jtr7 on 6/9/2008 at 00:51
:D
Could you set the slay level higher, so the hit points don't have to reach zero, or the number of hit points lower, or is that locked?
massimilianogoi on 6/9/2008 at 00:53
SS: from the few that I could see, increase the ragdoll speed movements, when it is pissed off.
massimilianogoi on 6/9/2008 at 00:55
And that zombie's silouhette is horrible :p
I think it should be better a blackened haunt, without the hammer, of course.
massimilianogoi on 6/9/2008 at 01:04
OK, forgive my imprecision. I don't remembered.
jtr7 on 6/9/2008 at 01:25
I take it the robed statue didn't work? Is John P. available for making skins?
All in all, a good day's work, ShadowSneaker.
jtr7 on 6/9/2008 at 01:41
I'm happy with how things look so far, and think you've had the right ideas. It shouldn't be too long, now, eh? :)
Another interesting coincidence is that both Fire Shadows in Thief Gold are in Hammer-centric maps.
massimilianogoi on 6/9/2008 at 01:41
No, you can skin it, but you have to work via 3DSmax and Photoshop. And to be really good to design, of course...
jtr7 on 6/9/2008 at 01:46
We may have to commission some skin and/or modeling work, but I think that's a lower priority.:cheeky:
ShadowSneaker on 6/9/2008 at 01:49
Yeah I like the way it looks. Hopefully it will be finished soon.
You can change skins in the actor browser, massimilianogoi, but only on some characters. I have 3DSMax and Photoshop but I don't know how to use 3DS and I'm not good at drawing with a mouse so I'll have to settle for what I can get out of T3Ed on it's own for now.
SS
jtr7 on 6/9/2008 at 01:51
And I think it's cool that this is being accomplished without extra software.