FM Proov is done. - by zombe
zombe on 2/7/2004 at 14:00
I finaly found the time to end that little FM :) (sorry that it took so long)
FM: (
http://www.ut.ee/~zombi/stuff/fmproov1p2.ss2mod) (~1.6MB)
+ a little readme for it (
http://www.ut.ee/~zombi/stuff/readme.html) (Read to find out more about this FM)
Feedback greatly apreciated :)
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Changes from last test build (73): Dozens of bugs fixed. Some random little changes. Some traps :ebil:. Environment sounds. And there is a ending point for the mission at last. Some areas finished.
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Changes from last relase (1): The right full.pcx for nice tex. family added. The latest shock2.gam added (oops) and improved (random useless loot). Added radiation (geiger counter) sounds. Fixed 3 texture misalignments (that likely noone would have ever noticed). Removed lights without lightsource from some places (or added some lightsources). Improved the shuttle room a bit. Added a security key outside security area for easy difficulty. Changed that annioning blinking light near adminstration door.
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Changes from last relase (1p1): One of the Psi-reavers had problems with his brain :laff: (none present with normal difficulty and two brains with impossible). Also - found that one of the cameras doesn't triger alarm, but decided to keep it that way (i think). And that is all.
ZylonBane on 2/7/2004 at 14:36
Looks interesting. I'll have to give it a spin over the weekend.
JediKorenchkin on 2/7/2004 at 14:51
Can you upload a version for those of us still not with the times that don't use the mod manager?
zombe on 2/7/2004 at 15:21
Quote Posted by JediKorenchkin
Can you upload a version for those of us still not with the times that don't use the mod manager?
Just rename it to rar and extract the mod directory content - i think there is not much point to upload the same thing. But if really wanted - i could upload one to Wugles.
ZB: Dooh, i must have been in prety bad mood when i wrote that (the file was a placeholder from previous build) - correction on the way (only 2 lines of it did survive :nono:).
Ultraviolet on 2/7/2004 at 16:56
You assume with this post that everyone has heard the hype about this "FM Proov." I haven't.
Kolya on 2/7/2004 at 21:43
After playing it for a while I'm sure there will be a new hype.
This FM does what ss2 seldomly does yet: It scares me. :o
It plays like a best of ss2, using heavy effects without relying on them.
There's one thing you feel on every corner: It's gamer's game.
Don't feel safe with your old tactics!
:thumb:
Kolya
BlackJack21 on 2/7/2004 at 23:42
Sure. I found plenty of ammo. Meanwhile I spent 15 minutes hiding from zombies looking for something, anything that would kill them. Ended up slowly dying from toxin, hiding in some crates until I perished.
Kolya on 2/7/2004 at 23:59
Isn't that fun how much you fear a single hybrid when you got nothing on your hands?
And then you find out it's not a minimalist's adventure... there are more enemies and you still have nothing to show but running and hiding. Superb. :cool:
Kolya
BlackJack21 on 3/7/2004 at 02:37
I do believe this level is impossible Zombe
someone help me (read spoiler)
[spoiler]After finding all key cards up to cargo (which leaves me with cargo, Deck 2 Crew, the Science Sector, Medical, and Research and Development) I cannot find any use for the cargo key, the remaining locked doors are Shuttle Bay (2?) the door requiring the admistrator pass, the disable elevator shaft, and maintenance. My best guess is you either 1. Made this too hard for my item-searching-for skills 2. Put the wrong keys down IE Research and development should have been administration door key, or (more likely) the cargo bay key should be opening the shuttle bay doors.[/spoiler]
zombe on 3/7/2004 at 10:18
@BlackJack21:
[spoiler]You seem to have the cargo key, but have you found the cargo room?
On the upper level of maintenance there is a door to there - but the door won't open even if you have the key due of some power failure. You can fix it - nearby.[/spoiler]Impossible? Don't think so, but on what difficulty level you play it?
*Interesting. You are the second player i know who got stuck there - seems to be a popular place to do so. \Me wonders: why?*