence to pond. It's unavoidable first alert (supreme bust #1), so do it fast.
In Castle grab invisibility potion near coffin (supreme bust #2).
CRYPT
I couldn't avoid alert from first skeleton (supreme bust #3). Second skeleton can be avoided. Start from left wall and go slowly diagonally to shadow near passage. Third skeleton can be avoided too. Go along left wall into left passage. Then walk on the other side of passage and cross it. Afterwards is first alert from fourth skeleton (supreme bust #4). In the whole crypt I skipped 3 loot pieces, because they require dousing torches: mask on coffin near gate, tiara on statue and goblet near coffin.
LEAVING
Getting out of crypt don't allow you to reclose gate near haunt, because it opens further door too and door has superior strength. It can't be blocked. That's a supreme bust #5. In Ottoman Camp you can still go along wall to avoid any alert. Sometimes it doesn't work. I think if patroller can slightly see you, then pair will attack you.
Ignore lever. Instead use route you used to enter and jump into moat. Last challenge is pair of Ottomen blocking passage. Use invisibility potion to pass them (supreme bust #6).
STATS:
Time: 43 min 58 s; Loot: 5225/5775
Pockets Picked: 4/7; Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 4/4
GHOST: CHEMICAL SUCCESS.
Ghost is possible. Instead of using invisibility potion you can use water arrow and douse the torch. You need to shoot in right wall a bit further from torch. This will result in bunch of first alerts. Then just wait few minutes until guards will calm down and then very slowly sneak along right wall. The only reason I used invisibility potion was to reduce number of supreme busts.
PERFECT GHOST: POSSIBLE
SUPREME GHOST: FAILED
Galaer on 31/12/2019 at 20:51
DRACULA RELOADED
CHAPTER 2 - THE RETURN (... OF DARKNESS AND EVIL)
This mission is much easier to ghost with some harder situations here and there and unfortunate ghost busts at the end. Also I had problem with finding enough loot for loot objective.
In order to open door to Crypt I take dead rat from first room with lever. Bedroom key is the only key in the mission that I need to return after using.
After passing the Crypt you will appear in outside location above river with Alchemist. Road down is fully lighted, so you can be seen by haunt. In order to avoid that go right and drop into river below. KO alchemist and take him to Windmill. This is very similar location to Windmill from 2nd mission of Nosferatu.
You don't need to disable lights to leave. Just go through window. Avoid stationary haunt outside by going along left rock wall.
In order to enter Moldova Fortress grab body, go around vampires and run against door from the center of area, not from along wall. Fortress will open and guard will comment "You have it". I don't think it's an alert, I think it's scripted comment. Put down body and frob door before they will close. Patrolling haunts can first alert to guards, so be quick. Kill 3 brides with 3 fire arrows. Each arrow will alert every haunt and other brides. I'm not sure if I should count that as 1 or 3 ghost busts. Close door and pick a body to finish this mission.
STATS:
Time: 38 min 6 s; Loot: 5340/6270
Pockets Picked: 1/1; Locks Picked: 3
Back Stabs: 0; Knock Outs: 1
Damage Dealt: 174; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 3
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 2/2
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 31/12/2019 at 20:54
DRACULA RELOADED
CHAPTER 3 - TRAITORS OF POENARI (THE BEGINNING)
The hardest mission so far to supreme, but it can't be ghosted unfortunately. Loot objective isn't big problem. There are 2 very sneaky switches.
CEMETERY
Ignore sword. There is very sensitive zombie. Even if you crouch walk behind him, he can still first alert. You need to move slower. You need to open 4 graves on far west. You are actually safe there from zombie. You need to grab talismans from them. For spider grave stand on the east side of grave, stand and crouch to grab it. Be careful, zombie can spot you. Closing graves make spiders to first alert (supreme bust #1). In Fire Tomb opening grave will first alert nearby spider (supreme bust #2).
ENTERING POENARI CASTLE
First drop into lake to grab 1 rope arrow near skeleton. You need to use it to rope up into castle. Climb to top floor and very slowly get into corridor with 2 guards at the end. Go behind patroller to grab golden bottle and return. You don't need to grab Hoist key from table. Now you can go upstairs to Rear Court.
It's impossible to grab purse from guard near logs without invisibility potion. It's impossible to get to Barracks without first alert. But it's possible to get purses from other guards and loot Watch Station. In Outer Court you are forced to nudge stationary guard (supreme bust #3). And because he can alert to door noise, I'm gonna nudge him a little further away.
