marbleman on 21/7/2019 at 20:47
Excellent. :D And yeah, it's necessary to open those to proceed.
Galaer on 23/7/2019 at 11:35
PATRIOT CAMPAIGN
MISSION 10 - REANIMATOR
All these ghost busts in previous mission resulted in getting into this bonus mission. And oh, boy. it's really tough and chaotic mission There is this thing again. One of this loud and long battles at the top of the towers. What it cause is random second alerts from enemies. Really frustrating to track which alert has been cause by the battle and which by me. It doesn't help that most of the guards walk like they would be in search mode. This mission is split between 2 towers and they are claustrophobic. Not only that there is a lot of torches that I will be forced to douse. That's why I bought all 20 water arrows.
BEGINNING
Boy, what a beginning. Bot shooting into gate where you stand and it keeps shooting forever. There are also 4 Mechanists patrolling in search mode manner. First I looted this area and north side. South side I'm gonna skip for now. Then I mantled on the bridge. Be careful of Mechanists. I went to the end of bridge and sneaked to get Mechanist purse (this mission have a lot of this kind of loot).
Now will be harder. On north side of bridge is purple roof with wooden shutters. You need to mantle on metal railing and jump there and get inside. It's tough to do with all these Mechanists below. Go through house and grab crate. This crate will allow you to get 2 secrets nearby. Be careful - dropping crate with guards nearby, can second alert them. Go via stairs to top, use lever and grab and read Warden Note.
SOUTH HOUSE
Now it's time to go back to street and this time check south area. In my case bot killed 2 patrolling Mechanists and third one got stuck near starting point. Bot is alerted by bodies, but he doesn't move out of place. Just mantle on wooden railing behind him and sneak along wall behind corner.
Now will be harder. Wait for patrolling Mechanist to go right and run left. Mantle behind Mechanist on wooden railing on sharp angle. Only that way you will be allowed to crouch and descend quietly. Otherwise you will get stuck in standing position and descending will make noise enough for Mechanist to second alert. Inside is easy. Just grab 2 flares and key to Service Shaft. Flares will be needed later in the mission.
Now return the same way you came and enter East Tower through a side entrance like you did before. This time though cross wooden machines. To do that quietly you will be forced to jump on it's edge. Then go upstairs.
EAST TOWER
You probably noticed that you can hear Mechanists walk steps even though they aren't on this floor. This is quite confusing. Anyway, second floor is empty. Third floor have 1 patrolling Mechanist and 2 Mechanists on balcony. One of them has purse. So after patroller vanish just sneak for a purse and go upstairs.
Fourth floor is a trouble. For me Mechanists went randomly into second alert, so I just waited for them to calm down. There is a good hiding spot behind power generator. Wait for Mechanist to pass you and run to second stationary guard. Oh, by the way, you need to blindly time him to not look in your direction. Grab his purse and mantle on barrels. Here in corner you are safe. Further in rope box is rope arrow, but it's even harder to obtain it. I'm gonna skip this. Anyway, rope arrow is needed only for last secret.
Wait for patroller to go away and stationary guard to look at chest. Crouch and that way return to shadow behind generator. Wait and listen for eventual second alerts. Stationary guard is pretty sensitive.
Fifth floor is pretty easy. Just wait in shadow on stairs for Mechanist with purse to pass. He can go upstairs. Wait for him to return and go upstairs. And this sixth floor is the hardest. Go slowly upstairs, lean to side and douse your first torch. Slowly get inside. Douse another torch to get to stationary woman Mechanist with another purse and go upstairs.
ROOF
Now this a nightmare. Here is patrolling guard that can randomly get into search mode. It would be good to avoid that, but again that's random. I think running Mechanists after conversation on bridge can trigger that. There are also 2 situations that you really want to avoid: running man standing too close to entrance to Attic and stationary woman move to stand near bridge. First don't go towards bridge yet. Go right and take another purse from Mechanist (unlike me who missed that). Go and disable lights on bridge by last lever. Save and go towards bridge. Mantle on wall to be safe. After conversation steal purse from running Mechanist and go on the other side. For me patroller went into search mode so just run on the other side and sneak to Attic.
