Galaer on 8/11/2019 at 08:16
YUME NO ROZEN
Short mission. This is ghosting mission. In first half you need to avoid 2 maids. There is almost no shadow. That makes an interesting challenge. For second half there are blinking lights and undeads. Undeads don't make any noise, so it's hard to tell if they first alert to you. To get down from 3rd floor you need to mantle over metal railing while there is shadow. And be careful of haunt down there. Go through Kitchen to Basement. Open safe, block it and climb up to return key. Then return to safe, close it behind you and finish this mission.
STATS:
Time: 15 min 37 s; Loot: 3260/3260
Pockets Picked: 0/0; Locks Picked: 8
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
SUPREME GHOST: SUCCESS
PERFECT SUPREME: SUCCESS
Galaer on 10/11/2019 at 18:35
ZEALOT'S HOLLOW
Zealot's Hollow is a small size mission with lots of content, so it feels like big mission. It's also very claustrophobic, lots of narrow passages. Even with new mantle I noticed a lot of problems with mantling on higher ledges. Enemies are mostly thieves, there are guards too. They are moving fast on medium long patrol routes and there is few of them at once. It's really a problem. Also there is a lot of places to visit. It felt like spaghetti of passages. Loot barely anytime goes into 100 or more in one place. There is a lot of secrets, but they aren't very rewarding. They are just in awkward places to reach. I don't start with rope arrow, so I will use crates to climb higher. Sometimes this will feel very awkward.
Also one more thing. Guards ignore noise of opening doors, picklocking and you running behind them. Most of the time they will first alert, because they will notice you. I'm gonna try to supreme ghost this mission.
STREET
Thief walking towards us have a purse. There is purse between sandbags. This part is patrolled by 2 thieves. One of them walk between burrick stables and shop. The other goes to the end of street. There is one more guard that can see us from building on the left. In burrick stables is nugget in a hole. You don't need to worry about mini burricks, they are friendly. Then go to the shop.
You are safe under hole with bunny inside cage. But be careful - bunny can alert to us and start hopping. Under counter is loot box and golden bottle.Open door and go to hanging guy. Take coin from floor under him and 2 coins near candle. There is hole in ceiling that requires 2 crates. I don't know if it's possible to mantle up there, grab loot and hide crates fast enough. But I'm gonna try, so I'm gonna leave 2 doors open.
Hide under hole with bunny. Now you need to go to the edge of shadow and picklock door to next shop. You have 6 s to spend, then return under bunny hole. In next shop there is loot bag. Go outside and hide in passage on the left. You need to walk to the end of street. There is little camp on the right with sleeping thief. He has a purse. On floor with skeleton are 2 coins.
Now mantle to ledge with windows where on the other side guard is walking. He also can spot you. Close 2 shutters and open the third. There is lever opening Mr. Pennywrinkle house. Close the shutter. Now you need to mantle on the ledge above lever. It took me 20 min and after mantling you can still get stuck on wooden beam on ceiling. There is first secret loot. Drop down. To go down safely - you need to look at wall on the right and from higher ledge and run from higher ledge to the edge. You are stuck, lean forward and drop on the ledge below.
Open 2 shutters and jump+mantle on ledge on the other side. Jump to window and grab Wine Room key. When everybody is far away, drop down. Now you need to return to passage below. There is opened gate to Mr. Pennywrinkle house.
This house is patrolled by a guard. There are 2 statuettes under gas lamp. Go to door at the end. In office is purple box and safe. Ignore safe, picklocking it launch the alarm. Return to the entrance. Open door on the right. Wait for guard and run behind him to coin on stool, then return to shadow. Second run is for coin stack under wind screen and loot bag behind wardrobe. You need to do it very fast and return to shadow under wall. Close door and reuse the lever to close gate. Then return to starting house.
SEWERS
Go west behind thief and go left to shadow on wooden stairs. Go down first. You are in little sewers. Go behind thief, crouch under lamp and go quickly into shadow. Mantle up and grab loot from chest. Go behind thief and this time go left at the end. Go upstairs into house.
WEST HOUSE
Above stairs in niche is crate and tapestry. Go right. In room is vase on shelf, important book to read and secret goblet on window behind bookshelf. Go to other door. Corridor on the other side is patrolled by a thief and he can hear noises of door opening, picklocking and running on floor. So be careful. In the corridor on right is necklace. Go left. Behind painting is a coin stack and there is some loot above.
When thief is close to the end of other corridor go picklock the door. You have only few seconds, then return to shadow and repeat. Get inside casino room and close door. On floor near chair are 3 coins. There is door in ceiling leading to little attic. Climb on table and side lean towards the hole and mantle. There is loot inside chest. Drop down and use Wine Room key on locked door. Block door, grab 2 goblets, return key and leave. Open door and get to room with 3 doors.
