ascottk on 15/6/2005 at 20:00
I finally have it running! v2 of the Townhouse is pretty cool Ziemanskye. Meanwhile Kellek's Labyrinth's ibt file has grown past the 25 meg mark for the small fm contest :p . I decided to add an entrance from the outside & I got carried away. I may drop that after I get everything going & make sure the ibt file is under 25 megs. I'll probably have two versions: one with & one without the outside.
Ziemanskye on 15/6/2005 at 20:21
Cool.
Though I'm beginning to think my naive suggestion of a 25Mb limit was a bit low for the comps. Maybe we can petition for a bigger limit?
potterr on 15/6/2005 at 21:05
Yaaaaaaaayyyy!!!! :cheeky: (big cheesy grin).
Well I managed to get GarrettLoader to backup everything, install everything, uninstall everything and restore back to the original T3, and it still works!!!
However I was using a patched version 1 of townhouse, so it went all funny when the barman started to wipe the bar...(garphics went, but sound was still there).
I was using an fresh T3 install, unpatch mind you, so I will patch it up and try with verson 2. Its nice you got the size right down as well (well 8 mb off that is)....trying now, back in a min.... :cheeky: :thumb:
EDIT: again installed and run successfully, on a PC with no editor via GL!!!
I will get a version of GarrettLoader released tommorrow or friday so you can all have a go at testing.
ascottk on 15/6/2005 at 21:11
I'm glad we have something for you to work with! I think fleshloader disappeared because the dev didn't have anything.
potterr on 15/6/2005 at 21:43
ascottk, I can say that I have successfully played it near to compleation...
Ziemanskye, couple of things I noticed, I only saw 2 objectives in the list while playing, the special loot and normal loot ones, and a third unnamed one. Also, on the floor with the lights that you can turn off with a wheel, when you turn them off, the light still looks lit but has no light being given off.
Inline Image:
http://potterdevelopments.org.uk/fm/T3Main2.jpg And I think it depends upon your viewpoint as to if he's checking her out or not.
Inline Image:
http://potterdevelopments.org.uk/fm/T3Main1.jpg Finaly, [SPOILER]where are the weapons hidden?[/SPOILER]
Ziemanskye on 15/6/2005 at 21:59
potterr - an empty box on the objectives list means the books and things haven't gone in right, as far as I can tell.
The light's being that bright is because of the smesh skin. Maybe they can be twiddled as well when the light goes out (there's a script Action Set StaticMesh skin to ...), but I don't think the light has any useful skins to move to, there just doesn't seem to be a dark transparent glass, though in the dark it might not matter so much.
And there are no weapons.
The level is too short to need them.
Slightly supprised no-one's complained about the fact you don't need to do the loot/special objectives in order for the level to finish correctly - I got lazy on the script and it just automatically sets End Mission [True] rather than checking the other objectives have been met.
potterr on 15/6/2005 at 22:42
Quote Posted by Ziemanskye
an empty box on the objectives list means the books and things haven't gone in right, as far as I can tell.
Do you know what file that would be as as far as I can see my T3 install looks just like the folder structure in the zip (file names, dates and versions are all correct).
EDIT: found them TDS_TownhouseObjectives_000000.sch and TDS_TownhouseObjectives_001000.sch seem to contain the final objective, they are all installed correctly as far as I can see, the EMObjectives.dat file has the details in there, however it does not show up in game.
Also GL backed up these files from a clean install if anyone is interested:
EMObjectives.dat
MapRooms.sch
Misc.sch
Quotes.sch
Entry.gmp,
however that makes me wonder if it did not backup any content\t3\sounds\schemas\conversations\playergarrett files :confused:
EDIT2: damn you got there before me... :thumb:
Ziemanskye on 15/6/2005 at 22:49
Try: Thief3/CONTENT/T3/...
Books/EMObjectives.dat
Sounds/schemas/conversations/PlayerGarrett/TDS_TownhouseObjectives_000000.sch
Sounds/schemas/conversations/PlayerGarrett/TDS_TownhouseObjectives_001000.sch
Conversations/TDS_Townhouse.con
Not sure on the rest. It is possible I missed something, try comparing the two zips and see if there are any diffferences apart from the t3.exe and the maps folder - the rest should be the same (I think).
Anyone else getting this problem?
potterr on 15/6/2005 at 23:19
Ziemanskye, had a look at them, they are all installed correctly, but still no 3rd objective.
One more odd/good/not good thing was that upon completing the mission, I ended up at Garretts House being told to fence the bloodstone opal...
This may be good as you could potentially re-use some of the original missions with slightly different objectives inbetween your own FM's (multi mission FM's that is).
However it may also be bad as you don't actually finish the FM, you carry on with the rest of the original game and as I didn't pick up the opal I couldn't fence it......