ascottk on 11/6/2005 at 23:52
Are you still having problems? I can't get the mission briefings or difficulty levels to show up. My objectives, quotes, & notes work fine. It'd be nice if T3Ed had a centralized levelinfo property instead of looking at 3 different places.
EDIT: I figured it out.
I didn't set the AbortFlag to True, EnterMissionAbortFlag to True, and I didn't add the name of the briefing files in the Entry map. I added those & now it works.
SneaksieDave on 12/6/2005 at 15:22
Looking really good, Ziemanskye. That first shot made my breath catch. The time of T3 FMs is almost here!
If you are really wanting to release sooner than later, you could always just release the version with the couple of annoyances it has as is, and then do a revision when the solutions are discovered. That happens all the time at thiefmissions.com. I'm sure no one will mind the map being called "Null" or such other minor things. Heck, say it's a tribute to Jordan Thomas. :P
Ziemanskye on 12/6/2005 at 15:54
I'm currently waiting for Fileplanet to yes/no it - I couldn't get it tested before, and I don't know if everything that's needed is in the zip, but I'm sure you'll all be willing victims.
That and potterr said he'll have a version of GarrettLoader with TDS support out later today, so that'd save some of the complications, maybe.
(I need to get around to getting some decent webspace)
bloodyzeppelins on 12/6/2005 at 19:53
:thumb:!
ascottk on 12/6/2005 at 20:12
I've been experimenting with running a custom map from T3Ed to a regular T3 installation. I found I needed (aside from the Entry & Map stuff):
the map's gmp & ibt, Content/Sounds/schemas/conversations/PlayerGarret (and any other related files if you altered it), all the Briefings, DeBriefings & String_Tags, Books/EMObjectives.dat, Conversations (*.con) & Conversations/Database.
All that (I might've forgotten some) for just a single map :p
Aditya on 12/6/2005 at 20:55
Quote Posted by Ziemanskye
I'm currently waiting for Fileplanet to yes/no it - I couldn't get it tested before, and I don't know if everything that's needed is in the zip, but I'm sure you'll all be willing victims.
That and potterr said he'll have a version of GarrettLoader with TDS support out later today, so that'd save some of the complications, maybe.
(I need to get around to getting some decent webspace)
Looking VERY good, Ziemanskye. Keep it up! :thumb:
Talking about webspace, just today I came across (
http://ul3.rapidshare.de/cgi-bin/upload.cgi) RapidShare, same on lines of ImageShack. It allows you to share files each upto size of 50MB. I don't know anything else about it though. Just though to provide info...
potterr on 12/6/2005 at 21:14
I released version 0.503 of GarrettLoader earlier (
http://www.ttlg.com/forums/showthread.php?t=97593) http://www.ttlg.com/forums/showthread.php?t=97593, although it does have support for T3 I don't fully know it will work properly...be prepared for a re-install of T3 (although I doubt you will need to).
Komag on 12/6/2005 at 21:50
What's the rush? Better to get it right than issue fixed versions, especially when you KNOW it's going to have to be fixed! We can wait another few days/week if need be. Yes, people do it all the time at ThiefMissions.com, and it sucks.
That said, congrats at completing the first T3 mission! :thumb:
Ziemanskye on 13/6/2005 at 11:55
I have no idea how good these guys are, but it's on the RapidShare thing Aditya suggested (still waiting on Fileplanet).
(
http://rapidshare.de/files/2353496/TDS_Townhouse.zip.html) TDS_Townhouse.zip.html
There's a readme in there somewhere, with a rather extensive list of things to backup before you install it, though it should just unzip into your main directory and sort itself out from there after that. If I can get a better site I might try partial dl schemes to find out how much of that stuff is actually needed - the zip contains a lot of extraneous stuff - thanks for the tip-off ascottk - and the extras haven't increased the zip size much
I
really hope this works.
And Komag - the only real problem I still have with it is that the map name doesn't show up, but since you really can finish this in less than 5 minutes it doesn't seem too big a deal. And that brevity is why I've tried to play down people's optimisism about it - the "How long to a FM" thread just got me thinking 'let's do that something small and get it out quick thing', and lo: two weeks later...