GETTING SECOND CRATE
Jump on sofa, run to window and crouch. There is also another way there. From outside door jump to east roof and do diagonal jump to wooden beam. It will lead you to the same place. Drop below rope. Be careful - standing thief can spot you. Open little door. Use window on your left and exit. Close shutters. Go on beams only while crouching. Otherwise you can get stuck. Go in front of next window and open shutters. All this you need to time with thief patrolling street. Inside is golden bottle behind desk. Go back.
Here is a guard on short patrol route. There are 2 goblets on and under stand and 2 coins on window. Go back to shadow. Go behind guard and hide in niche on your right, then run to shield and grab loot bag from beam on ceiling. After that run downstairs. Open passage to street and go inside storage. There is purse in barrel and silver drill on high shelf. And also second crate.
Take both crates to the shop with hole on ceiling and hide them in corner behind flower. Mantle on them. Here you are safe from thief. After he turn around put crates under hole, mantle up, grab 2 statuettes (one on side of bookshelf and one on shelf of it), drop down, put one crate into dark corner and take other to hanging man. You have barely enough time.
Grab lighter crate and go to starting point. Here are stairs leading north. Put crate there. Return to shop and take darker crate back to storage. You can also close doors. I also noticed that bunny felled out of cage onto floor. To put crate back on shelf - close door and just throw it. Close passage and return to rope.
GEAR VAULT MAPS
Jump to little balcony. There are 2 goblets, stationary guard has purse. Open left door, go quickly behind guard and hide under painting. Wait for guard to pass you and go to the end of corridor for a goblet. Go behind guard and quickly enter dark room. Otherwise stationary guard will spot you. Jump to rope and this time jump on north ledge. Here you will find 2 coins, one of them under bedroll is a secret. And looks like zombie inside got stuck on something. He's normally patrolling 2 rooms and he's annoying. I hope he face wall left of coffin like during my test run.
Return to rope. This jump may be awkward. Go on the other side. Here you can mantle up to east side, but I'm not gonna do that. Go to window below. Inside you find Heavy key and a book with new objective. Open door to the outside with a key and grab a purse. Lock door and return Heavy key. Take mask from under blue lamp.
Next room is off limits. There is a lot of loot, but sitting thieves aren't sleeping and they will spot and attack you. There are Gear Vault Maps too. You can disable this lamp by using moss arrow and water arrow on stuck switch, but I think it would make 3 supreme busts. So I'm just gonna skip doing optional objective then (supreme bust). This also means that I will have a hard time completing loot objective. Anyway, let's return to crate near starting point.
I FORGOT
On the right is orange shutter with secret candlestick behind it. Picklock window and bring crate there. And just after that I remembered that I forgot about one place. In storage with crate there is window. I returned there and closed 2 doors I forgot to close last time. From little garden go to house. In broken chest is blue gem. Behind guy is nugget under wall. In little office is candlestick and coin on shelves and coin on floor near desk. Go bakc to garden and mantle up. Jump to house with masks on wall. There is mask in box, golden watch and tapestry above door. Mantle on shutter and mantle to roof. Mantle even higher. You are on highest point of mission.
Go left and find crate. Take it all the way to the Sculptor House. Grab nugget from bed. In next room there is 2 urns behind armchair, coin on fllor in corner and golden skull. Now drop down to zombie room.
RESTART
Here I had bad luck and zombie got stuck while watching in my direction. This is a ghost bust, so I decided to restart the mission, ignore everything and go as fast to the zombie. This time zombie was patrolling normally. I went left and picklocked little chest with Shrine key. Near blue chest are 2 rope arrows, but grabbing them would be a supreme bust.
To get out I needed to put crate under hole, mantle on it, jump in place+mantle while grabbing crate. All that while zombie was going to next room. Very short amount of time to do all that. It's possible, but I ended with throwing crate after grabbing it during successful mantle. I also noticed that I don't need to use crate. If I position myself correctly I can jump in place and mantle up. It's still very difficult to do. Outside you need position yourself towards barrel and mantle on it. You will mantle on the roof height. Turn left and press jump button like crazy. You will jump on roof.
Drop crate where you found it. Now you need to jump to top of the Tower patrolled by a watch. From there run and mantle on big banner. You need to worry about watch officer from Tower and guard patrolling nearby house. Enter Attic. Grab ring from empty brazer, read book to get new objectives. Objective to save Oracle will get cancelled. Use Shrine key on small font to get Pulsating key. Jump back to top of the Tower and mantle back to wooden beam on top of roof. Drop down to door in floor and grab coin stack. Jump to another ledge and enter house.
Place is patrolled by thief. Go behind him and hide in shadow. Behind armchair is a signet. On table is Ankh to grab. You need to go upstairs. Look out for another thief. Here is undead. Go from his left side and open gate with Pulsating key. Get Blessed Water. Blindly time undead, lock gate and leave. I chose to leave Oracle alone. Go back to window.
Jump from roof to roof. Eventually you will spot that under roof is window. Open shutter, drop on it. Now you need to grab green crystal while dropping. It's possible to not get hurt if you hold forward button. Jump to room with masks. Then jump on crossed wooden beams and run+mantle on metal beams. Open window, use lever. Run+mantle on crossed wooden beams and mantle on roof above masks room. Open window, grab tapestry and use blessed water on body. Turn off lever and return to zombie in Sculptor House.
