MorbusG on 6/7/2005 at 08:02
:o
...
I was way off, sorry. I could have sweared I did not see any texture definitions on the ones I had a look at. :confused:
Ziemanskye on 6/7/2005 at 10:56
Me either, that's why the projects seem weird: Projecting a texture would be what you'd expect it to do, but even with the FLLightTexture and DirectionalShape or whatever else, it doesn't seem to do anything.
And that includes not even acting as a spotlight.
The Spotlights and directional lights do however work with the FLLightTexture, and so project quite nicely.
And for anyone having trouble with the Directional casting shadows, use the Actor>Radius Views (right click the viewport options bar) to see how far they go - the shadow(s) stop at the end of the tube, and you might need to extend the DirectionalShape>Length property to get them to go far enough. And you need to move the light for it to update - a quick wiggle and you'll notice the difference.
Spotlights use the normal LightShape property instead of the DirectionalShape one - radius controls how far the spot goes, cone the final extension, inner radius the minimum spot size (so the closer this is to cone size the more like a Directional it works). DotBias and Phase I don't know about, though I remember using Phase in DXed to control the animation speeds of moving lights in it.
rujuro on 6/7/2005 at 16:55
BTW, the FLLighttexture also works with Omnis, although with sometimes odd results (the radius setting behaves very strangely in this case). Can be used to interesting effect though.
Krypt on 6/7/2005 at 17:32
Hmm, well I don't remember exactly how you set up a FL_Project. It may have been broken, but I can't recall if it was. If you can put a texture on a normal spotlight and get it to work then just use that.
scumble on 12/7/2005 at 13:36
I'm afraid a simple apology just isn't enough.