jermi on 2/7/2020 at 15:58
I'm guessing yes.
Fallen+Keeper on 4/7/2020 at 21:56
Oh my God, finally!
I've always thought the original bland look of the first game was the most creepy and loved it for it. The 3d Acceleration had removed almost all of it, expecially in Thief 2.
So is this working? For both Thief 1 and Thief 2?
And by the way, Zylon, that SS2 with the retro-look looks sweet! I don't see any framerate drops...
ZylonBane on 4/7/2020 at 23:19
Quote Posted by Fallen+Keeper
So is this working? For both Thief 1 and Thief 2?
As I'm sure you should be well aware, under NewDark both Thief 1 and 2 use the exact same engine.
Ryan Smith on 5/7/2020 at 00:24
I remember playing Thief in software mode prior to 2000. If this gets a proper release, I will definitely grab it and play it.
Azaran on 5/7/2020 at 14:09
Quote Posted by Taffingtaffer
I also think Zylon's shader gets closer to the feel of software mode (I managed to experience how it really looks like with the legacy exe.
I don't know how you guys are able to use the Old Dark exe, but it won't work for me no matter what I do (compatibility modes, &c), either won't run, or gets to the menu, and crashes when I start or load a game.
I'm definitely curious to try Old Dark and compare it to the shader, I'm pretty certain Zylonbane's shader replicates it perfectly from what I remember, but need to confirm
jermi on 5/7/2020 at 16:28
Take two. I also can't get TDP to run in software mode, so I'm using OldDark DromEd 1.37 "solid world" view as a reference.
Based on a look at the leaked code, the software renderer quantizes lightmaps to 4 bits (16 levels). After seeing that, and also looking at the TDP palette in HSV, I figured that the best simple approximation is to just quantize the HSV value component. So that's what this shader does, along with a couple of other simple tricks.
* Extract (
https://drive.google.com/file/d/15m80EW3CtjTrKgcMPzgupgfSndOI2D8L/view?usp=share_link) cc-faux-8bit-sw-mode.7z into the game install directory.
* Put these is cam_ext.cfg:
Code:
d3d_disp_sw_cc 2
disable_32bit_fampal
tex_filter_mode 0
mipmap_bias -1.0
Inline Image:
http://www.saunalahti.fi/jermi/thief/newdark-faux-8bit-shader.jpg
ZylonBane on 5/7/2020 at 16:46
Quote Posted by Azaran
I'm definitely curious to try Old Dark and compare it to the shader, I'm pretty certain Zylonbane's shader replicates it perfectly from what I remember, but need to confirm
As I already explained, it DOES NOT. At best, it replicates your memory of how it looked.
Fallen+Keeper on 5/7/2020 at 19:07
I need to try it pronto.
Fallen+Keeper on 5/7/2020 at 19:08
Quote Posted by Taffingtaffer
Yeah, this looks pretty close, with the plus of having actual black darkness and not that green shadow from DirectX 6. I'm not sure why the window's orange tone get lighter with Akven's ESRGAN pack, though.
No shader
Inline Image:
https://i.imgur.com/7Le2p2m.pngShader
Inline Image:
https://i.imgur.com/AC13uFt.pngThis aside, it looks great and performs well. :) I can't believe how
BEAUTIFUL the game looked before.
There.... I fixed it for ya....