Use Blessed Water on his body. Now you can safely grab 2 gems from coffin, one from hand and purse from next room. Leave. Now I decided to return to start and redo everything I did so far. In the end I have returned to the house above starting point where I put crate previously.
EAST SIDE
On side of desk is a secret switch with loot behind painting. Go through next window right and mantle on roof, then on higher roof. Here on high window is secret statuette. Jump to ledge for secret nugget behind window. Then jump with crate to high window on the left. You must climb on crate and mantle up there. Behind hammer statue is a secret nugget. Now you don't need any crate anymore, so just return to West House, close doors and just throw it on shelf. Return back to east outside area.
Drop down and through window of Inventor Shop grab red crystal. Mantle on barrel and jump to east window. It's a mage area. He completely ignores you. Grab crystal from altar and 2 coins from coffin, then bless a body to complete killing undeads objective. Leave and continue climbing the roof at north until you see light mushrooms. Here is also stuck switch panel that I ignore. Jump to roof on south and lean for goblet on window. Return to climbing north. You will need to mantle on window to your right and then mantle up. Hide on left side of crack in the wall.
Place is patrolled by slow thief on short patrol route. Between beds is purse. Go behind him, grab urn behind desk and open door, then quickly return to shadow. You need to wait for thief to stand in front of chest, then run to the balcony and grab urn on the left. You are safe on shadow in front of balcony. Wait for thief to stand in front of chest again and run to shadow between beds.
You need to time slow thief, policewoman from Tower and guard from house near the Attic. Mantle on roof under Tower, then on Tower. Hide on shadow on right side of your entrance. Lean for coin stack behind barrel. Open door. When policewoman stand in Tower go into next room and hide in shadow. There is coin stack behind shield. Return into Tower, jump+mantle on big banner and enter Attic. Bless child's body to complete bonus objective.
ROOFTOPS
Leave and hide in shadow of lower metal beam. Enter white window house when guard will go the other way. There is coin under sofa and purse on sofa. Quickly go after guard and downstairs into shadow. When guard will pass enter balcony. Wait a little for guard to leave room near the Attic, because he can spot you from there. Mantle on fence and drop into shadow on barrel. Drop down. There is door on ceiling with 2 coin stacks and a golden bottle inside. Return to barrel and climb on well known roof. Jump on wooden beams on east. Go through window. Grab loot from blue chest and 2 coin stacks. Loot objective completed. Return to roof.
There are still 2 loot pieces that I know about and then I'm gonna return to starting point. Go to wooden beam on top of roof close to crate and this time you need to drop on rope below. Behind shutter on your right is goblet. Now you need to go to window at the end of rope. Policewoman can spot you and you need to watch for thief inside. He can spot you through closed window. Picklock it and lean forward for statuette in the basket. Drop on the north ledge, jump to rope and go to starting point.
FINAL NOTES
Other options of dealing with Oracle (killing her or KO-ing her will fail). Go closer to bed to finish this mission. I failed getting Gear Vault Maps, which is supreme bust. It's probably possible on ghost and it's probably possible to get loot from there. What annoyed me the most was problem with mantling. Lots of time Garrett will fail mantling somewhere even though there is nothing above blocking him. Probability of failing mantling is like 75%. Even though you succeed, you can still get stuck on ceiling. Once I got stuck on rope.
Also bunny in the second supreme ghost run felled on ground relatively early. It second alerted to me whenever I was running on wooden steps leading to shop. So I needed to move slowly. Overall it was very frustrating mission.
STATS:
Time: 1 hour 39 min 11 s; Loot: 3755/4695
Pockets Picked: 3/5; Locks Picked: 9
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 10/11
GHOST: SUCCESS. It's probably possible to complete optional objective and grab all the loot from there.
PERFECT GHOST: IMPOSSIBLE. I skipped loot from safe in Mr. Pennywrinkle house, because of alarm connected to safe.
SUPREME GHOST: FAILED. I couldn't complete optional objective.
PERFECT SUPREME: IMPOSSIBLE.
Galaer on 10/11/2019 at 18:36
ZOMBIE KILLER
Very small FM about killing 3 fast zombies. You can mantle on torches. It's impossible to ghost it and after killing them, you must destroy barrel to get exit key and finish this mission.
STATS:
Time: 4 min 22 s; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 45; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 2 (?). It should be 3.
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
Galaer on 14/11/2019 at 21:03
TIME FOR CULTURE
Another exploratory mission made by Cardia. Most of the keys vanish after use except Outside Doors key, which I will need to return to sleeping guard. Also entrance door and door leading to Museum teleports me inside. They also open, so I need to return to starting point before completing every objective and frob them again, so they will close.
I read in the thread that there is 940 loot unreachable located in cabinet in History Investigator's Room. This means that real max of loot in this mission is 6747. I don't need to collect Larder Room key, second Game Room key and second Employees Room key.
