Renzatic on 11/1/2018 at 17:44
Quote Posted by EvaUnit02
Told ya so.
It wasn't much of a stretch. Square's brought out pretty much every FF to the PC by this point. It was just a matter of time.
Now I'm gonna buy it! :D
icemann on 12/1/2018 at 06:09
Same here :). Well when it's on sale on Steam then I'll get it.
EvaUnit02 on 16/1/2018 at 18:51
I know what I'll be playing through after Far Cry 5.
Quote:
(
http://www.siliconera.com/2018/01/15/final-fantasy-xv-windows-edition-launches-march-6-specs-new-trailer/)
* Made For Windows PC Players.
Supporting high-resolution options and compatible with native 4K (3840 x 2160) resolution and HDR 10. Graphical options can also be configured to support up to 8K. Thanks to NVIDIA, you can experience the beautiful and carefully-crafted world of Eos like never before.
* Bonus Content.
Final Fantasy XV: Windows Edition boasts a wealth of bonus content, including content contained in free updates to the console versions as well as paid downloadable content originally available through the Season Pass. Players can also explore the world of Eos through Noctis’ eyes in an all-new first-person mode.
Final Fantasy XV: Windows Edition launches on March 6, 2018 for $49.99.
[video=youtube;O0EQlItIDTg]https://www.youtube.com/watch?v=O0EQlItIDTg[/video]
Inline Image:
https://uploads.tapatalk-cdn.com/20180116/ae753e00fb886ea4483453b407ea9bcb.jpgSent from my ASUS_Z017DA using Tapatalk
Sulphur on 2/2/2018 at 18:07
Shiny! Here's a handy dandy (
http://benchmark.finalfantasyxv.com/na/) benchmark! (3.7 GB; first unzip, then discover it's an installer you have to run, like it's the early 00's again.)
Will your PC be able to handle all those grephx in Final Fantasy: Emo Haircut Sausage Party? Find out, I guess!
Renzatic on 2/2/2018 at 18:23
I will discover the power of my grafficks. Downloading now.
edit: my grafficks is good grafficks.
4009 on high @ 1080p, 5463 on standard at the same resolution. Man, I feel oldschool.
EvaUnit02 on 10/2/2018 at 03:25
Quote Posted by Sulphur
Shiny! Here's a handy dandy (
http://benchmark.finalfantasyxv.com/na/) benchmark! (3.7 GB; first unzip, then discover it's an installer you have to run, like it's the early 00's again.)
Yeah, I'm surprised that they didn't just roll it out as a 1-click install demo on the game's Steam product page. Maybe because there'll be non-Steam releases on both Origin and Windows Store (LOL)?
The benchmark purrs at 1080p standard quality on my humble GTX 970.
(
http://iforce.co.nz/i/c2guk35g.pfa.jpg)
Big thanks to the Early Access customers on PS4 for their game testing and feedback to the developer.
Sulphur on 20/3/2018 at 05:39
I'm about 17 hours in and still not very far into the story, having only met the big bad now and he's offered to take the boys on a trip. A trip... into deepest, darkest territory? A road trip into the seething maw of the apocalypse, skies flecked with lightning, a roiling darkness rearing up in the distance like an impossibly large beast rising to swallow the sun?
Nah. They're just driving to some fucking disk on fire.
So, it's not running too great on a GTX 970 despite whatever you do, with the framerate dancing between the 50s and 40s depending on how much foliage and combat you're in, so upgrade maybe when crypto crashes and the market's flooded with useless GPUs ridden to an inch of their lives hashing useless numbers to earn back the money that was spent on getting them in the first place. The future we were promised is so goddamned bright it's seared a happier past into my eyeballs and now I can't see anything but what was.
ANYWAY. Video game: the side quests are useless. They're worse than Ubisoft's; how that is even possible, I do not know. The fetch quests are literally fetch quests: 'Hey, you're a prince? Whatever, get me some fucking veggies from my farm, 'kay?' And after you get them? 'Oh thanks, here's a store discount. Now get me some more veggies?' 'Hey, Prince, go talk to this guy for us will ya?' 'Hey dude, I can't take care of my fucking birds on my farm cuz I'm useless, so go find this one that ran off because I kept letting idiots like you dye them lime green or puice, and haul it back so I can give you some illegal produce to feed it that temporarily boosts its metabolism so you can ride it harder like the fucking animal abusing ponce you are.'
Yeah, I'm still doing the side quests despite my distaste for them. And that's something I can't understand: I keep playing the game anyway. I like its atmosphere, I like the world, and I don't mind the combat. None of it is great, but none of it is as bad as it should or could be. The game feels like it's been put together with spit, scotch tape, and desperate shinto prayers. The characters aren't great so far. The manual driving is a joke. Half of the game is spent watching four kids in a car drive from point A to B while you shuffle square enix soundtracks. The other half is warping around and pulping shit with the aforementioned almost-good-but-not-quite-there-yet combat system.
And yet I keep playing it. It's a paradox I'm determined to explore. God damnit.
Malf on 20/3/2018 at 06:23
Yeah, same boat here. I can only fathom that its because even though all of the individual parts are middling at best, there's so damn many of them.
Have you "climbed" the volcano yet?
I did that last night, and it's quite possibly the lamest excuse for climbing I've ever come across in a game; you just hold forward, as you would when climbing a ladder in any other game, but it takes too much time, leaving you pissed off that the game's wasting so much of yours.
It's like they took lessons from all of the worst MMO gameplay out there and bundled the combined ignorance into a stupidly overlong single-player game.
AND YET I CAN'T STOP PLAYING.
Malf on 20/3/2018 at 10:08
Oh, and the guy responsible for deciding to put interact and jump on the some button needs a swift kick in the dick.
What makes it even worse is that the interaction zones are so damn inconsistent.
You have to get the angle just right when interacting with something, otherwise your boyband member will jump in place. What's worse is that during the jump, the interact prompt briefly flashes up, making the player press the button again, only to jump again.
On top of which, the audio feedback when picking up items has some really unnecessary lag, so you never know if you've properly picked up multiple items, which results in hammering of the interact button, which in return results in even more jumping.
And then there's the genius decision to bind lock-on and "open map" to the same button. Well, half of lock-on. Having to press two buttons in order to lock target is stoopid in the first place, but then having one of those buttons bring up the map if not pressed at the same time as the other makes me rage-spasm.
AND YET I STILL CAN'T STOP PLAYING.