Farewell, Steam Greenlight. Hello, Steam Direct. - by Pyrian
PigLick on 11/2/2017 at 15:34
there goes my chance, and that wine girl was pretty hot
PigLick on 11/2/2017 at 15:34
BLOODBY BOOBS
Pyrian on 11/2/2017 at 18:44
PigLick's putting the lit into Greenlit. :D
Henke, if you want to get something Greenlit, better hurry!
demagogue on 11/2/2017 at 22:23
I think Darkmod slipped into the pipeline just in the nick of time.
Nice little coincidence.
icemann on 12/2/2017 at 02:27
I for one was quite pleased that Steam/Valve made it easier for games to make it onto the service. It meant that my game got on there, after sitting on Greenlight for a few years.
I don't see the need for change to the direct system as it sounds very much like the current iteration of Greenlight, with a small fee being required etc.
Pyrian on 12/2/2017 at 02:40
Do you know how long your game was on there, icemann? I vaguely recall you saying that you only found out you'd been Greenlit by accident. I, at least, got an e-mail.
Mr.Duck on 12/2/2017 at 02:49
Quote Posted by PigLick
...and also mr duck cos he is a shit who doesnt post anymore you little fuck
Hi.
<3
icemann on 12/2/2017 at 03:52
Quote Posted by Pyrian
Do you know how long your game was on there, icemann? I vaguely recall you saying that you only found out you'd been Greenlit by accident. I, at least, got an e-mail.
How long was it on there - From 2012 - 2016. I never received the email though, so it may have been approved earlier. After the first 2 years of it being on there I stopped checking. It was only by chance that I found out (was showing the green light page for it to a friend).
It was getting mixed voting / rating, so I'm not quite sure what happened in the time in between. Prior to being approved it was only at like 20-30% approval. I'm pretty sure you need to get about 50 or better to be approved.
Fafhrd on 12/2/2017 at 05:18
Quote Posted by henke
I'd like to get a game on Steam one of these days, but if they end up going as high as 500 or over then VALVE ARE KILLING MY DREAMS! Think I might prefer Greenlight's "$100 fee+getting people to vote on your game"-system if that's the case.
I'm willing to bet it's going to end up being a sliding scale based on the financials provided at the time you submit a game.
Yakoob on 12/2/2017 at 07:08
Hmm I'm wondering what the "fee" will go towards. The Greenlight one AFAIK was dedicated to charity.
I am all for putting a stopgap to the Greenlight shit publication, but I'm worried a big fee might end up harming small legitimate "rising stars" as much as scammers. Some of the recent small indie success stories had $5-10k kick-starter goals (like Undertale, way surpassing funding notwithstanding). I know I'd have to think reeeeaaaal hard if I wanted to put my games on Steam in the future (they might night be nigh on amazing, but I think the production values warrant it - le sigh).
At the same time, it means you may need to get people's interest and enough (potential) funding where the big fee becomes effectively negligible... which might actually prove to work in the long term. If that means people like me can't publish as freely, well... maybe that's not a big price to pay for gaming community as a whole?