Top of Attic has a secret loot. Jump on desk and on top of bookshelf. Take loot and drop on wooden railing around stairs. Don't forget another purse. Go down and take mace out of power generator. Now sneak slowly to the shadow in corner and throw mace into river. Now you need to sneak to catapult.
Patroller is still in search mode and he will stay that way forever. And he's always searching in front of bridge. This place is well lighted, so getting to catapult is very difficult. You must cross broken gate and hide behind it on right side in barely any shadow. That's enough. Patroller never goes beyond broken gate. Now go to catapult into good shadow, but not too close to fighters. Even if you are in good shadow, you can still get spotted by them and archers can shoot you. Reposition catapult.
FAN TIME
We are almost done with roof. Now you need to use elevator. So first run to shadow near stairs and wait for patroller to look somewhere else. Run to elevator and quickly ride down. Crouch on south part of elevator. Downstairs save on different slot. Ride up to check what's happening with patroller. If he's still there searching, then it's alright, you can continue. But if he's gone, then that means he spot you and just run for help. That's a ghost bust.
Our target now is balcony. There is stationary Mechanist on left wall guarding fan (our key item). There is also another patroller on a very short route. Steal his purse and hide in right corner. For ghost you need to have 1 speed potion. There is 1 to buy and 1 to get from first secret. Mantle on metal railing and go on the edge on the other side. Now you need to walk backward to the other side while mantling on higher metal beams. You need to move slow to not get spotted, but in order to cross it patroller, you will be forced to do that fast. Also if you get too close to stationary guard, he will go into search mode.
After finding this sweat spot between places that can alert both guards, drop down and use speed potion to travel to the end of railing. Grab fan and return left. You will not manage to climb up on railing. Just drop down, it's possible to not lose health.
You are on street near main entrance to East Tower. Between this entrance and bottom of elevator shaft is walking Mechanist from the conversation. Steal his purse if you didn't do that earlier. Also loading game will force him to stop and he will stand in place for like a random amount of time. So stop him on one of the ends of his patrol route if you need to save. Then go all the way to ventilation and go up.
ENTERING WEST TOWER
Be careful with Mechanist at top floor. He can spot you. As for other patrollers they got stuck on the other passage. Walk slowly through metal vent, open grate and douse torch. Be careful of guard on the right. He went for me randomly into second alert and alerted his companion. Go left and hide in left corner. You need to move slow there.
Here is stationary guard. Don't alert him. While in corner turn around to watch into corner. This will prevent you from walking in front of guards during cutscene. That's it, that's the end of East Tower. You don't need to go there ever again. After scene, douse torch and go into another room and douse another torch. Go forward and lean to grab coin on shelf. Return to stairs.
WEST TOWER
There are only 3 floors here + roof and attic + ground floor and outside. You are on highest floor. Go to middle floor. Quickly douse torch, go left and douse another torch. Quickly mantle on this torch. For me this guard always randomly second alert in this place. Drop down. Put fan on metal plate. It will make noise, but I don't know, because he's already in his random second alert. Go upstairs. Now you need to pass guard. And it can take a lot of tries, but it's possible. Don't forget to grab his purse. Go on the other side to shadow behind bed. Lean left to grab loot from chest. By the way, top of bed is safe place. Go downstairs.
Go left and douse a torch. Wait for guard to calm down from first alert and douse another torch. Pass guard. On balcony is a guard with purse. Oh, one more thing. In test run I went here on elevator and everyone went into second alert. That's why I don't use elevator this time. Jump to another elevator and throw flare into torch below.
FUN WITH FUEL BARREL
Go to side room with fuel barrels. Take the lid and return to balcony. Throw lid into river. Grab barrel. It makes you slower and after loading it become invisible until you drop it. Jump+mantle diagonally across hole and go to stairs. You should get only first alert from guard. Stairs are patrolled by a guard, but it's easy enough to avoid him on his long patrol. Go to roof, go left. Cross blocked entrance to bridge and behind guard is drain. Garrett will automatically drop barrel, which makes noise, which doesn't alert anyone. Wait and you will get objective completed.
