Galaer on 9/12/2019 at 06:40
JOURNEY: MISSION 2 - TUTTOCOMB'S TOMB
Almost the same like Shadow of Doubt version. No eternal darkness will make this mission easier. Instead of Truth Opal and Bloodstone are Golden Skulls. No frogs in first water. Also in first spider cave is no shadow, so that's ghost bust #1. No red spider either. Like before getting into ruins is ghost bust #2-3.
As for the slide - I managed to get Chahriyar body without any ghost bust this time. Spiders alert to you only if you are in smaller than full shadow. So shoot arrow into light mushroom to douse it. Then slowly sneak along left wall. Room with Chahriyar is the hardest. First shoot arrow into light mushroom in the corner. Then you need get close to wall in the way that leaning forward will let you see 2 light mushrooms in the corner. Last mushroom is on the right. Then grab body and leave. Shoot last mushroom near green spider. Then nudge this spider to the right, but not into corner from where is visible next tunnel. So yes, grabbing Chahriyar is ghostable. But I'm not confident enough to do the same in pitch black darkness of SoD version.
There is also a bug in this mission - it let only "get third Golden skull" objective complete. Other 2 skulls are names "Third Golden Skull". This means at the end of this mission I will be forced to skip this mission.
Also I noticed that after dousing 2 torches at the end I don't need to nudge very sensitive thief. I can go around him, but in order to do that I need to shoot light mushroom from the tunnel. Also in zombie cave I can fight the current, so I can get extra nugget. The rest is in water near Hammerite. It's probably possible to get it if I nudge Hammerite far enough to drop into water, but mission is already impossible to ghost it and nudging Hammerite would be really annoying.
STATS:
Time: 1 hour 1 min 21 s; Loot: 5021/5321
Pockets Picked: 3/3; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Bodies Discovered by Enemies: 2 (after summoning fire elementals probably)
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 15/12/2019 at 08:00
TEDDY BEAR'S CURSE
Another exploratory mission by Cardia. Impossible to ghost, because killing maid is impossible in one hit and it also alerts Gloria (ghost bust #1-2). Before that I got all the loot and wooden bucket without single alert.
STATS:
Time: 23 min 54 s; Loot: 5017/5417
Pockets Picked: 0/1; Locks Picked: 6
Back Stabs:0; Knock Outs: 0
Damage Dealt: 71; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
PERFECT SUPREME: IMPOSSIBLE
Galaer on 15/12/2019 at 08:02
BATHORY CAMPAIGN
PROLOGUE
I skipped golden bottle in trashcan in NW part of city, because policeman guarding Thurzo House first alert to me.
After getting Guard Post key from Police Station I used Sewers to get to hatch near City Gate. Then slowly get inside Guard Post and used lever to close City Gate, then I returned to Sewers, closed hatch and returned to Police Station.
I skipped loot from Butcher, because policeman and patroller"s first alert to me. A lot. There is no good shadow there.
I skipped loot in lady room inside Inn. Also I think it's possible to get 4 plates from Dining Room without first alert, but it's hard to tell. Guards are outside and maybe I just couldn't hear their alert. Clerk Key is one of the keys that doesn't vanish after use, so I needed to return it. Luckily sleeping guy nearby doesn't alert to noise of dropping key.
TURZO HOUSE
In supreme ghost you can only get 30 loot without any alert. Getting into house is hard, but getting out is one of the hardest things I done so far. Turzo Library is impossible to get to without first alert. Luckily objective completes by getting to the Mansion Area. This leaves Turzo Library key in my possession. I can't drop it, but getting it completed one of the objectives, so I don't think leaving it with me is supreme bust.
Getting into Turzo House is tricky. I shoot rope arrow into wooden shelf with plant above street east from Turzo House and jumped to balcony. From there I strafe jumped to the roof on opposite side. On rooftops I went to the west side.
