Marzec on 22/12/2020 at 09:06
Quote Posted by ZylonBane
Does anyone actually use the Front and Right windows in DromEd? I find them more confusing than anything, so I always just drag the layout center to the bottom and rely entirely on the Top and 3D View windows.
How do you align heights of your brushes? Do you type them by hand?
Quote Posted by skacky
Same as R Soul, these viewports are fairly useful for specific things. That being said if the 3D manipulation with FMEditor is robust enough, every 2D viewport except top will be made pretty much obsolete.
That's our goal. Sometimes, rarily, side views are needed. But 3D view with grid aligning, rulers and all that kind of stuff, should be enough in most cases.
Quote Posted by skacky
Actually there is something that could fairly useful but it's rather niche, it's the ability to have only two viewports, the 3D view and one 2D, and be able to cycle through top/front/right through a key press or a button like in Radiant.
Niche or cliche, it's actually pretty standard in modern 3D graphics software. And it's not hard to implement so you'll have it in FMEditor :)
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Bikerdude on 22/12/2020 at 13:03
Quote Posted by Marzec
Niche or cliche, it's actually pretty standard in modern 3D graphics software. And it's not hard to implement so you'll have it in FMEditor :)
Imho neither, I use 2 viewports in Darkradiant. I have camera view on the left and orthoview on the right and I flick between views (top, front, side) using ctrl-tab.
Marzec on 22/12/2020 at 16:15
So in this context, it wouldn't make Darkradiant a modern 3D graphics software ;) j/k
Bikerdude on 22/12/2020 at 21:29
you have a few different layout views, the above is just what I like to use.
ZylonBane on 23/12/2020 at 18:30
Quote Posted by Marzec
How do you align heights of your brushes? Do you type them by hand?
I just use the 3D view in outline mode, and grid snapping and manual tweaking in the GFH as needed.
PinkDot on 23/12/2020 at 20:29
Hard-core style. We're the soft people... ;)
Also, combined with area brushes, the side views can be as efficient and useful as top views, as you can focus on whatever part you need.
ZylonBane on 24/12/2020 at 02:31
The problem with the side views is that they (potentially) look sideways through the entire level, which makes the view incomprehensible. Top view doesn't have this problem since most levels are laid out horizontally.
nicked on 24/12/2020 at 06:54
That's where Area brushes come in handy!
DIAMONDVEHICLE on 24/12/2020 at 14:43
This is very, very cool. Procedurally generating missions sounds like an awesome Python project, too.