Cardia on 15/2/2009 at 23:55
i guess i am in the middle of this game, this is like playing oblivion 4 in a future version, the only difference is that vaps shotting in slow motion apart from that all seems like oblivion, the way you interact with the people, the way you gain experience...etc even the ambient music of this game fits only on oblivion 4, in this game the music has nothing to do with the scenarys and its enviroments around the player, for chaotic levels there is a game called Stalker that has also fallout zones but with a ambient music that fits perfectly. I´m enjoying Fallout 3, nice plot and gameplay, but like oblivion 4 (caves, houses, ruins, sewers) there are many areas alike on fallout 3, lots of "copy brushes and paste them", either the designers are lazy or creativeless, i´m not saying that the design is bad, it is good but it is offten the same in many areas that you explore. Anyway i´m enjoying this game and that´s what matters:thumb:
PeeperStorm on 17/2/2009 at 02:44
I was thinking about this whole quest skipping thing, and it occurred to me that maybe the game was deliberately designed to encourage you to "accidentally" skip part of the main quest. Why would I think this? Consider that the first major location that a new character is likely to go after emerging from the vault is Megaton. As soon as you enter Megaton, the sheriff comes chasing after you and initiates a conversation where you will almost certainly end up with Rivet City added to your map. What's in Rivet City? Someone who will immediately go "OMG, I can tell you about your dad" if you try to speak with them, thereby bypassing the Megaton and GNR parts of the quest.
I don't know why they might want you to skip a big chunk of the main story, but given how the game seems to channel you in that direction fairly readily, it seems like a strong possibility.
Rogue Keeper on 17/2/2009 at 08:38
Beth surely can do large worlds full of junk, but have has no sense for a well written, dramatically graduating storytelling. What a shame.
Chris Avellone would show them...!
PeeperStorm on 18/2/2009 at 02:08
I dunno. Wasn't he the one who came up with the talking raccoons idea?
Jason Moyer on 18/2/2009 at 04:49
If Chris Avellone wrote FO3 the ending would be even worse, if that's possible.
For the love of god I hope Obsidian actually finish Alpha Protocol.
TF on 18/2/2009 at 09:33
Quote Posted by PeeperStorm
I dunno. Wasn't he the one who came up with the talking raccoons idea?
No, that guy was axed and is practically nameless, while Avellone is essentially 'the man'.
Quote:
If Chris Avellone wrote FO3 the ending would be even worse, if that's possible.
What.
Rogue Keeper on 18/2/2009 at 09:42
Talking Deathclaws were already over the top (dunno how much of it was Avellone's idea, still, he's far better game designer than Howard or Paguliaro... Paliagrulo... Plaguerulo... damn.
Toxicfluff on 18/2/2009 at 18:39
In itself, I like the fact you can stumble way ahead in the story, like in the earlier games.
The problem here is that between the leveling enemies and the main story arc being so short, you can quite easily miss almost everything. As well as that, in some areas the only conversations available presume the passing of certain events beforehand which can be a bit disengaging.