Bikerdude on 21/12/2020 at 15:11
Quote Posted by PinkDot
In second phase, we plan to introduce more sophisticated brush system with custom portalization and lightmapping. Ideally all the scene processing including RoomDatabase and Pathfinding will be replaced at that point as well. Dromed would be used only for game testing.
This is brilliant. Can I ask what the current render being used for 3D view is and what it will be in the second phase..?
Marzec on 21/12/2020 at 15:16
Quote Posted by Bikerdude
This is brilliant. Can I ask what the current render being used for 3D view is and what it will be in the second phase..?
Current render is Qt3D Framework which runs OpenGL under the hood. No plans to change it so far. From our benchmarks, we can handle complex Dark Engine scenes quite well and that's all we need.
Bikerdude on 21/12/2020 at 15:24
Regarding the editor, what stopped you guys from using an existing editor like GtkRadiant ..?
Renault on 21/12/2020 at 16:01
Hate to be that guy, but any idea on a timetable for release?
Ascobol on 21/12/2020 at 16:48
Invaluable, thank you for your work.
Perhaps it would be worth creating a github with public releases for testing purposes?
PinkDot on 21/12/2020 at 17:50
Quote Posted by Bikerdude
Regarding the editor, what stopped you guys from using an existing editor like GtkRadiant ..?
It's just a completely different editor, with a different world building logic. We'd have to fight too many systems to make it work for Dark Engine.
Also from a user experience point of view, not having an editor bloated with unrelated stuff is much better.
Quote Posted by Brethren
Hate to be
that guy, but any idea on a timetable for release?
Oh, no - you had to ask this, didn't you?!? ;) :joke: No, seriously - there's no rigid time frame. It's all driven by internal motivation (now externalized as well), but constrained by RL matters.
I think it would be nice to have it released some time before the New Dark 10th anniversary.
Quote Posted by Ascobol
Invaluable, thank you for your work.
Perhaps it would be worth creating a github with public releases for testing purposes?
We're on GitLab and plan to open up for testers and futures contributors, but the ground work needs to be more solid or else it may drift off in too many directions.
ZylonBane on 21/12/2020 at 19:00
Does anyone actually use the Front and Right windows in DromEd? I find them more confusing than anything, so I always just drag the layout center to the bottom and rely entirely on the Top and 3D View windows.
R Soul on 21/12/2020 at 19:24
I mainly use them for stairs and slopes and placing objects on other objects such as tables.
skacky on 21/12/2020 at 20:47
Same as R Soul, these viewports are fairly useful for specific things. That being said if the 3D manipulation with FMEditor is robust enough, every 2D viewport except top will be made pretty much obsolete.
Actually there is something that could fairly useful but it's rather niche, it's the ability to have only two viewports, the 3D view and one 2D, and be able to cycle through top/front/right through a key press or a button like in Radiant.
Ascobol on 22/12/2020 at 04:55
You might find that the testing focuses development and cuts features that are unneeded, saving time!