Galaer on 21/8/2019 at 13:51
Quote Posted by marbleman
Was there an opportunity to run past them even though you couldn't sneak?
The problem is that spider tunnel is narrow, so I'm opened to attacks. There are 3 green spiders and 3 red spiders. Also on the other side of tunnel is 3 burricks cave that can be ghosted. If I run through tunnel, then burricks will probably notice me. I was even thinking about mossing tunnel and use flash bombs to past them. But I think it would take too much time to use this strategy. That's why I killed these spiders.
As for number of ghost busts in spider tunnel. I think it's not that important. The most important is this tunnel can't be ghosted, so let's call it one huge ghost bust.
Galaer on 21/8/2019 at 20:11
MR. TURMOIL
Small mission by Cardia. There are only 4 pieces of loot and we need to get at least 2 of them. Unfortunately loot is small coins and rings hidden in plants. Really easy to overlook them.
The main gimmick is to escape from crusher - Mr. Turmoil. You can get items that will open secret caches with hints. Then watch the painting to notice shapes on it. I guess. Because I just don't see anything on these paintings. To be honest I watched walkthrough video and still I don't understand the solution.
If you know the code you don't need to gather items and hints. Just use code. After completing escape objective quickly return to number switches and press any number to close door.
STATS:
Time: 58 s; Loot: 225/225
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: SUCCESS
PERFECT SUPREME: SUCCESS
Galaer on 21/8/2019 at 20:12
ANA SECRET
Cardia's short puzzle mission. Puzzle is fun, but I had problem with getting loot. For Supreme you must close door. The whole place is empty, so it's not a problem.
STATS:
Time: 3 min 22 s; Loot: 1515/1615
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
SUPREME GHOST: SUCCESS
PERFECT SUPREME: POSSIBLE
Galaer on 21/8/2019 at 20:14
UMBELINA
Very similar to Ana Secret. This one is 2 mission campaign. No loot. Instead we need to hunt for items, which can be very annoying, because I think most of them is hidden too well. It doesn't help that frob range has been shorten. It's very easy to mistake something as unfrobbable. You need to step super close to item.
MISSION 1 - TOXICATED
Umbelina is sleeping, there are also ghosts standing. None of them react to you. I had the most of the problem with finding poison ball that is near Haunt. Also because of Supreme I didn't use light switches, so it took me a lot of time to figure out that I must fix a certain light switch. Also safe must stay open. If you completed this objective as last, you need to leave Umbelina's Bedroom and return to it.
STATS:
Time: 4 min 26 s; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
SUPREME GHOST: SUCCESS
MISSION 2 - WIRED
Here is old woman, but she doesn't react to us. In this mission I had problem with finding spy device from starting room, because it's not very low or very high. I also had problem with finding out that I need to fix switch from shower and I had problem finding Windows 7 for laptop. Color puzzle wasn't that hard like I thought. I needed to guess second digit though. If you complete opening safe as last objective, don't forget to close safe by using any color switch.
STATS:
Time: 6 min 4 s; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 1
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
SUPREME GHOST: SUCCESS
Galaer on 23/8/2019 at 07:52
PODRÓŻ DO KRAINY BIEDAKÓW
Polish mission. Sometimes enemies can hear through walls and floors, which is the best visible in Police Station. Also the intended way to exit underground area leads to 2 ghost busts. That's why I'm gonna try to exit the way I entered. And for that I will need crates. A lot of crates. Luckily this mission provides many. Also water arrows will be useful and moss arrows in the underground.
BEGINNING
You start with just compass. Plants have 3 moss arrows and cleverly hidden in a wall candlestick. Go left to the shop. It's not Peter's shop yet. Grab all water arrows and moss arrows. On side of left shelf is a switch. To get it you need to mantle up. You can't mantle if you are standing under lamp. You get first secret. Unfortunately you don't have lockpicks, so you can't get your reward yet.
Continue left. Skip Cemetery and go to City Park. At the end is tunnel leading to Pagan Village. Douse fire and go to passage. Shoot water arrow into wall right from torch to douse it. Steal Pagan's key and loot Treasury Room. Then leave and continue to Marketplace.
