ZylonBane on 6/7/2020 at 15:28
Looks pretty accurate to me.
Akven on 6/7/2020 at 20:43
Quote:
I'm not sure why the window's orange tone get lighter with Akven's ESRGAN pack, though.
Cause I used/created illumination maps for all the lited textures in Thief 1/2 ESRGAN Packs. So all the bright windows are looking lighter like little bloom effect.
Fallen+Keeper on 21/7/2020 at 08:40
Yeah, that would be awesome. Thief Gold has some places in pitch black while Thief 2 is completely unplayable, way to dark.
And everytime I try to run Thief with reshade or sweetfx it crashes.
Fallen+Keeper on 24/7/2020 at 09:01
Nice!
Melan on 27/7/2020 at 07:46
I have tried to install this fix, but it is straight up murdering my frame rate on Dirk Bogan's newest mission. Am I doing something wrong?
Melan on 27/7/2020 at 09:46
Thanks! Much, much better. This is the closest Thief has looked to the way I remembered it since... about 2000.
TRV and AVTHENTIC!
Taffingtaffer on 27/7/2020 at 11:00
Well, I looked at the shader carefully and seems you can manually change the gamma editing this value: "float qGamma =.68". I set it to .18 so the ingame gamma is actually useful, if you need more darkness.
I'm also using one of Retroarch's shaders ported to Reshade, GTU, to add a little bit of blur and blending effect, at the lack of knowing how to make a CRT shader look good for the scanlines. Check them out here: (
https://github.com/Matsilagi/reshade-retroarch-shaders) https://github.com/Matsilagi/reshade-retroarch-shaders
GORT on 27/7/2020 at 11:20
This is pretty awesome. Just tested it out on one of my FMs.
Here's a video of it.
[video=youtube_share;3qp0F4-70kA]https://youtu.be/3qp0F4-70kA[/video]