On east side is wooden window. You need to shoot rope arrow into it's upper left side. You need to shoot it lightly, you can't use full force. So shoot a bit above place you would normally shoot. Then check if from the edge of the roof you can lean and grab the arrow.
Then drop and mantle on lamp above door. Opening this door first alert guard near fountain. Drop on grass. On the left is wall you can mantle, then on ledge and then jump on rope (position yourself a bit away of wall). Now the crazy thing. You need to jump towards left roof and in the air turn towards roof above you and mantle on it. Really complicated, but possible.
GETTING INTO MANSION
Go via Sewers to hatch on the south. You will appear near gate. Rope up to balcony above barrels. Use narrow ledge to get to another balcony. From there jump+mantle to wall and mantle on wooden ramp. Mantle on metal fence and then on top of roof on the right. Go south and drop into water. This completes objective of getting into Mansion.
The last task is returning Seal after opening Elisabeth Bathory bedroom. I unblock door and put Seal under painting. Then I blocked back door with log. It doesn't work the same, because door is unlocked, but can't be opened.
STATS:
Time: 1 hour 4 min 1 s; Loot: 3770/5245
Pockets Picked: 0/0; Locks Picked: 6
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 3/3
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: SUCCESS
PERFECT SUPREME IMPOSSIBLE. I skipped loot from trashcan in NW part of city. I skipped loot from Butcher, from lady room in the Inn and from Turzo Library.
Galaer on 15/12/2019 at 08:05
BATHORY CAMPAIGN
CHAPTER 1 - BLOOD AND ICE
Most of the keys in this mission can't be dropped. After getting walking stick you will need to go to basement. There you need to grab Prison keys as quickly as possible, then walk behind guard and block door from closing. Let it open until the end of the mission. Closing this door will result in 1st alert from guard (supreme bust #1). Actually he first alert to me returning to door, so he doesn't alert to me closing this door. Go to Palace.
You can't go through Foyer, you need to go upstairs. Grab loot from vase. Later it will be impossible. Then go to Countess Bedroom and very slowly lean towards Bailif's goblet to poison him. Afterwards leave to north stairs. While in shadow close partially double door, go into light and close door completely.
I went downstairs to Throne Room for Second Ouroboros. I was forced to skip loot from there. Guard first alert whenever I get close to golden statuette. I returned upstairs and went to Guest Rooms.
GUEST ROOMS
I need Guest Rooms keys, but it is on table in front of servant. I need to grab water arrow (supreme bust #2) and with it douse candle (supreme bust #3). It results with first alert from servant (supreme bust #4). After getting Lady Agna Necklace I put Guest Room keys on carpet. Putting it on table second alert servant.
It's possible to get into room observed by servant if you go very slowly into it and avoid being in very good light in front of servant. You need to start going a bit towards him and in the middle return to door. On the other hand I skipped one of Guest Rooms in south part, because first alert when opening door. Afterwards I go to Library.
I'm leaning forward for Notary key. Then I go around, mantle on table and jump over armchair. Then I lean to grab Third Ouroboros. I return back the same way. Then I visit Notary and go downstairs to sabotage Reception. Afterwards I'm going to Countess Suit through Foyer to sabotage Rozi and then I return to basement.
Short visit in Crypt, then block prison door and return Prison keys. Before returning to your cell go through Emergency Exit to Farmer Lodge for loot. In the end open your cell and get inside.
STATS:
Time: 1 hour 10 min 48 s; Loot: 6180/7210
Pockets Picked: 2/2; Locks Picked: 5
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 2/2
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: FAILED
Galaer on 15/12/2019 at 08:07
BATHORY CAMPAIGN
CHAPTER 2 - ALL SOULS' DAY
VILLAGE
To complete "get your tools behind Church" objectives you need to grab only lockpicks. I'm gonna also grab 3 water arrows. I don't call it a supreme bust, because it's mentioned in objective and it's placed in the same place as lockpicks.