OUTSIDE
You can go to lower floor and finish this mission, but I decided to go to the ground floor for loot outside. Douse last torch and go through gate. Here are 2 guards running. One of them can get stuck on cart. Just save and reload to unstuck him. I spot here 2 pieces of loot: coin and purse. Coin is on last market stand near river at south. Purse is on guard near big blocked town gate. Just go along north wall and lean forward for it.
Return to empty balcony and throw flare into torch. Then mantle on metal railing and use ashes on fan. You will get teleported to new place. Don't move! I believe that Mechanist at top floor can still spot you through door. And that's the end of this mission.
Damn, this mission was absolutely a nightmare. Just like in previous mission I encountered many first alerts, in this mission I encountered many second alerts. Guards on both towers can randomly go into search mode. That's why it's hard to track which second alert is made by me and which by battle at the top of the bridge.
STATS:
Time: 1 hour 12 min 39 s; Loot: 1830/2000
Pockets Picked: 13/14; Locks Picked: 0
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 3 (?)
Now that's a quite a mystery. From what I noticed these 3 kills are transported from the previous mission. In other words I start this mission with the same amount of kills like it happened in previous mission. Previous kills weren't my fault, so these kills aren't my fault either. And by the way, these 3 kills are transported into next mission stats. And also these kills are being added to total kills in the whole campaign. Awesome.
Secrets: 3/3
One secret is triggered by getting speed potion, but I end it using it to get a fan. I don't think there is any other way to get it and not bust a ghost.
EQUIPMENT USED:
1. 10 water arrows. Some of them were used just for extra loot, but I don't think it's possible to beat this mission without dousing any torch.
2. 2 flares. You can also use fire arrow, but flares are more quiet. They are needed to lit big torch stuck on roof of wooden building.
3. 1 speed potion. I got it from first secret. I didn't found any way to get fan without using speed potion to climb very steep slope under balcony.
GHOST: CHEMICAL SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: NOT POSSIBLE
Galaer on 24/7/2019 at 20:44
I have 3 questions about things I encountered in final mission of Patriot:
1. This is about tracking enemies that die after some time when the music stops. I discovered that these enemies have been programmed to always run to my position no matter how quiet and how hidden in shadow I am. There is 4 waves of these enemies. First wave is unavoidable third alert. Then I escape through a big gate that locks behind me and enemies can't open it to go after me. But they know my position, so they end running into locked gate. And when I open this gate at the end, on the other side of gate is huge pile of dead bodies. So, is the fact that they know my position even though I am few rooms away is still a ghost bust?
2. Very similar situation with enemies at the end of the mission. They aren't that extreme though. Situation: I open door, there is cutscene and all enemies run to door and after me. After some time they lose track. I managed to block door with my body from full opening and ran to nearby ladder. They know that I'm impossible to get to, so they go into search mode. During that time my allies spawn into level and kill my enemies. I wonder if their behavior is a ghost bust or is the fact that I managed to avoid eye contact and be quiet to avoid bust?
3. There is a secret that require to shoot into apple. Apple gets destroyed, so you can't pick it up. Is that damage property?
klatremus on 24/7/2019 at 22:51
Both 1 and 2 sound like scripted events that occur due to pre-programmed behavior. If that is it, and they never trigger to seeing or hearing you, then you should be ok. Those are generally excused.
Destroying the apple I dont think would be considered property damage. The rules refer to banners, doors, crates, glass, etc, not food items. If so, then taking an apple and eating it would also be property damage.
Galaer on 25/7/2019 at 07:41
Thanks for answers, klatremus. I also thought about something regarding 2nd situation.