Run to light panel to disable lights. Steal Back Door key from woman. Turn around and go to Peter's Shop. Take all water and moss arrows and lockpicks. I left sword and blackjack, because I don't need them. Read the note to get new objectives. There are also 2 crates here.
Return to Cemetery to loot it, then open chest from first Secret and go all the way to elevator on the other side of District. Here is exit from the mission and Guard Post. Grab key from table, open door and hide in shadow in a doorway. Lean forward and grab a purse. Return to start and enter Building 1.
You can loot 2 closer rooms easily. Then go upstairs. You need to douse torch near drunkard. Then loot the whole floor. Return to Marketplace and go to back door of this Building. Here you need to douse torch in front of door and torch near talking pair. Right room is easy to get in. For left - go along right wall to the torch and quickly run to left wall. Then enter left room. In the whole building I only woke up 2 people. But this is just first alert.
Go to entrance to the basement near Mechanist Church front entrance. Here is patroller. First room has levers that can disable lights on front entrance and corridor. It's optional. Then in Barracks second and last chest have loot and in Office there is another chest with loot. Don't go through guard post. We are returning to Marketplace.
We need to go to Police Station. Don't use front entrance. Policeman will go into search mode. Between Church and Police Station is sewer hatch. Get on the ladder, close hatch and drop into water. Then go to other hatch and enter Generator Room.
POLICE STATION
Steal purse from engineer. Go right to Prison. Here you will need to shoot water arrow in the upper-left wall from gas lamp. Be careful - prisoners can second alert to it. Grab purse from cell and go to entrance. You need to steal key from patroller. Also if you want to grab 2 coin stacks from guard post and loot locker room - you need to douse gas lamp near guard post. Go to second floor.
Guard from guard post is watching wall? Weird. There is also one patroller, but it's easy to avoid him. You need to go to Commendant Office and read book to get new objective. Grab Underground key from desk. Then go upstairs.
In right room you can disable watchers. They weren't big problem though. Loot Dining Room and use bridge to get to Church. To get loot from altar, go along left wall through church pews. Use light switch to disable lights. Grab loot from altar, mantle on it and grab loot from under book. Return to Police Station, to sewers, to Marketplace and enter back door of Building 2.
BUILDING 2
You need to douse 2 further torches. For convenience I also doused closest torch. Middle torch can second alert guy talking with policeman. I went to the cart and shoot water arrow from there into torch and guy didn't alert. In one of the rooms is a pair standing on bed. I don't know if I woke them up. There is one room with door to Underground. Elevator is one way go. And after that is steep slope. For both places I will need crates. Bring all crates to the elevator.
There is 2 crates from Peter's Shop and 15 crates from Cemetery. It took me almost 1 hour to move all crates to elevator. In the end I needed 16 crates. You can transport them on elevator and they somehow drop through elevator down. Elevator doesn't crush them. On elevator I did 2 stacks: one out of 6 crates and second out of 3 crates. This way I can shoot into switch to send elevator up.
Then I just dropped the rest of crates down the slope. I put 7 crates on slope and they created some kind of stairs. This allows me to return to elevator shaft. And I ended with one extra crate. Time to explore Undergrounds.
UNDERGROUNDS
After underwater tunnel get nugget and go to lava room. Jump to golden skull. It's tough jump. I even started to think at some point that this platform is just illusion, but no. After jumps go to mine. Avoid pressing floor tile and go to skeleton tunnel. Moss it. Mantle on top of stone cross in corner and moss the tunnel more. Go to fort area.
Go right, open window and wait in doorway. Fight will start and Mechanist go outside. Get money from under statue and loot Office. You will not manage to get to Warehouse, because it requires breaking a glass. Return to the window. Right now Mechanists should restart their patrolling. You aren't safe in shadow from them, they are too much alerted. Also they can see you through locked window, so stay close to door.