STATS:
Time: 26 min; Loot: 6747/7687
Pockets Picked: 9/9; Locks Picked: 3
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
SUPREME GHOST: SUCCESS
PERFECT SUPREME: SUCCESS
Galaer on 14/11/2019 at 21:11
HADDUR
7 mission campaign. Just now I'm starting to realize how many campaigns have been released so far. This one is old, I played it twice. And I can say this is one of my least favorite missions. Especially Mission 3 is a nightmare. On the other hand I remember that last mission was the best. I wonder how it will go. Is this campaign will still be a nightmare or maybe it won't be that bad.
Campaign has only one difficulty available - Hunor (Normal). And I'm playing with dml fixes. I noticed that it changes max loot stat in Mission 2. I don't know what else they change.
MISSION 1 - INITIATION
This is a weird camvator mission. Weird, because you can fail this mission if you don't grab diamond as early as possible. Camvator is really slow, for last minute there will be nothing to watch. Also don't move or you will die. And Mechanists can spot you and try to attack you.
STATS:
Time: 2 min 30 s; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 1
Secrets: 0/0
MISSION 2 - NEWBORN
This mission presents my least favorite gimmick in fan missions, which I call eternal darkness. It means that no matter on how high level your gamma is, shadows will be always pitch black. Beginning is easy. Soon you will also get a floating diamond (the only loot in this mission. After cemetery 2 thieves will fight with zombie haunt. You can avoid being noticed by timing it well. Then just mantle on ledges and go along wall to get to Pagan Village.
Drop down and go along left wall to a passage. You are safe on it's right side. You aren't safe on next shadow, it's a part of patrol route of pagan woman. Go right. Archer sometimes can fall down from wooden bridge. This may complicate ghosting. Walk under bridge and quickly go right behind pagan under stairs. Quietly mantle on stairs and nudge archer to the right. Use wheel in last house and use new opened passage to return to walls.
There is no way to avoid being noticed by archer (ghost bust #1) and second archer (ghost bust #2). And soon after Mechanist servant will spot you (ghost bust #3) and start running. KO him before he will alert patroller (ghost bust #4). Take his body to next shadow. Go along left wall and climb into tunnel. Go through it and slowly around Mechanist. Go down along wall slowly. Wait for patroller to return and pass Mechanist woman. Next stationary Mechanist must be KO-ed unfortunately (ghost bust #5). Hide his body in shadow and wait for patroller.
Run and mantle over rocks at the end. Climb slowly along left wall to avoid second alerts from 3 guards and grab bedroll. This ends Mission 2.
STATS:
Time: 30 min 49 s; Loot: 100/100
Pockets Picked: 0/3; Locks Picked: 0
Back Stabs: 0; Knock Outs: 2
Damage Dealt: 2; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
MISSION 3 - BACK TO HADDUR
The worst mission in the whole campaign. At least there is a compass. Map is pretty simply. City is made out of 3 rings. Unfortunately all parts of city look the same. So it's easy to get confused. Eternal darkness and thieves hidden in it. And city is just gigantic for no reason.
OUTER RING
Starts in gigantic sewers, which are also very empty. Use nearby ladder to get to the surface. You are in the outer ring of city. There is nothing here. You need to go north to passage leading to middle ring. You will avoid hidden thief by going fast. Passage to middle ring is guarded by a thief. You can rope up to wooden bridge above him and slowly get to ramp. You will appear on the other side of wooden gate.
Go to tunnel. It's patrolled by a guard, but it's dark enough for you to be safe on it's right side. Open next gate. White door is a Church. You need to time patroller from tunnel, patroller guarding lever and 3 patrollers from middle ring. Go to Church first.
MIDDLE RING
First let's talk about this ring. Passage to inner ring is on the other side of this ring. No more climbing on rooftops to avoid enemies. There is loot at Rafael, but it's guarded by Rafael, so it's impossible to get it while ghosting. From Pazman I will get key to Wrecked House, which has secret passage to Town Hall. Unfortunately street to him is blocked by 2 guards, so I will need to go south first.
Timing 3 patrollers to go north may be hard, but it's possible. Go south. There is stationary guard with shadow nearby. Go along right wall and quickly run left into shadow. Next guard is much harder. No shadow. When he turn left - strafe run behind him, when he change direction, run quickly around pipe behind corner and hide in shadow in doorway. Check for alerts. There is woman walking the street and archer on balcony, but he's not a big problem.
Next obstacle is even harder. You need to go over wall. Pass guard while sneaking along right wall, transfer to left wall, run to second guard. First guard shouldn't second alert to that. Nudge guard and you will appear in front of Rafael's House. Ignore it. Next guard is easy to pass. Hide in shadow in doorway. This street can be visited by another woman.
Next guard can turn in 3 directions. When he turn east - run to shadow in doorway. Wait for him to turn west and run forward. Ignore path with policewoman and next archer can't be ghosted (ghost bust #1). You will appear next to Marketplace, here is also passage to inner ring. But first - Pazman. Go north.
Look out for 2 patrollers and a woman. Move barrel from doorway to have a nice hiding spot. Pass fast next stationary guard and go over wall. Look out for patrolling monkey servant and go to Pazman. Grab his key and return to Marketplace.
INNER RING
This area is well guarded. Luckily we have a key to secret passage. It's left from entrance to ring. Police has rest of loot, but with officer inside you can only grab few pieces of loot, not all. And you also need to ghost to this building. Not worth it.
Find 2 crates and take it to Wrecked House. Open 2 passages with torches. Behind movable wardrobe there should be a gap in ceiling of tunnel. It's for metal gate that will drop after using next switch. Block it with 2 crates. In house go to middle upstairs room and grab Medallion from wall above bed. Return to passage.
Drop on ladder. Jumping out of them will probably hurt you, so just position yourself above lower ladder and drop on it instead. Gate should be blocked by crates. Crouch, grab lower crate and throw it while moving forward. This way you will pass metal gate. In room with dead Keeper is also passage to Sewers. It will lead you to secret passage. Use Medallion on statue and then use switch on SE wall. If you have problem to find it in dark, use your light sword.
SECRET PASSAGE
Go to well and drop into water. Don't grab vine, because it's many vines in one, it's hard to jump out of it. From water you can dive out under last vine to grab it. Jump into tunnel. You can drop into crypt safely only if you crouch. Go quietly over bridge, because there are undeads at the bottom. Frob lantern to summon spy. You don't need to be careful. He will not have a physical form until he will spot you (ghost bust #2). Kill him to finish this mission.
FINAL NOTES
This mission took me 2 hours 30 min to explore. It's gigantic and empty. That's really depressing. Seriously, loot in only 2 places? Good thing I noticed that I can block gate in Wrecked House, otherwise it would be 1 hour ghost run. Ghosting was at least challenging, so that's actually good. Too bad this mission can't be ghosted.
STATS:
Time: 33 min 31 s; Loot: 0/1370
Pockets Picked: 1/26; Locks Picked: 2
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 40; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
MISSION 4 - PURGATORIUM
Go to bridge and fall into hole. Use light sword to know where you are. After water start slowing your fall. Drop on bed. You are in Mission 1 place. Go to outside door. There is pagan mage and warrior fighting with bunch of zombies. Wait for zombie from right side to die, open door and go right around all this mess. Enter warehouse. Zombie will attack you (ghost bust #1). Go around him and 2 other zombies will spot you (ghost bust #2). Drop into hole. Death is there and he's alerted from all this fight. He will spot you and attack you (ghost bust #3). Kill him to finish this mission. The best way to do that is to run around pillar and attack him through it.
STATS:
Time: 2 min 54 s; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 28; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
MISSION 5 - SIEGE
This is return to Mission 3. It's more linear, but also more chaotic. There are fights with Mechanists, but both sides are our enemies. Mission starts in our house in Outer Ring. There is no map. Go through hole to get to Middle Ring. You need to go to Marketplace, but road to it is blocked, so you are forced to do full circle.
MIDDLE RING
Use window to get through house to another house. Mantle to shadow in window. Outside is fight and guard, archer and thief should win. When they are searching right - strafe run across and jump to window. Thief when he will stop searching, he will ignore you completely. This may take few restarts of the mission though. Civilian inside is friendly. Go through his house and drop from balcony.
Next part is battle in front of Church. There is lots of Mechanists and the battle must be won by guards. Otherwise you may be forced into restart of this mission again. Sneak to Church. Time a guard/guards and go forward. There is pagan woman that can alert to us. Next are 2 stationary guards. It's possible to ghost them, but in this run I used arrow to make one guard to run away (ghost bust #1). Next guard was involved into another fight with Mechanists. Hide in doorway and when you see chance go forward.
Next will be running woman pursuit by engineer and guard. Next I had stationary Mechanist. I needed to nudge him left. Then another running civilian to dodge. And again unavoidable archer near Marketplace (ghost bust #2). Run to first door. Get to your friends: Kean and Vennok. Vennok is indestructible, but Kean can die. Open door for them with key you have. Go to Marketplace and jump on wall.
INNER RING
Soon cannon will shoot. Time archers and drop into shadow under wall.Cannon will shoot and alert archers (ghost bust #3). When situation will calm down, time archers again and grab paper. This will summon your allies. Let them kill everyone. This paper will summon Vennok to the place it's dropped. Go to Wrecked House and use secret passage to get to Town Hall.
Here are 2 servants. Nudge male, open right door, mantle on it and then mantle on railing. Use window in left room to go outside. Go along the wall and drop into ramp going down. Summon Vennok and go to shadow upstairs. Single Mechanist should appear and a lot of guards will enter this area. If he will not appear reset Thief 2 and try again. After Mechanist will die, mission should end. Should, but it didn't end for me. It's nothing new for me, but at least this time I saw Mechanist being spawn. So I was forced to skip this mission.