Opening double door to village third alert friendly guard. In order to avoid that I jumped on bench and mantled on top of cross. From there I strafe jumped on south wall and strafe jumped+mantled on next south wall. Then dropped on roof and barrels. I went to Forge and then to well on the right. It took me to sewers.
Visit Hunter's Shop and grab Pry and Lock Wheel. Then use Pry to open hatch near Library and picklock door. This is the only way to grab loot from purple box. Then go downstairs and grab Memorandum. I'm skipping 600 loot from Oracle, because it's too well protected and hatch can't be frobbed until floor tile above will be frobbed. That's a bug. Anyway I don't have rope arrow. After you use wheel to close door behind you, it's point of no return anymore.
MOUNTAIN
Picklocking door to Anna house is supreme bust #1. I can't put back plank, because nearby guard goes into search mode (supreme bust #2). When leaving house area you can get to nugget on top of tower at the beginning of Mountain by jumping+mantling from wall into window. While opening Emergency door to Castle isn't bust, closing it first alert nearby archer (supreme bust #3).
CASTLE
Go left and upstairs. Archer must be avoided very slowly from as far as possible. I'm skipping loot from Servant Area in Basement. That's pretty much everything for now and it's only worth 40. Go upstairs to the hatch above your head. It's Countess Rooms, grab Bag of Treasures from there and go to Inner Court.
There douse right torch (supreme bust #4) and go along right wall to Maids. Only Dorka's Room has a loot. You can enter Guard Room safely. Then go to top of Black Tower and get Key to Crypt. Then go to wall passage and drop on cart below. Go back, but this time enter door with guard in front, he will not alert.
Ignore Turzo in Parlour and go to the end of corridor to the west ventilation hatch. Go to North West Tower and throw through window Bag of Treasures. Return and visit Warlords. Grab their Warmaster keys and go upstairs. Jump+mantle on wooden railing to avoid first alert. Do the same to get to bigger stairs. Very slowly descend and go into passage for golden bottle. Return and go upstairs. Again walk very slowly to the attic to get Indictment. Afterwards get down into Parlour for rest of loot. Return all the way to east hatch and slowly enter Basement. Go to Crypt and complete this mission.
STATS:
Time: 1 hour 17 min 30 s; Loot: 5590/6380
Pockets Picked: 1/1; Locks Picked: 6
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: FAILED
Galaer on 15/12/2019 at 08:09
BATHORY CAMPAIGN
CHAPTER 3 - MENIAL FAITHFULNESS
Oy oy oy, this is much tougher mission. Many tough situations. Really tough optional loot objective that doesn't even write how many loot you need to gather. It write that you need to get some money. This some is 4000 out of max 4560 loot. So I only have 560 loot of leeway. I doubt it's possible to complete it, but I will try. It doesn't help that some loot require vine arrow. Collecting it is supreme bust, so I will need to use crates. They are in village and there is couple of places to use. At least I don't need to worry for keys - they can't be dropped or just vanish after use. This mission is really tough.
OUTER WALLS
After reading notes open first chest with loot. Open exit door, mantle on it, mantle on roof while closing door. Go to top of roof and drop on rocks on the right. Go along rocks until you see entrance with vines around. Remember this place, I will return here later. Under rubble is money. Further away is archer that will start conversation with heavy armor guard and leave. He can first alert to you. To avoid him - run along rocks on the left, pass him and hide in nearby shadow. Then get mask from tower. Go further, enter tower and climb up. Grab Chimney key and open hatch. Leave it open.
VILLAGE
It will take you to Forge. Grab lockpicks and Forge key. Use it on door and leave it open. Go left to house behind Forge. There is tapestry behind bunk and purple vase on wardrobe. Continue left. Very slowly go through passage. If patroller from street will appear strafe run to dark corner under ramp. To enter big house you will need to time street patroller on long route, ramp patroller on medium route and archer. You also need to worry about guard from little booth and guard in front of house. Go along wall slowly, when you are close and archer is looking away, walk very slowly to door. Guard doesn't alert to door. Inside is loot box under stairs, on 2nd floor: golden bottle on fireplace and first and third chest have loot. Return the same way to Forge.
