Micio on 2/10/2005 at 19:47
I've played through the mssion.
Nice one, thank you.
I didn't see the wheel move either...
And i downloaded the last version but i'm pretty sure i found an healing potion in the cellar?? :confused:
Anyway, good job, i had a nice time!
Rantako on 2/10/2005 at 20:46
Quote Posted by Gonchong
From looking at the FM forum, I think that it stops moving if you save and reload . Looks like a problem with the launcher script.
There's one condition which fires the script only if the map is started or teleports to from another map (this must be the one you used). Another condition does the same as above, but fires when you load a saved game too. (Sorry, can't remember them exactly).
Slither on 6/10/2005 at 07:03
I gave this mission a whirl. Great job. A couple problems, which may have been addressed elsewhere in this thread:
* I could not pick the locked chest in the sleeping woman's room. The camera moved in very slowly, one frame per second or so, for three frames and then halted. The inventory circles appeared, but empty.
* When I initially started the mission, none of my inventory was available. When I quit and re-loaded, it became available.
I'm using the latest version the GarrettLoader. Absolutely great job on that too, by the way.
ffox on 6/10/2005 at 15:32
I've spent the afternoon playing with the vertex pool sizes. For Special Vintage the smallest settings that work are:
[PCVertexPools]
DynamicVertexPool=0
StaticVertexPool=2621440
StaticShadowVertexPool=2359296 (1.5 times the default)
None of the 20+ changes I made had any effect on the speed anywhere. It remained the same as it was with the GL 10x default settings. My graphics card is a 9800 Pro.
Like doctormidnight, commenting out
LoadFromResourceBlockFiles=True
causes a crash very early on.
ascottk on 6/10/2005 at 15:47
Quote Posted by ffox
Like doctormidnight, commenting out
LoadFromResourceBlockFiles=True
causes a crash very early on.
My fault for suggesting that :erg: That setting needs to be there but for the editor it helps to comment that out or else the AI just stands around looking stupid.
Gonchong on 9/10/2005 at 14:28
Quote Posted by Rantako
There's one condition which fires the script only if the map is started or teleports to from another map (this must be the one you used). Another condition does the same as above, but fires when you load a saved game too. (Sorry, can't remember them exactly).
Just checked and the mission does use the ' When map sim starts, either from travel, load, or launcher' script to start the waterwheel. I guess that means I have no idea why it won't start for some people.
Durinda D'Bry on 11/10/2005 at 07:14
Gonchong, I'm not sure but probably you didn't add "Reset conditions and actions" to the end of action list for this wheel script. I read Krypt "scripting info" in Wiki and if I understand right script will never run again if you miss that. Please correct me if I'm wrong.
Gonchong on 13/10/2005 at 18:36
Quote Posted by Durinda D'Bry
Gonchong, I'm not sure but probably you didn't add "Reset conditions and actions" to the end of action list for this wheel script. I read
Krypt "scripting info" in Wiki and if I understand right script will never run again if you miss that. Please correct me if I'm wrong.
It works! Thanks for that. I added it to the 'wheel turn' sound too. It's odd that it needed the extra command as it doesn't have it on the OM scripts...
I'm hoping to upload an updated version soon.
Gonchong on 17/10/2005 at 13:47
Updated to v1.01. Link at top of thread :thumb: