Rogue Keeper on 12/4/2007 at 14:21
Another broken sidequest, joy.
A depressed Dutier in the bar asked me to find his gun. He says he lost it in the Dark Valley somewhere. But taking the quest adds no marker on the Dark Valley map and I don't want to spend a month looking for the gun, searching every inch of the level.
Instead if I click on the task in PDA, the map focuses on Agroprom Research Institute (???).
Anybody had luck finding his gun in the Dark Valley? Where it is located ?
GRRRR on 12/4/2007 at 15:05
If this is about the Storming Obokan, i found it during an earlier quest involving freeing some guy from a bandit stronghold. I then proceeded into the lab where i ditched it for some normal one from a military guy. Ages later when i took the quest the PDA marker correctly pointed to the lab but the gun was long gone since i stuffed it into a corpse (cleanup habit from the garbage bandit zerg battles). Did pretty much the same with some Sniper LR300 required for some other quest (Hello G36 baibai "junk"). Cue flashback to Morrowind (Bow of what? Ya mean that thing i sold ages ago to who knows? AGH).
Thank god the family rifle for yet another weapon quest looked like a plain ol shotty so i just left it on the ground the first time i found it :joke:
steo on 14/4/2007 at 16:40
I was pissed when I found out his family rifle was just some crappy shotty. The only reason I accepted the quest in the first place was because I assumed the gun would be sweet.
Scud on 15/4/2007 at 20:37
Well in that same area you should also find... [SPOILER]A dead stalker next to a can fire and an open cargo container, he should have a standard magnum handgun on him (looks like a Desert Eagle, but it's called something else) and in that cargo container I found another one in a little container that was a unique because it fired a 5.56 round instead of the usual .45 ACP rounds. I also found a nice new artifact that I had never seen before.[/SPOILER]
Rogue Keeper on 16/4/2007 at 07:23
Yes Scud, I was exploring Wild territory just yesterday and I found those. One of the trickiest part of the game so far, you have to jump from one wrecked car to another to avoid electro anomalies.
But rifle ammo is so common that I barely use handguns.
And I also don't find unique weapons very appealing, they have ony minor advantages. I tend to spare them because I worry they may get broken and then I carry them around uselessly. So I better sell them, not to see them again.
I like that you can mount grenade launcher and scope to a rifle you like. Possible bug : description of grenade launcher for NATO rifles says it can be mounted on IL 86 ("Einfield L85A1" in reality), but I can't mount it.
Various weapons are fun to play with, but I think there are too many kinds of them. It starts reminding me Fallout 2...
Toxicfluff on 16/4/2007 at 17:59
Quote Posted by BR796164
Yes Scud, I was exploring Wild territory just yesterday and I found those. One of the trickiest part of the game so far, you have to jump from one wrecked car to another to avoid electro anomalies.
But rifle ammo is so common that I barely use handguns.
And I also don't find unique weapons very appealing, they have ony minor advantages. I tend to spare them because I worry they may get broken and then I carry them around uselessly. So I better sell them, not to see them again.
I like that you can mount grenade launcher and scope to a rifle you like. Possible bug : description of grenade launcher for NATO rifles says it can be mounted on IL 86 ("Einfield L85A1" in reality), but I can't mount it.
Various weapons are fun to play with, but I think there are too many kinds of them. It starts reminding me Fallout 2...
Handguns are useful for me, because the ammo is so light - compare with the lightest shotgun ammo being almost 0.5kg and one of the more common sniper rifle ammo types weighing in at 0.7. With the headshots being so powerful, I'm still getting good use out of the modified 15 round clip Fort 12 prototype you find near the military guys at the wrecked bridge in Cordon.
Mind you, I have got the mod where you can get stuff repaired (for an unbelievably expensive price, but hey, at least money's now useful) at the traders installed.
steo on 16/4/2007 at 19:09
Switching to a pistol is faster than reloading, almost all pistols take silencers while many rifles do not and its faster to switch to a pistol than pull a shotty from your pack if you get jumped while using a sniper rifle.