Chapel can be visited. You must hug right wall and move very slowly into Chapel. In Library is a Gate key. The only key that I need to return later. Also I can frob book switch to close safe. Go into Inner Court.
In order to get purse from balcony guard I roped up to balcony, grabbed purse, descended, jumped on grass and quickly turned around to grab rope. I know it's unnecessary complication, because I will visit this balcony later. Enter Main Building.
MAIN BUILDING
You don't need Rear Court key from Kitchen. Main Building is of course problems in Dining Room. There is a lot of light, loud floor and 1 patroller. On table is some loot and Main Door key for balcony. Go right and crouch under pillar. Wait for patroller to go away. Run+mantle on table, get all loot and run back to pillar. Enemies are too far away to hear you. Sneak to stationary guard and grab his purse. Unfortunately it's impossible to get to next stairs without first alerts from both guards (supreme bust #4). Grab also Main Door key from table.
Upstairs first loot the whole floor and attic. Grab souvenir from stash opened by a very sneaky switch on the side of bed. Grab Key to the Tomb. You don't need Bathroom key. Save before grabbing Staircase key from balcony. Reason for that is because stationary guard from Dining Room will start to patrol it. You need to time him, so he will move in the same direction together with other guard.
If done correctly You can sneak to balcony right and run to balcony door when guards are away. Hide in shadow on the left from door. Open it with Main Door key. Run on balcony to the shadow on the right side, then lean forward to close double door.
From here you have 2 paths: through door (which is easy, but going to Outer Court results in more first alerts) or by roping down (which is very tricky, but results with only one first alert from stationary guard). I chose second path. Climb on wooden fence, lean to the side and shoot rope arrow into top of the fence near wall. Drop on rope, then you need to drop down in the way that you will grab rope again. Climb up, grab rope arrow. You will drop on stone floor, but nobody will hear you. Go to gate leading to Outer Court. Guard will first alert (supreme bust #5).
LEAVING CASTLE
Return to Library and return Gate key. Then go to Throne Room and press second sneaky switch on the back of right fake guard. Go to Tombs. Here you are forced to destroy 2 planks, which also second alert nearby spiders (ghost bust #1-2). Wait for them to calm down and return to their positions. Go middle path and open tomb with hole. Dropping into water second alert nearby spider (ghost bust #3). Go to last part of Tombs and enter the portal leading back to Cemetery.
CEMETERY STRIKES BACK
There are 4 zombies right now. Even entering cemetery may alert zombies. Go around tomb and go behind zombie. Hide on right side of gate from zombie leaving tomb. When zombie is away of gate, open it and close behind you.
STATS:
Time: 1 hour 14 min 36 s; Loot: 6365/7115
Pockets Picked: 10/21; Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 3/2 (I start the mission with 1 secret, that's a bug)
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 31/12/2019 at 20:58
DRACULA RELOADED
CHAPTER 4 - THE DARKTHRONE
This is even more challenging mission with some very well hidden keys. Speaking about keys, most of them don't vanish and can be dropped, so I will be forced to return them. Mission has tight optional loot objective and it can't be supreme ghosted. In some places I will be forced to douse some candles. In this mission I'm going after all loot, so I'm gonna mention all supreme busts related to them.
BEGINNING
Beginning is easy. Read book, grab quiver of arrows including 3 rope arrows and 6 water arrows. Also grab speed potion (supreme bust #1). Guards outside don't react to you. Go through small passage to grab nugget hidden in bush. Then return and mantle on right side of ramp. Oh, that's another problem with this mission. Sometimes you can only mantle somewhere from correct direction. It's quite annoying. Rope up. Now you need to drop down on wooden plank quietly to not alert spider and without getting hurt. It may take few tries. The rest of outside area is easy. And you will get to outside of Castle.
Dodging haunts is quite easy. The only problem will be haunt guarding little cemetery. You need to go under cemetery to stairs. Then grab ring from skeletal hand appearing out of one of graves and drop on the other side. Mantle near metal fence and go to problematic haunt. You need to use speed potion (supreme bust #2) and strafe run to dark passage. He should only first alert (supreme bust #3).
