henke on 19/1/2015 at 09:59
[video=youtube;COZ4VDy5D0A]https://www.youtube.com/watch?v=COZ4VDy5D0A[/video]
What's this? A Final Fantasy game that doesn't have that standard turn based combat but instead like... actual combat where you need to press buttons and do combos and dodge and shit? And it's OPEN WORLD? And there's A CAR!? YOU GET TO GO ON A ROADTRIP WITH YOUR SCREAMO-METAL BAND AND HAVE ADVENTURES AND SHIT*? WHAT WHAT WHAT? I must admit I completely tuned out wrt Final Fantasy games ages ago. When did the series get awesome? How long has the turn based combat been gone? I mean I'm no fan of spectacle fighters either, but I can tolerate them a lot more than that dumb turn based system they used to have where two teams would line up opposite each other and then take turns running up and slapping a memeber of the opposite team.
This looks good. Wasn't on my radar at all but after stumbling across this trailer just now I'm excited for it. It looks kinda like a futuristic Dragon's Dogma. Apparently there's a demo coming out at the end of March.
*I'm just guessing at the story might be
Starker on 19/1/2015 at 10:27
Um.. not having played a single FF game, what does a Final Fantasy game look like usually? Isn't spiky hair and ridiculous swords the default look for the series?
henke on 19/1/2015 at 11:29
Yes. I was refering to the gameplay not looking like a typical FF game, not the characters.
Starker on 19/1/2015 at 13:12
Are RPGs really that much defined by their combat system, though? It's not completely unheard of for an RPG to change the combat system. Just look at Torment for a recent example -- the old one was real time with pause like all the other Infinity Engine games and the new one has turn-based combat.
faetal on 19/1/2015 at 15:02
I'd say that FF games have been defined by their combat system (and emo protagonists).
DDL on 19/1/2015 at 15:13
And the fact that some attacks involve summoning monsters who hit the enemy with the fucking moon.
And you can cast them repeatedly.
faetal on 19/1/2015 at 15:26
Limit breaks (and their like) are also good:
"I can probably more or less end this fight in a few seconds, but only if I'm sufficiently aggravated"
Pyrian on 19/1/2015 at 15:52
Quote Posted by faetal
"I can probably more or less end this fight in a few seconds, but only if I'm sufficiently aggravated"
Anime combat frequently works exactly like that. :p
faetal on 19/1/2015 at 16:17
I love it really, and gameplay would be broken if you didn't limit stuff like that, but I just love stuff like:
"Now you've done it!" (pulls out giant one-shot-kill cannon I had ALL ALONG)
Starker on 19/1/2015 at 16:18
Ah, I had no idea that FF had a series-defining combat system. I thought it was just some variation of your typical JRPG combat. At least it was when I tried to get into the series a long long time ago on the NES.
As an outsider, it seemed to me that FF is more about melodrama, characters, and cinematic effects. All of which seem to be present in the trailer.