DSE on 7/3/2019 at 07:32
Understood, we want to keep our powder dry at this time. We arent looking to more innovative as such just adding to the genre of quality dungeon crawlers (hopefully). More vids coming soon so maybe they will help.
harleygjc on 7/3/2019 at 14:30
I can see where you got the music from, cough the thing cough, a particular fav of mine along with the fog, I'm liking the look of it already, how is the fighting handled? ie just hack n slash via mouse? or more keyboard based? I gre up playing eye of the beholder and both dungeon masters so I'm liking the look of this, are you publishing on steam?
DSE on 7/3/2019 at 14:36
Yes the music is very John Carpenter, a personal favourite of mine :) The fighting is like EOB and DM with a little twist which we will show in later vids ;) Steam page is currently under review by Valve, should be up by the end of next week. Cheers and thanks for your nice comments.
Dalai on 8/3/2019 at 00:05
This looks cool! I tried to find the Steam page to wishlist it, but google sent me here instead.
DSE on 8/3/2019 at 00:09
Thank you! The Steam page is currently under review with Valve, should be up in the next few days :)
Starker on 8/3/2019 at 05:56
More show, less tell. Most people go to watch trailers, not to read them. Any text in a trailer should be short and snappy. "In time, fire will fade." "And only the dark will remain." Maybe not necessarily something about the game, but rather something the game is about, if that makes sense.
A trailer is there to hook people's attention and it only has a limited amount of time and space to do it. Once people are intrigued, then they will go look for more information in the description of the video or the home page or forums or wherever you put all the exciting features that you want people to know about, that there are NPCs and crafting and menus and different environments and that you can move sideways as well as forwards and backwards and that you can fight monsters and that the AI does not suck and that the story is not crap.
Shadowcat on 8/3/2019 at 11:21
Nice music... pretty graphics and animations... could be quite nice. Good luck with it!
Starker, I have to disagree with you about the text.
Quote:
More show, less tell. Most people go to watch trailers, not to read them. Any text in a trailer should be short and snappy.
The final list of features aside, there was hardly any text to read; and what was there, while not exactly breaking new ground for the genre, was well-phrased and atmospheric, and set the scene pretty well. The trailer could undoubtedly be better in lots of ways, but "too much reading" is an almost surreal complaint to my mind.
Quote:
"In time, fire will fade." "And only the dark will remain."
To me that would be meaningless and dull.
Starker on 8/3/2019 at 14:19
If you like that sort of thing, that's fine, but trailers are a visual medium first and foremost. I would wager that for every person who thinks there can't be enough text and that a list of features is the best way to introduce a game, there are many more who are left entirely underwhelmed by it.
A trailer should hook you in, make you interested and even excited about the game. It's not its job to tell you that there are NPCs in the game and even then it's much more effective to simply show you some NPC interaction rather than tell you about it.
DSE on 9/3/2019 at 21:27
Thank you so much!