Bugs on 20/6/2006 at 10:36
Well, I must say I'm pretty impressed. I just escaped from the Imperial prison, and decided to check out the ruins lying nearby. It was tough, being a pure mage/Altmer/Atronarch, luckily [SPOILER]there was an unlimited recharge of magic available on top of the outside of the ruins, and plenty of the blue stones inside[/SPOILER]. It was a fun little adventure, and had a few nice challenges.
What I was most impressed with was the atmosphere however, it totally felt like the first adventure you'd have in a traditional P&P RPG, [SPOILER]a few skelly-bobs, zomboids, some bandits and a necromancer, as well as obligatory traps and stuff. The zombies and skeletons were tough with the basic spells (trying to avoid any sword-play). The necromancer came at me all hardcore, but I showed him who the better mage was. NEVER mess with an Altmer mage my necrophiliac friend! [/SPOILER]
The ruins were beautiful, the monsters looked good, there seemed to be some back story going on with the notes lying around and such like, and the delicate nature of my character required some tactical challenges, which made it feel challenging.
Is the rest of the game like this? Or is this just a well designed little ruin right next to where you start to make you feel as though the whole game will be like this?? Do the notes I found tie into a quest or are they random?
If it really is this good, I wonder why people complain that it's more of an action/adventure type game rather than an RPG? I'm an old school RPG'er, although haven't played in a decade, and it just felt right to me. Maybe it's the entire definition of RPG thing (i.e., I really wouldn't class Diablo, etc. as an RPG, just a click-fest). Or maybe my initial adventures aren't much of a representation of the rest of the game...
A couple of other points:
Firstly, [SPOILER]I picked up a different stone in the ruins, worth about 1K, can't remember the name, and not sure if this is specific enough, but [/SPOILER]any ideas what it is?
Secondly, I haven't seen anywhere enough Tuco posts, I truly enjoyed his arrogance in the Morrowind chat, unless I've missed them all...
twisty on 20/6/2006 at 12:05
You know, I purchased this game around half-way through March and I only started on the main quest yesterday! I've been playing it consistently since I purchased it and whilst I've done most things including guild quests and side quests, there's still loads of ruins and forts left for me to explore.
Quote:
Is the rest of the game like this? Or is this just a well designed little ruin right next to where you start to make you feel as though the whole game will be like this?? Do the notes I found tie into a quest or are they random?
Yes, the rest of the game is like this though eventually you will find that a lot of the ruins/forts etc start to feel a bit generic, though there's enough variety to keep them interesting most of the time. Coming back to a conquered ruin later in the game, I was dumb-struck to find a
treasure-hunter searching through the ruins. Things like this are a really nice touch.Quote:
Firstly,
[spoiler]
I picked up a different stone in the ruins, worth about 1K, can't remember the name, and not sure if this is specific enough, but
any ideas what it is?[spoiler]
Yes, I know the answer, but where's your sense of adventure? :p Sell it and you will find out soon enough if it's important.
Andruha on 20/6/2006 at 12:10
I felt pretty much the same. I visited the same ruin and enjoyed it extremely.
The good news is that you will see many more such dungeons (some 100+). The bad news is that there will be hardly anything new (design technique involved a lot of Ctrl-C & Ctrl-V).
After 5 or so dungeons I stoped visiting them unless it was quest related.
BTW, that first dungeon is probably one of the better in the game.
As for role-playing complains, IMO this is due to leveling mechanics for NPCs and loot, and "on-the-rails" quest related systems (compass, fast travel, pop-up messages, dialogs). But you will experience it yourself.
In my opinion, Oblivion is action, then role-playing and then advanture.
P.S. I wish that all the effort that went to create Oblivion went into the Imperial City and its eiland alone.. That would do justice to that place.
RarRar on 20/6/2006 at 17:30
Quote Posted by Andruha
After 5 or so dungeons I stoped visiting them unless it was quest related.
That was definitely how I felt in Morrowind. Morrowind "dungeons" sucked ass. For some reason I never really tired of Oblivion dungeons. They were large enough with plenty of traps and challenges that I always explored them whenever I came across them. And a few have such good loot that I made them a regular stop on my travels. Sure they're cookie cutter, but what a damn fine cookie cutter it is, in my opinion.
I never really understood why people claim that Oblivion has gone all action, at least when compared to Morrowind or Daggerfall. Fighting has gotten MUCH better. Now when you swing a sword it always connects. When you fire an arrow it will hit its target if you aimed right. None of the bizarre shooting at something two feet away and the arrow still misses. Blocking is great fun too, much better than Morrowind. I think that if your game has any kind of fighting in it, then it makes sense to make that fighting as good and as fun as possible. What's wrong with that?
Bugs, do yourself a favor and try not to fast travel too much. Some of the most beautiful and immersive experiences I have had were atop my horse making the long trip between towns. Until you get a horse, go ahead and travel on foot a bit. Fast travel's not *evil* or anything, but you can miss out on a lot if you use it all the time.
Post some more, OK?
PeeperStorm on 21/6/2006 at 00:51
The developers knew that that particular ruin would be the first thing that you see when you get outside so they put a little extra care into it, but yeah it's pretty typical for that type of ruin.
Those notes you found: [SPOILER]Just some atmosphere (unless you mean the bandit notes which are there to give you a clue). There's quite a number of "just for fun" things like that laying around in the game.[/SPOILER]
The stone: [SPOILER]The white ones recharge all of your enchanted items at once, the blue ones recharge your magicka pool.[/SPOILER]
Tuco has been here and gone, much like the wind. Maybe he'll eventually come back to blow some more.
twisty on 21/6/2006 at 03:16
Quote Posted by PeeperStorm
The stone: [SPOILER]The white ones recharge all of your enchanted items at once, the blue ones recharge your magicka pool.[/SPOILER]
Ah, my mistake. I thought that he was referring to the collector...
Korgano on 21/6/2006 at 05:07
While I am glad that you are enjoying your exerience of the game thus far, I would hope that you would be displeased that things are named 'bandits' instead of a real name. To me this makes the game a bit less indepth since I can visit one caven with run of the mill bandits and then come back to the same cave the next day or the next level and find the exact same 'bandits'.
[SPOILER]not to mention that their loot gets better when you get higher level [/SPOILER]
Ah well enough griping I just enjoy venting about particular instances in Oblivion where it is clear that there was less attention to detail paid to the game then was paid in Morrowind. :p
twisty on 21/6/2006 at 05:15
So, you're dissapointed that these bandits don't introduce themselves by name to you first before trying to rob you? Perhaps they should wear nametags!
RyushiBlade on 21/6/2006 at 05:25
Tuco got fed up 'cause he was temporarily banned again upon his return. It may be possible he's gone for good. I do know he beat every quest in Oblivion within a week (and seemed to answer enough questions to prove this).
Personally, I'd like to have seen him and pur3pwn3r duke it out. I think we know who the obvious winner would be.
Raven on 21/6/2006 at 08:06
But with Morrowind's personal touch it felt kinda bad slaughtering your way through the generic dungeons....