Phatose on 16/11/2015 at 21:36
Grenades wouldn't be quite so bad if they didn't cook them off so well. Wouldn't help with molotov tosses - but those are reasonably supposed to be explosions on impact. Your average grenade chucking master from CoD isn't half as skilled at cooking off grenades as Fallout's raiders. They aren't actually cooking them off though, as you can tell when one chucks a grenade, perfectly timed to explode before you can really move, immediately after sighting you.
Bethesda always plays fast and loose with Fallout lore to get something they consider iconic in their game - even if it makes no sense. They do that so often I just ignore it. Hell of a long list. Most ghouls are actually zombies, despite them being portrayed as basically deformed humans in the originals. And despite Ghouls not just being radiation exposure - "We are the first, and last, generation of ghouls". Supermutants are everywhere - despite Supermutants being created on the other side of the US, over a century ago, by a deformed man who is now dead, and despite Supermutants being sterile. Jet - oh lord, in F3 you could find jet in sealed pre-war vaults, despite being invented on the other coast well after the bombs fell and after civilization was rebuilt for 100 years. They use caps as currency - despite that being an odd choice made in California after the bombs fell, and despite NCR and the rest abandoning caps and making new currency after they started rebuilding. Oh, and the Enclave being a giant faction that spans the US. Nevermind what the word Enclave means and how that made perfect sense when the Enclave was a literal enclave on an oil rig offshore of San Francisco.
Oh, and rad scorpions. Fucking Bethesda, you live in Maryland, you know damn well there are no fucking scorpions here in the northeast to mutate into rad scorpions. But radscorps are iconic, so here they are anyway.
I'm still playing, even though I'm far less then impressed. Just isn't much else on the gaming front to keep me occupied right now, so I might as well try to get my $50 worth.
I've now met some NPC's that have some personality. Turns out I had simply been following the minutemen questline by accident. Despite the guy who gives you the minigun quest you're railroaded into giving you another quest right after, that's not the main quest. The crazy lady he's with gives you the next step. Despite the minutemen quest being closer and easier and from the guy who the game made you meet, and despite the long distance to the next step in the main quest, and the horribly strong enemies on the journey. But at least there is some personality once you reach Diamond City.
Oh, and there are romance options now. Which have some very bizarre "courting". Apparently, Bethesda programmers think the way to get into a woman's pants is to lockpick in front of her. Given the other strange things they do in this game, I'm not surprised by that.
Why the hell can't I get any critical hits outside of VATS? Is there a good reason for that to be VATS only?
There are just so many strange, nonsensical decisions made by the designers I wonder what drugs they were on.
Pyrian on 16/11/2015 at 21:56
Quote Posted by Phatose
Apparently, Bethesda programmers think the way to get into a woman's pants is to lockpick in front of her.
Maybe she's stuck in a locked chastity belt.
Nameless Voice on 16/11/2015 at 22:24
I just realised that your guns still magically reload once you put them away because the game doesn't keep track of their ammunition count in inventory.
Yeah, I could sort-of understand that in Fallout 3 since it was something of a hack on Oblivion's engine, I could understand it more in Fallout: New Vegas because they were just using the FO3 engine... but 7 years later in much more FPS-focused Fallout, and it's still there?
EvaUnit02 on 17/11/2015 at 00:53
Bethesda get better at world crafting with each game. In Fallout 4 I've seen barely any copypasta environments. Skyrim? Oh here's more Draugr infested Nord ruins and more Dwarven ruins overrun with Falmer and steampunk robots. Fallout 3:- copypasta sewers and subway stations coming out of the ass.
I'm just stuffing around with side-quests and exploring. I think I stumbled upon a main quest, skipping a few links in the chain. I met the detective Valentine voiced by Garrett.
Sulphur on 17/11/2015 at 03:32
Quote Posted by Nameless Voice
I just realised that your guns still magically reload once you put them away because the game doesn't keep track of their ammunition count in inventory.
Yeah, I could sort-of understand that in Fallout 3 since it was something of a hack on Oblivion's engine, I could understand it more in Fallout: New Vegas because they were just using the FO3 engine... but 7 years later in much more FPS-focused Fallout, and it's still there?
Same engine! \o/
Someday, perhaps, they'll stop using Gamebryo. Then we can focus on other things to complain about instead.
henke on 17/11/2015 at 06:21
Keeping track of ammo count can't be that hard to do, no matter what engine they're using. Surely the guns being reloaded when you switch to them is just a gameplay decision. You loose a bit of time switching guns in the middle of a firefight anyway, so having to reload as well wouldn't be much fun.
Judith on 17/11/2015 at 10:09
Running with Codsworth and Valentine is funny, it's like having two personal Garretts around. Actually Codsworth gives a few winks to Garrett here and there. When I was looting the corpse, he said, "I guess he won't need that anymore". Making fun of Thief 4 was even better: when I wanted to trade stuff, he replied: "What's mine is yours" :laff:.
Ostriig on 17/11/2015 at 10:31
Quote Posted by Jason Moyer
I have all of the autosave options enabled, and after 30+ hours I have 3 autosave files. Also, between those 3 autosave files, my quicksave file, and Save1 which the game automatically made when leaving the vault, my save folder takes up all of 33mb.
Huh. I must've messed that one up, then. I'll have another look at it, cheers.
Jason Moyer on 17/11/2015 at 10:54
Could be a bug, but as I haven't encountered it I didn't look into it much.
Renault on 17/11/2015 at 19:52
I'll say this game has grown on me quite a bit. I'm enjoying the exploration portion, and the gameworld feels really big so far. Almost overwhelmingly so.
One thing I've enjoyed doing is building my character to a specific type - I know this is a large part of most Fallout games, but tbh I've never really put a lot of effort into it, usually going for an all around balanced character most of the time. I'm building kind of a Sneak/Thief type (shocking, I know), and I'm scrutinizing my perks very carefully, and trying to be aware of when (at what level) I can boost another area I'm interested in. So far I've focused on Sneak, Lockpicking, Hacking, Toughness, Lone Wanderer (I hate companions), and at some point will also build up Ninja, Rifleman, and Sniper. I also know I have to get Gun Nut up to level 2/3 to get access to silencers.
I still haven't noticed any really nasty bugs, but I will say the AI is just goofy sometimes. There have been instances where an enemy will just run away from me into the distance and never return, and AI that are far above me (like on an overpass) will just jump off (to their death) trying to get to me. At least it's good for comedy value.