I said that my allies kill my enemies. But I didn't mention that I can summon my allies to the mission anytime. If I don't summon them, they will not spawn for the fight and I lose my way to go through room unseen. Summoning my allies completes first objective, but I can do that anytime by using special device. So I wonder if summoning them in order to kill these enemies can be actually considered as a ghost bust?
marbleman on 25/7/2019 at 08:50
If it is an objective, you are definitely excused and are free to use the situation to your advantage. This is similar to spawning Brother Adrius in Calendra's Cistern. It follows the objective, and the fact that he kills all party guests is a nice bonus. :D
Galaer on 25/7/2019 at 14:00
Thanks for the answer, marbleman. I will post report probably tomorrow,
Galaer on 26/7/2019 at 06:25
PATRIOT CAMPAIGN
MISSION 11 - PATRIOT
The final mission presents different kind of challenge. This mission is really linear. Also I bought moss arrows. I'm pretty sure that they are located somewhere in this mission, but I feel safer with some extra moss arrows.
OUTPOST
We start in the very long Tunnel. At the end trolley we are riding will crash on blockade, which will second alert all Mechanists and 1 bot on the Outpost. This is unavoidable. Even if you wait at the beginning for 10 min, when you go to Outpost, they will still be in search mode. I think they were scripted that way. Anyway trolley crash isn't my fault, because there is no way to stop it. So that's not a ghost bust. But you can't sneak will light on. You need to disable and lever for it is in metal locker room just before Outpost.
Crouch and go along wall. Now I need to go on the other side. On my test run I went between 2 stationary Mechanists and a bot. On my ghost run this route was blocked. Stationary Mechanists were standing too close to bot. So I went behind archer. Now you need to time archer and swordman. When swordman go near door steal his key and use it to open gate and hide in shadow. The problem is he usually do half of his route. To make him perform his full route, just before he go to the other end of his route, save and load. Now he will perform long route. Also if getting to him trigger second alert, it means that you need to wait a bit longer for enemies to calm down.
Next is maze, which is easy. After finishing it you need to use secret passage to get to demon head. As for closing secret door, don't worry, there is a way to do that later. Now you will end in front of demon head.
DEMON HEAD
This thing is weird. It took me 4 runs to understand the rules of crossing this rope. So you need to cross rope while watching demon head. You can't drop on the edge of the rope, because trap activate and kill you. And you need to look into eyes of the beast. Easier said than done. So first position yourself. You need to have rope at the middle of your light crystal. After positioning - stand and use "Center View" button (check your controls for that).
Then go forward. Near the end you need to slowly turn to look up. Don't use mouse for that! You can accidentally turn to side, drop on edge of rope and activate trap. Use "Look Up" button and slowly tap it. This way you can cross this annoying trap.
Now you are on stone staircase. Here is first secret that lead back to maze. Use it to close secret door at the end of maze. To do that go S, E, S, W and then numbers will lead you to the end. Afterwards return the same way to stone staircase and go down. Open giant gate with a key you got in Mission 9 and enter Citadel Hall.
DEALING WITH ZOMBIE BOTS
Signal device will show up. Don't use it! You can use it anytime and right now isn't a good time. Right now you are outside dome of Citadel. There is no other way than through main entrance. You need to use triangle lockpick on gear lock. It triggers security and it's unavoidable. So reflectors will turn on and zombie bots will get released.
They die after music will end and also it's impossible to avoid them the first time. Because they were programmed to always know your position. Even if you are in a completely different area. There is 4 waves of them and first wave is unavoidable third alert (first ghost bust). Luckily I can avoid contact with zombie bots from other 3 waves, because they can't open giant gate. They will end running into it.
So what I'm doing is activating lever to open giant gate, strafe run to gear lock, use lockpick and strafe run to the other side of giant gate before it will lock. Then I open slow door and mantle on stone step on the left. One or few of them will manage to get under step, but they can't get to me. Now you just need to wait for him to die and wait for other 3 waves to finish (you have music as indicator).
The reason I don't use signal device is Keepers can block passage leading to giant gate. That's why I don't summon them. And I prefer to summon them as late as possible. Open giant gate. You will notice huge pile of bodies on the other side. Now peacefully open main door and enter Dome.
