SubJeff on 13/6/2005 at 11:59
DLing now. I'll let you know how it goes in a few hours (have to got out in a bit).
KuBiLaY17 on 13/6/2005 at 12:06
i have downloaded it, ummm how do i play it :rolleyes: :erg: dont get mad :joke:
DarkDragon on 13/6/2005 at 12:39
Ive downloaded it, ill give it a try once i back up my Thief III installation ;)
DarkDragon on 13/6/2005 at 12:50
OK, GarrettLoader can't recognize the Zip file as being a Thief III FM for me so ill risk a manual install instead :rolleyes:
DarkDragon on 13/6/2005 at 12:58
unfortunatly, I cannot get it to work. I click on New Game and I get a black screen and have to ALT+F4 out :(
SneaksieDave on 13/6/2005 at 15:09
Will this be going up on (
http://www.thiefmissions.com/hosting.html) thiefmissions.com? The other host apparently doesn't permit resuming. On a dialup, I can't do 30Mb without resume as an option.
The ironic thing is, if I had the file and/or a faster connect, I could test it out right now, because I have a loader I made for personal use already. Ah well, patience.
mol on 13/6/2005 at 16:02
Ok, I downloaded it, now to figure out how to play it!? :confused:
bloodyzeppelins on 13/6/2005 at 16:10
I'm downloading right now. congratulations on the first T3 FM! :thumb:
potterr on 13/6/2005 at 17:36
I shall have a go with the FM and see if I can get it to be installed correctly via GarrettLoader ready for the first release.
ascottk on 13/6/2005 at 18:25
Is the included Kernel_*ALL.ibt, & MainMenu_*ALL.ibt, T3.exe, or the triggerscripts necessary (compiled in with the FM.ibt)? I'll try to run the FM without those. The loading menu would stutter so I couldn't get it running.
First I have to repair my installation . . .
EDIT: Didn't work. I'm assuming the Entry map wasn't set up properly . . .
I'll be a guinea pig for stuff I've been working on:
A T3 rendition of A Keeper's Training (incomplete but has custom gamesys, sounds, scripts & modified textures). It's very messy & has bsp holes up the wazzu. I don't think I'll have time to work on it anymore so I'll include the *.unr, scripts, textures, & sounds.
The map I'm currently designing (incomplete too) & I'll only include stuff necessary to run the game.
I'll have the urls for download later today .