henke on 14/11/2015 at 16:11
Quote Posted by Nameless Voice
They said in the original E3 demo that they had recorded a huge list of common names.
Ah, I knew I'd done the right thing in not reading/watching too much about the game before playing it. That would've been a lot less exciting if I'd known about it beforehand.
Initial early impressionsI've only played it since yesterday. Got the power armor and found Dogmeat. Made it to Diamond City, cleared out a few raider camps along the way while scrounging for new fusion cores for the power armor. No complaints about the interface on PS4. Was glad to see you can actually rebind buttons, and after a bit of fiddling I got a setup which works great.
LB-switch camera
RB-VATS
Right thumb-melee/hold for throwables
circle-crouch
touchpad-Pip-boy
And everything else default.
Also the weapon/item selection system has been improved. 10 years ago Valve made the perfect weapon selection system for the XBox version of HL2, and NOONE FUCKING COPIED IT. Until now. FO4 has it and it works great.
Other stuff I like:
-the third person cam. Feels pretty much like Saint's Row 1's camera and movement when played in 3rd person, but not quite as smooth. I know that doesn't sound
amazing, but compared to the 3rd person cam in previous Bethesda games it's improved by miles. Now it's something you might actually want to use.
-the combat has been improved. Little things like a melee button and grenade throwing button(even though they're the same button) make it more enjoyable. The weapon sounds are meaty and there's a lot of great little first person hand animations that really improve the experience.
What I don't like:
-all that inventory management. Really, I spend like 20% of the time starring at the Pip-boy screen. :bored:
-a compare stats function in the inventory would help a lot when figuring out what to keep and what to throw.
-there's still quite a bit of Bethesda jankiness.
Nameless Voice on 14/11/2015 at 23:59
The interface feels much less awkward one you realise that you can use E instead of Return most of the time, so you don't have to move your hand back and forth across the keyboard constantly.
I can't help but feel that this is more of a different game set in the Fallout universe, like a "Fallout Adventures" or something, rather than a real Fallout game.
It doesn't really feel like an RPG, more like a "smart shooter" combined with a collecting and crafting game.
Almost no characters to actually talk to so far, the only people I've met had a few fixed lines to say, like you'd expect in a shooter. The very few who actually had conversation options just have really vague ones where I have no idea what the options actually mean, and very few of those at that.
Having no skills at all is really weird. I don't understand this trend by Bethesda to take the RPG elements out of their games. Their older RPGs had far more RPG elements and they were incredibly popular, why do they keep trying to change everything so much?
This game even takes away the normal system of radiation poisoning and instead just uses it as damage to your maximum health, which means your health is limited until you cure it.
I haven't met all that much writing yet, but it seems awful, as expected.
One of the first NPCs I saw was a crazy old woman who claimed to be psychic - and then proved she was by predicting what was going to happen next, followed by talking about "destiny". Seriously. I know Bethesda love that poor writer's justification in their RPGs (and I hate it), but now in Fallout too?
What next, an ancient prophecy that you are the chosen one who is going to save the wasteland and banish the evils of the nuclear radiation dragon?
(I know, the player in Fallout 2 was even called The Chosen, but that was more because s/he was trained from birth to be a champion, not because of a stupid true prophecy.)
Phatose on 15/11/2015 at 00:32
I'm now 23 hours played by Steam.
I have not seen one interesting plot point, or NPC, or even a remotely interesting quest.
The game's mechanics are dull and uninspired. It's a combat heavy game and the combat isn't even good.
I'm going to just hang it up, hope Obsidian gets a license again - and that they can somehow undo all of Bethesda's terrible decisions. Modders may be able to help with the interface, but the base game is bad on so many levels I think fixing it will be beyond the abilities of the modding community.
faetal on 15/11/2015 at 02:51
Glad I didn't pre-order this. Still need to play New Vegas anyway, but have to admit that I was tempted a few times to just go ahead and get 4 regardless.
Jason Moyer on 15/11/2015 at 05:06
Quote Posted by Nameless Voice
I can't help but feel that this is more of a different game set in the Fallout universe, like a "Fallout Adventures" or something, rather than a real Fallout game.
It doesn't really feel like an RPG, more like a "smart shooter" combined with a collecting and crafting game.
It kinda reminds me of the game I was hoping Rage would be.
Jason Moyer on 15/11/2015 at 05:07
Quote Posted by Phatose
I have not seen one interesting plot point, or NPC, or even a remotely interesting quest.
Have you met Nick? He's the first character that I kinda like so far, although part of that may be down to the voice actor. I enjoyed the whole gangster/detective noir feel of the mission where you meet him.
Phatose on 15/11/2015 at 05:52
No. He's a companion? Only ones I've seen are dogmeat, the robot and the minuteman. Where exactly do you meet him?
EvaUnit02 on 15/11/2015 at 06:43
[video=youtube;-3nuMwmgdg4]https://www.youtube.com/watch?v=-3nuMwmgdg4[/video]
Wow, I had no idea that the key rebind situation was that bad. I found that 95% of the default binds centred around WSAD to be adequate. The only key that I rebound was quick melee/grenade throw (yes, let's bind melee and grenade throw to the same key, that's smart!!!!111 :rolleyes:).
Jason Moyer on 15/11/2015 at 10:47
Quote Posted by Phatose
No. He's a companion? Only ones I've seen are dogmeat, the robot and the minuteman. Where exactly do you meet him?
In the main quest. I don't want to spoil anything though.
Nameless Voice on 15/11/2015 at 13:50
That review video is good, though despite complaining for 10 minutes he still doesn't mention all of its flaws...
Quote Posted by EvaUnit02
The only key that I rebound was quick melee/grenade throw (yes, let's bind melee and grenade throw to the same key, that's smart!!!!111 :rolleyes:).
I've nearly blown myself up a few times while trying to do a mêlée attack.