When path will clear out - leave fort and go north into right cave. Here is one patrolling Haunt archer. You can't hide from him in dark corners. Go right behind Haunt. Behind Haunt you are safe, archer will just first alert to you. You can't nudge Haunt. But you can shoot Statuette with moss arrow. It will keep flying along walls. It's possible to shoot Statuette, so it will fly lower, so you can stop it with your body and obtain it.
Now it's time to go back. You may have problem with underwater passage. To cross it a certain point you need to swim along wall. Not at the middle. Then climb crates to beat slope. Climb 2 stacks of crates and shoot one arrow into upper switch of elevator. Afterwards go to exit area.
STATS:
Time: 2 hours 19 min 2 s; Loot: 2807/3557
Pockets Picked: 6/10; Locks Picked: 21
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 3/5
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE
I skipped loot in warehouse in underground area. I also think there is secret loot in area after portal that I actually skipped.
SUPREME GHOST: IMPOSSIBLE
Other than lots of first alerts in Police Station due to everyone super hearing abilities, there is no way to return crates back to their proper placement. Also shooting moss arrow into Blackbeard Statuette isn't even intended solution.
Galaer on 23/8/2019 at 20:25
QUAMTOTIUS PURGAMENTUM
Crap contest mission. Really bad. I'm surprised it didn't win the contest. So instead of just talking about this mission I will just count ghost busts.
GHOST BUSTS:
1-4. You will third alert guards from the start 4 times.
5. Alert og everyone in Garden by using gongs,
6. Luring zombies to cross to kill them.
7-8. Glass destroyed by using lever.
9. Glass destroyed after death of zombies.
10-12. Hunt mode from guards and zombies.
13-14. Hunt mode from crazy Hammerites in two similar rooms.
15. Hunt mode from crap guards + 6 KO of them through door.
STATS:
Time: 28 min 54 s; Loot: 100000000/100000000
Pockets Picked: 0/0; Locks Picked: 5
Back Stabs:0; Knock Outs: 6
Damage Dealt: 6; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 2
Secrets: 0/0
GHOST: FAILED
PERFECT GHOST: FAILED
Galaer on 25/8/2019 at 20:44
PREZENT
Another polish mission. I start without equipment, so this mission is mostly ghosting mission. That's why I will try to supreme it. There is a lot of keys, most of them vanish after using. Some of them are useless.
There is also a secret with collecting 12 parts of relief. It doesn't give any reward and one part is behind wall that must be destroyed with hammer. It looks like damage property, so I'm not gonna touch it. It's not like there is any reward for this secret. I'm gonna avoid few other items that way.
When we get to the area with our equipment, we will get optional objective of checking sewers. The problem is that this objective gets completed by author who fails this objective. In other words there is no way to really complete this objective. This objective is unavoidable and because it can't be completed, I'm gonna completely ignore it. That being said, let's start.
TAVERN
First I don't need key from purple box from under the counter. I don't need Room 2 key either. I need to get to noble's room. But he first alert to opening door. But you can avoid that by opening door, approaching forward and quickly closing them, so you will block them. Do that few times and you will manage to enter this room without any alert. On the right only Room 1 and 4 are interesting, Deposit key from purple box and Tavern key from near left candle.
Now go to small outside area. Servant is going to house on the left. Here you will find healing potion. It's for 2 things: blocking door and completing objective. That's why you don't need to return it. Go to bar area and open door to street with Tavern key. Drop healing potion to block door and lock door, then return to noble. Surprisingly enough you can drop his key near candle. It will make noise, but noble will not react.
Then grab healing potion and leave outside. But before that check if you definitely read a book from under counter, if you go owner's glasses and badge from Room 4, if you got key mold from Deposit. This is the point of no return and if you forget about one of these items, you will be forced to restart the whole mission.
STREET
Go left, open gate to Mrs. Bucket, mantle on it, drop on wall and mantle on terrace above you. You don't need Gate key or City Watch key from guards. Just go to prison and grab key from Drunkard. Return to terrace. Instead of going to stairs, drop down on signpost and on street behind big gate.
