Iker Pineapple on 4/2/2024 at 17:07
Quote Posted by Marzec
Hi taffers :)
The project is alive. For this reason we decided to release another video with some updates from about last 2 years.
Sit down and watch where we are right now:
(
https://youtu.be/lc-3S32TPXQ)
Cheers -- Konrad
EPIC!!!
gamophyte on 4/2/2024 at 17:50
Amazing! Thanks!
PinkDot on 8/4/2024 at 10:25
Hi everyone,
We just released a new episode of our devlog.
This time we're covering Object Properties editing tools. Some were briefly mentioned earlier, some are new features. There's also a bit of tech talk for those who are interested in the in coding side of things.
Hope you'll find it interesting - let us know what you think.
FMEditor Devlog #4:
[video=youtube_share;nGGJxtphf_g]https://youtu.be/nGGJxtphf_g[/video]
Cheers,
PinkDot / Juliusz
Godlike on 4/10/2024 at 23:10
I am supporting FM Editor project.
gamophyte on 5/10/2024 at 01:17
Quote Posted by Godlike
I am supporting FM Editor project.
Where can we?
Meowdori on 8/5/2025 at 10:09
I am aware that it's a matter of least concern, but I feel like it'd be a good idea to think about less generic name for this software project before it gets released (which also adds a direct benefit of being more easily googleable). Recently i threw a couple of loose ideas on Thief discord, namely TafferForge and Frobber.
PinkDot on 12/5/2025 at 19:32
Quote Posted by Meowdori
I am aware that it's a matter of least concern, but I feel like it'd be a good idea to think about less generic name for this software project before it gets released (which also adds a direct benefit of being more easily googleable). Recently i threw a couple of loose ideas on Thief discord, namely TafferForge and Frobber.
My initial idea for an editor I dabbled with yeeaaars ago was "Shadow Forge", so there's something about forges, that could potentially appeal to many. ;)
Frobber, on the other hand, was a name of a TTLG user, who made some iconic fanmissions in the past...
We kind of agreed, that having quite generic name would be OK, as that way, it is what it says on the label. More fancy names would appeal to some people, but could sound weird to others. You can also use full name, if you like - Fanmission Editor... That's a bit less common.
Have you seen our logo, btw:
Inline Image:
https://i.imgur.com/RFQ89Aw.png
A.Stahl on 14/6/2025 at 06:31
How Linux-friendly would the end-result be? What language/GUI-lib/framework/etc do you use?
HavvicGames on 14/6/2025 at 09:41
It's Python with the GUI in Qt via PySide6. Right now Windows is the primary target platform, but it builds and runs on Linux (with a few Linux specific issues). It's not been mentioned in this thread yet (just discord), but I've been working on FMEditor for a few months now and I do all my development on Linux :)
Marzec on 14/6/2025 at 09:42
Hi mate. As mentioned in the first post, both editor and the library are written in Python, with the FMEditor's UI part written in Qt framework (written in C++) and with plans for NewDarkLib crucial parts written in Cython or pure C.
We provide the multiplatform support since the very beginning, and it's still the case. FMEditor originally was developed on Linux, with dual testing it on both Linux and Windows. Today, we develop it on both of those platforms simultaneously.
[Edit]
Yeah, we totally forgot to update this thread with the great news: Jayrude is now one of the PyTaffers :)