Visit Bar and grab golden bottle from shelf. Go to Steward and grab Stable Vent key from table. Go to storage at north and grab Elevator Room key from hole in wall. Go to Stables, don't use door yet. Instead grab crate and return to Forge. To enter chimney you need to stand under ledge, jump in place and mantle. It's kinda precise. Then mantle on higher ledge and press against wall to go forward.
Sneak all the way to vines. Put 2 crates under vine and jump to it. Grab coin stack from behind bed. Descend on vine and drop down. Take crates back to Stables. Under archer are wooden stairs, move with 2 crates slowly upstairs to not alert drunken guard. Go left. Near cannons is good shadow. Open gate. Now you need to time 2 patrollers going to gate. Go left and put crates under wooden beams.
Now you need to time 2 archers to look away, jump+mantle on wooden beams and hide in shadow on further beam. Before going to vent notice flute on narrow ledge. You need to drop on gap between beams, look into wall with vent and walk backward to move very close to flute, but not too close light. Lean forward for flute. Return back to wall and do diagonal mantle on beam. This way you will mantle on edge of beam and not do any noise. Go to vent and get loot from purple box. Return the same way and return crates back to Stables. If crates are too close to crouch fall, you can run down on edge of street behind crates.
Go to corridor under archer and use Elevator Room key. Read papyrus and grab+use Elevator key. Go down. Ignore trapped stairs and go into next tunnels. Open gate. Grab purse from hole. Go to scarab room. I don't know if scarab has any first alert, it doesn't behave any different when I'm picklocking door nearby. Grab ragdoll from hole in floor. I will need it for a secret later. Picklock door and grab loot from chest. Narrow tunnel further is blocked by patroller, so return to Forge.
BACK TO OUTER WALLS
Go through chimney and this time continue through double door. Ramp leads to heavy armor guard with purse. Unfortunately it's impossible to get it, because archer on roof always spots you. Use lower route and go along wall on the left. For some reason guard in front of house doesn't see you, so you can move fast. Worry only about patroller. Open door. Grab Captain keys and use it on cupboard. Grab also goblet. Go left to tower and go downstairs for money near candle on table. On top of this tower is also loot, but to get there you will need to bring 4 crates from Stables. Do a stack, fourth crate put a bit on side. I did it by dropping it while standing on different beam. Mantle up. Grab loot from metal box and purse from metal beam. Quietly drop down and return 4 crates back to Stables. Also close all door behind you except Stables door.
LEAVING VILLAGE
Finally open door. On the end of tunnel is golden bottle. Go through vent. On the end of second tunnel are 3 nuggets and vent. Opening vent first alert spider (supreme bust). I didn't expected to bust supreme ghost in that way. Very slowly descend, grab Seal from metal box and return. There is new guard in Stables. Go slowly along wall to avoid him. Take 1 crate to trapped stairs in underground tunnels and leave it there.
Use Seal to disable trap and open door. Before continuing check tunnels near patroller blocking path. On wall there is another place for Seal. There are 2 loot pieces. Go back to untrapped stairs. On pentagram is ring. Light candles, then frob them to douse them. Take crate with you to Cemetery.
CEMETERY
Very easy place to ghost, because guards are gonna patrol only if you get close to Cemetery front door. Grab 2 coins from tombstones. Go to tomb, above door is goblet. Go to hut for Crypt key. Go to Crypt for Tomb key in hand of statue. Behind last sarcophagus is statue with switch. Put crate under it, crouch and throw ragdoll. Stand and lean forward to grab it back. Grab loot from chest and open Elisabeth Bathory Tomb. Return crate to Stables and close door. Return ragdoll to hole in scarab room. Then go to new portal.