DOME - LOWER LEVEL
Dome is a little more open. Open door and wait for guard to go left. Go to the left door. After guard will turn around open it and go inside. Go left and behind novice. Grab 2 rope arrows from bells and go back. Use other door to enter Church. On the left is novice, this area is patrolled by priestess and further in right corner is watcher and priest. Most dangerous is watcher.
Go under pillars. Pass 2 of them from right, third from left. Then you need to go to left wall near the passage leading to novice. Go along wall to door. That's how you will avoid alert from watcher. Go to shadow at the middle of corridor to it's north side. Wait for guard to pass you and run into next room. Here is plenty shadow, so just sneak across this room to the Security room. Wait for guard to walk to bookcase and disable 4 watchers (use 4 levers).
Now just go back to entrance to Church (south side). You need to to rope up. First rope arrow send to the bottom of wooden beam and second higher to it's side. Climb up. You need to time your mantle with 2 patrollers above. On wooden beam you are safe. Mantle over metal railing.
DOME - UPPER LEVEL
Go right and enter nearest door. Open box with elevator key on your left and go back. This time go left to Dining room. Here you have stationary servant looking in your direction and patrolling archer. Mantle on chairs and slowly go left along wall. Go to next chairs and run behind servant and archer to door. On your left is Mechanist. SAVE. Run across to Kitchen. It's possible to end with just first alert. Also this passage can be used by another patroller, so you can meet with him.
In Kitchen run left. Here is second secret - gas arrow. You can mantle back up.. Now choose the other door. You are in corridor patrolled by few Mechanists. You can hide in some doorways. You need to go south to dark passage and then go all the way to the right. There is also east corridor you can take in case of some one getting stuck on door. There you will find elevator that will take you to the roof.
Take ladder and use lever at the top. It deactivate all watchers and makes possible to get code from Security room. To get to Archive you need to break window. That's the second ghost bust. In Archive ride elevator down and grab Archive key. Use east door.
ENTERING CITADEL
Here is golden helmet Mechanist on long patrol and guard from nearby room can leave to corridor. Wait for opportunity and go into Museum. Use lever to open showcase with Helmet of Karras. Climb on showcase (it acts like vine), grab helmet and leave through other door to Security room. Check middle scouting orb for code and return back to Archive.
With Archive key open double door and slowly enter inside. Use helmet and run to door behind giant bots. Until you wear helmet of Karras, they will not react to you. That's the only way to ghost them. Wait for elevator, get inside, wait for door to close, crouch and take off helmet. Use the code and enjoy the ride to Citadel.
CITADEL
Elevator stops and through glass window you can see one of the hardest parts in this mission - Main Console. You will need to get there ultimately and use lever you can see and vent (your entrance) and bot looking at lever. This will be something. But before that leave elevator and go right to warehouse. From there climb into vent and go left twice. You are in front of entrance to Capella. Go to Research Lab and grab secret invisibility potion. Enter door to Generator room.
GENERATOR ROOM
Oh boy, this place is really hard to ghost. Room is well lighted and you are only safe when you crouch in south corners of room. There is patrolling engineer, but he has random patrol route and after loading he can change his route. He can also get stuck on generator and we don't want that to happen. First check if he didn't get stuck, then save. I had huge problem with this room during my test run, so here I did 6 saves. In the end it wasn't that hard during ghost run. One more thing that makes ghosting hard. You aren't safe behind generator, engineer can see through them!
Go into south corner near door to High Security Area. Now you need to blindly time engineer and run to open door with triangle lockpick. Then quickly use invisibility potion and sneak inside. Turn off the watcher, take screwdriver and speed potion from above watcher (mantling can be really tricky). Now you "just" need to use white door in Generator room.
If you do that sneak back into vent inside warehouse. Go once right and use screwdriver on grate. Below you is Main Console.
MAIN CONSOLE
I mentioned this place earlier. I had really hard time with it during my test run and because I had no mines or fire arrows I was forced to find some way to ghost it. Well, in my ghost run I managed to avoid second alerts pretty easily.
