Eshaktaar on 25/2/2005 at 02:40
Copying the .gmp files from the main installation to the editor installation did the trick, thanks for the suggestion, Dave Angel.
Now I can enter game mode through the editor, but none of the maps I tested have any sound, though (even when I press escape and get into the menu there's total silence). Is this a common behaviour, or is it just my installation?
darkcosmos on 25/2/2005 at 02:45
This one I think I solved - you get sound if you run the game in windowed mode. Press alt-Enter when you're in the game, and sound should appear.
Dave Angel on 25/2/2005 at 02:52
It's in the readme, sounds may not work in full-screen mode.
Sxerks on 25/2/2005 at 02:53
Quote Posted by Hogwash
OK I copied across the files and now it just hangs on the loading screen, with a hard reboot being the only solution. :(
I'm only getting to this point too, but I can get out of it by hitting Esc, which brings me back to the editor. Any other key combos and I have to hard reboot also.
Edit: Ok it was the .gmp files that fixed it. But after running a map and leaving the game the windows firewall reported that T3main.exe was try to access the internet, why would it do that?
deadman on 25/2/2005 at 02:56
Quote Posted by Eshaktaar
none of the maps I tested have any sound, though (even when I press escape and get into the menu there's total silence). Is this a common behaviour, or is it just my installation?
Notice the caution in the official release document (you did read it, right? ;)). Another way to get sound is to create a shortcut to T3.exe (in your editor installation) and add a variable for the name of whatever gmp you want to load (i.e., in the target, it might say C:\Games\Thief3Edit\System\T3.exe" Tutorial4). For some reason I prefer this method; probably because the editor takes up enough CPU cycles and I need all I can on this ratty machine :laff:.
Didn't get the conversation in the included tutorials to work, though. Maybe I'll just load up the one the devs provided and see if that works.
deadman.
Eshaktaar on 25/2/2005 at 02:57
Yep, alt-enter worked, although it made the game hang immediately afterwards.
Starting the map per command line works with sound and full-screen.