szmotsu on 24/10/2023 at 09:55
Its nice to see such ambitious project, created by your country Citizen and neighbour! Great work, keep going :)
Kubrick on 7/12/2023 at 05:39
I've known about this for a few years but never sat down and looked at what I hope is even a fairly old dev state, and oh wow. Even in dev blog 1 you can see how it looks like good old dromed but also how much easier stuff is, like drawing terrain. Hope you guys keep working on it!
Marzec on 7/12/2023 at 17:00
Hi Kubrick. Thank you for your feedback. Yes, we are working on it! Things got hectic recently, as we are working on some more low level stuff now, but we are planning a small update soonish.
Recently we've developed a tool for ourselves (and future users), so that we can add features faster, and investigate problems more easily: Script Editor
A preview in action is (
https://twitter.com/PyTaffers/status/1722002449618084019) here.
R Soul on 17/12/2023 at 21:12
I have a suggestion:
The option for a new/cloned terrain brush to have it's Time value set to 1 after the previous selection.
I'm currently re-building some terrain, which follows a set of paths, and I want each one to follow the previous one with its Time value so I can easily cycle through them with the Tab key. As things become more complicated it's also much easier to see how each brush relates to its surroundings then the Time values are close.
In Dromed I'm just changing each Time value as I go. There will be plenty of times with the usual behaviour is fine so I think a toggle checkbox in the UI would be ideal for quickly turning the behavour on and off.
vfig on 17/12/2023 at 22:21
Quote Posted by R Soul
The option for a new/cloned terrain brush to have it's Time value set to 1 after the previous selection. ... I think a toggle checkbox in the UI would be ideal for quickly turning the behavour on and off.
such a feature would be a slight improvement over what i do in this case of
draw brush, press Y, type the time, Enter, repeat (i have Y bound to "brush_set_time @@9999"). but i think time management deserves bigger thinking than slight tweaks to what we can do in dromed.
obviously having better ways to work with sets of brushes (whether as "groups" inkscape/powerpoint style, or "layers", or some other style) is a highly desirable feature for managing brushes. and if we had such groups/layers, having new brushes be added to that group/layer and be timed accordingly, seems like a natural extension.
Marzec on 18/12/2023 at 10:47
That's a great idea.
Added to backlog ;)
Out of curiosity, when you do those DromEd tricks, do you need to repeat your tweak method for every brush that is forward in time? Or you do the trick only once?
Quote:
In Dromed I'm just changing each Time value as I go
@R Soul, when you add a new brush and change its time to be in the "middle" of the entire blueprint, does DromEd automatically update all the brushes that are forward in time? I've never actually investigated that.
Quote:
such a feature would be a slight improvement over what i do in this case of draw brush, press Y, type the time, Enter, repeat (i have Y bound to "brush_set_time @@9999"). but i think time management deserves bigger thinking than slight tweaks to what we can do in dromed.
@vfig, what does @@9999 actually do?
PinkDot on 18/12/2023 at 13:25
Quote Posted by R Soul
The option for a new/cloned terrain brush to have it's Time value set to 1 after the previous selection.
Yes, and I think this should be the default behaviour. It's much easier to send anything to the end, if needed, rather than bring back from the end and insert right after one of the 16000+ brushes...
That was one of my biggest pains of working in Dromed.
Quote:
obviously having better ways to work with sets of brushes (whether as "groups" inkscape/powerpoint style, or "layers", or some other style) is a highly desirable feature for managing brushes.
I think an Outliner with groups, giving you a tree-like view of the world will be a game changer in terms of brush organization, as well as re-timing. You could do things like drag and drop selection of brushes, entire groups, send to the end of the group etc...
Layers are planned as well.
vfig on 18/12/2023 at 18:14
Quote Posted by Marzec
what does @@9999 actually do?
in any menu command, using "@@whatever" as an argument makes it bring up a dialog, with "whatever" as the default argument.
(in this case, 9999 as the default so if i do just press enter, the brush gets sent to end of time, which is a safer default than anything else)
R Soul on 19/12/2023 at 20:55
Quote Posted by Marzec
@R Soul, when you add a new brush and change its time to be in the "middle" of the entire blueprint, does DromEd automatically update all the brushes that are forward in time? I've never actually investigated that.
Dromed changes the other time values automatically.
Marzec on 4/2/2024 at 17:04
Hi taffers :)
The project is alive. For this reason we decided to release another video with some updates from about last 2 years.
Sit down and watch where we are right now:
(
https://youtu.be/lc-3S32TPXQ)
Cheers -- Konrad