Farewell, Steam Greenlight. Hello, Steam Direct. - by Pyrian
Pyrian on 12/2/2017 at 07:29
Quote Posted by Fafhrd
I'm willing to bet it's going to end up being a sliding scale based on the financials provided at the time you submit a game.
Maybe based on the sale price you're asking for it? So if you put up a free game, it's $100, but if you're asking $60, it's the full $5,000? Makes sense to me.
Quote Posted by Yakoob
Hmm I'm wondering what the "fee" will go towards.
The best guess I've heard is that it will function as a deposit, effectively a floor on their cut of your sales. So basically it's used to cover Steam's cut of your sales until you've exhausted it. They'll take their cut out of the deposit instead of out of your sales, until there's no more deposit. This means that if you sell X number of copies, there effectively IS no fee.
Quote Posted by Yakoob
...I'm worried a big fee might end up harming small legitimate "rising stars" as much as scammers.
Right? I think it's very difficult to distinguish if you're not going to expend any man-hours on the task, and Valve is nothing if not allergic to labor.
Quote Posted by Yakoob
If that means people like me can't publish as freely, well... maybe that's not a big price to pay for gaming community as a whole?
There's always itch.io, right? :cool:
Nameless Voice on 12/2/2017 at 11:15
I'm curious as to what it takes to publish a game on gog.
WingedKagouti on 12/2/2017 at 18:47
Quote Posted by Nameless Voice
I'm curious as to what it takes to publish a game on gog.
A lot more effort from what I can tell. They seem to be more heavily curated than Steam was (before Greenlight) when it comes to indies.
Pyrian on 12/2/2017 at 19:21
Here's a link to the GOG submission FAQ: (
https://www.gog.com/indie)
But yes, they appear to manually curate.
EDIT:
Quote:
I used some free or borrowed assets from different game, is this a problem?
Yes, this is an issue for us. We're strongly focused on more original content and free or borrowed assets mean that there's a very small chance we'll accept the game.
Hmm. Almost all the music and sound in Glade Raid is outsourced.
Nameless Voice on 12/2/2017 at 20:08
Bizarre. Doesn't everyone get their sounds from freesound.org?
Pyrian on 12/2/2017 at 21:44
I know I got a lot there. I don't know how serious they are about that, though; they don't ask about it in the submission form, like they do about microtransactions. It's basically just description, video, and optional media (screenies, website).
Nameless Voice on 12/2/2017 at 22:53
I'd imagine it's more about "don't just copy all of someone else's work, or build your entire game out of the same old stock assets."
icemann on 12/2/2017 at 23:49
I got most of mine from there. Others I got from Stephen Shultz free sound program. Others I just made myself with a microphone.
Yakoob on 13/2/2017 at 00:16
Honestly i think it's a more of a detterant to asset flips than legitimate use. If your game is good and the assets legal and well used, it probably won't be an issue. I used tons of stock assets and while they refused my games I never got the impression it was due to them. Their feedback hasn't made any reference to it. I wouldn't worry about it Pyrian.
Pyrian on 13/2/2017 at 00:55
Oh, you got feedback from them? What was that like? Was it just based on the trailer and media, like the submission form? Or did they try the actual game? Anyway, yeah, I'll try them when the time comes.