D'Arcy on 8/11/2007 at 18:45
For me it's Vintorez all the way. I only swap it occasionally for the Gauss rifle in the NPP level.
242 on 8/11/2007 at 19:01
Quote Posted by D'Arcy
For me it's Vintorez all the way. I only swap it occasionally for the Gauss rifle in the NPP level.
But how do you know?
You said you never got sniper VAL. I'd say it's considerably more accurate than Vintorez on long distances.
D'Arcy on 8/11/2007 at 19:12
Yes, I've never got it, but I assume that the VAL, being an assault rifle, can't be more accurate than a sniper rifle like the Vintorez.
In fact, I've just looked at the numbers for both weapons:
Vintorez
Accuracy 70.00%
Damage 47.50%
Sniper VAL
Accuracy 45,83%
Damage 38,33%
As I expected, the Vintorez is considerably more accurate, and does more damage than the Sniper VAL.
242 on 8/11/2007 at 19:27
Quote Posted by D'Arcy
Yes, I've never got it, but I assume that the VAL, being an assault rifle, can't be more accurate than a sniper rifle like the Vintorez.
In fact, I've just looked at the numbers for both weapons:
VintorezAccuracy 70.00%
Damage 47.50%
Sniper VALAccuracy 45,83%
Damage 38,33%
As I expected, the Vintorez is considerably more accurate, and does more damage than the Sniper VAL.
D'Arcy, that's the accuracy without attached scope (I suspect the same as usual VAL has). Voronin gives it without scope. With scope it's
at least as accurate as Vintorez, I tested it enough. But I have a strong impression it's more accurate. As for damage, yes, those numbers look correct. But if a weapon is accurate one shot is usually enough.
steo on 8/11/2007 at 23:25
Hang on, I'm pretty sure that a scope has no impact on the accuracy of a weapon, it just makes it much easier to aim accurately and the vintorez has a better scope on it than the val. Both also have the same fire distance and bullet speed, so there's nothing in it there.
D'Arcy, where did you get those figures for accuracy from? I checked the game files and have 0.14 for the val and 0.05 for the vintorez on dispersion (the closer to 0 the better). The sniper val has identical characteristics to the normal val except it can accommodate a scope and degrades slower.
steo on 10/11/2007 at 14:32
Quote Posted by steo
fire_dispersion_base and cam_dispersion affect bullet spread and camera movement when firing. These are not affected by silencers. Instead, silencers affect the range, bullet speed, damage and physical force.
I just found something in the weapons.ltx file which may prove this wrong. Towards the end of the file there are entries for each of the weapon addons. Under silencer I found this:
bullet_hit_power_k = 0.8
bullet_speed_k = 0.8
fire_dispersion_base_k = 1.25;2
cam_dispersion_k = 0.8
Which suggests that adding a silencer to a weapon has the effect of reducing the power, bullet speed and recoil to 80% of the original values and increasing the spread to 125% (reducing the accuracy). This makes a lot more sense, since that's what a silencer should do and it would be weird if they included different values for damage, bullet speed etc. when a silencer is attached but didn't alter the accuracy or recoil.
I'm not quite sure how these values work with the values in the weapon files but my guess is that they are multipliers added to the already separate silenced values. I'm going to test this now (cue ridiculously inaccurate but powerful weapons becoming super-accurate peashooters as soon as a silencer is attached.)
Well that was pretty decisive - I gave my pistol extremely high values for damage, fire_dispersion, cam_dispersion and bullet speed and the the silencer multipliers all to 0.001. Without the silencer, the bullets and camera were all over the place but I killed a monolith soldier with one hit (had to get very close). With a silencer there was no camera shake and all the bullets went in exactly the same place but a mag of 20 into him and the monolith soldier didn't flinch.