STATS:
Time: 33 min 48 s; Loot: 0/0
Pockets Picked: 0/17; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 4; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 8
Secrets: 0/0
GHOST: IMPOSSIBLE
MISSION 6 - WAKING
Tower mission. It's big, but also really empty. We are starting above main gate. Ru+mantle to other beams to finally enter Level 3 of tower. Find staircase and go to Level 7 to the only locked room. Inside you must quickly KO priest (ghost bust #1). Take his body to north corridor to one of the rooms. By the way every south and north corridor have perfect shadows in front of them. You can hide there. Return to priest room, grab scroll and quickly hide behind door. KO pagan servant to take his key (ghost bust #2). Hide his body and go to Attic.
Here is pagan woman with key you need. KO her quickly (ghost bust #3). Go to Level 1, find laboratory and grab the only loot in this mission - 5 masks. Go to Basement and open door. Here is green spider patrolling. Go under pipe. When spider will walk left, run right, KO servant mage (ghost bust #4) and kill spider with blackjack (ghost bust #5). Hide body of servant and open safe with Flux Spheroid.
Sneak behind green spider and go to Level 4 to main gate at north. Go to right room to the back. Jump twice to alert everyone (ghost bust #6) and do full circle to main gate. Frob lever and hide. This will finish this mission.
STATS:
Time: 22 min 20 s; Loot: 250/250
Pockets Picked: 0/2; Locks Picked: 2
Back Stabs: 0; Knock Outs: 4
Damage Dealt: 5; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
MISSION 7 - MASQUERADE
First spider is easy to avoid. Just hide in shadow. Go along left wall and nudge treebeast to the right. It's my first time and I must say it was quite easy. But also weird, because I could see through him. Group of spiders can be avoided by crouch running along right wall. Be careful only for loud gravel below.
Next will be house and ruins under it. That's the best part of mission and there is no ghosting involved. Not until Library, which is impossible to ghost. You need to kill all 5 enemies. Objective only excuse death of one of them. And all of them will go into search mode. And I can't KO them, because there is no blackjack in this mission. This entire room is a huge ghost bust. If you are getting short of arrows, wait for them to calm down and then shoot them.
Afterwards rope down, grab mask and return to starting point. There will be Kean and dagger. Script not always works, but this time I had luck. Take it to finish this campaign.
STATS:
Time: 15 min 25 s; Loot: 0/0
Pockets Picked: 0/1; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 103; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 5
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 1
Secrets: 0/0
GHOST: IMPOSSIBLE
Galaer on 25/11/2019 at 18:52
KEEPER OF THE PROPHECIES
9 mission campaign. I played this few times long time ago. That's quite interesting challenge. For the first time I encountered camvator, cutscenes, poison or even crazy challenge of killing someone without doing it with weapon. There are also missions with time limit. For me that's an old classic.
MISSION 1A - THE ENTERPRISE PART ONE
After cutscene leave house, read scroll and drop it back. Picklock door, frob lever. This will complete this tiny mission. Frob it again to close gate.
STATS:
Time: 5 min 10 s; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
SUPREME GHOST: SUCCESS
MISSION 1B - THE ENTERPRISE PART TWO
Beginning is quite easy. Until you get to Master Suit. First floor rooms are easy, but looting east rooms may be tricky. In Bath you can hide in shadow behind door. For passage to next area return downstairs and go to west room. Leave that way, there is shadow in the corner under wall. Get to metal stairs. You are safe in corner at the bottom. Go slowly upstairs and go to roof, then to ladder outside. Go to main door for clock and secret passage in one of the niches.
In Iron Maiden Division is noble looking at his loot. Just mantle over wooden wall dividing work places and lean forward for it. Don't grab any key to Yolandis, because there is no way to get there while supreme ghosting. This means loot from there is off limits. To get loot from Inictus Office you must sneak as close as possible to door, then close it. I'm skipping loot from 2 guards room, because they first alert to noise of opening door.
To get Master key I power up North Lift and use it to ride down. Unfortunately I'm forced to destroy 2 planks in order to get Master key (ghost bust). This summon more guards. Disable power for North Lift. Then sneak through Electrics Divisions to Auditorium. With Master key you can open it and grab single goblet.
Leave through secret passage under stairs near Auditorium. It will lead you to outside. Return to Master Suit. Here to are new guards. While on second floor you must sneak to door leading to Suit, then use stairs to get to lock near note. You can also relock other table locks. Go down and grab Mechanic Eye from box.
You don't need to continue, because elevator you took works, so you could return to starting point. But Contract is mentioned in next mission, so I'm gonna grab it and use elevator to relock table. Then go to finish this mission.
STATS:
Time: 1 hour 10 min 45 s; Loot: 2374/2576
Pockets Picked: 0/23; Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 3/3
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 25/11/2019 at 18:54
KEEPER OF THE PROPHECIES
MISSION 2A - BRIEFING MISSION
That's just camvator mission.
