cb95amc on 15/12/2003 at 16:13
I was just reading the review of Invisible War over on FiringSquad, and they seem to have done a decent job of reviewing the game.
However, there are a number of comments about how flawed the original DX game was...
I don't know whether I have missed something, but I thought DX was one of the best games I have ever played, and I can't recall any of these major flaws that people refer to...
Can anyone who is more enlightened than myself remind me ?
BTW - while I am enjoying the game at the moment I am not sure that it does the DX franchise justice....also the load times aren't great
Regards
Andrew
Absynthe on 15/12/2003 at 18:10
Quote:
Originally posted by cb95amc Can anyone who is more enlightened than myself remind me ?
Some the of the reviews I read commented on:
- poor AI
- some felt the plot was a cliche ridden conspiracy rehash
- level design felt less real and more "choose path A if you have aqualung, path B if you don't" type of design
- one reviewer ranted about the crate smashing and how much he hated it (its one feature of DX:IW I'm glad was NOT carried over from the original)
Not sure if this was what FiringSquad ment or if they had some other issues I haven't listed.
ZylonBane on 16/12/2003 at 02:01
Ah yes, the infamous Tom Chick hatchet job, wherein he somehow concludes that since DX combines the FPS and RPG genres, it doesn't get to use the conventions of either.
:tsktsk:
Primal on 18/12/2003 at 06:20
Quote:
Originally posted by cb95amc I don't know whether I have missed something, but I thought DX was one of the best games I have ever played, and I can't recall any of these major flaws that people refer to...
Looking at it from certain limited angles, DX has its weaknesses
- the AI is pretty dopey
- the graphics were below par
- loading times weren't great, and let's not mention the size of the save game files
- inventory Tetris (minus the 'turn 90 degrees' button)
- can't always tell if you are/aren't visible, even if the answer appears obvious
But most of these have a tendency to look unimportant when you appreciate how incredible the general mechanics of gameplay are.
Blackjack on 18/12/2003 at 09:12
Quote:
Originally posted by ZylonBane Ah yes, the infamous Tom Chick hatchet job, wherein he somehow concludes that since DX combines the FPS and RPG genres, it doesn't get to use the conventions of either.
I notice the Games Domain (
http://www.gamesdomain.com/gdreview/zones/reviews/pc/dec03/deus_ex.html) review of DX:IW uses very old ISA-supplied screenshots, with the old HUD, as do many other reviews. How crap is that? Talk about failing in one of the core duties of a supposedly independent consumer-oriented body. ... Yeah, right.
Talgor on 18/12/2003 at 09:44
99% of gaming sites/magazines/whatever are not independent nor consumer-oriented...
Rogue Keeper on 18/12/2003 at 11:49
Quote:
Originally posted by Primal Looking at it from certain limited angles, DX has its weaknesses
- the graphics were below par
For the middle of 2000? I don't think so much.
Besides, he game had actually a bit too high hardware requirements for most computers at home at that time time. Something what happened again with DXIW.
The AI was perhaps notr the brightest, yet completely functional. Depends on what exact flaws of the AI you mean.
Blackjack on 18/12/2003 at 16:32
Quote:
Originally posted by Talgor 99% of gaming sites/magazines/whatever are not independent nor consumer-oriented...
Quite, hence the word 'supposedly'. They try to give the impression of independence.
Ayearepee on 18/12/2003 at 19:33
>>>>
hatchet
<<<<
I actually found that review quite amusing, and I agree with most of what the man says (the sight of my enemies running on the spot whilst attacking me remains in my mind to this day), *despite which* I still believe that Deus Ex is a triumph in thrill-making computer games entertainment. In my experience of being a fan of many things, it's often the fans that are the most critical of the things they admire, because they know that deep down their love is unshakeable.
What bugs me are fanny internet reviews of 'Independence War', and reviews in general, that seem to have been written before the reviewer actually played the game. I used to write for A Computer Games Publisher from Bath in the UK and it was constantly annoying the way that our competitors reviewed demos, or screenshots, as if they had the finished product on their desk.
For example this one, which is on the front page of TTLG today and might have been commented upon before:
(
http://www.ccgr.org/article_read.asp?id=400)
Nothing in it cannot be gleaned from the demo, or even from reading this forum.
Curiously it has no mention of the game's 'christian perspective'. Out other annoyances were (a) percentage scores, which are inherently ridiculous, and (b) using 80% as the 'average' rather than 50%.