Nameless Voice on 10/12/2015 at 22:39
Okay, this is ridiculous.
(Minor spoilers regarding a sidequest in Diamond City - "Diamond City Blues")
I go into a bar that I'd missed earlier. Inside, I see a man asking his wife to come home. She doesn't want to, so he tries to force her, before getting into a fight with the barkeeper who punches him and then throws him out of the bar.
Later on, this guy comes up to me and asks me to come with him to talk to the barkeep, who is sleeping with his wife.
He seems a little bit unstable, so I think I should come along and make sure he doesn't do anything too stupid.
I then get to convince the guy to not go at all and to let me talk to the barkeep for him.
I tell the barkeeper that the woman's husband has asked me to talk to him, and, trying to be polite and diplomatic, tell him that the other guy isn't happy with him sleeping with his wife.
At this point, I'm given the choice of either intimidating him, or telling him that I've told him how things are and it's his choice what to do next.
The latter option makes the barkeeper randomly attack me (because attacking a guy in full power armour with a small shotgun is clearly the most sensible course of action in every occasion, even though I didn't say anything threatening at all.)
If, instead, I choose to intimidate the guy, he will admit to sleeping with her and promise to break it off and not even allow her into the bar.
Fine, that's what the other guy wanted, even though I don't feel particularly great helping him out since he didn't seem very nice. The whole quest so far feels very chauvinistic (two guys fighting over a woman who doesn't get to do anything and whose opinion no one cares about.)
But wait, what's this? I can't accept the guy's promise? No. The only options are to either kill the guy, or tell him that his promise isn't good enough in various different ways.
Telling him that just his promise isn't good enough, he then goes off and starts describing how he is involved with smuggling chems into the city (which has nothing to do with any topic at hand), and then how he wants to betray the smuggler and make off with both the caps and the chems, and he somehow wants me to help. Maybe he thinks that a promise coming from someone who would backstab and betray his business partners is more valuable?
At this point, I want to tell him that I'm not interested in his dirty smuggling business, but of course I can't do that. My only options now are to either accept his random job (which is still completely unrelated to the point at hand), or to decide I don't like him and want to kill him.
This. Quest. Makes. No Sense.
This quest probably makes less sense than all the other nonsense in the game put together.
WHY DOES IT EVEN EXIST?
Sheogorath's quest from Daggerfall where he asked you to invite a vampire ancient for tea made more sense than this.
zombe on 11/12/2015 at 11:10
Quote Posted by Nameless Voice
because attacking a guy in full power armour with a small shotgun is clearly the most sensible course of action in every occasion, even though I didn't say anything threatening at all.
Classic.
I botched that side-quest too - also unexpectedly (yay for vague "dialog" options - did not have the mod fixing it installed at the time). But at least it made sense.
I was in the middle of more interesting stuff when the guy came to whine about his relationship troubles - so, i told him to bugger off. Which meant that the next time i visited the bar he got shot after a whiny argument and the culprit tried to make a deal - which my trigger finger twitched on. Oh well. Now i have the wives (or whatever) of both respective parties bugging me.
At least so far they both seem to have accepted that i saw nothing and know nothing.
EvaUnit02 on 12/12/2015 at 02:12
Quote Posted by Nameless Voice
Okay, this is ridiculous.
(Minor spoilers regarding a sidequest in Diamond City - "Diamond City Blues")
I go into a bar that I'd missed earlier. Inside, I see a man asking his wife to come home. She doesn't want to, so he tries to force her, before getting into a fight with the barkeeper who punches him and then throws him out of the bar.
I don't recall this quest at all. Have you gone looking for Nick Valentine yet? I accidently stumbled upon that story quest whilst wandering around the open world and I hadn't even visited Diamond City yet. If so then my game must've skipped your infidelity quest entirely.
Nameless Voice on 12/12/2015 at 02:24
Yes, I even had Nick as a companion at the time.
This quest is a little hard to find, so I missed it before. You need to go into the Colonial Taphouse, which is roughly up above the main entrance area just inside Diamond City. There's a really snobby guy drinking outside, along with a Mr. Handy serving drinks. The door doesn't really look like a "real" door at first glance, but you can go through.
Jason Moyer on 12/12/2015 at 04:05
It's not really hard to find if you visit all the public areas in Diamond City, given that it starts the moment you walk into the pub.
