massimilianogoi on 4/9/2008 at 20:25
Quote Posted by ShadowSneaker
I equipped the Fire Shadow with an "InaudibleFakeMeleeWeapon" which is what you use when an AI is to fight empty handed except for the 'inaudible' part which is used to make it silent. Do you mean I should change the properties of that, massimilianogoi?
Try! Surely trying doesn't hurts :) I've changed the melee charge points of the Treebeast so they can kill you with only one hit, as in Thief 2. I had only a couple of troubles doing so in the broadhead arrows, which remains normal, I don't know why... Maybe I have to do more practicing
massimilianogoi on 4/9/2008 at 20:31
Quote Posted by ShadowSneaker
I added a property to the weapon. The stimulus (damage)type is set to fire and the property I added controls the amount of stimulus inflicted by the weapon.
It was set to 1 so I changed it to 5 and played the mission.
Still one more thing: for being professional ( :p ) you should not test scripts or AI variations in your mission, it's a leak of time due to the infinite loadings.
Create a simple 256x256 box map, call it "test.unr", or "test_anythingyouwant.unr" and test there AI and scripts, you will earn a lot of time and patience! :thumb:
massimilianogoi on 4/9/2008 at 20:55
Humm.. I don't remember... Let me see for a few minutes..
massimilianogoi on 4/9/2008 at 21:55
I think yes. Experiment.
jtr7 on 4/9/2008 at 22:48
Whoohoo! Progress is progress.:)
jtr7 on 5/9/2008 at 01:49
Closer and closer. :cool:
Do you have FRAPS?
Martin Karne on 5/9/2008 at 02:47
Try a female pagan (not a witch).
jtr7 on 5/9/2008 at 04:10
Have you studied or tried using Lady Elizabeth, or a female thug, to see what makes "her" different?
And FRAPS should work by itself, although I still haven't gotten it to record sound, yet.
clearing on 5/9/2008 at 16:09
Looks good :thumb: