Sulphur on 7/10/2015 at 09:49
You'll probably find two perfectly circular pieces of glass near a meteor crater that you stick on the opposite ends of a hollow mammoth bone that you can later apply fur trim to for style -- after you hunt down enough sabre-toothed tigers, of course.
nicked on 7/10/2015 at 11:43
Ha yes, and to upgrade your quiver from using two square foot of material to using three square foot of material, you'll need to single-handedly bring down and skin eight mammoths.
I'm just bitter because there'll never be a proper sequel to Far Cry 2...
faetal on 7/10/2015 at 13:58
I'm hoping it'll have Flintstones style vehicles, complete with frantic jazz-drumming sound as you run on the spot to give it enough revs to accelerate off.
EvaUnit02 on 7/10/2015 at 16:29
Quote Posted by doctorfrog
Didn't see clairvoyant icons tagging every possible enemy location, nor omniscient maps shepherding the player around, am cautiously interested.
You know that you can turn pretty much all of the HUD elements, including pop-ups in FC3/4, right? By all means though keep raging about completely optional game features that in no way hinder the experience if you disable/ignore them.
Quote Posted by nicked
I'm just bitter because there'll never be a proper sequel to Far Cry 2...
Nigga please, Far Cry 2 was the Early Access version of Far Cry 3.
nicked on 7/10/2015 at 16:32
And Far Cry 3 was the dumbed down, gamified Far Cry 2. We've had this discussion before...
Slasher on 8/10/2015 at 01:11
Surprised no one has mentioned factions defined by the primary colors. Blue Caverunners, Red Berrypickers, Yellow Mammothlovers.
As long as I can upgrade my spear with a bayonet and sound suppressor, this'll be a preorder for sure.
doctorfrog on 8/10/2015 at 06:48
Quote Posted by EvaUnit02
You know that you can turn pretty much all of the HUD elements, including pop-ups in FC3/4, right? By all means though keep raging about completely optional game features that in no way hinder the experience if you disable/ignore them.
Nigga please, Far Cry 2 was the Early Access version of Far Cry 3.
Look at all my rage. It's just all over the place, everywhere.
henke on 8/10/2015 at 07:33
Just heard on the Idle Thumbs podcast that this will be a full-price title. Hmm, unless the previews are super impressive and the pre-release reviews are glowing, I'll probably be getting DXMD come February.
PigLick on 8/10/2015 at 09:54
bring on the bongos!
EvaUnit02 on 13/10/2015 at 16:44
Quote Posted by nicked
And Far Cry 3 was the dumbed down, gamified Far Cry 2. We've had this discussion before...
Far Cry 2 was a good game... in theory, but it was still an incredibly flawed title. The bleakness of the world was fantastic, superb gunplay (that lay foundations for the much superior sequels that would follow) and certain gameplay systems (namely the fire propagation) that could be the catalyst for memorable emergent occurrences. The BACKGROUND story themes that were BRIEFLY explored were all great too (Eg death is inevitable, you may as well use life for the benefit of the common good.)
The bugbear is that Far Cry 2 was also collection of awful gameplay ideas (eg malaria, weapon degradation after dozen reloads or so), poor game design (aggressive espawning checkpoints, the A.I. enemies's rubberbanding, NOS equipped jeeps) and a barely existent plot that tried to hand wave away the immersion breaking, shitty game design choices (EVERYBODY trying to kill you, even the faction that you're currently doing a mission for "OH, you're on a secret mission!!!!111" NICE EXCUSE for not having to code a proper faction system, guys.).
Other faults include utterly broken stealth (you can't sneak up a BIONIC MAN, who has X-RAY VISION and SUPERHUMAN HEARING), shitty side missions (Blow up this convoy, they'll be doing you a favour by endlessly driving in circles!).
Far Cry 2 was the Assassin's Creed 1 of the series, i.e. good ideas, but questionable execution. Far Cry 3 was Assassin's Creed 2, all the potential of the last game finally realised.