Dia on 12/12/2015 at 12:34
Okay, all was going well and fine (except for the occasional crashes-to-desktop) until I got to the part of 'The Molecular Level' mission where you have to
build a teleporter. From what I've read, what you
don't know while trying to finish that part of the mission, is that you're (allegedly) supposed to
build and connect each component in a specific order; a fact of which you are unaware unless you've read spoilers and/or watched walkthrough videos beforehand (which I didn't). What really sucks is that if, like me, you start forging ahead blindly in
creating those components, then trying to activate them, if you
don't do it in the specific order (that was obviously a detail the devs declined to share with your character beforehand), then you encounter a glitch and can't complete that mission. And that sucks even more because it's part of the main storyline. I've also read in some of the FO4 forums that there are players who haven't experienced this particular glitch and were able to complete this part of the mission with no problems. I can only conclude that they were either lucky, prescient, or were paying more attention than I. And now I'm stuck. And pissed off.
One video I watched on that part of the mission (after I'd already
created all the components, obviously in the wrong order, in retrospect) said you could go back and
'store' those components in the workshop and start that part of the mission over again; to my dismay,
one of the components I'd already built refused to be stored and since it's
about third in line in the specific building order, the mission seems to be permanently glitched for me. I've gone back repeatedly to the only save I have for that mission
(which is after I've already created all the components) and tried hard to fix things, but the game won't allow it. I suppose I could go back and reload from a previous save, but the only save close enough to that mission involves a couple of major battles that I really don't want to have to go through again. Yeah, this sucks.
It was rather frustrating yet oddly entertaining, however, to watch some players who made how-to videos about this part of the mission go into confusing and unnecessarily complicated detail to the point where at the end of the video you come away even more confused and still have only a vague idea about what
order you're supposed to build and then activate those components. The posted walkthroughs of this mission aren't much better, most of which have you jumping back and forth from Point A, to Point B, C, then back to A, then on to E, then substituting one thing for the thing you're supposed to be using, then going back to Point D, etc., etc.
Looks like I'm going to have to bite the bullet and reload from that earlier save (if I can find a how-to video on that part of the mission that makes sense). I
really hate it when devs try to be clever and make certain missions more complicated than they need to be. Or, when I encounter a glitch that some other players haven't.
(
http://s29.photobucket.com/user/Diah_/media/tumblr_lxldixNnbw1qj71q9-1.gif.html)
Inline Image:
http://i29.photobucket.com/albums/c262/Diah_/tumblr_lxldixNnbw1qj71q9-1.gif
zombe on 13/12/2015 at 00:40
A Bethesda game with major bugs in main story-line missions? That has never happened before (PS. thanks for the specific warning as i have not yet got there ... having too much fun doing everything else).
Knowing console commands has always been a strictly necessary part of playing Bethesda games for me - assuming you can use the console, how about:
* toggle console
* select the troublesome piece
* "markfordelete" (slightly more safe than just "disable")
* toggle console away and fast-travel far away and then back
edit: ... oh, probably about 12 hours too late.
Dia on 13/12/2015 at 01:40
No, your advice isn't too late, zombe; I've put this mission on hold indefinitely - it's just too frustrating to deal with right now. I try not to use console commands if I can help it, but thanks for the helpful tip. I'll give it a try; my only concern is that after I delete the item I may not be able to recreate it again. At this point it'd be worth it if it works, just so I don't have to reload from that previous save and sweat through those two battles again!
P.S. I've decided to follow your lead and just do other stuff for awhile. Just looked at my map and discovered that there are LOTS of blank areas waiting to be explored!
Jason Moyer on 13/12/2015 at 09:48
Weird, I just built and hooked the stuff up in whatever order and it worked fine. The only requirement I remember is that they all had to be connected to the same power source, and I'm pretty sure it tells you that in the HUD when you're hooking the wires up.
Edit: It would probably be useful, actually, to know which part of the quest is giving you an issue. It seems like there are a few places that quest could break, for instance not being able to build the platform that goes in the teleporter or not wiring the generators either to each other or to a power relay so that all the juice is coming from the same source. Since the save file is probably too huge to share easily, having a screenshot of your setup would help.
EvaUnit02 on 14/12/2015 at 07:20
The settlement defence events are a great way to farm for legendaries. Save before you fast travel to the place under attack. Try to loot the legendary corpses before settlers get to them, because they will scavenge weapons and use them (you could always trade with said settlers, but it'll be pain finding the bugger who snatched the weapon).