Picklocking 1st house alert guard inside (supreme bust #4). Grab loot sword and go upstairs to Lord Kajaphas bedroom. There is secret switch under clock that reveals Safe key. Return outside and go to 2nd house (Barracks). On the ledge in corner is mask. Inside house is only loot and opening door to it is results in 1st alert (supreme bust #5). Picklocking 2nd room results in another 1st alert (supreme bust #6). Grab purse from bed and go to Abigail. There is ring, mask, tiara and necklace on floor. Leave and use Safe key to open Private safe. Take all loot and leave this house. Return Safe key to Lord Kajaphas Room in 1st house.
GETTING TO CRYPT
Enter Library. Grab Crypt Doors key near note. Under clock is another secret switch, mantle on top of table to get money, then close stash and hide in next room shadow. Now you need to go to brazier in side room and lean forward for silver sword. Ignore door and go along left wall to avoid alerts in corridor.
Sneak very slowly to Crypt door and open it. Guard will first alert (supreme bust #7). Enter, close door and go to corner near guard. Lean left and shoot water arrow to douse candlestick (supreme bust #8) near passage going down. Open Crypt door again and descend. Sneak very slowly near guard.
In Crypt go right and grab 3 urns and brick near dancing skeletons. There is secret torch that reveal secret mask under sarcophagus. Drop Dragon Amulet into Dracula's Sarcophagus and leave Crypt. Leave door open for next time. Go to door near death symbol and go downstairs.
DARKTHRONE
Very slowly get to guard near candles. There is Inner Doors key. I can't return it anywhere nearby, because putting it down is noisy. This is supreme bust #9. Use key on nearby double door. Go to statue on the left and grab ankh. Then very slowly sneak between lights. Grab ankh from second statue. There is ring in fireplace. You need cover yourself by pillar from look of a guard. On table grab 5 golden bones and Throne Room key. Ignore Portico key.
Go very slowly to guard near lock. Open door and douse 2 candlesticks behind stationary guards. This will first alert them too. That's a supreme bust #10-13. Enter Darkthrone. Th most important part is getting rubies right now when everybody are in first alert and will not comment you. Rubies are on walls behind braziers on both sides. Also don't let entrance door to get closed yet. Grab Water Shrine key, fire poker near fireplace, 2 coin stacks in corner. Read book and grab 4 hearts (look like talismans). Ignore Gear key. Leave the way you entered. Return Throne Room key and sneak outside. Go back through Library and enter Water Shrine.
ELEMENTAL SHRINES
Drop Water Heart into water and grab Earth Shrine key from fountain. Shoot rope arrow into wall where water is and open upstairs door. Leave rope arrow there. Entering Earth Shrine results in first alert from far away guard, the same like leaving. And also opening door to leave from Earth Shrine first alert guard in front of it. That's a supreme bust #14-16. In Shrine sneak very slowly to shadow behind red spider, lean forward and drop Earth Heart into green light. I could only do that from red spider side. Grab Air Shrine key and go back to Water Shrine. Oh and Earth Shrine key vanished after use unlike Water Shrine key.
In Water Shrine drop into water on far away side from door. Swim to rope, stick to it, drop while looking at it to grab it again, but below water. Still leave rope arrow and go to Air Shrine. No problems here. Air Shrine key vanish and you get Fire Shrine key. Also there is necklace on skeleton. Leave and return to Crypt.
New door has opened. Grab second Fire Shrine key and open with it locked door. Use Fire Shrine key and drop Fire Heart into lava. This will kill 3 people here. Grab Lord Kajaphas purse. Close lava door. Open door, guard will first alert (supreme bust #17). Use it to douse brazier (supreme bust #18) without alerts. Grab golden skull from under it. Elemental Fire Shrine key vanished. Lock door with red key and return it where you found it. Now go all the way to roof through Water Shrine. You can grab rope arrow after making your climb.
SUMMONING DRACULA TO DARKTHRONE
Go to Dark Portal near Earth Shrine. Sadly opening and closing 2 doors on roof and on top of tower result in first alerts (supreme bust #19-22). When guard is turned left, frob lever, then go along right wall and hide under pillar from guard. Press portal switch and grab candlestick. Return to door and frob lever again. Return near Water Shrine. There is door leading to terrace above Darkthrone. While on terrace drop Water Shrine key as close as possible to the place in Darkthrone. Go to Akasha Shrine.
