Finally finished ss2..... my experience - by nekrosis
nekrosis on 29/12/2006 at 03:39
Haha i finally finished system shock 2. It took me a little over 9 hours, which i think is pretty good.
anyway id like to say that im really impressed with what this game has given me over the past few days... i'd just like to share a few of my thoughts with everyone
the game went downhill once you got into The Many. I'm sorry but its completely true. the game however was just AWESOME until that point :thumb: :thumb:
i would've liked there to be more survivors... i dont think i met a single survivor throughout the game (dr watts doesnt count because he was all retarded by the time you met him)
a question... when i had just cleared the shaft on hydroponics, and i was up to meeting polito, i decided to go to deck 5 just out of curiousity. On deck 5, i saw a person tapping on the glass... what is he saying? and why is he there? and does he still appear if you go to deck 5 after you've finished deck 4?
the freakiest enemies were probably the hybrids... funny, they're the first enemy you meet but they still scared the hell out of me. Anyone else think they made very sudden movements? 1 minute they're slowly pacing towards you the next they run at you like maniacs? i recall i was once in a room when i saw a hybrid through the glass outside. i continued what i was doing (hacking a crate or something) and i was planning to move once i heard the door opening. But it was sooner i expected, and he gave me a big whack on the back.
deck 3 was my favourite. It looked awesome, and it was when the game was really starting to get interesting. My favourite character was Korenchkin. I loved how from every log you picked up, the downward spiral continued, until finally the picture in his audio logs changed into a psi reaver.
when i was in The Many it gave me a huuuge headache,. :erg: terrible clipping im afraid
--------------------Spoiler-----------------------
when shodan appeared in polito's office, was she explaining that she (as in shodan) was talking to you the whole time, not polito? I didn't quite get it. And why did polito not want you to remember anything?
thats about it... hehe thanks for reading
Bjossi on 29/12/2006 at 04:53
I agree with you about the hybrids, they can startle you extremely. I always get goosebumps when I hear the sound when their pipe hits Googles, that red flash on the screen and the metal sound just "never gets not scary". :o
Also how quickly they can swing, if you aren't careful while trying to kill them with a melee weapon, it can be fatal. :sweat:
D'Arcy on 29/12/2006 at 15:30
To anyone who played and loved the original System Shock, the feeling one gets when arriving to the 'Where Am I?' level is possibly one of the greatest gaming experiences ever. So to me that was a good thing in the game after the relative disappointment of the BOTM and most of the Rick.
Nameless Voice on 29/12/2006 at 15:41
Quote Posted by nekrosis
a question... when i had just cleared the shaft on hydroponics, and i was up to meeting polito, i decided to go to deck 5 just out of curiousity. On deck 5, i saw a person tapping on the glass... what is he saying? and why is he there? and does he still appear if you go to deck 5 after you've finished deck 4?
Open snd2.crf in your favourite archiver (e.g. 7-zip, WinRAR, or just rename it to .zip and use the built-in Windows zipfile handler) and locate the file CS2601.wav (it's under cs\english\ inside the archive).
That's the sample for that piece of speech.
And yes, Cortez appears at that window regardless of which deck you go to first.
As for the cutscene on Ops:
Of course it was SHODAN guiding you all along - Polito had nothing to do with your cybernetic implants or you losing your memory.
In the cutscene, SHODAN tells you: "I used Polito's image to communicate with you, until we had established trust."
And later on:
"I thought Polito would be my avatar. But Polito was weak. It was I who chose you, and I who had a robotic servant render your form unconscious. I then completed you with cybernetic grace. Your flesh too is weak, but you have potential. Every implants exults you. Every line of code in your subsystems elevates you from your disgusting flesh. Perhaps you have potential. Perhaps, once we have erased my wayward children from existence, we can examine the possibilities of a real alliance..."Also: please use [ spoil ] tags around spoilers.
Bjossi on 29/12/2006 at 16:19
Quote Posted by D'Arcy
To anyone who played and loved the original System Shock, the feeling one gets when arriving to the 'Where Am I?' level is possibly one of the greatest gaming experiences ever. So to me that was a good thing in the game after the relative disappointment of the BOTM and most of the Rick.
What if you played SS2 before SS1? I loved SS1 to death while playing it for the first time recently, I just reached the final cyberspace terminal on deck 9.
When I saw deck 1 for the first time, I started to wonder if I was feeling a case of deja vu, I had definitely played that level before. :p
D'Arcy on 29/12/2006 at 17:30
It's different. By the time I first played SS2 I had been playing the original Shock for six years, and dreaming of a sequel. When I reached that final level, all kinds of thoughts and expectations went through my mind. Too bad the level turned out to be nothing like Citadel's Medical level, except for the architecture. But that first feeling I had was unforgettable.
steo on 19/1/2007 at 17:17
If they had had more production time then I think the end section would have been considerably longer. In particular, the BotM seems unnaturally short and you might have thought that SHODAN would have put a little more distance between you and her core. Re-using the cyborg assassins seemed a little weak as well and there could have been more than one greater psi reaver in the game. I suppose we'll just have to wait for bioshock and the slim possibility of 're-visiting' a stitadel cation of some sort.
Bjossi on 19/1/2007 at 17:21
Bioshock doesn't connect with SS1 and SS2 worlds, but maybe they at least learned from their mistakes about the last few levels.
ZylonBane on 19/1/2007 at 23:09
The only lesson to be learned from SS2's final levels is what everyone already knows anyway: Work done during crunch time isn't very good.
SalaciousCrumb on 9/2/2007 at 17:49
Why crunchtime? I don't get it. A play on words?