Go via bridges to Fire Tower, read letter and grab package. Leave. Near second bridge is hammer. Ignore it. Instead mantle to little terrace. From it mantle on roof above terrace and jump to roof on the north. Then go right and drop behind locked gate. Drop to basement, use wheel and enter sewers.
SEWERS
Here you will get optional objective. I'm gonna ignore it, because there is no way to complete it positively. Also I'm forced to turn off candle. Otherwise I'm gonna get first alert from thief. That's unfortunately a supreme bust. Grab blackjack (for objective) and lockpicks and also all loot. Leave and turn on the candle.
Go outside. You can leave through window, but I don't want to mess with planks. They are frobbable, but they can't be placed back on window. Instead mantle on torch and jump to wall. Drop on the other side.
SWITCHING PACKAGES
First go back to terrace near bridge. There is door you past to get to roof. That's local ZUS. Search Tax-collector's office. There is safe key behind plant and inside is Locksmith key. In customer service room is wine in one of desks, Don't grab it. You can give it to Pagan, who will let you inside his room. But opening his room results in first alert from Pagan. This is just for a secret and one part of relief.
Jump to river. Near boulders is strange coin. Check Mr. Burke's office near Warehouse. Behind painting is safe with 2 notes. Read them. In little room is warehouse key and letter in chest. Read it as well. You will get optional objective. From what I know there are 3 places to use these documents: here in safe, Mrs. Bucket letter box and desk in City Watch. Go to Warehouse and go upstairs. Switch packages and get your reward.
RING
Rings in this mission are worth 5 loot. There is one near front bank guard. Swim there via river. Grab it and slowly to to the end of ice floe. You need to jump on another ice floe on the same wall. It's possible to do that without any alert. I managed to combined this with mantle on ice. Go to the end of river. Here you can safely drop to water.
GETTING INFO
Get to the statue or alley near river (there is part of relief there). Ignore stain remover in a corner and open the room. This unfortunately first alert woman inside and is second supreme bust. Grab key from table. It opens second door near statue. Inside on shelf take and read book from Area 1. This will make 2 new doors being highlighted. I'm gonna ignore sewer key and map.
VISITING 2 BANK WORKERS
Mantle to Church and enter it. Put strange coin on tray and grab your reward. Later it will be your optional objective. Go to front entrance to bank. Nearby is door you can enter. In bedroom avoid light and use key mold on key. Grab key mold and leave. Return to Church and go south. Jump to little balcony. Door here can't be closed. Grab key from purple box. Drop down. Ignore door on right. It leads to basement with key at the end. But I have no idea what this key opens. Go to left door instead..
Use key on door. Go to office and read book. Go to kitchen, grab key and use it on nearby door. Go to Locksmith. In another room use key mold on something that looks like microscope. Use machine to read code. Ignore key on table. Go to machine room. Grab key from floor and use it and code to make a key. Go back to street and go south to Bookshop.
BOOKSHOP
Go top of Bookshop to painting gallery. Here you will complete learning code objective. Go to Office. Read book to complete optional objective with strange coin. Open safe to get key to basement. There is some secret loot. Also there is code mechanism. I know code from my test run, so I'm gonna use it now to get some loot. I'm not touching manuscript though.
EXIT
Go to statue and mantle to Church. Go to opposite house. It's locked, but attic is open. Mantle on torch and jump to door. Grab 3 bricks and enter tunnel. Now cover tunnel with these 3 bricks. It's possible, but looks ugly. That's what you get when bricks have no gravity. Go to the end of tunnel to finish this mission.
STATS:
Time: 1 hour 3 min 1 s; Loot: 2603/2763
Pockets Picked: 4/6; Locks Picked: 14
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 4/8
I don't know where is one secret, but for normal ghost you can add a secret from Pagan.
SUPREME BUSTS:
1. I needed to disable candle in sewers.
2. First alert from woman in house near statue.
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: FAILED
PERFECT SUPREME: FAILED
Galaer on 26/8/2019 at 07:12
THE GIFT
Puzzle mission by Cardia. Puzzles can be solved by trial and error. Medallion is in random place. Loot objective is the hardest and I barely complete it. Kitchen loot is the easiest. Outside under walls have 2 bag of spices. Bathroom have 2 coins in pool, coin near stool and coin near toilet.
STATS:
Time: 5 min 24 s; Loot: 495/520
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
SUPREME GHOST: SUCCESS
PERFECT SUPREME: SUCCESS
Edit: I read thread and found out that there are 2 loot pieces on table that count into loot, but are unfrobbable, so max loot in this mission is actually 495. That's why I claim success perfect supreme in this mission.
Galaer on 27/8/2019 at 07:11
KLEJNOT GHANDARU
GETTING INTO CASTLE
From start go left around tower. Get inside and grab Basement key from archer. Leave tower and go right along wall to Basement. If you supreme ghost you need to skip loot from here. For ghost you can get loot from chest, but not from spider room. Go upstairs. In one of the rooms is key on shelf. It opens nearby door to Castle. But before that let's loot upstairs.
It's actually possible to supreme this floor. Save. Go behind guard. He will go left, you go to the end of corridor into corner. He can spot you there, but he can also not notice you at all too. Go to locked door to office, wait for guard be close to lamp and use triangle lockpick on door. Use it for 1 second and then run to guard and hide in shadow. I needed to repeat that 3 more times before I entered office. Here are 2 pieces of loot. Wait for guard to go left, then loot other room and return to office. Wait for guard to go left again. When he's near lamp, close door, run to him and hide in shadow. Go downstairs and enter the Castle.
CASTLE
Castle isn't very difficult. Each floor have 1 patroller plus one 1 more traveling between floors. One guard has a key, but we have this key already, so don't take it. You will need to visit south towers. But you can't shortcut between them, because opening door first alerts archer.
Returning keys isn't very hard for Tower key. Key to Castle I returned to bed instead of shelf, because sleeping guard. I couldn't return Basement key inside tower, especially since there is time limit to finish mission. Instead I put it under window in the snow to simulate that key felt to the ground.
STATS:
Time: 21 min 19 s; Loot: 1927/2077
Pockets Picked: 2/6; Locks Picked: 3
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: FAILED
You must skip purse in sewers on the other side of spider room. It's worth 100.
SUPREME GHOST: SUCCESS
PERFECT SUPREME: FAILED
You must also skip chest with loot (50) in front of spider room.
Galaer on 27/8/2019 at 21:53
CREATURE CLASH - TRILOGY
Creature Clash is arena mission with similar structure like Haunt Stadium. There are 3 FMs. One of them has been created by Weyoun, while rest is made by Kung Fu Gecko. Only one of them can be finished.
1. CREATURE CLASH by Kung Fu Gecko
This one is easy. Just grab golden skull and that's all. All enemies alerts to servant, but it's not my fault. Also I encountered funny glitch when zombie fallen body started flying around the arena until it was destroyed by priest.
STATS:
Time: 5 s; Loot: 0/0
Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
SUPREME GHOST: SUCCESS
2. CREATURE CLASH GOLD by Weyoun
There is no way to finish this one. There is nothing to achieve here. That's why I'm not showing stats here.
3. CREATURE CLASH 2 by Kung Fu Gecko
It's impossible to finish this one either, but there is a loot hidden here. I'm planning to get it without enemies noticing me and then going back to start and use cheat to finish this mission.
Enemies this time alerts to rat. So I activated all enemies first except big bot and spider bot (activated by 2 switches). After few seconds I activated big bot, which opened tunnel to crystal. I waited for bot destruction. Be careful - he can block tunnel by his body. Also ideal situation would be enemy attacking zombie. In my run it was Ape.
I went into tunnel. There is spider bot walking, but he doesn't react to me. Then I just returned back to start. And don't forget to close cells for supreme.
STATS:
Time: 2 min 30 s; Loot: 25/25
Pockets Picked: 0/1; Locks Picked: 0
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
SUPREME GHOST: SUCCESS
PERFECT SUPREME: SUCCESS