MEHADIA SETTLEMENT
Drop on ladder and slowly descend into water. On bottom are 2 nuggets. Mantle into new passage and get to settlement. Guards here are friendly, but they can still first alert. And don't go too close to guards. Also don't open double door leading to party. In SE house grab loot from metal box and right chest. Afterwards guard nearby will alert to you normally. In party there is golden bottle and goblet to take. Read note near gate to get new objective. Slaughterhouse doors are now frobbable.
Go through party to entrance to Slaughterhouse near SE house. Slowly go right. I'm ignoring well behind 3 servants, because I can't get out of well without any alert. In Office grab loot from cupboard. Go upstairs, grab key from under doormat. In Owner's Room is ring, candlestick and goblet. Also there is Safe key in vase. Go to safe and open it with code. Grab box and reset code. Scripted woman will shout. This second alert sleeping guard, but objective was about becoming prisoner, so I don't count that as a ghost bust.
STATS:
Time: 2 hours 21 min 6 s; Loot: 4310/4560
Pockets Picked: 0/1; Locks Picked: 15
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 2/2
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: FAILED. Spider guarding Seal alerts to opening vent.
PERFECT SUPREME: FAILED. I skipped heavy armor guard's purse above Captain's house (150). I also skipped loot from well behind 3 servants in Slaughterhouse (100).
Galaer on 15/12/2019 at 20:03
BATHORY CAMPAIGN
CHAPTER 4 - PAGAN FEAR
Much easier mission, but can't be ghosted. Optional loot objective is impossible to complete during supreme ghosting and that's a supreme bust #1. I will need to collect rope arrow (needed in order to get out of lava pit) and sword (to kill Anada). From keys there is one tricky Safe key on oil lamp. I don't need Another Safe key from first safe. Office keys vanish after opening with it 4 doors. Servant keys is needed only to enter Library and this is the only key that needs to be returned. Also I notice it exist in 2 locations, but if you collect one, second vanish.
MEHADIA GARRISON
South from basement level is tower with money inside. I need to skip it for supreme, because it's observed by guard, there is torch nearby and door opens in my way. Impossible to supreme.
There is also loot chest on cart. It's guarded by 1 patroller and on the other side is another patroller and stationary guard. It's possible to mantle on walls. I do that by running+jumping on rocks, turn towards wall and quickly mantle. On the other side I crouch walk against door to be low enough to not get spotted by guards on the other side. I return the same way.
OTTOMAN CAMP
This is much harder place to supreme ghost. The hardest part is getting in and out of tent. The hardest is red tent, because stationary guard in front of further white tent can spot you. So to entrance you need to strafe run. While in entrance you need to move very slowly. 2 chests are impossible to get for supreme. Also necklace and bracelet near bed and getting Dalmad's Octagram. But I need that, which means I'm gonna nudge this guy (supreme bust #2). This means I can grab loot from locked chests and loot near bed. Also it will be easier to get out of tent.
I need to skip chest in next tent, because 2 stationary guards hear picklocking it. Getting into hole leading to mine requires sneaking behind wooden pillar to avoid servant and then drop. After unlocking exit from mine put rocks back on wooden hatch.Rocks are covering it only slightly, because I put them on grass, but still block hatch from being open. As for exit door - door has superior strength, so put it under unfrobbable door. That's the closest I can do.
SALT MINE
You don't need to grab picks in order to lower bridge. Just jump and mantle on wooden beam below. As for return you can actually rope up here. Also I use Pick to get one piece of loot.
PAGAN HIDEOUT
Really easy place to ghost. Well, until the Eye. After you place 4 Octagrams, Anada appears. Because of noise of destroying barrier around Eye, she's in search mode. No matter if you douse all torches or use invisibility, she can't be killed in one hit and she has second zombie form. After she will appear destroy the Eye. This will destroy her human form. Then kill her zombie form. Lean forward in order to deal final blow or zombie explosion will kill you. Anyway that's a ghost bust.
Don't forget to grab Dervulya Octagram and destroy it in lava pit. Place has no pagans, but zombies. It's still very easy to ghost. Before you finish, go back to prison at the starting point and put planks under door. It doesn't look good, but that's the only thing I can do. Anyway these planks didn't make a good job earlier, because door open the other way.