STATS:
Time: 6 min 58 s; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
MISSION 2B - HALLUCINATIONS
It's starting. This is first poison mission. Every few minutes Garrett will lose health and he starts mission with 4 HP. When he lose health, he shouts and it can alert others. He only lose 1 HP at a time, but when poison damage attack is random. Theoretically it may even not happen. Oh, forgot to mention. Garrett also lose 6 HP before I get into control. It's scripted damage.
Also for supreme ghost I can't use any healing potions. Which means that I'm not gonna really go into gathering loot. No, I'm gonna rather try to speedrun this mission. And Garrett thinks that this is a good occasion to get some pocket watch. Sigh... Luckily it's on the path to the end.
I start on cemetery. Listen to Alisha, then go to Keepers and afterwards go to gate. Frob it to get teleported to Garrett's House. I don't know if this cemetery gate gets open (just like teleporting doors in Time for Culture), so I try to double frob it. But I have no way to check it.
GETTING TO MEGATFREE'S HOUSE
Run outside, ignore conversation near gate and go to drunkard. Open him door and close it with lower switch, but first wait for drunkard to enter. Otherwise he will end walking into door. Get a key and open locked door. All keys vanish after use, so you don't need to worry about returning stuff.
Get to bridge and drop down on metal slope. Run on ice to crates. Walk along wooden wall to avoid cracking ice. Run to ladder and mantle left. Go right and mantle on box. Then you need to do diagonal jump on higher box. Then jump on top of highest box and go on roof.
Go left behind corner. Below is thief that is the biggest problem. He can spot you while walking on roof along wall. So be careful. There is also archer. He's not a big problem yet, but soon will be. Go all the way south. You need to do strafe jump from SE corner of roof to the ledge. Thief can spot you. If archer is walking towards, go to the south end of ledge into shadow.
You need to go behind archer. Unfortunately ledge is ice, so walking on it is loud and thief below can hear you. Drop on edge of ledge and walk that way to the passage at north. There is good shadow there. In order to get to it, from edge of ledge I walked slowly backwards. Wait for archer on south part of shadow. When he will enter passage, go on the other side of shadow. After archer return on ledge and go south, slowly walk backwards into passage and drop on the ladder. All this you need to do without any poison attack or else thief below will hear you. That was the hardest part of this mission.
Drop on the edge of yellow wire to get on the other side of ice cold (it hurts you). Drop down and run to north side of mansion. Go upstairs and in bedroom you will find pocket watch (actually objective completed by getting close to it, not by grabbing it). I also went to child room and grabbed doll for new objective completed. Leave house.
LEAVING
Run east to passage leading up on bridge. Run to big gate and left to the end. Enter house, listen to conversation and wait for everyone to leave. Enter office, use book, grab desk key from behind painting, use it to open desk. Grab key to Cathedral Gate and close painting niche. Go outside and open gate.
This is another hard part. You need to have no guards or citizen walking nearby. Their patrol routes are random. Close gate, jump on barrel, drop and go along left wall. To avoid first alert from Hammerite you need to run as far you can, then walk slowly to corner and then walk very slowly to gate, open it with key and very slowly go into shadow behind it.
STATS:
Time: 21 min 51 s; Loot: 669/1223
Pockets Picked: 0/3; Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 7; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/4
Damage Taken: 7 means that I received 6 points of scripted damage at the very beginning of the mission and 1 point from poison (in Franticius House).
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: SUCCESS
PERFECT SUPREME: NOT POSSIBLE. To get some loot you need to shoot arrow into Clock Tower to get teleported to place with secret loot.
Galaer on 25/11/2019 at 18:56
KEEPER OF THE PROPHECIES
MISSION 3 - INSURRECTION
Another poison mission. This time in giant cathedral. During Mechanists attack on Hammerites, so there will be fights. This time I start with 5 HP, so I have slightly bigger time limit. My loot from previous mission got transferred here too.
First run on ice right into Catacombs. Exit from Catacombs is guarded by 2 patrollers and one stationary guard. All patrollers can randomly turn back. This makes exit from Catacombs and travelling through Cathedral annoying. You can hide behind left column, then quickly go left. Picklock door, then go to the roof. You need to go to NE part. Here is located portal. Wait for new objective.
In one of warehouses on the south there is ramp leading down surrounded by metal railing. Use it, find elevator and ride up. Jump over mine and go to little niche. Disarm mine and activate pressure plate on floor. Pick up mine and drop it on floor to activate it. Jump over first mine and return to elevator. Don't use ramp, instead go to Attic passage to north elevator. Do the same thing there to activate second pressure plate.
Go and jump over mine near elevator. Don't use it though, instead go on ledge outside. Go left, grab invisibility potion (supreme bust #1) and use pipe to climb on roof. There use invisibility potion to get to portal (supreme bust #2). Inside portal poison doesn't work. In my test run my HP reseted to 10, not in this supreme ghost run though. After long drop you will see credits. It's not even half of the campaign though.