See the machine on side of bot? That's where you need to mantle. But it's a little too far for normal jump. So you need to use speed potion. Then you need to to strafe jump from crouching position and mantle on machine. On my test run I was forced to mantle on west side of machine. Otherwise I got second alert from bot. On my ghost run I managed to mantle on south side of machine. I got only first alert from bot.
Wait for engineer to go left and do this strafe jump. It's tough. Then crouch and turn around. Don't move! Wait for speed potion to wear off. Then go backward to NE part of machine and drop down. You must drop without any sound, even a tiny little sound will second alert bot. When you manage to do that, just go backward into slightly better shadow.
Wait for engineer to go right again and go to shadow under machine near bot. From there you can lean forward to frob lever. Backtrack and use east door to return to warehouse. Use vent and go right. Close grate from Main Console and go left to entrance to Capella. This time you will manage to enter Capella.
WELCOME TO CAPELLA
You can douse gas torch and go left. But it's not needed. If you don't want to douse torch, go right to table. Slowly walk along it to the wall and move slowly along wall to the end of shadow. Wait for monk and run to portcullis. Hide in corner and wait for monk to open portcullis. Enter and go into second door on the right. Open door to Potable Water Cistern.
Use special device to complete first objective. Use 1 moss arrow on loud floor leading to Cistern. Stand as far as possible from door leading to Capellan and open it. After cutscene close door and run to Cistern. Jump on higher ledge and wait. Monks are scripted to run to door after you, but unlike zombie bots after you go into impossible for them place, they will stop pursuit and go into search mode. If done correctly monks will not make any eye contact with you and will not hear you. They will not even get into Cistern, they will be too occupied by Keepers, who will wipe them down.
Before saving check if every monk died in attack and if Keepers blocked a passage. If this happened just reload. And that's pretty much the end of ghosting. The rest of the mission is very easy.
STATS:
Time: 1 hour 30 min 45 s; Loot: 0/0
Pockets Picked: 1/1; Locks Picked: 9
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 4 (Actually: 1)
I mentioned that on my previous report. 3 kills got transferred from Mission 9 - Enemy. In other words it's just a bug. 1 kill in this mission is death of Capellan that gets killed by Keepers in last cutscene.
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 4
First 2 bodies were probably discovered during zombie bots encounter. I'm surprised it's so low. On the other side of giant gate was a huge pile of bodies. And somehow they only noticed 2 bodies. The other 2 bodies are from last battle between monks and Keepers.
Secrets: 7/7
For Supreme Ghost you would like to skip 2 secrets, because first is triggered by gas arrow and second force you to use broadhead or rope arrow to shoot into apple.
EQUIPMENT USED:
1. 2 rope arrows. I used 2 rope arrows to climb to upper level of Dome. Later I used 1 rope arrow to obtain apple secret.
2. 1 invisibility potion. I need it in order to get into High Security Area.
3. 1 speed potion. I need it in order to ghost Main Console.
4. 1 moss arrow. I used it to run quietly into Cistern.
GHOST BUSTS:
1. Getting spotted by first wave of zombie bots.
2. Breaking window in order to get into Archive.
GHOST: FAILED
SUPREME GHOST: IMPOSSIBLE
FINAL NOTES
That was a really interesting campaign to ghost. Very challenging too. Every mission presents new problem to solve. My favorite missions in ghost run were: Prisoner, Spy, Heretic and Enemy. My least favorite missions were: Marauder (because RNG battles), Pathfinder (because it's too easy) and Reanimator (because random second alerts).
downwinder on 26/7/2019 at 07:08
would be cool to see a lets play of this mission
klatremus on 26/7/2019 at 18:14
Congratulations on finishing the campaign, Galaer! It is a very cool thing you've done here, and a valuable addition to the forum having all these reports. Not many players would attempt what you've done. Perhaps if I one day ghost this one myself, I'd be able to compare to your results. :)