STATS:
Time: 1 hour 50 min 21 s; Loot: 7125/7295
Pockets Picked: 0/0; Locks Picked: 11
Back Stabs:0; Knock Outs: 0
Damage Dealt: 12; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 5/5
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
PERFECT SUPREME: IMPOSSIBLE
Galaer on 18/12/2019 at 18:32
BATHORY CAMPAIGN
CHAPTER 5 - FALLEN
One of the easiest mission to ghost and yet it's impossible to ghost. I am forced to grab sword, fire crystal and cloak. Cloak gives invisibility for 15 s and isn't consumable, which means I can use it. This makes ghosting super easy. I skip triggering optional objective with Dracula, because noble woman is in front of other noble and KO-ing her to get blood would be considered a ghost bust. During journey I grab fire poker (blackjack) (supreme bust #1). It will help me with Ponenikus, so I will kill him somewhere else.
I need to grab Gardener's key, which is easy thanks to cloak. This will give me Crank key needed to get to Thurzo Suit. I also need Mansion keys from Conference Hall. Thurzo Master keys open every lock in this mission, so return Mansion keys and relock Gardener's room. After making new testament go to underground lake near prison, take and complete Gold for poor girl objective. Then use gate behind windmill to get to Ponenikus.
PONENIKUS
Using cloak is essential. First grab key from chest, don't get too close, there is holy water on chest. Holy water hurts you and it wasn't any problem until soon. Now you need to open stone hatch. Then you need to time patroller and Ponenikus and enter sanctuary, so Ponenikus will return to it and turn over. After invisibility effect will end you must KO him. Drop quietly with him on wooden beam below and close stone hatch. Thieves will first alert to this (supreme bust #2).
Now you need to use fire crystal to destroy stone gargoyle leaking with holy water (ghost bust #1) and chain blocking cell (ghost bust #2). Then take Katalin through hatch back to underground lake. Finish Gold for Father Peter objective and take Katalin to Crypt.
STATS:
Time: 41 min 27 s; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 1; Knock Outs: 1
Damage Dealt: 30; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 18/12/2019 at 18:33
BATHORY CAMPAIGN
EPILOGUE
The shortest mission in the game. Very few guards. They are very close to Thurzo House and it's daylight, so there is less shadow. After you get from Elisabeth Bathory Mansion Area go on metal fence and via rooftops go all the way west and then north to Thurzo House. From there drop+mantle on lamp above door. Wait for guard to turn towards front door, fall on grass, mantle to wall on your right, then on wooden railing and enter door on your right.
Exit from house is via Sewers. On regular ghost getting into house is even easier, because lever opening door in Sewers is frobbable from the other side of door. After leaving house go all the way left and leave city. Easy.
STATS:
Time: 6 min 58 s; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
SUPREME GHOST: SUCCESS
Galaer on 18/12/2019 at 18:34
DARKWALKER
I decided to ghost this mission mostly because I saw Vanguard's report. He mentioned that he's not gonna try to ghost it, because eternal darkness gimmick. Somehow this was enough to make it count as ghost report. Well, not for me. Same story goes with Docks ... All Aboard FM. But it has Thief 2 version and it has been ghosted.
So I'm gonna focus on this one only. It has eternal darkness gimmick. It also have tight loot objective. Only 100 loot of leeway. But it's not that bad. Mission is short. It can't be supreme ghosted. I encountered a lot of first alerts. The hardest loot is from basement. You can glitch light there, so it's painful for eyes. Thanks to that it's easier to navigate for necklace and purse. Otherwise you would need to go through eternal darkness.
STATS:
Time: 16 min 21 s; Loot: 2200/2200
Pockets Picked: 3/3; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE. I needed to douse 2 torches on 1st floor in order to picklock door (which made a first alert). I also doused torch on stairs to 2nd floor.