STATS:
Time: 25 min 21 s; Loot: 719/1684 (50/1015)
Pockets Picked: 0/17; Locks Picked: 3
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 2 (poison damage); Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 2
Secrets: 0/0
GHOST: CHEMICAL SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 29/11/2019 at 20:32
KEEPER OF THE PROPHECIES
MISSION 4 - ORACLE OF THE PROPHETS
Asteroid mission. No poison, but low gravity with creepy monsters. I need to drop to 4 color eggs, which teleport me to 4 areas inside. Top level have loot and no monsters. Middle level is just a filler with monsters. Lower level has color sphere, which needs to be frobbed. This activates traps (supreme bust #1-4). Traps don't alert monsters, but they can kill monsters and this will alert them. That's why in blue sphere cave you need to wait until all monsters will leave or else fireball trap will kill them and alert other monsters. The hardest to ghost is white cave, especially it's lowest level.
Then travel to the core of asteroid and go to north part teleporters. They will take you outside. To avoid trap quickly frob ball opening door and run back. Then jump inside. In the end use 4 stars to build a bridge and jump into volcano. Then will be really long camvator (10 min). During it monsters will spot you, but because it's camvator nature, I don't call it a ghost bust. Also I skipped optional objective, because it requires first alert from beast in red cave.
STATS:
Time: 1 hour 4 min 34 s; Loot: 900/1000
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 29/11/2019 at 20:34
KEEPER OF THE PROPHECIES
MISSION 5 - THE OTHER SIDE OF TIME
It's return to Hammerite Cathedral. Poison returns. You start with 9 HP and in this run I don't get hurt by poison. Loot whole Cathedral, you can't grab loot from altar guarded by novice on first floor. Novice will go into second alert. In the end go to South Chapel at second floor and trace Alisha to the exit. Easy.
STATS:
Time: 23 min 22 s; Loot: 697/1147
Pockets Picked: 0/0; Locks Picked: 2
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE. Loot from Altar on first floor must be skipped.
SUPREME GHOST: SUCCESS
PERFECT SUPREME: IMPOSSIBLE
MISSION 6 - REVERSING THE ORDER
Return to the city. This is last poison mission and also the hardest mission in game. I start with 7HP. I need to protect Alisha and organize accident for Franticius. Oh boy. Luckily after dealing with Franticius poison will disappear from Garrett's body.
At the start leave Franticius House and run to Doctor's House. Grab 2 gas arrows (supreme bust) and run on the other side of bridge. You need to gas 2 archers. Second archer will go into search mode. KO also 2 guards nearby. All this is ghost bust #1-5. Hide bodies in shadow. Disable auto search to not grab arrows. Go through Kevel's House, drop into water near metal gate and swim to ladder. Slowly get out of water and lean forward to KO one more guard (ghost bust #6). Hide his body. That's all the busts I did in this mission.
Now time for looting. If you didn't loot Doctor's House, do it now. Then loot Franticius House and run all the way to Megatfree's House for 2 candles. Now go to Watch Tower. Around 12 min Alisha and 2 guards will leave the Pub. Go there and jump over counter from the side between lamps. It's really tricky. Grab loot and jump back. Most likely Alisha is walking into Pub, so use back door and go to Watch Tower.
Return into water near your house and wait in corner under gate leading to Enterprise. You need to wait in water until Alisha objective will complete. Right now Alisha is going through Docks. There are thieves, but they aren't violent towards Alisha, only us. After 20 min assassins will start gathering in Watch Tower Area. They look like thieves, they are slightly bigger and they have yellow swords. The reason why you stay in water is because they are tracking your position and can attack Alisha when she's close. When I'm in water, they will stay in Watch Tower Area.
In my run in 31 min Franticius died. Killed probably by Alisha. I was in water all the time, so I'm not sure. Also for some reason objective of not KO-ing and not gassing Franticius fails. It also fails if he would drown. Mission doesn't fail because of that. It's probably just a bug. That's why I don't call it a bust.
In 33 min 30 s Alisha got to my house and objective completed. 3 guards were searching near water, but soon they returned to Docks. Now I just need to go to Docks and find Keeper's House. The closest entrance to it is near Watch Tower Area, but it's guarded by tracking me assassins.
Go through Kevel's House and drop from bridge into water. You can also use ladder to descend quietly. Now you just need to go to Megatfree's House the same way like you used during Hallucinations mission, but this time you can do as much noise as possible. Get to the bridge and go to Docks. After sleeping guy is box. Behind it is ladder leading to canal. Swim west and use first possible ladder. Here is last loot and book, which complete this mission.
STATS:
Time: 40 min 24 s; Loot: 1497/1497 (800/800)
Pockets Picked: 0/0; Locks Picked: 6
Back Stabs: 0; Knock Outs: 3
Damage Dealt: 3; Damage Taken: 1 (poison damage); Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 2
Secrets: 0/0
My knockout stat and damage stat is at 3, which means game didn't count 2 archers that I gassed. As for body count: one is because one of 2 archers noticed body of the second archer, second body count I have no idea how was created.
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST - IMPOSSIBLE