Go left, grab candlestick and sneak to statue. Mantle on it and immediately crouch. Grab ankh. Stand and crouch in order to press switch on heart. Drop from statue and grab second candlestick. Continue to seat in corner. There is last piece of loot - coin. Leave shrine and return to roof. Get to the west side. Below you will see starting point of the castle. Tree below is climbable, so you need to jump down and grab it. Then descend and return to red spider area near Inn.
Instead going through wrecked tower, just drop on slope. Pass red spider and go to Inn. There mantle over fence and go along left wall to beam with window. Rope to it and go to your room.
STATS:
Time: 1 hour 43 min 5 s; Loot: 5165/5165
Pockets Picked: 1/2; Locks Picked: 3
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 3/3
GHOST: CHEMICAL SUCCESS. I used speed potion to pass haunt outside the castle with only first alert.
PERFECT GHOST: CHEMICAL SUCCESS
SUPREME GHOST: IMPOSSIBLE
Galaer on 31/12/2019 at 21:01
DRACULA RELOADED
CHAPTER 5 - THE FINAL CHAPTER
What a lame name for final chapter. It's easier to ghost and also has a best atmosphere. Loot is a bit hidden, especially in Spider Caves. Also there are few ghost busts.
CAMP
First guard will keep randomly first alerting, I don't know why. Guards are friendly, but if you get to shop nearby, they will start noticing you. So do it at the very end. There is guard house nearby. You need to sneak there. If guard will spot you, when you will jump over fence, he will second alert. Also if you are close to training guard, first guard can first alert. It's avoidable and random. Drop to training guard and get his purse. To return on little roof you need to shoot rope arrow while jumping. Go behind first guard and get his purse. Loot house. Also grab invisibility potion (2 in 1) (supreme bust #1). You don't need second potion, so just drop it where it was. To leave go to bench and escape via ladder.
After looting this place time to get into Shop. Rope up to one of roofs and get to shop. To leave you need to rope up and jump to top of market stand. Then via roof to guard and behind him to Spider Caves.
SPIDER CAVES
If you stick to left wall and continue avoiding spiders you can collect all 4 nuggets hidden on walls. Near start is web with spider eggs. To avoid damage from them and destroy web you need to shoot arrow in them (ghost bust #1). Next is hole covered by plank and spider eggs that again you need to shoot. Not only it destroys planks, but also explosion will happen and it will second alert nearby spiders (ghost bust #2-3). So jump into water.
VLAD DUNGEON
Most of loot is easy. Also it's optional location. Avoid cannon, it can shoot if you are close to it. You enter via secret passage and leave via ladder. North Tower treasure is off limits, thieves will first alert to you. Then go to river. Here you are forced to shoot arrow into switch to open underwater gate.
RUINS OF POENARI
We were here in Mission 3. Now this place is ruined. In first area you need to worry about spider behind vine in corner. It can easily first alert to you and you don't hear because of bats. Bag near pair of thieves is possible, but only due to a bug. You can frob thief near shadow and carry him like a body, then throw him to look into wall. Then go behind other thief and grab bag. Return, grab thief and throw him on his starting position. He's in ground, not on ground. Don't worry, after you go far away, save and load, he will stand on ground. Also you need to avoid chest in house. There is too much light and thieves don't allow you to get close enough to try lockpicks.
CEMETERY
You need to frob 5 holy waters. It's not written in objective, there is a lot of light and frobbing holy waters is very loud. So enemies will go into search mode very quickly. You don't need Lair key. Just jump over gate frob holy water near shadow (ghost bust #4), use invisibility potion (supreme bust #2) and frob other 4 holy waters. Dracula with haunts will spawn and kill enemies. Go for Eszter. Trap will activate (supreme bust #3). There is no way to not activate it. Go with Eszter to exit.
STATS:
Time: 45 min 32 s; Loot: 6610/7185
Pockets Picked: 3/3; Locks Picked: 3
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
EPILOGUE
Short, but for supreme complicated mission. Read first letter. Drop carrot to frogs. If you fail to drop it into correct place and bottle of water doesn't highlight, read first letter. Use bottle of water on plants and return it. grab key and open gallery. Grab matches , use it on fireplace and return it.
Grab second letter from desk and read it. Grab all tools and read it again. Third letter will show up. Read it. Then read second letter, so third letter will respawn in letter box. Return second letter on desk. Go to front door. Grab key and open front door. Block it, lock it, return key on switch. Go outside and close door. That's all for this great campaign.
STATS:
Time: 2 min 13 s; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
SUPREME GHOST: SUCCESS