Bjossi on 21/7/2007 at 13:19
That costs lots of PSI points though. :sweat:
Anti-Social FatMan on 22/7/2007 at 19:56
i always play navy, maxing out strength/endurance/agility and hack/normal weapons
get maintenance and cyb to 4, and research to 2 or 3 and pretty much ignore everything else
standard playstyle is to hack everything, melee everything (except exploding robots) until the cyb assassins, then break out the rifle - by this time i have enough ammo and maintenance tools to run n gun the rest of the game - and that's exactly what i do
i keep meaning to play a game as psi, just to experience the other side, and i even started a game recently
but i got to the first hack point and, well, I HAD NO HACK SKILL
i got scared and turned it off
Some_twerp on 26/7/2007 at 10:50
I usually play as the marine, just so I can be all 'dakka-dakka-dakka-da(Click) poopy, gun jammed T.T' at the beginning.
Trying a game with the OSA for the first time, and I'm having real trouble getting into it; I dunno, I just... the spells (Clarke's Law (?) anyone?) are cute, but Cryokenisis doesn't really seem to hurt. Okay, I've only got PSI 2 atm, but when you have standard 1, and your pistol blows holes in almost anything even so, I can't help but shake the '.....eh.' feeling. :erg:
Bjossi on 26/7/2007 at 15:29
Quote Posted by Anti-Social FatMan
and research to 2 or 3
Why? :confused:
Some_twerp on 26/7/2007 at 15:59
Quote Posted by Bjossi
Why? :confused:
So he can research organs (and most implants), duh. And IIRC with the labassist, you can meet the requirement for stuff that needs research 4 too.
Bjossi on 26/7/2007 at 21:56
As far as I can remember, no researchable item in the game requires skill 2, and only one or two require 3. For me it's either research 1 or 4, and maybe 5 if I want the wormheart implant.
Nameless Voice on 27/7/2007 at 00:46
The Crystal Shard requires 4. Which means you can research it with Research 3 and a LabAssist.
The Viral Proliferator and Worm Mind implant require 3, which by the same logic means 2 skill.
The WormBlend implant would have needed a skill of 2 to research - if it had actually existed in the game.
Some_twerp on 27/7/2007 at 08:56
Wormblend? Which one was that supposed to be again?
Nameless Voice on 27/7/2007 at 13:22
It was meant to make you harder to see by Annelids.
Quote Posted by System Shock 2
Summary: This implant decreases the range at which annelid creatures will be able to psionically detect the implant user.
Analysis: This implant contains a portion of annelid neural tissue, with electrochemical connections to slave the tissue to the user's neural impulses. The portion of tissue is not substantive enough to allow the user to psionically contact the annelid mind, but it does coordinate the user's brainwaves enough with the annelid neural processes that the user will, to a cursory psionic examination, resemble an annelid organism.
Recommendation: This will very likely allow its user to become harder to detect to annelid creatures, at least at a distance. It will probably not allow the user to pass for an annelid in face-to-face contact.
Bjossi on 27/7/2007 at 14:05
I got that one pretty frequently with Crion's mod, and I quickly found out why it was left out of the game when I tried it out.