Jason Moyer on 29/1/2016 at 20:56
Quote Posted by Ostriig
only to the point where I had to actually pick a faction
You don't have to work with any factions, and the process of aligning with/pissing off the main and side players starts in Act I. Although as NV pointed out you do get a "get out of jail free" card for 2 of the factions during the second act.
Quote:
- the plot structure in NV was fairly simple:
find Chandler, find magical macguffin, choose who gets the macguffin to secure your main ending. Don't even think that warranted spoiler tags.
Yeah, it really doesn't. So anyway I guess you could broadly generalize it, but the main story arc of NV is more like:
Choose one of the many ways of finding and dealing with Chandler. Optionally figure out who the hell you are, what your backstory is, and why you're involved in any of this shit (which is explored further in the DLC).
Find the magical macguffin, or don't, because while it might be helpful it's not a requirement.
Ally with/piss off/meet and ignore all of the minor factions depending on who you feel like working with and your character's abilities and/or the requirements of the major faction you're working with if you choose one. Unless you're really daft you'll probably uncover/unravel a web of relationships and intrigue involving all of the major/minor factions and the recruitable companions at this point since all of them have complex relationships with each other and the Mojave in some way.
Pick a major side to ally with, or don't ally with any of them.
Choose who gets to determine the future of New Vegas or say fuck it and do it yourself.
And in the process of that adventure, feel free to kill every single living thing in the game except for a couple robots who have a plot-related reason for being unkillable.
Ostriig on 30/1/2016 at 00:12
I see, fair enough guys, guess my memory of NV is a lot more streamlined than does it justice. I did wanna give it another go at some point prior to Fo4 coming out, but just lacked the resolve at the time.
Quote Posted by Nameless Voice
Hmm, yeah, probably should have spoiler-tagged that, though it was hyperbolic.
Well... technically speaking, you were quite accurate. The Institute has families and the Brotherhood trains scouts. Hell, the Prydwen even has a cat on board. So odds are you will be doing some mass murder of non-combatants. Which is cool and all, drives that whole "war never changes" point home a little bit more.
Nameless Voice on 30/1/2016 at 00:44
Yeah, no one mentions it at all, they just seem to conveniently forget and then think it's okay.
At least when you side with the Minutemen, you can sound the Institute's evacuation order and give the children a chance to escape. In theory. But it doesn't seem like there's enough time for that to happen... unless you just wander off and avoid triggering the bombs for a couple of hours/days.
voodoo47 on 30/1/2016 at 14:24
oh, knew I wanted to post something non-Dark related here on TTLG - so, played FO4 up to level 30, and if you didn't start to play yet, I would really, really recommend waiting for the next big update and the official editor, which will allow modders to patch all the stupid and annoying out without risking corruption.
zombe on 31/1/2016 at 11:42
I have modded F4 a lot already ... but i have to admit that i postponed play for the same reason for the time being (lev 50+ legendary character - ignored nearly all of the main quests so far). It is just way too broken in way too many areas. While the dozen or so fix-mods i use (don't have anything else) help considerably - official editor is needed to fix the rest of the game.
GMDX Dev on 15/2/2016 at 10:27
Quote Posted by Jason Moyer
So anyway I guess you could broadly generalize it, but the main story arc of NV is more like:
Choose one of the many ways of finding and dealing with Chandler. Optionally figure out who the hell you are, what your backstory is, and why you're involved in any of this shit (which is explored further in the DLC).
Find the magical macguffin, or don't, because while it might be helpful it's not a requirement.
Ally with/piss off/meet and ignore all of the minor factions depending on who you feel like working with and your character's abilities and/or the requirements of the major faction you're working with if you choose one. Unless you're really daft you'll probably uncover/unravel a web of relationships and intrigue involving all of the major/minor factions and the recruitable companions at this point since all of them have complex relationships with each other and the Mojave in some way.
Pick a major side to ally with, or don't ally with any of them.
Choose who gets to determine the future of New Vegas or say fuck it and do it yourself.
And in the process of that adventure, feel free to kill every single living thing in the game except for a couple robots who have a plot-related reason for being unkillable.
Well put. New Vegas is a diamond in the rough.
I haven't played FO4 yet, undecided if I will. In my observations it is yet another business-bound cowardly compromise on Bethesda's behalf, a level above Skyrim even.
Inline Image:
https://i.imgur.com/n3ZCaR0.jpgFingers crossed for Obsidian to save the day again, but this time they will have to work twice as hard to bring it up to fluff, only with half the motivation since Bethesda/Zenimax screwed them last time.
Nameless Voice on 15/2/2016 at 19:07
You probably wouldn't like it.
Your image is obviously hyperbole, but the sad thing is that it's not by very much. There are some quests with decisions, but yes, most of them are just killing a ruin full of enemies.
Fallout 4's main strength is that its world is large, detailed, and interesting to explore.
If you are okay to play a post-apocalyptic ruin exploration game with combat, while willing to hold your willing suspension of disbelief over the fact that it doesn't look like it was destroyed over 200 years ago, then go for it.
If you are looking for a real Fallout role-playing game, or want great writing, player choice, decision making, or any of that fancy stuff, then maybe you should look elsewhere.
Your last comment isn't fair, though. Fallout 4 introduces a bunch of good new systems and mechanics, they just aren't used or implemented very well. If someone like Obsidian came along, they could make use of those new systems properly - for example, using all the complex companion interaction systems to make actually believable companions with interesting personalities and agendas. There are bits of framework there, they just aren't used well in Fallout 4 itself.
And if nothing else, I have to give it points for allowing you to just turn around and walk away from annoying people who try to initiate stupid quest-related conversations with you.
Jason Moyer on 16/2/2016 at 23:37
Apparently there's going to be more DLC than Bethesda had initially anticipated, so the season pass is going to increase from $30 to $50 on March 1st. Just a heads up if anyone was sitting on it.
Also, they've announced the first 3 packs that will be coming out in March, April, and May. (
https://www.facebook.com/BethesdaGameStudios/posts/1012176572159661)
Nameless Voice on 17/2/2016 at 01:12
I'm thinking I'll wait until all the DLC and/or the GotY version are released, at which point it might be worth another playthrough (hopefully with good mods to improve its weaker areas.)
(Why has "GotY" come to mean "best version of the game with all the addons", anyway?)
zombe on 17/2/2016 at 14:32
The link is dead. Was there any information about the content of thous updates?