henke on 18/11/2015 at 08:36
Biggest bug I've ran into was when I started shooting at an enemy in VATS the game teleported my character backwards a good 15 meters. Twice that happened, and the second time it stranded me on the underside of a bridge, when I was in my power armor. When I stepped off the edge I sank like a stone of course, but luckily it turns out the power armor works fine as a diving suit, so crisis avoided.
Quote Posted by Judith
Making fun of Thief 4 was even better: when I wanted to trade stuff, he replied: "What's mine is yours" :laff:.
Hah, that's great. :cheeky:
Ostriig on 18/11/2015 at 14:10
Heads up, Vault Bros, some guys have put out (
http://www.nexusmods.com/fallout4/mods/1235/?) a mod that changes the dialogue UI to display full responses and use the number keys as shortcuts. Haven't had a chance to try it, though I imagine it involves switching the game to use some development version of the dialogue interface that's still in the release package. Sounds promising.
Nameless Voice on 18/11/2015 at 22:06
That works great. It doesn't always show the complete full line - sometimes a few extra unimportant words are left out - but it allows you to actually know what each option will have your character say!
Note that you have to poke around in Fallout4.ini to get it to work, as described in the instructions.
Speaking of, here's another one. Pop this into the bottom of Fallout4.ini to get the 3rd person camera centred, in case you hate the default nausea-camera:
Code:
[Camera]
f3rdPersonAimFOV=70.0000
fVanityModeMinDist=50.0000
fVanityModeMaxDist=400.0000
fOverShoulderMeleeCombatAddY=0.0000
fOverShoulderMeleeCombatPosZ=0.0000
fOverShoulderMeleeCombatPosX=1.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=0.0000
fOverShoulderCombatPosX=1.0000
fOverShoulderPosZ=0.0000
fOverShoulderPosX=0.0000
bApplyCameraNodeAnimations=0
Once again, modders need to fix the most basic things about Bethesda's games...
Both of these should at least have been options from the start.
Pyrian on 19/11/2015 at 00:31
I think it's weird that implementations of "word or phrase to represent longer sentence" so frequently botch it fundamentally by having the longer sentence be significantly different from it's representation. Is that really that hard?
henke on 19/11/2015 at 05:57
I don't know man, I'm not having any troubles with the standard dialogue system. They responses are generally mapped to the same buttons anyway. X is agree, O is disagree, Triangle is "elaborate, please", and square is hostile, sarcastic, or maybe.
Ostriig on 19/11/2015 at 10:36
Yo, how's everyone's framerate holding up? I'm running Ultra on a 970 and usually I'm sitting comfortably close to the 60fps cap, but when I head into a wooded area I tank at low thirties, dropping like hell. If I look down a scope it genuinley becomes unplayable at below twenty. I suspect all that vegetation anti-aliasing is the culprit.
I know that there's been discussion on how to improve performance - change the config files to drop the in-built Vsync, then force it on along with a 60 cap through the graphics drivers to prevent some mechanics going haywire, but I've been holding out so far in the hopes of a forthcoming patch. Still, Bethesda are taking their time and I might just go fiddling with the configs. Just curious how everyone else is doing.
Nameless Voice on 19/11/2015 at 11:43
I'm finding it completely smooth on my old 7950, at maximum settings.
The only time I've seen lag is, yes, while looking through a scope near trees, when it becomes unplayable. Seems like a bug to me, since looking at the trees up close doesn't make it lag.
Edit: 1920x1200.
I haven't checked the actual frame rate, just haven't noticed any lag outside of scopes.
Judith on 19/11/2015 at 11:48
Old GF 650 Ti Boost here, it's mostly over 30 FPS in the outside areas with Ultra settings, but I'm playing on my old 32" 720p TV. I get slowdowns in many interiors though. I might need to install newer drivers, I haven't checked them for 2 years or so (there was no need, really).
Ostriig on 19/11/2015 at 17:26
Yeah, scope around trees completely buggers up, get like a 60-70% FPS loss compared to just running around somewhere in open plains.
If you guys want to bump general framerates up a bit, I've heard dropping the god rays one level in Advanced should help a bit for little visual difference. As for the Vsync, I'll see if I can get some time tonight or at the weekend to give it a spin and post back.