FM Proov is done. - by zombe
BlackJack21 on 3/7/2004 at 19:52
well i got past that problem now another one:
[spoiler]Where the fuck is the security keycard? I have opened all other known doors except the security forcefield and security door in maintainence.[/spoiler]
Koki on 3/7/2004 at 19:55
Ok, call me a blind lame crazy fool, but I just can't find ANY weapon. I even did a few 'suicide runs', but there just isn't any... so, anyone will tell me where to find wrench at least?
Or is this all-sneak-untill Maintenance(read: suicide) mission?
[Edit] After an unsuccesfull attempt to build Tower of Babel from chemicals(I have plenty of time because I locked hybrid in Food room), and before I tried to push boom boxes near, I actually managed to jump and grab the ledge near Engineering door. I found Wrench, so I take I'm supposed to actually do this.
Clever, mr. Cheng.
[Edit2] It's getting late and SS2 is strangely busy with the CD, which results in lags, so I'm gonna just post a few comments and complete rest after a reinstall tommorow. Dude, I don't know much about FM's, but this one just rocks. And by 'rocks' I mean it's so hell detailed - grat job, man! :thumb: If this is your first one then, well, keep 'em coming ;)
G'len on 3/7/2004 at 20:36
It's quite a difficult mission, though with beautiful architecture; not as difficult as it was in the beta version but hard nonetheless. I'd recommend the adition of a wrench earlier than in the Maint area in order to reduce the frustration factor.
Again, the visuals are quite breathtaking, especially in Maintainance.
Koki on 3/7/2004 at 20:38
The thing that took my breath was Elevator Shaft. Briliant.
But Maintenance, too, was a breathtaking. In a 'My lungs are burned by another turret/Midwife' sense.
zombe on 4/7/2004 at 15:24
@BlackJack21: Where is the security keycard.
[spoiler]The only ones are inside the area that needs the card to get into! Your only option is to disable the forcefield. Find some equipment you can break[/spoiler]
If still in trouble then:
[spoiler]So, the thing to break is in the same area - one of the junktion boxes at ceiling on one of the rooms on lower level.[/spoiler]
NOTE: The security area has a really nasty trap in it when you play with Hard or Impossible difficulty - don't save your game when you are siting in one :ebil:
@koki: Geting a weapon: The key to maintenance is depending on difficulty level: for easy/ normal it is on top of a box in Watts room and for hard/ impossible behind the box in Watts room.
About skiping the door to get into maintenance: that was clever - and not a intended way. But a way nonetheless :D
As noted by alpha/beta test players: first you don't have any weapons but ammo - until you suddenly get A LOT of weapons and ammo for them - and the end has no new weapons and NO AMMO for present weapons.
zombe on 4/7/2004 at 15:45
Quote Posted by Koki
(I have plenty of time because I locked hybrid in Food room)
LOL :thumb:
How the hell did you do that? (Quote from one of Roman Atkinson show: about Jesus making wine). If the door closes when hi is inside the room - he sure gets traped there, BUT he has a GUN!!!
Btw: with a higher difficulty - there is a camera :ebil:. You have a camera nearby there?
edit: ----------------------------------------------------------------------
Quote Posted by icemann
*wonders who that other player was*
:)
I have a little problem, where you and other alpha/beta testers could help:
I have changed one texture in maintenance area - to a animated and lit one. Unfortunately it doesn't fit there (+ i found that the palette file i added is much brighter than the one i used in my own play test) - it somewhy looks just horrible :(
So the question to people who have seen both versions (unlit with red lines & lit and blue animation) - should i change it back or let it be the way it is (and fix the palette for it only - the gray part to much darker brownish)?
Look at the first post in thread...
JediKorenchkin on 4/7/2004 at 16:21
I just have one question before I start playing.
[SPOILER]Spiders? Or no?[/SPOILER]
zombe on 4/7/2004 at 16:33
@JediK: :erm: A "little" only in science sector - nowhere else.
Kolya on 4/7/2004 at 17:03
A little? More like Arachattack! :o
About the fix: This won't work permanently with modman-installation I guess?
I will include it in my .ss2mod just to be on the safe side.
Kolya
JediKorenchkin on 4/7/2004 at 18:14
Quote Posted by Kolya
A little
? More like Arachattack! :o How many are we talkin'?